1 /*
2 LodePNG version 20191109
3 
4 Copyright (c) 2005-2019 Lode Vandevenne
5 
6 This software is provided 'as-is', without any express or implied
7 warranty. In no event will the authors be held liable for any damages
8 arising from the use of this software.
9 
10 Permission is granted to anyone to use this software for any purpose,
11 including commercial applications, and to alter it and redistribute it
12 freely, subject to the following restrictions:
13 
14     1. The origin of this software must not be misrepresented; you must not
15     claim that you wrote the original software. If you use this software
16     in a product, an acknowledgment in the product documentation would be
17     appreciated but is not required.
18 
19     2. Altered source versions must be plainly marked as such, and must not be
20     misrepresented as being the original software.
21 
22     3. This notice may not be removed or altered from any source
23     distribution.
24 */
25 
26 #ifndef LODEPNG_H
27 #define LODEPNG_H
28 
29 #include <string.h> /*for size_t*/
30 
31 extern const char* LODEPNG_VERSION_STRING;
32 
33 /*
34 The following #defines are used to create code sections. They can be disabled
35 to disable code sections, which can give faster compile time and smaller binary.
36 The "NO_COMPILE" defines are designed to be used to pass as defines to the
37 compiler command to disable them without modifying this header, e.g.
38 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
39 In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
40 allow implementing a custom lodepng_crc32.
41 */
42 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
43 the custom_zlib field of the compress and decompress settings*/
44 #ifndef LODEPNG_NO_COMPILE_ZLIB
45 #define LODEPNG_COMPILE_ZLIB
46 #endif
47 
48 /*png encoder and png decoder*/
49 #ifndef LODEPNG_NO_COMPILE_PNG
50 #define LODEPNG_COMPILE_PNG
51 #endif
52 
53 /*deflate&zlib decoder and png decoder*/
54 #ifndef LODEPNG_NO_COMPILE_DECODER
55 #define LODEPNG_COMPILE_DECODER
56 #endif
57 
58 /*deflate&zlib encoder and png encoder*/
59 #ifndef LODEPNG_NO_COMPILE_ENCODER
60 #define LODEPNG_COMPILE_ENCODER
61 #endif
62 
63 /*the optional built in harddisk file loading and saving functions*/
64 #ifndef LODEPNG_NO_COMPILE_DISK
65 #define LODEPNG_COMPILE_DISK
66 #endif
67 
68 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
69 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
70 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
71 #endif
72 
73 /*ability to convert error numerical codes to English text string*/
74 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
75 #define LODEPNG_COMPILE_ERROR_TEXT
76 #endif
77 
78 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
79 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
80 source files with custom allocators.*/
81 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
82 #define LODEPNG_COMPILE_ALLOCATORS
83 #endif
84 
85 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
86 #ifdef __cplusplus
87 #ifndef LODEPNG_NO_COMPILE_CPP
88 #define LODEPNG_COMPILE_CPP
89 #endif
90 #endif
91 
92 #ifdef LODEPNG_COMPILE_CPP
93 #include <vector>
94 #include <string>
95 #endif /*LODEPNG_COMPILE_CPP*/
96 
97 #ifdef LODEPNG_COMPILE_PNG
98 /*The PNG color types (also used for raw image).*/
99 typedef enum LodePNGColorType {
100   LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
101   LCT_RGB = 2, /*RGB: 8,16 bit*/
102   LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
103   LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
104   LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/
105   /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid
106   byte value from 0 to 255 that could be present in an invalid PNG file header. Do
107   not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use
108   the valid color type names above, or numeric values like 1 or 7 when checking for
109   particular disallowed color type byte values, or cast to integer to print it.*/
110   LCT_MAX_OCTET_VALUE = 255
111 } LodePNGColorType;
112 
113 #ifdef LODEPNG_COMPILE_DECODER
114 /*
115 Converts PNG data in memory to raw pixel data.
116 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
117      After decoding, its size is w * h * (bytes per pixel) bytes larger than
118      initially. Bytes per pixel depends on colortype and bitdepth.
119      Must be freed after usage with free(*out).
120      Note: for 16-bit per channel colors, uses big endian format like PNG does.
121 w: Output parameter. Pointer to width of pixel data.
122 h: Output parameter. Pointer to height of pixel data.
123 in: Memory buffer with the PNG file.
124 insize: size of the in buffer.
125 colortype: the desired color type for the raw output image. See explanation on PNG color types.
126 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
127 Return value: LodePNG error code (0 means no error).
128 */
129 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
130                                const unsigned char* in, size_t insize,
131                                LodePNGColorType colortype, unsigned bitdepth);
132 
133 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
134 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
135                           const unsigned char* in, size_t insize);
136 
137 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
138 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
139                           const unsigned char* in, size_t insize);
140 
141 #ifdef LODEPNG_COMPILE_DISK
142 /*
143 Load PNG from disk, from file with given name.
144 Same as the other decode functions, but instead takes a filename as input.
145 */
146 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
147                              const char* filename,
148                              LodePNGColorType colortype, unsigned bitdepth);
149 
150 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
151 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
152                                const char* filename);
153 
154 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
155 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
156                                const char* filename);
157 #endif /*LODEPNG_COMPILE_DISK*/
158 #endif /*LODEPNG_COMPILE_DECODER*/
159 
160 
161 #ifdef LODEPNG_COMPILE_ENCODER
162 /*
163 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
164   of the output PNG image cannot be chosen, they are automatically determined
165   by the colortype, bitdepth and content of the input pixel data.
166   Note: for 16-bit per channel colors, needs big endian format like PNG does.
167 out: Output parameter. Pointer to buffer that will contain the PNG image data.
168      Must be freed after usage with free(*out).
169 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
170 image: The raw pixel data to encode. The size of this buffer should be
171        w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
172 w: width of the raw pixel data in pixels.
173 h: height of the raw pixel data in pixels.
174 colortype: the color type of the raw input image. See explanation on PNG color types.
175 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
176 Return value: LodePNG error code (0 means no error).
177 */
178 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
179                                const unsigned char* image, unsigned w, unsigned h,
180                                LodePNGColorType colortype, unsigned bitdepth);
181 
182 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
183 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
184                           const unsigned char* image, unsigned w, unsigned h);
185 
186 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
187 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
188                           const unsigned char* image, unsigned w, unsigned h);
189 
190 #ifdef LODEPNG_COMPILE_DISK
191 /*
192 Converts raw pixel data into a PNG file on disk.
193 Same as the other encode functions, but instead takes a filename as output.
194 NOTE: This overwrites existing files without warning!
195 */
196 unsigned lodepng_encode_file(const char* filename,
197                              const unsigned char* image, unsigned w, unsigned h,
198                              LodePNGColorType colortype, unsigned bitdepth);
199 
200 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
201 unsigned lodepng_encode32_file(const char* filename,
202                                const unsigned char* image, unsigned w, unsigned h);
203 
204 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
205 unsigned lodepng_encode24_file(const char* filename,
206                                const unsigned char* image, unsigned w, unsigned h);
207 #endif /*LODEPNG_COMPILE_DISK*/
208 #endif /*LODEPNG_COMPILE_ENCODER*/
209 
210 
211 #ifdef LODEPNG_COMPILE_CPP
212 namespace lodepng {
213 #ifdef LODEPNG_COMPILE_DECODER
214 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
215 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
216 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
217                 const unsigned char* in, size_t insize,
218                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
219 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
220                 const std::vector<unsigned char>& in,
221                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
222 #ifdef LODEPNG_COMPILE_DISK
223 /*
224 Converts PNG file from disk to raw pixel data in memory.
225 Same as the other decode functions, but instead takes a filename as input.
226 */
227 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
228                 const std::string& filename,
229                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
230 #endif /* LODEPNG_COMPILE_DISK */
231 #endif /* LODEPNG_COMPILE_DECODER */
232 
233 #ifdef LODEPNG_COMPILE_ENCODER
234 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
235 is that of the raw input data. The output PNG color type will be auto chosen.*/
