1 #include <SDL.h>
2 #include <SDL_mixer.h>
3 #include <stdlib.h>
4 #include <stdio.h>
5 #include <unistd.h>
6 
7 #include "args.h"
8 #include "common.h"
9 #include "vorconfig.h"
10 #include "sound.h"
11 
12 
13 static Mix_Music *music[NUM_TUNES];
14 static int music_volume[NUM_TUNES] = {255};
15 static Mix_Chunk *wav[NUM_SOUNDS];
16 
17 int audio_rate;
18 Uint16 audio_format;
19 int audio_channels;
20 
21 char *add_data_path(char *);
22 char *wav_file[] = {
23 	"bang.wav"
24 };
25 
26 char *tune_file[] = {
27 	"mph.xm"
28 };
29 
30 // Return 1 if the sound is ready to roll, and 0 if not.
31 int
init_sound()32 init_sound() {
33 	int i;
34 	char *s;
35 
36 	// Initialise output with SDL_mixer
37 	if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 4096) < 0) {
38 	fprintf(stderr, "Couldn't open SDL_mixer audio: %s\n", SDL_GetError());
39 	return 0;
40 	}
41 
42 	// Preload all the tunes into memory
43 	for (i=0; i<NUM_TUNES; i++) {
44 		s = add_data_path(tune_file[i]);
45 		if(s) {
46 			music[i] = Mix_LoadMUS(s);
47 			if(!music[i]) printf("Failed to load %s.\n", s);
48 			free(s);
49 		}
50 	}
51 
52 	// Preload all the wav files into memory
53 	for (i=0; i<NUM_SOUNDS; i++) {
54 		s = add_data_path(wav_file[i]);
55 		if(s) {
56 			wav[i] = Mix_LoadWAV(s);
57 			free(s);
58 		}
59 	}
60 
61 	return 1;
62 }
63 
64 void
play_sound(int i)65 play_sound(int i)  {
66 	if(!opt_sound) return;
67 	Mix_PlayChannel(-1, wav[i], 0);
68 }
69 
70 int playing = NUM_TUNES + 1;
71 
72 
73 void
play_tune(int i)74 play_tune(int i) {
75 	if(!opt_sound) {
76 		return;
77 	}
78 	if (playing == i) {
79 		return;
80 	}
81 	if (playing < NUM_TUNES) {
82 		Mix_FadeOutMusic(2500);
83 	}
84 	// There are songs yet to be written...
85 	if(i < NUM_TUNES) {
86 		Mix_FadeInMusic(music[i], -1, 2000);
87 		Mix_VolumeMusic(music_volume[i]);
88 	}
89 
90 	playing = i;
91 }
92 
93 
94 int tune_paused=0;
95 
96 void
pause_tune()97 pause_tune() {
98 	if(!opt_sound) {
99 		return;
100 	}
101 	if(playing < NUM_TUNES && !tune_paused) {
102 		Mix_PauseMusic();
103 		tune_paused = 1;
104 	}
105 }
106 
107 void
resume_tune()108 resume_tune() {
109 	if(!opt_sound) {
110 		return;
111 	}
112 	if(playing < NUM_TUNES && tune_paused) {
113 		Mix_ResumeMusic();
114 		tune_paused = 0;
115 	}
116 }
117 
118 /*
119  *
120  * The init_sound() routine is called first.
121  * The play_sound() routine is called with the index number of the sound we wish to play.
122  * The play_tune() routine is called with the index number of the tune we wish to play.
123  *
124  */
125