1# #-#-#-#-#  wesnoth-sota.cpp.pot (PACKAGE VERSION)  #-#-#-#-#
2# Language racv translations for PACKAGE package.
3# Copyright (C) 2017-2018 Wesnoth development team
4# This file is distributed under the same license as the PACKAGE package.
5# Automatically generated, 2017.
6#
7msgid ""
8msgstr ""
9"Project-Id-Version: PACKAGE VERSION\n"
10"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
11"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
12"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
13"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
14"Language-Team: LANGUAGE <LL@li.org>\n"
15"Language: racv\n"
16"MIME-Version: 1.0\n"
17"Content-Type: text/plain; charset=UTF-8\n"
18"Content-Transfer-Encoding: 8bit\n"
19"#-#-#-#-#  wesnoth-sota.cpp.pot (PACKAGE VERSION)  #-#-#-#-#\n"
20"#-#-#-#-#  wesnoth-sota.wml.pot (PACKAGE VERSION)  #-#-#-#-#\n"
21
22#. [campaign]: id=Secrets of the Ancients
23#. [editor_group]: id=sota
24#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
25#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:68
26msgid "Secrets of the Ancients"
27msgstr ""
28
29#. [campaign]: id=Secrets of the Ancients
30#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11
31msgid "SotA"
32msgstr ""
33
34#. [campaign]: id=Secrets of the Ancients
35#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17
36msgid "Normal"
37msgstr ""
38
39#. [campaign]: id=Secrets of the Ancients
40#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17
41msgid "Unpleasant"
42msgstr ""
43
44#. [campaign]: id=Secrets of the Ancients
45#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
46msgid "Challenging"
47msgstr ""
48
49#. [campaign]: id=Secrets of the Ancients
50#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
51msgid "Corrupt"
52msgstr ""
53
54#. [campaign]: id=Secrets of the Ancients
55#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
56msgid "Diabolic"
57msgstr ""
58
59#. [campaign]: id=Secrets of the Ancients
60#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
61msgid "Difficult"
62msgstr ""
63
64#. [campaign]: id=Secrets of the Ancients
65#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:21
66msgid ""
67"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
68"how to live forever, so why can't you?\n"
69"\n"
70"(Hard level, 18 scenarios.)\n"
71msgstr ""
72
73#. [about]
74#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:28
75msgid "Campaign Design, Programming, and Artwork"
76msgstr ""
77
78#. [about]
79#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:34
80msgid "Campaign Maintenance"
81msgstr ""
82
83#. [about]
84#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:41
85msgid "Additional Artwork"
86msgstr ""
87
88#. [scenario]: id=01_Slipping_Away
89#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22
90msgid "Slipping Away"
91msgstr ""
92
93#. [part]
94#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40
95msgid "<i>Chapter One:</i> Unlawful Research"
96msgstr ""
97
98#. [part]
99#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43
100msgid ""
101"<i>From the Journal of Ardonna of Tarrynth</i>\n"
102"\n"
103"9 XII, 22 YW:\n"
104"\n"
105"It’s unfair that we humans must die after so few years. Elves and dwarves "
106"live far longer. Though this may be the natural order, we need not embrace "
107"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
108"knowledge was declared illegal by King Haldric I, but I believe it is worth "
109"the risk. As I watched my family waste away of various maladies, I vowed "
110"that I would not share their fate, and if I can rediscover the secrets of "
111"the ancients I will be a hero to the whole continent! I shall begin research "
112"in earnest this winter."
113msgstr ""
114
115#. [part]
116#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54
117msgid ""
118"26 II, 23 YW:\n"
119"\n"
120"My experiments with bats have proven unfruitful. I have determined that they "
121"do not truly drain the life force of their victims — it is an illusion. The "
122"loss of blood weakens the victim, while the bat gains vitality because it "
123"has fed. There is nothing I can learn from bats about extending life. Now I "
124"have a problem. I am forced to keep the bats and pretend they are my pets "
125"because I cannot admit why I was studying them. In truth, it is not a burden "
126"— I have grown somewhat fond of the creatures, and I don’t mind appearing "
127"eccentric. I am already marked as different because my hair is so light, and "
128"I lack a sense of smell."
129msgstr ""
130
131#. [part]
132#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63
133msgid ""
134"4 III, 23 YW:\n"
135"\n"
136"Today, headmaster Aimucasur himself taught a class on moving objects with "
137"one’s mind. The technique involves projecting one’s will inside the item, "
138"and then learning to move it as an extension of the body. Incantations focus "
139"the mind to the task. We practiced with inanimate objects, but clearly the "
140"same principle could be applied to unliving flesh. Nobody dared voice the "
141"thought, because showing interest in the necromantic arts results in "
142"expulsion. I was pondering that fact in class when I noticed Aimucasur "
143"glowering at me. I must be more careful in the future about which of my "
144"thoughts appear on my face."