236 unsigned encode(std::vector<unsigned char>& out,
237                 const unsigned char* in, unsigned w, unsigned h,
238                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
239 unsigned encode(std::vector<unsigned char>& out,
240                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
241                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
242 #ifdef LODEPNG_COMPILE_DISK
243 /*
244 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
245 Same as the other encode functions, but instead takes a filename as output.
246 NOTE: This overwrites existing files without warning!
247 */
248 unsigned encode(const std::string& filename,
249                 const unsigned char* in, unsigned w, unsigned h,
250                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
251 unsigned encode(const std::string& filename,
252                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
253                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
254 #endif /* LODEPNG_COMPILE_DISK */
255 #endif /* LODEPNG_COMPILE_ENCODER */
256 } /* namespace lodepng */
257 #endif /*LODEPNG_COMPILE_CPP*/
258 #endif /*LODEPNG_COMPILE_PNG*/
259 
260 #ifdef LODEPNG_COMPILE_ERROR_TEXT
261 /*Returns an English description of the numerical error code.*/
262 const char* lodepng_error_text(unsigned code);
263 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
264 
265 #ifdef LODEPNG_COMPILE_DECODER
266 /*Settings for zlib decompression*/
267 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
268 struct LodePNGDecompressSettings {
269   /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
270   unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
271   unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/
272 
273   /*use custom zlib decoder instead of built in one (default: null)*/
274   unsigned (*custom_zlib)(unsigned char**, size_t*,
275                           const unsigned char*, size_t,
276                           const LodePNGDecompressSettings*);
277   /*use custom deflate decoder instead of built in one (default: null)
278   if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate)*/
279   unsigned (*custom_inflate)(unsigned char**, size_t*,
280                              const unsigned char*, size_t,
281                              const LodePNGDecompressSettings*);
282 
283   const void* custom_context; /*optional custom settings for custom functions*/
284 };
285 
286 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
287 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
288 #endif /*LODEPNG_COMPILE_DECODER*/
289 
290 #ifdef LODEPNG_COMPILE_ENCODER
291 /*
292 Settings for zlib compression. Tweaking these settings tweaks the balance
293 between speed and compression ratio.
294 */
295 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
296 struct LodePNGCompressSettings /*deflate = compress*/ {
297   /*LZ77 related settings*/
298   unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
299   unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
300   unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
301   unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
302   unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
303   unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
304 
305   /*use custom zlib encoder instead of built in one (default: null)*/
306   unsigned (*custom_zlib)(unsigned char**, size_t*,
307                           const unsigned char*, size_t,
308                           const LodePNGCompressSettings*);
309   /*use custom deflate encoder instead of built in one (default: null)
310   if custom_zlib is used, custom_deflate is ignored since only the built in
311   zlib function will call custom_deflate*/
312   unsigned (*custom_deflate)(unsigned char**, size_t*,
313                              const unsigned char*, size_t,
314                              const LodePNGCompressSettings*);
315 
316   const void* custom_context; /*optional custom settings for custom functions*/
317 };
318 
319 extern const LodePNGCompressSettings lodepng_default_compress_settings;
320 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
321 #endif /*LODEPNG_COMPILE_ENCODER*/
322 
323 #ifdef LODEPNG_COMPILE_PNG
324 /*
325 Color mode of an image. Contains all information required to decode the pixel
326 bits to RGBA colors. This information is the same as used in the PNG file
327 format, and is used both for PNG and raw image data in LodePNG.
328 */
329 typedef struct LodePNGColorMode {
330   /*header (IHDR)*/
331   LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
332   unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
333 
334   /*
335   palette (PLTE and tRNS)
336 
337   Dynamically allocated with the colors of the palette, including alpha.
338   This field may not be allocated directly, use lodepng_color_mode_init first,
339   then lodepng_palette_add per color to correctly initialize it (to ensure size
340   of exactly 1024 bytes).
341 
342   The alpha channels must be set as well, set them to 255 for opaque images.
343 
344   When decoding, by default you can ignore this palette, since LodePNG already
345   fills the palette colors in the pixels of the raw RGBA output.
346 
347   The palette is only supported for color type 3.
348   */
349   unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
350   size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
351 
352   /*
353   transparent color key (tRNS)
354 
355   This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
356   For grayscale PNGs, r, g and b will all 3 be set to the same.
357 
358   When decoding, by default you can ignore this information, since LodePNG sets
359   pixels with this key to transparent already in the raw RGBA output.
360 
361   The color key is only supported for color types 0 and 2.
362   */
363   unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
364   unsigned key_r;       /*red/grayscale component of color key*/
365   unsigned key_g;       /*green component of color key*/
366   unsigned key_b;       /*blue component of color key*/
367 } LodePNGColorMode;
368 
369 /*init, cleanup and copy functions to use with this struct*/
370 void lodepng_color_mode_init(LodePNGColorMode* info);
371 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
372 /*return value is error code (0 means no error)*/
373 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
374 /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
375 LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
376 
377 void lodepng_palette_clear(LodePNGColorMode* info);
378 /*add 1 color to the palette*/
379 unsigned lodepng_palette_add(LodePNGColorMode* info,
380                              unsigned char r, unsigned char g, unsigned char b, unsigned char a);
381 
382 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
383 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
384 /*get the amount of color channels used, based on colortype in the struct.
385 If a palette is used, it counts as 1 channel.*/
386 unsigned lodepng_get_channels(const LodePNGColorMode* info);
387 /*is it a grayscale type? (only colortype 0 or 4)*/
388 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
389 /*has it got an alpha channel? (only colortype 2 or 6)*/
390 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
391 /*has it got a palette? (only colortype 3)*/
392 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
393 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
394 Loops through the palette to check this.*/
395 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
396 /*
397 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
398 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
399 Returns false if the image can only have opaque pixels.
400 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
401 or if "key_defined" is true.
402 */
403 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
404 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
405 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
406 
407 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
408 /*The information of a Time chunk in PNG.*/
409 typedef struct LodePNGTime {
410   unsigned year;    /*2 bytes used (0-65535)*/
411   unsigned month;   /*1-12*/
412   unsigned day;     /*1-31*/
413   unsigned hour;    /*0-23*/
414   unsigned minute;  /*0-59*/
415   unsigned second;  /*0-60 (to allow for leap seconds)*/
416 } LodePNGTime;
417 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
418 
419 /*Information about the PNG image, except pixels, width and height.*/
420 typedef struct LodePNGInfo {
421   /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
422   unsigned compression_method;/*compression method of the original file. Always 0.*/
423   unsigned filter_method;     /*filter method of the original file*/
424   unsigned interlace_method;  /*interlace method of the original file: 0=none, 1=Adam7*/
425   LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
426 
427 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
428   /*
429   Suggested background color chunk (bKGD)
430 
431   This uses the same color mode and bit depth as the PNG (except no alpha channel),
432   with values truncated to the bit depth in the unsigned integer.
433 
434   For grayscale and palette PNGs, the value is stored in background_r. The values
435   in background_g and background_b are then unused.
436 
437   So when decoding, you may get these in a different color mode than the one you requested
438   for the raw pixels.
439 
440   When encoding with auto_convert, you must use the color model defined in info_png.color for
441   these values. The encoder normally ignores info_png.color when auto_convert is on, but will
442   use it to interpret these values (and convert copies of them to its chosen color model).
443 
444   When encoding, avoid setting this to an expensive color, such as a non-gray value
445   when the image is gray, or the compression will be worse since it will be forced to
446   write the PNG with a more expensive color mode (when auto_convert is on).
447 
448   The decoder does not use this background color to edit the color of pixels. This is a
449   completely optional metadata feature.
450   */
451   unsigned background_defined; /*is a suggested background color given?*/
452   unsigned background_r;       /*red/gray/palette component of suggested background color*/
453   unsigned background_g;       /*green component of suggested background color*/
454   unsigned background_b;       /*blue component of suggested background color*/
455 
456   /*
457   non-international text chunks (tEXt and zTXt)
458 
459   The char** arrays each contain num strings. The actual messages are in
460   text_strings, while text_keys are keywords that give a short description what
461   the actual text represents, e.g. Title, Author, Description, or anything else.
462 
463   All the string fields below including keys, names and language tags are null terminated.
464   The PNG specification uses null characters for the keys, names and tags, and forbids null
465   characters to appear in the main text which is why we can use null termination everywhere here.
466 
467   A keyword is minimum 1 character and maximum 79 characters long. It's
468   discouraged to use a single line length longer than 79 characters for texts.
469 
470   Don't allocate these text buffers yourself. Use the init/cleanup functions
471   correctly and use lodepng_add_text and lodepng_clear_text.
