1//************************************************************************** 2//** 3//** ## ## ## ## ## #### #### ### ### 4//** ## ## ## ## ## ## ## ## ## ## #### #### 5//** ## ## ## ## ## ## ## ## ## ## ## ## ## ## 6//** ## ## ######## ## ## ## ## ## ## ## ### ## 7//** ### ## ## ### ## ## ## ## ## ## 8//** # ## ## # #### #### ## ## 9//** 10//** $Id: MenuScreenGameplayOptions.vc 4335 2010-09-17 15:40:25Z firebrand_kh $ 11//** 12//** Copyright (C) 1999-2006 Jānis Legzdiņš 13//** 14//** This program is free software; you can redistribute it and/or 15//** modify it under the terms of the GNU General Public License 16//** as published by the Free Software Foundation; either version 2 17//** of the License, or (at your option) any later version. 18//** 19//** This program is distributed in the hope that it will be useful, 20//** but WITHOUT ANY WARRANTY; without even the implied warranty of 21//** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 22//** GNU General Public License for more details. 23//** 24//************************************************************************** 25 26class MenuScreenGameplayOptions : MenuScreen; 27 28//========================================================================== 29// 30// CreateChoices 31// 32//========================================================================== 33 34void CreateChoices() 35{ 36 MenuChoiceEnum Enum; 37 MenuChoiceSlider Slider; 38 int currentY; 39 40 currentY = ChoicesStartY; 41 42 Enum = MenuChoiceEnum(NewChild(MenuChoiceEnum)); 43 Enum.SetOrigin(ChoicesStartX, currentY); 44 Enum.Text = "Message Colour"; 45 Enum.AddItem("Brick"); 46 Enum.AddItem("Tan"); 47 Enum.AddItem("Gray"); 48 Enum.AddItem("Green"); 49 Enum.AddItem("Brown"); 50 Enum.AddItem("Gold"); 51 Enum.AddItem("Red"); 52 Enum.AddItem("Blue"); 53 Enum.AddItem("Orange"); 54 Enum.AddItem("White"); 55 Enum.AddItem("Yellow"); 56 Enum.AddItem("Normal"); 57 Enum.AddItem("Black"); 58 Enum.AddItem("Light Blue"); 59 Enum.AddItem("Cream"); 60 Enum.AddItem("Olive"); 61 Enum.AddItem("Dark Green"); 62 Enum.AddItem("Dark Red"); 63 Enum.AddItem("Dark Brown"); 64 Enum.AddItem("Purple"); 65 Enum.AddItem("Dark Gray"); 66 Enum.SetInitialValue(GetCvar('font_colour')); 67 Enum.ValueChanging = ChangeFontColour; 68 currentY += Enum.Height; 69 70 Enum = MenuChoiceEnum(NewChild(MenuChoiceEnum)); 71 Enum.SetOrigin(ChoicesStartX, currentY); 72 Enum.Text = "Centre Message Colour"; 73 Enum.AddItem("Brick"); 74 Enum.AddItem("Tan"); 75 Enum.AddItem("Gray"); 76 Enum.AddItem("Green"); 77 Enum.AddItem("Brown"); 78 Enum.AddItem("Gold"); 79 Enum.AddItem("Red"); 80 Enum.AddItem("Blue"); 81 Enum.AddItem("Orange"); 82 Enum.AddItem("White"); 83 Enum.AddItem("Yellow"); 84 Enum.AddItem("Normal"); 85 Enum.AddItem("Black"); 86 Enum.AddItem("Light Blue"); 87 Enum.AddItem("Cream"); 88 Enum.AddItem("Olive"); 89 Enum.AddItem("Dark Green"); 90 Enum.AddItem("Dark Red"); 91 Enum.AddItem("Dark Brown"); 92 Enum.AddItem("Purple"); 93 Enum.AddItem("Dark Gray"); 94 Enum.SetInitialValue(GetCvar('font_colour2')); 95 Enum.ValueChanging = ChangeFontColour2; 96 currentY += Enum.Height; 97 98 Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff)); 99 Enum.SetOrigin(ChoicesStartX, currentY); 100 Enum.Text = "Monsters Backing Off"; 101 Enum.SetInitialValue(GetCvar('monster_backing')); 102 Enum.ValueChanging = ChangeMonstersBacking; 103 currentY += Enum.Height; 104 105 Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff)); 106 Enum.SetOrigin(ChoicesStartX, currentY); 107 Enum.Text = "Damage Thrust"; 108 Enum.SetInitialValue(GetCvar('damage_thrust')); 109 Enum.ValueChanging = ChangeDamageThrust; 110 currentY += Enum.Height; 111 112 Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff)); 113 Enum.SetOrigin(ChoicesStartX, currentY); 114 Enum.Text = "Monsters can drop off"; 115 Enum.SetInitialValue(GetCvar('compat_dropoff')); 116 Enum.ValueChanging = ChangeDropOff; 117 currentY += Enum.Height; 118 119 Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff)); 120 Enum.SetOrigin(ChoicesStartX, currentY); 121 Enum.Text = "Optional Fuzzy Effect"; 122 Enum.SetInitialValue(GetCvar('r_drawfuzz')); 123 Enum.ValueChanging = ChangeFuzz; 124 currentY += Enum.Height; 125 126 Slider = MenuChoiceSlider(NewChild(MenuChoiceSlider)); 127 Slider.SetOrigin(ChoicesStartX, currentY); 128 Slider.Text = "Optional Translucency"; 129 Slider.ValueDelta = 0.05; 130 Slider.SetInitialValue(GetCvarF('transsouls')); 131 Slider.ValueChanging = ChangeTrans; 132 currentY += Slider.Height; 133} 134 135//========================================================================== 136// 137// ChangeFontColour 138// 139//========================================================================== 140 141bool ChangeFontColour(Object Sender, int newValue) 142{ 143 SetCvar('font_colour', newValue); 144 return true; 145} 146 147//========================================================================== 148// 149// ChangeFontColour2 150// 151//========================================================================== 152 153bool ChangeFontColour2(Object Sender, int newValue) 154{ 155 SetCvar('font_colour2', newValue); 156 return true; 157} 158 159//========================================================================== 160// 161// ChangeMonstersBacking 162// 163//========================================================================== 164 165bool ChangeMonstersBacking(Object Sender, int newValue) 166{ 167 SetCvar('monster_backing', newValue); 168 return true; 169} 170 171//========================================================================== 172// 173// ChangeDamageThrust 174// 175//========================================================================== 176 177bool ChangeDamageThrust(Object Sender, int newValue) 178{ 179 SetCvar('damage_thrust', newValue); 180 return true; 181} 182 183//========================================================================== 184// 185// ChangeDropOff 186// 187//========================================================================== 188 189bool ChangeDropOff(Object Sender, int newValue) 190{ 191 SetCvar('monster_dropoff', newValue); 192 return true; 193} 194 195//========================================================================== 196// 197// ChangeFuzz 198// 199//========================================================================== 200 201bool ChangeFuzz(Object Sender, int newValue) 202{ 203 SetCvar('r_drawfuzz', newValue); 204 return true; 205} 206 207//========================================================================== 208// 209// ChangeTrans 210// 211//========================================================================== 212 213bool ChangeTrans(Object Sender, float newValue) 214{ 215 SetCvarF('transsouls', newValue); 216 return true; 217} 218 219defaultproperties 220{ 221 ChoicesStartX = 160; 222 ChoicesStartY = 26; 223 SelectorType = MenuSelector_SmallRight; 224 Title = "GAMEPLAY OPTIONS"; 225} 226