1 /*
2 Copyright (C) 2004 Parallel Realities
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 
21 class Sprite : public GameObject {
22 
23 	public:
24 
25 		char name[50];
26 
27 		SDL_Surface *image[10];
28 		unsigned char frameLength[10];
29 
30 		unsigned char currentFrame;
31 		float currentTime;
32 		unsigned char maxFrames;
33 
34 		bool randomFrames;
35 
36 	Sprite();
37 	virtual ~Sprite();
38 	void setFrame(int i, SDL_Surface *shape, int time);
39 	void animate(float amount);
40 	void getNextFrame(unsigned char *frame, unsigned char *time);
41 	SDL_Surface *getCurrentFrame();
42 	void free();
43 	void destroy();
44 
45 };
46