472   */
473   size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
474   char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
475   char** text_strings; /*the actual text*/
476 
477   /*
478   international text chunks (iTXt)
479   Similar to the non-international text chunks, but with additional strings
480   "langtags" and "transkeys".
481   */
482   size_t itext_num; /*the amount of international texts in this PNG*/
483   char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
484   char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
485   char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
486   char** itext_strings; /*the actual international text - UTF-8 string*/
487 
488   /*time chunk (tIME)*/
489   unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
490   LodePNGTime time;
491 
492   /*phys chunk (pHYs)*/
493   unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
494   unsigned phys_x; /*pixels per unit in x direction*/
495   unsigned phys_y; /*pixels per unit in y direction*/
496   unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
497 
498   /*
499   Color profile related chunks: gAMA, cHRM, sRGB, iCPP
500 
501   LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
502   profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
503   use these values with a color management library.
504 
505   See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
506   */
507 
508   /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
509   unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
510   unsigned gama_gamma;   /* Gamma exponent times 100000 */
511 
512   /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
513   unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
514   unsigned chrm_white_x; /* White Point x times 100000 */
515   unsigned chrm_white_y; /* White Point y times 100000 */
516   unsigned chrm_red_x;   /* Red x times 100000 */
517   unsigned chrm_red_y;   /* Red y times 100000 */
518   unsigned chrm_green_x; /* Green x times 100000 */
519   unsigned chrm_green_y; /* Green y times 100000 */
520   unsigned chrm_blue_x;  /* Blue x times 100000 */
521   unsigned chrm_blue_y;  /* Blue y times 100000 */
522 
523   /*
524   sRGB chunk: optional. May not appear at the same time as iCCP.
525   If gAMA is also present gAMA must contain value 45455.
526   If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
527   */
528   unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
529   unsigned srgb_intent;  /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
530 
531   /*
532   iCCP chunk: optional. May not appear at the same time as sRGB.
533 
534   LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
535   separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
536   management and conversions.
537 
538   For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
539   profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
540   enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
541 
542   For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
543   PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
544   the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
545   enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
546   error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
547   data if the pixels could be encoded as grayscale but the ICC profile is RGB.
548 
549   To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
550   make sure you compute it carefully to avoid the above problems.
551   */
552   unsigned iccp_defined;      /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
553   char* iccp_name;            /* Null terminated string with profile name, 1-79 bytes */
554   /*
555   The ICC profile in iccp_profile_size bytes.
556   Don't allocate this buffer yourself. Use the init/cleanup functions
557   correctly and use lodepng_set_icc and lodepng_clear_icc.
558   */
559   unsigned char* iccp_profile;
560   unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
561 
562   /* End of color profile related chunks */
563 
564 
565   /*
566   unknown chunks: chunks not known by LodePNG, passed on byte for byte.
567 
568   There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
569   Each buffer contains all unknown chunks for that position consecutively.
570   The 3 positions are:
571   0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
572 
573   For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
574   above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
575   (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
576   this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
577   or any non-standard PNG chunk.
578 
579   Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
580   later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
581   */
582   unsigned char* unknown_chunks_data[3];
583   size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
584 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
585 } LodePNGInfo;
586 
587 /*init, cleanup and copy functions to use with this struct*/
588 void lodepng_info_init(LodePNGInfo* info);
589 void lodepng_info_cleanup(LodePNGInfo* info);
590 /*return value is error code (0 means no error)*/
591 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
592 
593 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
594 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
595 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
596 
597 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
598                            const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
599 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
600 
601 /*replaces if exists*/
602 unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
603 void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
604 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
605 
606 /*
607 Converts raw buffer from one color type to another color type, based on
608 LodePNGColorMode structs to describe the input and output color type.
609 See the reference manual at the end of this header file to see which color conversions are supported.
610 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
611 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
612 of the output color type (lodepng_get_bpp).
613 For < 8 bpp images, there should not be padding bits at the end of scanlines.
614 For 16-bit per channel colors, uses big endian format like PNG does.
615 Return value is LodePNG error code
616 */
617 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
618                          const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
619                          unsigned w, unsigned h);
620 
621 #ifdef LODEPNG_COMPILE_DECODER
622 /*
623 Settings for the decoder. This contains settings for the PNG and the Zlib
624 decoder, but not the Info settings from the Info structs.
625 */
626 typedef struct LodePNGDecoderSettings {
627   LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
628 
629   /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
630   unsigned ignore_crc; /*ignore CRC checksums*/
631   unsigned ignore_critical; /*ignore unknown critical chunks*/
632   unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
633   /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
634      errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
635      strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
636      in string keys, etc... */
637 
638   unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
639 
640 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
641   unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
642   /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
643   unsigned remember_unknown_chunks;
644 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
645 } LodePNGDecoderSettings;
646 
647 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
648 #endif /*LODEPNG_COMPILE_DECODER*/
649 
650 #ifdef LODEPNG_COMPILE_ENCODER
651 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
652 typedef enum LodePNGFilterStrategy {
653   /*every filter at zero*/
654   LFS_ZERO = 0,
655   /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/
656   LFS_ONE = 1,
657   LFS_TWO = 2,
658   LFS_THREE = 3,
659   LFS_FOUR = 4,
660   /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
661   LFS_MINSUM,
662   /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
663   on the image, this is better or worse than minsum.*/
664   LFS_ENTROPY,
665   /*
666   Brute-force-search PNG filters by compressing each filter for each scanline.
667   Experimental, very slow, and only rarely gives better compression than MINSUM.
668   */
669   LFS_BRUTE_FORCE,
670   /*use predefined_filters buffer: you specify the filter type for each scanline*/
671   LFS_PREDEFINED
672 } LodePNGFilterStrategy;
673 
674 /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
675 which helps decide which color model to use for encoding.
676 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
677 typedef struct LodePNGColorStats {
678   unsigned colored; /*not grayscale*/
679   unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
680   unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
681   unsigned short key_g;
682   unsigned short key_b;
683   unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
684   unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/
685   unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/
686   unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
687   size_t numpixels;
688 
689   /*user settings for computing/using the stats*/
690   unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/
691   unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/
692 } LodePNGColorStats;
693 
694 void lodepng_color_stats_init(LodePNGColorStats* stats);
695 
696 /*Get a LodePNGColorStats of the image. The stats must already have been inited.*/
697 void lodepng_compute_color_stats(LodePNGColorStats* stats,
698                                  const unsigned char* image, unsigned w, unsigned h,
699                                  const LodePNGColorMode* mode_in);
700 
701 /*Settings for the encoder.*/
702 typedef struct LodePNGEncoderSettings {
703   LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
704 
705   unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
706 
707   /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
708   8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
709   completely follow the official PNG heuristic, filter_palette_zero must be true and
710   filter_strategy must be LFS_MINSUM*/
711   unsigned filter_palette_zero;
712   /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
713   Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
714   LodePNGFilterStrategy filter_strategy;
715   /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
716   the same length as the amount of scanlines in the image, and each value must <= 5. You
717   have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
718   must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
719   const unsigned char* predefined_filters;
720 
721   /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
722   If colortype is 3, PLTE is _always_ created.*/
723   unsigned force_palette;
724 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
725   /*add LodePNG identifier and version as a text chunk, for debugging*/
726   unsigned add_id;
727   /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
728   unsigned text_compression;
729 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
730 } LodePNGEncoderSettings;
731 
732 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
733 #endif /*LODEPNG_COMPILE_ENCODER*/
734 
735 
736 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
737 /*The settings, state and information for extended encoding and decoding.*/
738 typedef struct LodePNGState {
739 #ifdef LODEPNG_COMPILE_DECODER
740   LodePNGDecoderSettings decoder; /*the decoding settings*/
741 #endif /*LODEPNG_COMPILE_DECODER*/
742 #ifdef LODEPNG_COMPILE_ENCODER
743   LodePNGEncoderSettings encoder; /*the encoding settings*/
744 #endif /*LODEPNG_COMPILE_ENCODER*/
745   LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
746   LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
747   unsigned error;
748 } LodePNGState;
749 
750 /*init, cleanup and copy functions to use with this struct*/
751 void lodepng_state_init(LodePNGState* state);
752 void lodepng_state_cleanup(LodePNGState* state);
753 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
754 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
755 
756 #ifdef LODEPNG_COMPILE_DECODER
757 /*
758 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
759 getting much more information about the PNG image and color mode.