145msgstr ""
146
147#. [part]
148#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72
149msgid ""
150"15 III, 23 YW:\n"
151"\n"
152"One of my bats must have been old, for it died. Boldly then, I decided to "
153"animate the corpse. I was pleased to see that it worked, but what was "
154"interesting was this: The first time the bat twitched, I felt a last spark "
155"of life energy flash through its body. I noted that it flowed through some "
156"kind of pathway. That gave me an idea. With my mind, I searched out all the "
157"life force pathways in its body using what I could sense in the living bats "
158"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
159"flapped off the floor on its own! (That is a trick old Aimucasur probably "
160"doesn’t know!) Even better, the energy running through the life force "
161"network seemed to maintain itself, so I didn’t need to continue to "
162"concentrate. Could this be the whole secret? Could all the ancient lords "
163"have had someone bring them back <i>after</i> death? I would need another "
164"mage I trusted completely, but perhaps I can find someone with whom to make "
165"a pact."
166msgstr ""
167
168#. [part]
169#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81
170msgid ""
171"Later:\n"
172"\n"
173"With further observation, I have determined that this is probably not the "
174"way to avoid death. The reanimated bat has no will! It does nothing unless I "
175"nudge it with my mind. Perhaps the will of a human is stronger, and someday "
176"soon I will have the opportunity to find out... because I’m quitting the "
177"Academy. I will be in my room when old Morvihn checks for the night, but not "
178"two hours later! I grow weary of this place and its restrictions on thought. "
179"So, no more brown initiate’s robes, no more being ridiculed on account of my "
180"hair, no more pompous instructors. I will teach myself the so-called “dark” "
181"arts and learn how to live forever! The ancients from the Green Isle found a "
182"way, so I can discover it too. When all these oldsters here find themselves "
183"breathing their last, they will have to beg me for the secret. Perhaps I "
184"will be generous. Perhaps not."
185msgstr ""
186
187#. [objective]: condition=win
188#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:171
189msgid "Move Ardonna to the signpost"
190msgstr ""
191
192#. [note]
193#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:183
194#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253
195msgid "This scenario takes place entirely at night."
196msgstr ""
197
198#. [note]
199#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:186
200msgid ""
201"Ardonna can climb over a fence for 2 movement points, but wild animals "
202"cannot."
203msgstr ""
204
205#. [label]
206#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:192
207msgid "Llorvin"
208msgstr ""
209
210#. [message]: speaker=Ardonna
211#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:295
212msgid "I suspected some of the rats would show themselves."
213msgstr ""
214
215#. [message]: speaker=Ardonna
216#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:305
217msgid ""
218"I should get off the island in case the ethics committee is concerned about "
219"a rogue mage. I shall not be dragged back in disgrace! I should be able to "
220"reach the town of Llorvin before morning. I can hide there until I can head "
221"for the dock. I will need some traveling money for that, so go, my bat "
222"friends, and find me some gold!"
223msgstr ""
224
225#. [message]: speaker=Ardonna
226#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:309
227msgid ""
228"It would be good to have even more bats as well. There was a colony in that "
229"ruined castle where we practiced conjuring fire, so I will try to find that. "
230"The castle was also infested with huge rats as I remember, but I can "
231"certainly destroy those. I will have to use ice though, as I never mastered "
232"fire."
233msgstr ""
234
235#. [message]: speaker=Ardonna
236#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:321
237msgid ""
238"A wolf! This journey may be more dangerous than I thought. If we need to, I "
239"suppose we could rest inside a farmer's or woodcutter's fence."
240msgstr ""
241
242#. [message]: speaker=Ardonna
243#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:344
244msgid ""
245"The morning has come, and I am still in the open. I will be caught for sure!"
246msgstr ""
247
248#. [scenario]: id=02_Dark_Business
249#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11
250msgid "Dark Business"
251msgstr ""
252
253#. [part]
254#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24
255msgid ""
256"16 III, 23 YW:\n"
257"\n"
258"I decided to hide in the cemetery. That way I could try my experiment to "
259"animate a human body when night fell. With my dark cloak, I resembled the "
260"mourners, and with my hood up, nobody could see my hair."
261msgstr ""
262
263#. [side]
264#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:66
265msgid "Guards"
266msgstr ""
267
268#. [set_variable]
269#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:89
270msgid "Raise Walking Corpse (8 Gold)"
271msgstr ""
272
273#. [set_variable]
274#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:96
275msgid "Raise Skeleton (15 Gold)"
276msgstr ""
277
278#. [set_variable]
279#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:103
280msgid "Raise Skeleton Archer (14 Gold)"
281msgstr ""
282
283#. [message]: speaker=narrator
284#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:156
285msgid "You don't have enough gold to raise that unit."
286msgstr ""
287
288#. [objective]: condition=win
289#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:235
290msgid "Kill all the guards, and capture the guardhouse"
291msgstr ""
292
293#. [note]
294#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:247
295msgid "Right-click on a grave adjacent to your leader to raise a unit."
