1#textdomain wesnoth-anl 2 3#define TARGET_RESEARCH_COMMAND TARGET_ID TARGET_NAME 4 [if] 5 [variable] 6 name=player_$side_number|.research.current_target 7 not_equals={TARGET_ID} 8 [/variable] 9 # only consume points if it is changed 10 [then] 11 [set_variable] 12 name=player_$side_number|.research.current_target 13 value={TARGET_ID} 14 [/set_variable] 15 [set_variable] 16 name=player_$side_number|.research.target_language_name 17 value={TARGET_NAME} 18 [/set_variable] 19 20 [set_variable] 21 name=unit.status.worked_this_turn 22 value=yes 23 [/set_variable] 24 [set_variable] 25 name=unit.moves 26 value=0 27 [/set_variable] 28 29 [unstore_unit] 30 variable=unit 31 find_vacant=no 32 [/unstore_unit] 33 [/then] 34 [/if] 35 36 [break][/break] 37#enddef 38 39#define RESEARCH_OPTIONS TYPES 40 41 # Picking new recruit 42 43 [set_menu_item] 44 id=anl_choose_new_recruit 45 description=_ "Choose New Recruit" 46 [show_if] 47 [variable] 48 name=player_$side_number|.warfare.troop_available 49 greater_than_equal_to=1 50 [/variable] 51 52 [have_unit] 53 side=$side_number 54 x,y=$x1,$y1 55 type={TYPES} 56 canrecruit=no 57 [not] 58 status=worked_this_turn 59 [/not] 60 [/have_unit] 61 [/show_if] 62 [filter_location] 63 terrain="Gg^Ve,Gg^Vea" 64 [/filter_location] 65 66 [command] 67 [message] 68 speaker=unit 69 caption=_ "Study Complete" 70 message= _ "Which type of unit would you like to be able to recruit?" 71 #textdomain wesnoth-units 72 {PICK_RECRUIT_OPTION ("units/human-loyalists/spearman.png~TC($side_number|,magenta)") "Spearman" _"Spearman" troop_1} 73 {PICK_RECRUIT_OPTION ("units/human-loyalists/bowman.png~TC($side_number|,magenta)") "Bowman" _"Bowman" troop_2} 74 {PICK_RECRUIT_OPTION ("units/human-loyalists/fencer.png~TC($side_number|,magenta)") "Fencer" _"Fencer" troop_3} 75 {PICK_RECRUIT_OPTION ("units/human-loyalists/heavyinfantry.png~TC($side_number|,magenta)") "Heavy Infantryman" _"Heavy Infantryman" troop_4} 76 {PICK_RECRUIT_OPTION ("units/human-loyalists/sergeant.png~TC($side_number|,magenta)") "Sergeant" _"Sergeant" troop_5} 77 {PICK_RECRUIT_OPTION ("units/human-loyalists/cavalryman/cavalryman.png~TC($side_number|,magenta)") "Cavalryman" _"Cavalryman" troop_6} 78 {PICK_RECRUIT_OPTION ("units/human-loyalists/horseman/horseman.png~TC($side_number|,magenta)") "Horseman" _"Horseman" troop_7} 79 #textdomain wesnoth-anl 80 [/message] 81 82 [set_variable] 83 name=player_$side_number|.warfare.troop_available 84 sub=1 85 [/set_variable] 86 [/command] 87 [/set_menu_item] 88 89 # Changing Research Target 90 91 [set_menu_item] 92 id=anl_oversee_research 93 description=_ "Oversee Research" 94 [show_if] 95 [have_unit] 96 side=$side_number 97 x,y=$x1,$y1 98 type={TYPES} 99 canrecruit=no 100 [not] 101 status=worked_this_turn 102 [/not] 103 [/have_unit] 104 [/show_if] 105 [filter_location] 106 terrain="Gg^Ve,Gg^Vea" 107 [/filter_location] 108 109 [command] 110 [store_unit] 111 [filter] 112 x=$x1 113 y=$y1 114 [/filter] 115 kill=no 116 variable=unit 117 [/store_unit] 118 [while] 119 [true][/true] 120 121 [do] 122 [message] 123 speaker=unit 124 caption=_ "Research" 125 # wmllint: display on 126 message= _ "We are currently studying $player_$side_number|.research.target_language_name|. To which end would you have our scholars devote their minds? 