760 */
761 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
762                         LodePNGState* state,
763                         const unsigned char* in, size_t insize);
764 
765 /*
766 Read the PNG header, but not the actual data. This returns only the information
767 that is in the IHDR chunk of the PNG, such as width, height and color type. The
768 information is placed in the info_png field of the LodePNGState.
769 */
770 unsigned lodepng_inspect(unsigned* w, unsigned* h,
771                          LodePNGState* state,
772                          const unsigned char* in, size_t insize);
773 #endif /*LODEPNG_COMPILE_DECODER*/
774 
775 /*
776 Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it
777 read in the state. Returns error code on failure.
778 Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
779 to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
780 chunk_pointer - start_of_file as pos).
781 Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
782 Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
783 Requirements: &in[pos] must point to start of a chunk, must use regular
784 lodepng_inspect first since format of most other chunks depends on IHDR, and if
785 there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
786 */
787 unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
788                                const unsigned char* in, size_t insize);
789 
790 #ifdef LODEPNG_COMPILE_ENCODER
791 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
792 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
793                         const unsigned char* image, unsigned w, unsigned h,
794                         LodePNGState* state);
795 #endif /*LODEPNG_COMPILE_ENCODER*/
796 
797 /*
798 The lodepng_chunk functions are normally not needed, except to traverse the
799 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
800 It also allows traversing the chunks of an encoded PNG file yourself.
801 
802 The chunk pointer always points to the beginning of the chunk itself, that is
803 the first byte of the 4 length bytes.
804 
805 In the PNG file format, chunks have the following format:
806 -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
807 -4 bytes chunk type (ASCII a-z,A-Z only, see below)
808 -length bytes of data (may be 0 bytes if length was 0)
809 -4 bytes of CRC, computed on chunk name + data
810 
811 The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
812 exists out of concatenated chunks with the above format.
813 
814 PNG standard chunk ASCII naming conventions:
815 -First byte: uppercase = critical, lowercase = ancillary
816 -Second byte: uppercase = public, lowercase = private
817 -Third byte: must be uppercase
818 -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
819 */
820 
821 /*
822 Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
823 There must be at least 4 bytes to read from. If the result value is too large,
824 it may be corrupt data.
825 */
826 unsigned lodepng_chunk_length(const unsigned char* chunk);
827 
828 /*puts the 4-byte type in null terminated string*/
829 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
830 
831 /*check if the type is the given type*/
832 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
833 
834 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
835 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
836 
837 /*0: public, 1: private (see PNG standard)*/
838 unsigned char lodepng_chunk_private(const unsigned char* chunk);
839 
840 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
841 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
842 
843 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
844 unsigned char* lodepng_chunk_data(unsigned char* chunk);
845 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
846 
847 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
848 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
849 
850 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
851 void lodepng_chunk_generate_crc(unsigned char* chunk);
852 
853 /*
854 Iterate to next chunks, allows iterating through all chunks of the PNG file.
855 Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
856 or the 8th byte of a PNG file which always has the first chunk), or alternatively may
857 point to the first byte of the PNG file (which is not a chunk but the magic header, the
858 function will then skip over it and return the first real chunk).
859 Expects at least 8 readable bytes of memory in the input pointer.
860 Will output pointer to the start of the next chunk or the end of the file if there
861 is no more chunk after this. Start this process at the 8th byte of the PNG file.
862 In a non-corrupt PNG file, the last chunk should have name "IEND".
863 */
864 unsigned char* lodepng_chunk_next(unsigned char* chunk);
865 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
866 
867 /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
868 unsigned char* lodepng_chunk_find(unsigned char* chunk, const unsigned char* end, const char type[5]);
869 const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
870 
871 /*
872 Appends chunk to the data in out. The given chunk should already have its chunk header.
873 The out variable and outlength are updated to reflect the new reallocated buffer.
874 Returns error code (0 if it went ok)
875 */
876 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
877 
878 /*
879 Appends new chunk to out. The chunk to append is given by giving its length, type
880 and data separately. The type is a 4-letter string.
881 The out variable and outlength are updated to reflect the new reallocated buffer.
882 Returne error code (0 if it went ok)
883 */
884 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
885                               const char* type, const unsigned char* data);
886 
887 
888 /*Calculate CRC32 of buffer*/
889 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
890 #endif /*LODEPNG_COMPILE_PNG*/
891 
892 
893 #ifdef LODEPNG_COMPILE_ZLIB
894 /*
895 This zlib part can be used independently to zlib compress and decompress a
896 buffer. It cannot be used to create gzip files however, and it only supports the
897 part of zlib that is required for PNG, it does not support dictionaries.
898 */
899 
900 #ifdef LODEPNG_COMPILE_DECODER
901 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
902 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
903                          const unsigned char* in, size_t insize,
904                          const LodePNGDecompressSettings* settings);
905 
906 /*
907 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
908 data must be according to the zlib specification.
909 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
910 buffer and *outsize its size in bytes. out must be freed by user after usage.
911 */
912 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
913                                  const unsigned char* in, size_t insize,
914                                  const LodePNGDecompressSettings* settings);
915 #endif /*LODEPNG_COMPILE_DECODER*/
916 
917 #ifdef LODEPNG_COMPILE_ENCODER
918 /*
919 Compresses data with Zlib. Reallocates the out buffer and appends the data.
920 Zlib adds a small header and trailer around the deflate data.
921 The data is output in the format of the zlib specification.
922 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
923 buffer and *outsize its size in bytes. out must be freed by user after usage.
924 */
925 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
926                                const unsigned char* in, size_t insize,
927                                const LodePNGCompressSettings* settings);
928 
929 /*
930 Find length-limited Huffman code for given frequencies. This function is in the
931 public interface only for tests, it's used internally by lodepng_deflate.
932 */
933 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
934                                       size_t numcodes, unsigned maxbitlen);
935 
936 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
937 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
938                          const unsigned char* in, size_t insize,
939                          const LodePNGCompressSettings* settings);
940 
941 #endif /*LODEPNG_COMPILE_ENCODER*/
942 #endif /*LODEPNG_COMPILE_ZLIB*/
943 
944 #ifdef LODEPNG_COMPILE_DISK
945 /*
946 Load a file from disk into buffer. The function allocates the out buffer, and
947 after usage you should free it.
948 out: output parameter, contains pointer to loaded buffer.
949 outsize: output parameter, size of the allocated out buffer
950 filename: the path to the file to load
951 return value: error code (0 means ok)
952 */
953 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
954 
955 /*
956 Save a file from buffer to disk. Warning, if it exists, this function overwrites
957 the file without warning!
958 buffer: the buffer to write
959 buffersize: size of the buffer to write
960 filename: the path to the file to save to
961 return value: error code (0 means ok)
962 */
963 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
964 #endif /*LODEPNG_COMPILE_DISK*/
965 
966 #ifdef LODEPNG_COMPILE_CPP
967 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
968 namespace lodepng {
969 #ifdef LODEPNG_COMPILE_PNG
970 class State : public LodePNGState {
971   public:
972     State();
973     State(const State& other);
974     ~State();
975     State& operator=(const State& other);
976 };
977 
978 #ifdef LODEPNG_COMPILE_DECODER
979 /* Same as other lodepng::decode, but using a State for more settings and information. */
980 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
981                 State& state,
982                 const unsigned char* in, size_t insize);
983 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
984                 State& state,
985                 const std::vector<unsigned char>& in);
986 #endif /*LODEPNG_COMPILE_DECODER*/
987 
988 #ifdef LODEPNG_COMPILE_ENCODER
989 /* Same as other lodepng::encode, but using a State for more settings and information. */
990 unsigned encode(std::vector<unsigned char>& out,
991                 const unsigned char* in, unsigned w, unsigned h,
992                 State& state);
993 unsigned encode(std::vector<unsigned char>& out,
994                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
995                 State& state);
996 #endif /*LODEPNG_COMPILE_ENCODER*/
997 
998 #ifdef LODEPNG_COMPILE_DISK
999 /*
1000 Load a file from disk into an std::vector.
1001 return value: error code (0 means ok)
1002 */
1003 unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
1004 
1005 /*
1006 Save the binary data in an std::vector to a file on disk. The file is overwritten
1007 without warning.