296msgstr ""
297
298#. [note]
299#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250
300msgid "Each grave can be used only once."
301msgstr ""
302
303#. [label]
304#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:259
305msgid "Guardhouse"
306msgstr ""
307
308#. [label]
309#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:271
310msgid ""
311"  Temple\n"
312"of Healing"
313msgstr ""
314
315#. [event]
316#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:280
317msgid "Gwyllin"
318msgstr ""
319
320#. [event]
321#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:281
322msgid "Veomyr"
323msgstr ""
324
325#. [event]
326#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:282
327msgid "Syrillin"
328msgstr ""
329
330#. [event]
331#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283
332msgid "Glant"
333msgstr ""
334
335#. [event]
336#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286
337msgid "Renvan"
338msgstr ""
339
340#. [event]
341#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:287
342msgid "Vin"
343msgstr ""
344
345#. [event]
346#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:291
347#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:293
348msgid "Caradoc"
349msgstr ""
350
351#. [message]: speaker=Ardonna
352#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:393
353msgid "Oh, hello friend! I didn't know you were hiding in there."
354msgstr ""
355
356#. [message]: speaker=Ardonna
357#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:399
358msgid "Oh, hello! You're a handsome one."
359msgstr ""
360
361#. [message]: speaker=Ardonna
362#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:416
363msgid "Hey, come back! I didn't mean to frighten you."
364msgstr ""
365
366#. [message]: speaker=Ardonna
367#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:420
368msgid "Maybe I could attract it if I jingled some coins."
369msgstr ""
370
371#. [message]: speaker=narrator
372#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:443
373msgid "Right-click adjacent to your leader to summon the bat."
374msgstr ""
375
376#. [set_menu_item]: id=summon_bat
377#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:451
378msgid "Summon the Bat (20 gold)"
379msgstr ""
380
381#. [message]: speaker=narrator
382#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:491
383msgid "You don't have enough gold to summon the bat."
384msgstr ""
385
386#. [message]: speaker=narrator
387#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:573
388msgid "You can now recruit skeletons and skeleton archers!"
389msgstr ""
390
391#. [event]
392#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:626
393msgid "Blollyn"
394msgstr ""
395
396#. [event]
397#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:627
398msgid "Ceoran"
399msgstr ""
400
401#. [event]
402#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:629
403msgid "Vindry"
404msgstr ""
405
406#. [event]
407#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:630
408msgid "Aethacyn"
409msgstr ""
410
411#. [event]
412#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:631
413msgid "Elomyr"
414msgstr ""
415
416#. [message]: speaker=narrator
417#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:661
418msgid "You can no longer recruit skeletons and skeleton archers."
419msgstr ""
420
421#. [message]: speaker=Ardonna
422#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:728
423msgid ""
424"Wait, that guard said there were twelve of them, so where are the other five?"
425msgstr ""
426
427#. [message]: speaker=Ardonna
428#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:730
429msgid ""
430"Wait, that guard said there were seven of them, so where are the other two?"
431msgstr ""
432
433#. [message]: speaker=Syrillin
434#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:749
435msgid "Why are we stuck guarding a cemetery all night?"
436msgstr ""
437
438#. [message]: speaker=Veomyr
439#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:755
440msgid ""
441"And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?"
442msgstr ""
443
444#. [message]: speaker=Veomyr
445#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:757
446msgid ""
447"And why <i>seven</i> of us? Who wants to break into a cemetery that badly?"
448msgstr ""
449
450#. [message]: speaker=Glant
451#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:762
452msgid ""
453"I don’t know, but this evening a mage from the academy was here talking to "
454"the mayor, my brother says."
455msgstr ""
456
457#. [message]: speaker=Caradoc
458#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:766
459msgid "Well <i>I</i> say you shouldn’t question orders, so pipe down."
460msgstr ""
461
462#. [message]: speaker=Ardonna
463#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:805
464msgid ""
465"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
466"was suspicious. It’s a good thing I’m here already, but how am I going to "
467"get out?\n"
468"\n"
469"Well, I might as well do my experiment and worry about leaving later."
470msgstr ""
471
472#. [message]: speaker=Ardonna
473#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:830
474msgid "Hello?"
475msgstr ""
476
477#. [message]: speaker=first_zombie
478#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:835
479msgid "Uhngh."
480msgstr ""
481
482#. [message]: speaker=Ardonna
483#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:839
484msgid "Do you remember anything?"
485msgstr ""
486
487#. [message]: speaker=first_zombie
488#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:844
489msgid "Uhrrr."
490msgstr ""
491
492#. [message]: speaker=Ardonna
493#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:848
494msgid ""
495"It seems that my first guess was correct. The poor creature is mindless."
496msgstr ""
497
498#. [message]: speaker=Veomyr
499#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:862
500msgid "I heard something over there!"
