1package {
2	import flash.display.*;
3	import flash.geom.*;
4  import flash.events.*;
5  import flash.net.*;
6
7	public class saveclass extends Sprite {
8		public function saveclass():void {
9		}
10
11		public var explored:Array;// = new Array();
12		public var flags:Array;// = new Array();
13		public var crewstats:Array;// = new Array();
14		public var collect:Array;// = new Array();
15		public var customcollect:Array;// = new Array();
16		public var moods:Array;// = new Array();
17	}
18}
19