1008 */
1009 unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
1010 #endif /* LODEPNG_COMPILE_DISK */
1011 #endif /* LODEPNG_COMPILE_PNG */
1012 
1013 #ifdef LODEPNG_COMPILE_ZLIB
1014 #ifdef LODEPNG_COMPILE_DECODER
1015 /* Zlib-decompress an unsigned char buffer */
1016 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1017                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1018 
1019 /* Zlib-decompress an std::vector */
1020 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1021                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1022 #endif /* LODEPNG_COMPILE_DECODER */
1023 
1024 #ifdef LODEPNG_COMPILE_ENCODER
1025 /* Zlib-compress an unsigned char buffer */
1026 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1027                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1028 
1029 /* Zlib-compress an std::vector */
1030 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1031                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1032 #endif /* LODEPNG_COMPILE_ENCODER */
1033 #endif /* LODEPNG_COMPILE_ZLIB */
1034 } /* namespace lodepng */
1035 #endif /*LODEPNG_COMPILE_CPP*/
1036 
1037 /*
1038 TODO:
1039 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
1040 [.] check compatibility with various compilers  - done but needs to be redone for every newer version
1041 [X] converting color to 16-bit per channel types
1042 [X] support color profile chunk types (but never let them touch RGB values by default)
1043 [ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST)
1044 [ ] make sure encoder generates no chunks with size > (2^31)-1
1045 [ ] partial decoding (stream processing)
1046 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
1047 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
1048 [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
1049 [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
1050 [ ] error messages with line numbers (and version)
1051 [ ] errors in state instead of as return code?
1052 [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
1053 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
1054 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
1055 [ ] allow user to give data (void*) to custom allocator
1056 [ ] provide alternatives for C library functions not present on some platforms (memcpy, ...)
1057 [ ] rename "grey" to "gray" everywhere since "color" also uses US spelling (keep "grey" copies for backwards compatibility)
1058 */
1059 
1060 #endif /*LODEPNG_H inclusion guard*/
1061 
1062 /*
1063 LodePNG Documentation
1064 ---------------------
1065 
1066 0. table of contents
1067 --------------------
1068 
1069   1. about
1070    1.1. supported features
1071    1.2. features not supported
1072   2. C and C++ version
1073   3. security
1074   4. decoding
1075   5. encoding
1076   6. color conversions
1077     6.1. PNG color types
1078     6.2. color conversions
1079     6.3. padding bits
1080     6.4. A note about 16-bits per channel and endianness
1081   7. error values
1082   8. chunks and PNG editing
1083   9. compiler support
1084   10. examples
1085    10.1. decoder C++ example
1086    10.2. decoder C example
1087   11. state settings reference
1088   12. changes
1089   13. contact information
1090 
1091 
1092 1. about
1093 --------
1094 
1095 PNG is a file format to store raster images losslessly with good compression,
1096 supporting different color types and alpha channel.
1097 
1098 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
1099 Specification (Second Edition) - W3C Recommendation 10 November 2003.
1100 
1101 The specifications used are:
1102 
1103 *) Portable Network Graphics (PNG) Specification (Second Edition):
1104      http://www.w3.org/TR/2003/REC-PNG-20031110
1105 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
1106      http://www.gzip.org/zlib/rfc-zlib.html
1107 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
1108      http://www.gzip.org/zlib/rfc-deflate.html
1109 
1110 The most recent version of LodePNG can currently be found at
1111 http://lodev.org/lodepng/
1112 
1113 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
1114 extra functionality.
1115 
1116 LodePNG exists out of two files:
1117 -lodepng.h: the header file for both C and C++
1118 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
1119 
1120 If you want to start using LodePNG right away without reading this doc, get the
1121 examples from the LodePNG website to see how to use it in code, or check the
1122 smaller examples in chapter 13 here.
1123 
1124 LodePNG is simple but only supports the basic requirements. To achieve
1125 simplicity, the following design choices were made: There are no dependencies
1126 on any external library. There are functions to decode and encode a PNG with
1127 a single function call, and extended versions of these functions taking a
1128 LodePNGState struct allowing to specify or get more information. By default
1129 the colors of the raw image are always RGB or RGBA, no matter what color type
1130 the PNG file uses. To read and write files, there are simple functions to
1131 convert the files to/from buffers in memory.
1132 
1133 This all makes LodePNG suitable for loading textures in games, demos and small
1134 programs, ... It's less suitable for full fledged image editors, loading PNGs
1135 over network (it requires all the image data to be available before decoding can
1136 begin), life-critical systems, ...
1137 
1138 1.1. supported features
1139 -----------------------
1140 
1141 The following features are supported by the decoder:
1142 
1143 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1144    or the same color type as the PNG
1145 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1146 *) Adam7 interlace and deinterlace for any color type
1147 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1148 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
1149 *) zlib decompression (inflate)
1150 *) zlib compression (deflate)
1151 *) CRC32 and ADLER32 checksums
1152 *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
1153    plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
1154 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1155 *) the following chunks are supported by both encoder and decoder:
1156     IHDR: header information
1157     PLTE: color palette
1158     IDAT: pixel data
1159     IEND: the final chunk
1160     tRNS: transparency for palettized images
1161     tEXt: textual information
1162     zTXt: compressed textual information
1163     iTXt: international textual information
1164     bKGD: suggested background color
1165     pHYs: physical dimensions
1166     tIME: modification time
1167     cHRM: RGB chromaticities
1168     gAMA: RGB gamma correction
1169     iCCP: ICC color profile
1170     sRGB: rendering intent
1171 
1172 1.2. features not supported
1173 ---------------------------
1174 
1175 The following features are _not_ supported:
1176 
1177 *) some features needed to make a conformant PNG-Editor might be still missing.
1178 *) partial loading/stream processing. All data must be available and is processed in one call.
1179 *) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG:
1180     sBIT
1181     hIST
1182     sPLT
1183 
1184 
1185 2. C and C++ version
1186 --------------------
1187 
1188 The C version uses buffers allocated with alloc that you need to free()
1189 yourself. You need to use init and cleanup functions for each struct whenever
1190 using a struct from the C version to avoid exploits and memory leaks.
1191 
1192 The C++ version has extra functions with std::vectors in the interface and the
1193 lodepng::State class which is a LodePNGState with constructor and destructor.
1194 
1195 These files work without modification for both C and C++ compilers because all
1196 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1197 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1198 
1199 To use the C++ version, you need to rename the source file to lodepng.cpp
1200 (instead of lodepng.c), and compile it with a C++ compiler.
1201 
1202 To use the C version, you need to rename the source file to lodepng.c (instead
1203 of lodepng.cpp), and compile it with a C compiler.
1204 
1205 
1206 3. Security
1207 -----------
1208 
1209 Even if carefully designed, it's always possible that LodePNG contains possible
1210 exploits. If you discover one, please let me know, and it will be fixed.
1211 
1212 When using LodePNG, care has to be taken with the C version of LodePNG, as well
1213 as the C-style structs when working with C++. The following conventions are used
1214 for all C-style structs:
1215 
1216 -if a struct has a corresponding init function, always call the init function when making a new one
1217 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1218 -if a struct has a corresponding copy function, use the copy function instead of "=".
1219  The destination must also be inited already.
1220 
1221 
1222 4. Decoding
1223 -----------
1224 
1225 Decoding converts a PNG compressed image to a raw pixel buffer.
1226 
1227 Most documentation on using the decoder is at its declarations in the header
1228 above. For C, simple decoding can be done with functions such as
1229 lodepng_decode32, and more advanced decoding can be done with the struct
1230 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1231 various lodepng::decode functions, and lodepng::State can be used for advanced
1232 features.
1233 
1234 When using the LodePNGState, it uses the following fields for decoding:
1235 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1236 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1237 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1238 
1239 LodePNGInfo info_png
1240 --------------------
1241 
1242 After decoding, this contains extra information of the PNG image, except the actual
1243 pixels, width and height because these are already gotten directly from the decoder
1244 functions.
1245 
1246 It contains for example the original color type of the PNG image, text comments,
1247 suggested background color, etc... More details about the LodePNGInfo struct are
1248 at its declaration documentation.