501msgstr ""
502
503#. [message]: speaker=Glant
504#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:872
505msgid "Who’s there?"
506msgstr ""
507
508#. [message]: speaker=Ardonna
509#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:893
510msgid "It’s only me. Is the cemetery closed then? I was about to leave."
511msgstr ""
512
513#. [message]: speaker=Syrillin
514#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:897
515msgid "You and that... other person. Who is that?"
516msgstr ""
517
518#. [message]: speaker=Ardonna
519#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:901
520msgid ""
521"Oh, him. See here, I don't want any trouble, but he is a little... ah..."
522msgstr ""
523
524#. [message]: speaker=Caradoc
525#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:905
526msgid ""
527"He's <i>dead</i>! This is dark sorcery like in my granddad’s time in the old "
528"country! The penalty is death. Attack and destroy them both!"
529msgstr ""
530
531#. [message]: speaker=Ardonna
532#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:909
533msgid "Hey! Don't do that, or I will need more of them."
534msgstr ""
535
536#. [message]: speaker=Ardonna
537#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:913
538msgid ""
539"I would do better if I had weapons, and I bet I can find some in the "
540"guardhouse. Go take it, my companions."
541msgstr ""
542
543#. [message]: speaker=Caradoc
544#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:917
545msgid "Gwyllin, don’t move from that guardhouse."
546msgstr ""
547
548#. [message]: speaker=Ardonna
549#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:926
550msgid ""
551"The morning has come, and we have not escaped the city. We will be caught "
552"for sure!"
553msgstr ""
554
555#. [side]: type=Bandit, id=Garcyn
556#. [scenario]: id=03_Bandits
557#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6
558#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:37
559msgid "Bandits"
560msgstr ""
561
562#. [part]
563#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18
564msgid ""
565"17 III, 23 YW:\n"
566"\n"
567"Even with the delay at the graveyard, I reached the outskirts of Llorvin at "
568"first light, and it was far behind me when the sun rose above the mountain "
569"peaks. I doubt the Academy will be looking for me in the trackless wilds "
570"inhabited only by woodcutters, and with my new companions, I feel safe "
571"enough to travel during the day. I am heading east and then north towards "
572"the docks. A ship should be leaving for Blackwater Port in a few days, and I "
573"mean to be on it."
574msgstr ""
575
576#. [side]: type=Bandit, id=Garcyn
577#. [unit]: type=Ghoul
578#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
579#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
580msgid "Garcyn"
581msgstr ""
582
583#. [unit]: type=Outlaw, id=Mossa
584#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:47
585msgid "Mossa"
586msgstr ""
587
588#. [objective]: condition=win
589#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:66
590#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:197
591#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:67
592#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:73
593msgid "Defeat the enemy leader"
594msgstr ""
595
596#. [message]: speaker={ID}
597#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
598msgid ""
599"They are not underfed, they’re dead! How can they be dead? They’re horrible!"
600msgstr ""
601
602#. [message]: speaker=Garcyn
603#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
604msgid ""
605"Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your "
606"club crushes bone just fine, so crush them."
607msgstr ""
608
609#. [message]: speaker={ID}
610#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:108
611msgid "And there is a white-haired girl."
612msgstr ""
613
614#. [message]: speaker=Garcyn
615#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:112
616msgid "She must be in league with the dead, so crush her too."
617msgstr ""
618
619#. [message]: speaker=Garcyn
620#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:203
621msgid "No!"
622msgstr ""
623
624#. [message]: speaker=Garcyn
625#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:207
626msgid "You have earned my wrath, wench. Death will be too good for you!"
627msgstr ""
628
629#. [message]: speaker=Mossa
630#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:216
631msgid "What have we here?"
632msgstr ""
633
634#. [message]: speaker=Mossa
635#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
636msgid ""
637"Prey approaches, dearest. It’s an unusual band, but the ones with weapons "
638"look underfed."
639msgstr ""
640
641#. [message]: speaker=Garcyn
642#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:229
643msgid "Easy pickings then."
644msgstr ""
645
646#. [message]: speaker=Ardonna
647#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:233
648msgid ""
649"I think we were just spotted from that hill. Weapons up, my friends. We may "
650"be walking into an ambush."
651msgstr ""
652
653#. [message]: speaker=Garcyn
654#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
655msgid "Please! Don’t kill me."
656msgstr ""
657
658#. [message]: speaker=Ardonna
659#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:248
660msgid "No? Fine then. I have an idea for another experiment."
661msgstr ""
662
663#. [message]: speaker=Ardonna
664#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:268
665msgid "The ship will surely leave before we can reach it!"
