1package { 2 import flash.display.*; 3 import flash.geom.*; 4 import flash.events.*; 5 import flash.net.*; 6 7 public class saveclass extends Sprite { 8 public function saveclass():void { 9 } 10 11 public var explored:Array;// = new Array(); 12 public var flags:Array;// = new Array(); 13 public var crewstats:Array;// = new Array(); 14 public var collect:Array;// = new Array(); 15 public var customcollect:Array;// = new Array(); 16 public var moods:Array;// = new Array(); 17 } 18} 19