1249 
1250 LodePNGColorMode info_raw
1251 -------------------------
1252 
1253 When decoding, here you can specify which color type you want
1254 the resulting raw image to be. If this is different from the colortype of the
1255 PNG, then the decoder will automatically convert the result. This conversion
1256 always works, except if you want it to convert a color PNG to grayscale or to
1257 a palette with missing colors.
1258 
1259 By default, 32-bit color is used for the result.
1260 
1261 LodePNGDecoderSettings decoder
1262 ------------------------------
1263 
1264 The settings can be used to ignore the errors created by invalid CRC and Adler32
1265 chunks, and to disable the decoding of tEXt chunks.
1266 
1267 There's also a setting color_convert, true by default. If false, no conversion
1268 is done, the resulting data will be as it was in the PNG (after decompression)
1269 and you'll have to puzzle the colors of the pixels together yourself using the
1270 color type information in the LodePNGInfo.
1271 
1272 
1273 5. Encoding
1274 -----------
1275 
1276 Encoding converts a raw pixel buffer to a PNG compressed image.
1277 
1278 Most documentation on using the encoder is at its declarations in the header
1279 above. For C, simple encoding can be done with functions such as
1280 lodepng_encode32, and more advanced decoding can be done with the struct
1281 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1282 various lodepng::encode functions, and lodepng::State can be used for advanced
1283 features.
1284 
1285 Like the decoder, the encoder can also give errors. However it gives less errors
1286 since the encoder input is trusted, the decoder input (a PNG image that could
1287 be forged by anyone) is not trusted.
1288 
1289 When using the LodePNGState, it uses the following fields for encoding:
1290 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1291 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1292 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1293 
1294 LodePNGInfo info_png
1295 --------------------
1296 
1297 When encoding, you use this the opposite way as when decoding: for encoding,
1298 you fill in the values you want the PNG to have before encoding. By default it's
1299 not needed to specify a color type for the PNG since it's automatically chosen,
1300 but it's possible to choose it yourself given the right settings.
1301 
1302 The encoder will not always exactly match the LodePNGInfo struct you give,
1303 it tries as close as possible. Some things are ignored by the encoder. The
1304 encoder uses, for example, the following settings from it when applicable:
1305 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1306 background color, the interlace method, unknown chunks, ...
1307 
1308 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1309 If the palette contains any colors for which the alpha channel is not 255 (so
1310 there are translucent colors in the palette), it'll add a tRNS chunk.
1311 
1312 LodePNGColorMode info_raw
1313 -------------------------
1314 
1315 You specify the color type of the raw image that you give to the input here,
1316 including a possible transparent color key and palette you happen to be using in
1317 your raw image data.
1318 
1319 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1320 format with 4 bytes (unsigned chars) per pixel.
1321 
1322 LodePNGEncoderSettings encoder
1323 ------------------------------
1324 
1325 The following settings are supported (some are in sub-structs):
1326 *) auto_convert: when this option is enabled, the encoder will
1327 automatically choose the smallest possible color mode (including color key) that
1328 can encode the colors of all pixels without information loss.
1329 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1330    2 = dynamic huffman tree (best compression). Should be 2 for proper
1331    compression.
1332 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1333    true for proper compression.
1334 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1335    2048 by default, but can be set to 32768 for better, but slow, compression.
1336 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1337    chunk if force_palette is true. This can used as suggested palette to convert
1338    to by viewers that don't support more than 256 colors (if those still exist)
1339 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1340 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1341   zTXt chunks use zlib compression on the text. This gives a smaller result on
1342   large texts but a larger result on small texts (such as a single program name).
1343   It's all tEXt or all zTXt though, there's no separate setting per text yet.
1344 
1345 
1346 6. color conversions
1347 --------------------
1348 
1349 An important thing to note about LodePNG, is that the color type of the PNG, and
1350 the color type of the raw image, are completely independent. By default, when
1351 you decode a PNG, you get the result as a raw image in the color type you want,
1352 no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
1353 And if you encode an image, by default LodePNG will automatically choose the PNG
1354 color type that gives good compression based on the values of colors and amount
1355 of colors in the image. It can be configured to let you control it instead as
1356 well, though.
1357 
1358 To be able to do this, LodePNG does conversions from one color mode to another.
1359 It can convert from almost any color type to any other color type, except the
1360 following conversions: RGB to grayscale is not supported, and converting to a
1361 palette when the palette doesn't have a required color is not supported. This is
1362 not supported on purpose: this is information loss which requires a color
1363 reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray
1364 is easy, but there are multiple ways if you want to give some channels more
1365 weight).
1366 
1367 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1368 color, no matter what color type the PNG has. And by default when encoding,
1369 LodePNG automatically picks the best color model for the output PNG, and expects
1370 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1371 the color format of the images yourself, you can skip this chapter.
1372 
1373 6.1. PNG color types
1374 --------------------
1375 
1376 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1377 as well as palettized color modes. After the zlib decompression and unfiltering
1378 in the PNG image is done, the raw pixel data will have that color type and thus
1379 a certain amount of bits per pixel. If you want the output raw image after
1380 decoding to have another color type, a conversion is done by LodePNG.
1381 
1382 The PNG specification gives the following color types:
1383 
1384 0: grayscale, bit depths 1, 2, 4, 8, 16
1385 2: RGB, bit depths 8 and 16
1386 3: palette, bit depths 1, 2, 4 and 8
1387 4: grayscale with alpha, bit depths 8 and 16
1388 6: RGBA, bit depths 8 and 16
1389 
1390 Bit depth is the amount of bits per pixel per color channel. So the total amount
1391 of bits per pixel is: amount of channels * bitdepth.
1392 
1393 6.2. color conversions
1394 ----------------------
1395 
1396 As explained in the sections about the encoder and decoder, you can specify
1397 color types and bit depths in info_png and info_raw to change the default
1398 behaviour.
1399 
1400 If, when decoding, you want the raw image to be something else than the default,
1401 you need to set the color type and bit depth you want in the LodePNGColorMode,
1402 or the parameters colortype and bitdepth of the simple decoding function.
1403 
1404 If, when encoding, you use another color type than the default in the raw input
1405 image, you need to specify its color type and bit depth in the LodePNGColorMode
1406 of the raw image, or use the parameters colortype and bitdepth of the simple
1407 encoding function.
1408 
1409 If, when encoding, you don't want LodePNG to choose the output PNG color type
1410 but control it yourself, you need to set auto_convert in the encoder settings
1411 to false, and specify the color type you want in the LodePNGInfo of the
1412 encoder (including palette: it can generate a palette if auto_convert is true,
1413 otherwise not).
1414 
1415 If the input and output color type differ (whether user chosen or auto chosen),
1416 LodePNG will do a color conversion, which follows the rules below, and may
1417 sometimes result in an error.
1418 
1419 To avoid some confusion:
1420 -the decoder converts from PNG to raw image
1421 -the encoder converts from raw image to PNG
1422 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1423 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1424 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1425  is enabled, it is automatically generated instead
1426 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1427  PNG image, but it can be ignored since the raw image has the color type you requested instead
1428 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1429  between the color types is done if the color types are supported. If it is not
1430  supported, an error is returned. If the types are the same, no conversion is done.
1431 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1432  colortype and saving PNGs to any colortype, sometimes it just requires preparing
1433  the raw image correctly before encoding.
1434 -both encoder and decoder use the same color converter.
1435 
1436 The function lodepng_convert does the color conversion. It is available in the
1437 interface but normally isn't needed since the encoder and decoder already call
1438 it.
1439 
1440 Non supported color conversions:
1441 -color to grayscale when non-gray pixels are present: no error is thrown, but
1442 the result will look ugly because only the red channel is taken (it assumes all
1443 three channels are the same in this case so ignores green and blue). The reason
1444 no error is given is to allow converting from three-channel grayscale images to
1445 one-channel even if there are numerical imprecisions.
1446 -anything to palette when the palette does not have an exact match for a from-color
1447 in it: in this case an error is thrown
1448 
1449 Supported color conversions:
1450 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1451 -any gray or gray+alpha, to gray or gray+alpha
1452 -anything to a palette, as long as the palette has the requested colors in it
1453 -removing alpha channel
1454 -higher to smaller bitdepth, and vice versa
1455 
1456 If you want no color conversion to be done (e.g. for speed or control):
1457 -In the encoder, you can make it save a PNG with any color type by giving the
1458 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1459 false.