666msgstr ""
667
668#. [scenario]: id=04_Becalmed
669#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13
670msgid "Becalmed"
671msgstr ""
672
673#. [part]
674#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
675msgid ""
676"22 III, 23 YW\n"
677"\n"
678"Research sometimes requires experiments, so I began. I forced my will into "
679"the life-force pathways of the bandit, thus turning him into my puppet. He "
680"resisted, but on account of my recent practice, my will proved the stronger. "
681"More strangely, the inside of his body also resisted, attacking me, the "
682"invader. However, since I wasn’t physically there, it ended up attacking "
683"itself! Over a period of hours, slabs of flesh became weak and threatened to "
684"fall off his frame. I was obliged to stitch them in place."
685msgstr ""
686
687#. [part]
688#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
689msgid ""
690"Some of the bandit’s companions had perished in better condition than the "
691"leader, and I got the idea to add their flesh to my puppet. I stitched on "
692"muscles where they seemed to fit, and used enchantments to improve the "
693"bonding, thus improving the strength of the creature. At first, each new "
694"piece of flesh caused another violent reaction from the body’s defenses. "
695"Eventually, the reactions weakened, and the body stabilized in its new "
696"configuration, though by this time it was suppurating and unrecognizable. "
697"The mind inside gibbered at what it had become, but the bandit had wished "
698"for me a fate worse than death, so it didn’t seem unfair."
699msgstr ""
700
701#. [part]
702#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
703msgid ""
704"Working through the next day in the bandit’s own keep, I repeated the "
705"procedure on several of his gravely wounded companions, though none of them "
706"became as strong a specimen as the leader. One of them didn’t survive, but "
707"it was no loss — I conscripted him into my army anyway. Then, I made my way "
708"to the docks, and under the cover of night, loaded my army into the hold of "
709"the waiting ship. The following afternoon, I embarked as a normal passenger."
710msgstr ""
711
712#. [part]
713#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:59
714msgid ""
715"25 III, 23 YW\n"
716"\n"
717"The journey started well enough, but on the dawn following our departure, "
718"the wind died completely, and we were stranded. There was enough food for "
719"the paying passengers for a couple days of this, but none for my companions, "
720"and the living ones soon got hungry. When one of the crew disappeared on the "
721"second evening, I suspected the cause. I was not wrong."
722msgstr ""
723
724#. [time]: id=lower_deck
725#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:77
726msgid "Underground"
727msgstr ""
728
729#. [side]: type=Sea Captain, id=Rudic
730#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
731msgid "Ship’s Crew"
732msgstr ""
733
734#. [side]: type=Sea Captain, id=Rudic
735#. [unit]: type=Bone Captain, id=Bone Captain
736#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:104
737#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:616
738msgid "Rudic"
739msgstr ""
740
741#. [note]
742#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:209
743#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:120
744msgid "You can recruit from anywhere on the two highest decks."
745msgstr ""
746
747#. [note]
748#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:212
749msgid "Barrels act as villages."
750msgstr ""
751
752#. [note]
753#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:215
754#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:123
755msgid "Right-click to simplify the ship graphics."
756msgstr ""
757
758#. [message]: speaker=narrator
759#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:456
760msgid "You can now recruit ghouls!"
761msgstr ""
762
763#. [unit]: type=Sailor, id=Joc
764#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:490
765msgid "Joc"
766msgstr ""
767
768#. [message]: speaker=Joc
769#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:498
770msgid ""
771"I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay "
772"to find out what killed him, but there was someone shuffling around in the "
773"shadows, and he smelled foul."
774msgstr ""
775
776#. [message]: speaker=Rudic
777#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:502
778msgid ""
779"Murderous stowaways on my ship? I won’t have it! Go round up the rest of the "
780"crew and get them up here. We’re going hunting. All passengers are confined "
781"to quarters immediately."
782msgstr ""
783
784#. [message]: speaker=Rudic
785#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:563
786msgid "You! Dark girl. Why are you not in your cabin?"
787msgstr ""
788
789#. [message]: speaker=Ardonna
790#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:567
791msgid "What if I said something in defense of the stowaways?"
792msgstr ""
793
794#. [message]: speaker=Rudic
795#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:571
796msgid "I would pitch you over the side with them. What do you know?"
797msgstr ""
798
799#. [message]: speaker=Ardonna
800#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:575
801msgid ""
802"They are my companions, and the poor things are just terribly hungry. I’m "
803"sorry we didn’t pay the full amount, but maybe we can reach some arrangement."
804msgstr ""
805
806#. [message]: speaker=Rudic
807#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:579
808msgid ""
809"They killed my crew member and played me for a fool! The only arrangement "
810"that suits me is the lot of you off my ship, preferably at the bottom of the "
811"sea."
812msgstr ""
813
814#. [message]: speaker=Ardonna
815#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:583
816msgid ""
817"Oh dear. We must do this again. Come to me my friends! If you are still "
818"hungry, feed on a passenger first."
819msgstr ""
820
821#. [message]: speaker=Ardonna
822#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:595
823msgid ""
824"Good riddance. But, with the captain dead, who will sail the ship and guide "
825"us into port now?"
