1 #ifndef STANDARDBULLET_H_
2 #define STANDARDBULLET_H_
3 
4 #include "SDL_opengl.h"
5 #include "Bullet.h"
6 
7 namespace violetland {
8 
9 class StandardBullet: public Bullet {
10 private:
11 	float Alpha;
12 	float prevX, prevY;
13 	bool m_explosive;
14 public:
15 	StandardBullet(float x, float y, float dX, float dY, bool explosive);
16 	bool isExplosive();
17 	virtual void process(int deltaTime);
18 	virtual void draw();
19 	virtual bool checkHit(Object* objRef);
20 };
21 
22 }
23 
24 #endif /* STANDARDBULLET_H_ */
25