1460 -In the decoder, you can make it store the pixel data in the same color type
1461 as the PNG has, by setting the color_convert setting to false. Settings in
1462 info_raw are then ignored.
1463 
1464 6.3. padding bits
1465 -----------------
1466 
1467 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1468 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1469 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1470 The raw input image you give to the encoder, and the raw output image you get from the decoder
1471 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1472 of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte,
1473 not the first bit of a new byte.
1474 
1475 6.4. A note about 16-bits per channel and endianness
1476 ----------------------------------------------------
1477 
1478 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1479 for any other color format. The 16-bit values are stored in big endian (most
1480 significant byte first) in these arrays. This is the opposite order of the
1481 little endian used by x86 CPU's.
1482 
1483 LodePNG always uses big endian because the PNG file format does so internally.
1484 Conversions to other formats than PNG uses internally are not supported by
1485 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1486 colors, the order in which you store R, G, B and A, and so on. Supporting and
1487 converting to/from all that is outside the scope of LodePNG.
1488 
1489 This may mean that, depending on your use case, you may want to convert the big
1490 endian output of LodePNG to little endian with a for loop. This is certainly not
1491 always needed, many applications and libraries support big endian 16-bit colors
1492 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1493 unsigned short* buffer on x86 CPUs.
1494 
1495 
1496 7. error values
1497 ---------------
1498 
1499 All functions in LodePNG that return an error code, return 0 if everything went
1500 OK, or a non-zero code if there was an error.
1501 
1502 The meaning of the LodePNG error values can be retrieved with the function
1503 lodepng_error_text: given the numerical error code, it returns a description
1504 of the error in English as a string.
1505 
1506 Check the implementation of lodepng_error_text to see the meaning of each code.
1507 
1508 
1509 8. chunks and PNG editing
1510 -------------------------
1511 
1512 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1513 editor that should follow the rules about handling of unknown chunks, or if your
1514 program is able to read other types of chunks than the ones handled by LodePNG,
1515 then that's possible with the chunk functions of LodePNG.
1516 
1517 A PNG chunk has the following layout:
1518 
1519 4 bytes length
1520 4 bytes type name
1521 length bytes data
1522 4 bytes CRC
1523 
1524 8.1. iterating through chunks
1525 -----------------------------
1526 
1527 If you have a buffer containing the PNG image data, then the first chunk (the
1528 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1529 signature of the PNG and are not part of a chunk. But if you start at byte 8
1530 then you have a chunk, and can check the following things of it.
1531 
1532 NOTE: none of these functions check for memory buffer boundaries. To avoid
1533 exploits, always make sure the buffer contains all the data of the chunks.
1534 When using lodepng_chunk_next, make sure the returned value is within the
1535 allocated memory.
1536 
1537 unsigned lodepng_chunk_length(const unsigned char* chunk):
1538 
1539 Get the length of the chunk's data. The total chunk length is this length + 12.
1540 
1541 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1542 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1543 
1544 Get the type of the chunk or compare if it's a certain type
1545 
1546 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1547 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1548 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1549 
1550 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1551 Check if the chunk is private (public chunks are part of the standard, private ones not).
1552 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1553 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1554 program doesn't handle that type of unknown chunk.
1555 
1556 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1557 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1558 
1559 Get a pointer to the start of the data of the chunk.
1560 
1561 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1562 void lodepng_chunk_generate_crc(unsigned char* chunk):
1563 
1564 Check if the crc is correct or generate a correct one.
1565 
1566 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1567 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1568 
1569 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1570 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1571 data available in the buffer to be able to go to the next chunk.
1572 
1573 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1574 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1575                               const char* type, const unsigned char* data):
1576 
1577 These functions are used to create new chunks that are appended to the data in *out that has
1578 length *outlength. The append function appends an existing chunk to the new data. The create
1579 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1580 name of the chunk.
1581 
1582 8.2. chunks in info_png
1583 -----------------------
1584 
1585 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1586 buffers (each with size) to contain 3 types of unknown chunks:
1587 the ones that come before the PLTE chunk, the ones that come between the PLTE
1588 and the IDAT chunks, and the ones that come after the IDAT chunks.
1589 It's necessary to make the distinction between these 3 cases because the PNG
1590 standard forces to keep the ordering of unknown chunks compared to the critical
1591 chunks, but does not force any other ordering rules.
1592 
1593 info_png.unknown_chunks_data[0] is the chunks before PLTE
1594 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1595 info_png.unknown_chunks_data[2] is the chunks after IDAT
1596 
1597 The chunks in these 3 buffers can be iterated through and read by using the same
1598 way described in the previous subchapter.
1599 
1600 When using the decoder to decode a PNG, you can make it store all unknown chunks
1601 if you set the option settings.remember_unknown_chunks to 1. By default, this
1602 option is off (0).
1603 
1604 The encoder will always encode unknown chunks that are stored in the info_png.
1605 If you need it to add a particular chunk that isn't known by LodePNG, you can
1606 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1607 info_png.unknown_chunks_data[x].
1608 
1609 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1610 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1611 parameters there instead.
1612 
1613 
1614 9. compiler support
1615 -------------------
1616 
1617 No libraries other than the current standard C library are needed to compile
1618 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1619 Add the files lodepng.c(pp) and lodepng.h to your project, include
1620 lodepng.h where needed, and your program can read/write PNG files.
1621 
1622 It is compatible with C90 and up, and C++03 and up.
1623 
1624 If performance is important, use optimization when compiling! For both the
1625 encoder and decoder, this makes a large difference.
1626 
1627 Make sure that LodePNG is compiled with the same compiler of the same version
1628 and with the same settings as the rest of the program, or the interfaces with
1629 std::vectors and std::strings in C++ can be incompatible.
1630 
1631 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1632 
1633 *) gcc and g++
1634 
1635 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1636 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1637 version 4.7.1 on Linux, 32-bit and 64-bit.
1638 
1639 *) Clang
1640 
1641 Fully supported and warning-free.
1642 
1643 *) Mingw
1644 
1645 The Mingw compiler (a port of gcc for Windows) should be fully supported by
1646 LodePNG.
1647 
1648 *) Visual Studio and Visual C++ Express Edition
1649 
1650 LodePNG should be warning-free with warning level W4. Two warnings were disabled
1651 with pragmas though: warning 4244 about implicit conversions, and warning 4996
1652 where it wants to use a non-standard function fopen_s instead of the standard C
1653 fopen.
1654 
1655 Visual Studio may want "stdafx.h" files to be included in each source file and
1656 give an error "unexpected end of file while looking for precompiled header".
1657 This is not standard C++ and will not be added to the stock LodePNG. You can
1658 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1659 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1660 
1661 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1662 VS6, are not guaranteed to work.
1663 
1664 *) Compilers on Macintosh
1665 
1666 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1667 C and C++.
1668 
1669 *) Other Compilers
1670 
1671 If you encounter problems on any compilers, feel free to let me know and I may
1672 try to fix it if the compiler is modern and standards compliant.
1673 
1674 
1675 10. examples
1676 ------------
1677 
1678 This decoder example shows the most basic usage of LodePNG. More complex
1679 examples can be found on the LodePNG website.