826msgstr ""
827
828#. [message]: speaker=Ardonna
829#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:599
830msgid "Rise Captain, and please retain your memories."
831msgstr ""
832
833#. [message]: speaker=Ardonna
834#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:629
835msgid "Can you still sail this ship?"
836msgstr ""
837
838#. [message]: speaker=Bone Captain
839#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:634
840msgid "Sail. Yes. Need wind."
841msgstr ""
842
843#. [message]: speaker=Ardonna
844#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:638
845msgid ""
846"Oh! It worked! Take us to port, Captain, as soon as you do have the wind."
847msgstr ""
848
849#. [scenario]: id=05_Blackwater
850#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13
851msgid "Blackwater"
852msgstr ""
853
854#. [part]
855#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26
856msgid ""
857"29 III, 23 YW\n"
858"\n"
859"When the captain retained his memories, I reasoned that it may have been "
860"because he was raised so soon after his death. Further experiments with the "
861"other passengers bore out that conclusion. Just think: They may be the first "
862"people on this continent to live forever!"
863msgstr ""
864
865#. [part]
866#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35
867msgid ""
868"Happily, the captain was fairly wealthy, so that will solve my income "
869"problems for a time. Now I must go, as the captain prepares to guide the "
870"ship into port."
871msgstr ""
872
873#. [side]: id=Gweddyn, type=Knight
874#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:56
875msgid "Guard"
876msgstr ""
877
878#. [side]: id=Gweddyn, type=Knight
879#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:59
880msgid "Gweddyn"
881msgstr ""
882
883#. [unit]: type=Mage, id=Bremen
884#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:68
885msgid "Bremen"
886msgstr ""
887
888#. [objectives]
889#. [objective]: condition=win
890#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
891#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79
892#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
893msgid "Kill every enemy unit"
894msgstr ""
895
896#. [message]: speaker=Gweddyn
897#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:312
898msgid "Ho Rudic! Welcome. You are late, old friend."
899msgstr ""
900
901#. [message]: speaker=Bone Captain
902#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:316
903msgid "Late."
904msgstr ""
905
906#. [message]: speaker=Gweddyn
907#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:320
908msgid "Not talking much today? What happened?"
909msgstr ""
910
911#. [message]: speaker=Bone Captain
912#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:324
913msgid "Happened? Dead."
914msgstr ""
915
916#. [message]: speaker=Ardonna
917#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
918msgid "Keep quiet about that."
919msgstr ""
920
921#. [message]: speaker=Gweddyn
922#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:332
923msgid ""
924"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
925"But we’re speaking! You can’t actually be dead!"
926msgstr ""
927
928#. [message]: speaker=Bone Captain
929#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:336
930msgid "Yes. Dead."
931msgstr ""
932
933#. [message]: speaker=Gweddyn
934#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
935msgid "What madness is this?"
936msgstr ""
937
938#. [message]: speaker=Bremen
939#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:344
940msgid "It’s sorcery my lord. Dark sorcery."
941msgstr ""
942
943#. [message]: speaker=Gweddyn
944#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:348
945msgid ""
946"Necromancy! The penalty for that is death. Rudic, who is responsible for "
947"this?"
948msgstr ""
949
950#. [message]: speaker=Bone Captain
951#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
952msgid "She."
953msgstr ""
954
955#. [message]: speaker=Ardonna
956#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:356
957msgid "Ah, well. I should have known this wouldn’t be easy."
958msgstr ""
959
960#. [message]: speaker=Gweddyn
961#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:360
962msgid "Kill her!"
963msgstr ""
964
965#. [message]: speaker=Ardonna
966#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:364
967msgid ""
968"We must leave no one alive to report us, or the entire country will become "
969"unsafe. We have no choice. We must kill them all."
970msgstr ""
971
972#. [message]: speaker=Ardonna
973#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:372
974msgid "We are finished."
975msgstr ""
976
977#. [message]: speaker=Shadow
978#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:389
979msgid "Girl. You will follow."
980msgstr ""
981
982#. [message]: speaker=Ardonna
983#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:393
984msgid "What in the world are <i>you</i>?"
985msgstr ""
986
987#. [message]: speaker=Shadow
988#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
989msgid "Spirit and shadow. You will follow."
990msgstr ""
991
992#. [message]: speaker=Ardonna
993#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:401
994msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on."
995msgstr ""
996
997#. [message]: speaker=Ardonna
998#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:427
999msgid ""
1000"Blackwater Port is defeated, but we must let none escape. Finish them all."
1001msgstr ""
1002
1003#. [scenario]: id=06_Following_the_Shadow
1004#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10
1005msgid "Following the Shadow"
1006msgstr ""
1007
1008#. [then]
1009#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:30
1010msgid ""
1011"3 IV, 23 YW\n"
1012"\n"
1013"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
1014"imagining it, but it’s now clear that the captain’s memories are fading. He "
1015"still retains speech, and the others fight better when he is watching (many "
1016"used to be his crew after all — it would be habit for them), but he "
1017"remembers precious little else now. The same is true of my other recently-"
1018"raised friends. I am disappointed, but the existence of my strange new "
1019"companion keeps me from being depressed."