127 128Our farms produce $player_$side_number|.farming.gold|g 129Our mines produce $player_$side_number|.mining.gold|g 130" 131 # wmllint: display off 132 133 [option] 134 label= _ "Continue as before" 135 [command] 136 [break][/break] 137 [/command] 138 [/option] 139 140 # Farming 141 142 [option] 143 image = "items/flower4.png" 144 label = _ "<span color='green'>Agriculture</span> 145Farmers produce +1 gold 146Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target" 147 [command] 148 {TARGET_RESEARCH_COMMAND agriculture ( _ "agriculture")} 149 [/command] 150 [/option] 151 152 # Mining 153 154 [option] 155 image = "items/gold-coins-small.png" 156 label = _ "<span color='green'>Mining</span> 157Miners produce +1 gold 158Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target" 159 [command] 160 {TARGET_RESEARCH_COMMAND mining ( _ "mining")} 161 [/command] 162 [/option] 163 164 # Warfare 165 166 [option] 167 image = "wesnoth-icon.png~SCALE(72,72)" 168 label = _ "<span color='green'>Warfare</span> 169Allows you to recruit a new type of unit 170Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target" 171 [show_if] 172 [variable] 173 name=player_$side_number|.troops 174 less_than=7 175 [/variable] 176 [/show_if] 177 178 [command] 179 {TARGET_RESEARCH_COMMAND warfare ( _ "warfare")} 180 [/command] 181 [/option] 182 [/message] 183 [/do] 184 [/while] 185 [/command] 186 [/set_menu_item] 187#enddef 188 189# Research Complete Messages 190# (These are shown at the start of a player's turn - they are triggered by an event included in the auto-studying macro) 191 192#define FARMING_RESEARCH_COMPLETE 193 [if] 194 [variable] 195 name=player_$side_number|.farming.progress 196 greater_than_equal_to=$player_$side_number|.farming.target 197 [/variable] 198 199 [then] 200 [set_variable] 201 name=player_$side_number|.farming.gold 202 add=1 203 [/set_variable] 204 205 [message] 206 speaker=narrator 207 caption= _ "Study Complete" 208 image=items/flower4.png 209 message= _ "$player_$side_number|.name|’s farms now produce $player_$side_number|.farming.gold gold." 210 [/message] 211 212 [set_variable] 213 name=player_$side_number|.farming.progress 214 sub=$player_$side_number|.farming.target 215 [/set_variable] 216 [set_variable] 217 name=player_$side_number|.farming.target 218 add=1 219 [/set_variable] 220 [/then] 221 [/if] 222#enddef 223 224#define MINING_RESEARCH_COMPLETE 225 [if] 226 [variable] 227 name=player_$side_number|.mining.progress 228 greater_than_equal_to=$player_$side_number|.mining.target 229 [/variable] 230 231 [then] 232 [set_variable] 233 name=player_$side_number|.mining.gold 234 add=1 235 [/set_variable] 236 237 [message] 238 speaker=narrator 239 caption= _ "Study Complete" 240 image=items/gold-coins-small.png 241 message= _ "$player_$side_number|.name|’s mines now produce $player_$side_number|.mining.gold gold." 242 [/message] 243 244 [set_variable] 245 name=player_$side_number|.mining.progress 246 sub=$player_$side_number|.mining.target 247 [/set_variable] 248 [set_variable] 249 name=player_$side_number|.mining.target 250 add=1 251 [/set_variable] 252 [/then] 253 [/if] 254#enddef 255 256#define WARFARE_RESEARCH_COMPLETE 257 [if] 258 [variable] 259 name=player_$side_number|.warfare.progress 260 greater_than_equal_to=$player_$side_number|.warfare.target 261 [/variable] 262 263 [then] 264 [message] 265 speaker=narrator 266 caption= _ "Study Complete" 267 image=wesnoth-icon.png 268 message= _ "$player_$side_number|.name|, we have finished researching warfare. Right-click on a mage in a university to select a unit to recruit." 269 [/message] 270 271 [set_variable] 272 name=player_$side_number|.warfare.troop_available 273 add=1 274 [/set_variable] 275 [set_variable] 276 name=player_$side_number|.warfare.progress 277 sub=$player_$side_number|.warfare.target 278 [/set_variable] 279 [set_variable] 280 name=player_$side_number|.warfare.target 281 add=1 282 [/set_variable] 283 [/then] 284 [/if] 285#enddef 286