1680 
1681 10.1. decoder C++ example
1682 -------------------------
1683 
1684 #include "lodepng.h"
1685 #include <iostream>
1686 
1687 int main(int argc, char *argv[]) {
1688   const char* filename = argc > 1 ? argv[1] : "test.png";
1689 
1690   //load and decode
1691   std::vector<unsigned char> image;
1692   unsigned width, height;
1693   unsigned error = lodepng::decode(image, width, height, filename);
1694 
1695   //if there's an error, display it
1696   if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1697 
1698   //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1699 }
1700 
1701 10.2. decoder C example
1702 -----------------------
1703 
1704 #include "lodepng.h"
1705 
1706 int main(int argc, char *argv[]) {
1707   unsigned error;
1708   unsigned char* image;
1709   size_t width, height;
1710   const char* filename = argc > 1 ? argv[1] : "test.png";
1711 
1712   error = lodepng_decode32_file(&image, &width, &height, filename);
1713 
1714   if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1715 
1716   / * use image here * /
1717 
1718   free(image);
1719   return 0;
1720 }
1721 
1722 11. state settings reference
1723 ----------------------------
1724 
1725 A quick reference of some settings to set on the LodePNGState
1726 
1727 For decoding:
1728 
1729 state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1730 state.decoder.zlibsettings.custom_...: use custom inflate function
1731 state.decoder.ignore_crc: ignore CRC checksums
1732 state.decoder.ignore_critical: ignore unknown critical chunks
1733 state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1734 state.decoder.color_convert: convert internal PNG color to chosen one
1735 state.decoder.read_text_chunks: whether to read in text metadata chunks
1736 state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1737 state.info_raw.colortype: desired color type for decoded image
1738 state.info_raw.bitdepth: desired bit depth for decoded image
1739 state.info_raw....: more color settings, see struct LodePNGColorMode
1740 state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1741 
1742 For encoding:
1743 
1744 state.encoder.zlibsettings.btype: disable compression by setting it to 0
1745 state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1746 state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1747 state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1748 state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1749 state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1750 state.encoder.zlibsettings.custom_...: use custom deflate function
1751 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1752 state.encoder.filter_palette_zero: PNG filter strategy for palette
1753 state.encoder.filter_strategy: PNG filter strategy to encode with
1754 state.encoder.force_palette: add palette even if not encoding to one
1755 state.encoder.add_id: add LodePNG identifier and version as a text chunk
1756 state.encoder.text_compression: use compressed text chunks for metadata
1757 state.info_raw.colortype: color type of raw input image you provide
1758 state.info_raw.bitdepth: bit depth of raw input image you provide
1759 state.info_raw: more color settings, see struct LodePNGColorMode
1760 state.info_png.color.colortype: desired color type if auto_convert is false
1761 state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1762 state.info_png.color....: more color settings, see struct LodePNGColorMode
1763 state.info_png....: more PNG related settings, see struct LodePNGInfo
1764 
1765 
1766 12. changes
1767 -----------
1768 
1769 The version number of LodePNG is the date of the change given in the format
1770 yyyymmdd.
1771 
1772 Some changes aren't backwards compatible. Those are indicated with a (!)
1773 symbol.
1774 
1775 Not all changes are listed here, the commit history in github lists more:
1776 https://github.com/lvandeve/lodepng
1777 
1778 *) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
1779 *) 15 jun 2019 (!): auto_choose_color API changed (for bugfix: don't use palette
1780    if gray ICC profile) and non-ICC LodePNGColorProfile renamed to LodePNGColorStats.
1781 *) 30 dec 2018: code style changes only: removed newlines before opening braces.
1782 *) 10 sep 2018: added way to inspect metadata chunks without full decoding.
1783 *) 19 aug 2018 (!): fixed color mode bKGD is encoded with and made it use
1784    palette index in case of palette.
1785 *) 10 aug 2018 (!): added support for gAMA, cHRM, sRGB and iCCP chunks. This
1786    change is backwards compatible unless you relied on unknown_chunks for those.
1787 *) 11 jun 2018: less restrictive check for pixel size integer overflow
1788 *) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1789 *) 17 sep 2017: fix memory leak for some encoder input error cases
1790 *) 27 nov 2016: grey+alpha auto color model detection bugfix
1791 *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1792 *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1793    the limits of pure C90).
1794 *) 08 dec 2015: Made load_file function return error if file can't be opened.
1795 *) 24 okt 2015: Bugfix with decoding to palette output.
1796 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1797 *) 24 aug 2014: Moved to github
1798 *) 23 aug 2014: Reduced needless memory usage of decoder.
1799 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1800     simplicity. Made ColorProfile public.
1801 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1802 *) 22 dec 2013: Power of two windowsize required for optimization.
1803 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1804 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1805 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1806     prefix for the custom allocators and made it possible with a new #define to
1807     use custom ones in your project without needing to change lodepng's code.
1808 *) 28 jan 2013: Bugfix with color key.
1809 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1810 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1811     (no palette). Better deflate tree encoding. New compression tweak settings.
1812     Faster color conversions while decoding. Some internal cleanups.
1813 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1814 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1815     and made it work with function pointers instead.
1816 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1817     and free functions and toggle #defines from compiler flags. Small fixes.
1818 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1819 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1820     redundant C++ codec classes. Reduced amount of structs. Everything changed,
1821     but it is cleaner now imho and functionality remains the same. Also fixed
1822     several bugs and shrunk the implementation code. Made new samples.
1823 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1824     PNG color model and bit depth, based on the amount and type of colors of the
1825     raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1826 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1827 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1828 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1829     A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1830     better ones (it's quite significant). A setting to do an experimental, slow,
1831     brute force search for PNG filter types is added.
1832 *) 17 aug 2011 (!): changed some C zlib related function names.
1833 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1834 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1835 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1836 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1837     to optimize long sequences of zeros.
1838 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1839     LodePNG_InfoColor_canHaveAlpha functions for convenience.
1840 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1841 *) 30 okt 2010: made decoding slightly faster
1842 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1843      Reorganized the documentation and the declaration order in the header.
1844 *) 08 aug 2010: only changed some comments and external samples.
1845 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1846 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1847 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1848     read by ignoring the problem but windows apps couldn't.
1849 *) 06 jun 2008: added more error checks for out of memory cases.
1850 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1851 *) 06 mar 2008: crash with encoding of strings fixed
1852 *) 02 feb 2008: support for international text chunks added (iTXt)
1853 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1854 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1855 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1856 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1857     Also various fixes, such as in the deflate and the padding bits code.
1858 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1859     filtering code of encoder.
1860 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1861     C++ wrapper around this provides an interface almost identical to before.
1862     Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1863     are together in these files but it works both for C and C++ compilers.
1864 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1865 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1866 *) 09 aug 2007: some VS2005 warnings removed again
1867 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1868 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1869 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1870     invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1871 *) 02 jun 2007: made the encoder add a tag with version by default
1872 *) 27 may 2007: zlib and png code separated (but still in the same file),
1873     simple encoder/decoder functions added for more simple usage cases
1874 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1875     moved some examples from here to lodepng_examples.cpp
1876 *) 12 may 2007: palette decoding bug fixed
1877 *) 24 apr 2007: changed the license from BSD to the zlib license
1878 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1879 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1880     palettized PNG images. Plus little interface change with palette and texts.
1881 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1882     Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1883 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1884     and supported by the encoder, resulting in smaller PNGs at the output.
1885 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1886 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1887     greyscale type to 8-bit greyscale with or without alpha.
1888 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1889     to convert to and is more uniform. See the manual for how it works now.
1890 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1891     encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1892     at last made the decoder give errors for incorrect Adler32 or Crc.
1893 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1894 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1895     cleaned out code as well as making certain parts faster.
1896 *) 28 dec 2006: Added "Settings" to the encoder.
1897 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1898     Removed some code duplication in the decoder. Fixed little bug in an example.
1899 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1900     Fixed a bug of the decoder with 16-bit per color.
1901 *) 15 okt 2006: Changed documentation structure
1902 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1903     given image buffer, however for now it's not compressed.
1904 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1905 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1906     way. Renamed decodePNG to decodePNGGeneric.
1907 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1908     struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1909 *) 28 jul 2006: Cleaned the code and added new error checks.
1910     Corrected terminology "deflate" into "inflate".
1911 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1912     example allows easy debugging by displaying the PNG and its transparency.
1913 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1914     loadFile function for convenience. Made decodePNG32 faster.
1915 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1916     Changed position of palette in info vector. Fixed an important bug that
1917     happened on PNGs with an uncompressed block.
1918 *) 16 jun 2006: Internally changed unsigned into unsigned where
1919     needed, and performed some optimizations.
1920 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1921     in LodePNG namespace. Changed the order of the parameters. Rewrote the
1922     documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1923 *) 22 apr 2006: Optimized and improved some code
1924 *) 07 sep 2005: (!) Changed to std::vector interface
1925 *) 12 aug 2005: Initial release (C++, decoder only)
1926 
1927 
1928 13. contact information
1929 -----------------------
1930 
1931 Feel free to contact me with suggestions, problems, comments, ... concerning
1932 LodePNG. If you encounter a PNG image that doesn't work properly with this
1933 decoder, feel free to send it and I'll use it to find and fix the problem.
1934 
1935 My email address is (puzzle the account and domain together with an @ symbol):
1936 Domain: gmail dot com.
1937 Account: lode dot vandevenne.
1938 
1939 
1940 Copyright (c) 2005-2019 Lode Vandevenne
1941 */
1942