1020msgstr ""
1021
1022#. [else]
1023#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:35
1024msgid ""
1025"3 IV, 23 YW\n"
1026"\n"
1027"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
1028"imagining it, but my recently-raised friends are losing their memories. They "
1029"retain the power of speech, but precious little else. I am disappointed, but "
1030"the existence of my strange new companion keeps me from being depressed."
1031msgstr ""
1032
1033#. [part]
1034#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:48
1035msgid ""
1036"The phantom leads us north. It has identified itself as the ghost of Vash-"
1037"Gorn, an orc. So it remembers! It seems that the problem has been solved, "
1038"but the ghost ignores all my questions. I am burning with curiosity, so I "
1039"hope we reach our destination soon! We travel only by day because at night "
1040"the spirit is practically invisible. We have not had any trouble on the road "
1041"yet, but we <i>are</i> a rather large company now, so I have not expected it."
1042msgstr ""
1043
1044#. [side]: type=Direwolf Rider, id=Bogdush
1045#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:72
1046msgid "Goblin Raiders"
1047msgstr ""
1048
1049#. [side]: type=Direwolf Rider, id=Bogdush
1050#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:75
1051msgid "Bogdush"
1052msgstr ""
1053
1054#. [unit]: type=Goblin Pillager, id=Blaust
1055#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:84
1056msgid "Blaust"
1057msgstr ""
1058
1059#. [side]
1060#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:94
1061msgid "Bats"
1062msgstr ""
1063
1064#. [objective]: condition=win
1065#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156
1066msgid "Find out where the ghost went and follow it"
1067msgstr ""
1068
1069#. [message]: speaker=Ardonna
1070#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:225
1071msgid ""
1072"Look, there is a cavern below the cave floor. What might we rouse if we go "
1073"tromping about in the cave? I hope it is nothing worse than bats."
1074msgstr ""
1075
1076#. [message]: speaker=Bone Captain
1077#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:229
1078msgid "Ghost?"
1079msgstr ""
1080
1081#. [message]: speaker=Ardonna
1082#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:233
1083msgid "Surely the ghost would not have gone that way, where I cannot follow."
1084msgstr ""
1085
1086#. [message]: speaker=Ardonna
1087#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:253
1088msgid "If there is one bat, there are certainly more. We should be careful."
1089msgstr ""
1090
1091#. [message]: speaker=Ardonna
1092#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:275
1093msgid ""
1094"There is a tunnel at the back of the cave! The ghost must have gone through "
1095"there."
1096msgstr ""
1097
1098#. [objective]: condition=win
1099#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:284
1100msgid "Move Ardonna to the tunnel"
1101msgstr ""
1102
1103#. [message]: speaker=Ardonna
1104#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:513
1105msgid "So it’s only bats, but rather a lot of them."
1106msgstr ""
1107
1108#. [message]: speaker=Ardonna
1109#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:532
1110msgid "Now let’s see where that ghost went."
1111msgstr ""
1112
1113#. [message]: speaker=Shadow
1114#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:553
1115msgid "Come."
1116msgstr ""
1117
1118#. [message]: speaker=Ardonna
1119#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:566
1120msgid "Let’s follow it into the cave."
1121msgstr ""
1122
1123#. [message]: speaker=Blaust
1124#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:570
1125msgid ""
1126"I don’t know, Bogdush. The chief said he wanted stuff that was helpful for "
1127"the war."
1128msgstr ""
1129
1130#. [message]: speaker=Bogdush
1131#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:574
1132msgid ""
1133"It’s a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
1134"It’s only a pup, and unless I miss my guess, it’s a female too. It will be "
1135"easy to capture."
1136msgstr ""
1137
1138#. [message]: speaker=Blaust
1139#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:578
1140msgid ""
1141"What about the others? They look like the dead ones back on the Green Isle."
1142msgstr ""
1143
1144#. [message]: speaker=Bogdush
1145#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:582
1146msgid "They are. It makes our job of killing them that much easier!"
1147msgstr ""
1148
1149#. [message]: speaker=Ardonna
1150#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:592
1151msgid "You must be Goblins. You will stand out of my way if you wish to live."
1152msgstr ""
1153
1154#. [message]: speaker=Bogdush
1155#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:596
1156msgid "Oh, it’s a mage that makes jokes too! Let’s go."
1157msgstr ""
1158
1159#. [message]: speaker=narrator
1160#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:606
1161#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:575
1162msgid "You have no more time."
1163msgstr ""
1164
1165#. [scenario]: id=07_Meeting_of_the_Minds
1166#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4
1167msgid "Meeting of the Minds"
1168msgstr ""
1169
1170#. [part]
1171#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10
1172msgid ""
1173"9 IV, 23 YW\n"
1174"\n"
1175"The tunnel at the back of the cave narrowed and ran on for quite some time. "
1176"Patches of fungus on the wall gave off a feeble glow that kept me from "
1177"stumbling too badly. Finally I saw a brighter light up ahead."
1178msgstr ""
1179
1180#. [side]: type=Dark Sorcerer SotA, id=Ras-Tabahn
1181#. [unit]: type=Sacrifice, id=necromancer_on_altar
1182#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:36
1183#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38
1184#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:279
1185#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:36
1186#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:40
1187msgid "Ras-Tabahn"
1188msgstr ""
1189
1190#. [message]: speaker=Ardonna
1191#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:162
1192msgid "Oh, wow."
1193msgstr ""
1194
1195#. [message]: speaker=Ras-Tabahn
1196#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:166
1197msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!"
1198msgstr ""
1199
1200#. [message]: speaker=Ardonna
1201#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:170
1202msgid "How do you know my name?"
1203msgstr ""
1204
1205#. [message]: speaker=Ras-Tabahn
1206#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:174
1207msgid ""
1208"I know much about you. My ghosts have been watching you for some time now, "
1209"and you and I share the goal of resisting death. I have been hoping several "
1210"students would free themselves from that conservative academy, but it seems "
1211"that you will be the only one. Fortunately, you are quite innovative, and "
1212"have even accomplished something which I have not. You have useful creatures "
1213"— I believe you call them ghouls?"
1214msgstr ""
1215
1216#. [message]: speaker=Ardonna
1217#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:178
1218msgid ""
1219"Yes, I can show you how to make your own, but have you not solved the "
1220"problem already with your ghosts?"
1221msgstr ""
1222
1223#. [message]: speaker=Ras-Tabahn
1224#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:182
1225msgid ""
1226"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
1227"and they make good scouts and soldiers after they have some experience, but "
1228"you wouldn’t want to become one yourself. You see the blades Vash-Gorn "
1229"carries? It took a complicated ritual to bind that metal to the spirit, and "
1230"one couldn’t perform that ritual oneself without a physical body. Being "
1231"unable to interact with the world would be terribly frustrating. No matter; "
1232"I have another idea."
1233msgstr ""
1234
1235#. [message]: speaker=Ras-Tabahn
1236#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:186
1237msgid ""
1238"I believe I know how to get the information we seek, but it would have been "
1239"too difficult to obtain myself. Therefore, we shall go on a mission, you and "
1240"I. First, we will enlarge our armies, and then..."
1241msgstr ""
1242
1243#. [message]: speaker=Ardonna
1244#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:190
1245msgid "Wait. I have heard nothing yet that makes me think I should trust you."
1246msgstr ""
1247
1248#. [message]: speaker=Ras-Tabahn
1249#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:194
1250msgid ""
1251"Ah... yes, I suppose not. Let me teach you some of what I know today, and "
1252"see if that informs your opinion. However, the question of trust is not the "
1253"most important. The question is whether or not we can work together. Listen. "
1254"The ancient Wesfolk honed their craft over generations. There is more to "
1255"know than one individual can learn in a lifetime. If you do your research "
1256"alone, you will one day be as old as I, and death will pursue you just as "
1257"relentlessly. However, if we combine our research, we have a chance of "
1258"finishing before it is too late for us."
1259msgstr ""
1260
1261#. [message]: speaker=Ardonna
1262#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:198
1263msgid ""
1264"For you, you mean. I am only nineteen. Still, you make a good case. We can "
1265"work together for now."
1266msgstr ""
1267
1268#. [message]: speaker=Ras-Tabahn
1269#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:202
1270msgid ""
1271"Splendid. Here is what I propose. First, we part ways for a time, and you "
1272"raise a force of ghosts following my instructions. Meanwhile, I am going to "
1273"try to train some local peasants in the magical arts. I don't expect much "
1274"from that uneducated rabble, but hopefully some will be intelligent enough "
1275"to add to our firepower. When we reunite, you will show me how to make one "
1276"of those shambling ghouls. I am actually in no hurry, as they have a "
1277"terrible odor."
1278msgstr ""
1279
1280#. [message]: speaker=Ardonna
1281#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:206
1282msgid "Well I can’t smell, so I didn’t know about that."
1283msgstr ""
1284
1285#. [message]: speaker=Ras-Tabahn
1286#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:210
1287msgid "Curious, but convenient for one such as us."
1288msgstr ""
1289
1290#. [message]: speaker=Ardonna
1291#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:214
1292msgid "Why can’t I just raise some of the goblins outside?"
1293msgstr ""
1294
1295#. [message]: speaker=Ras-Tabahn
1296#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:218
1297msgid ""
1298"Those goblins were too weak, and it would take their spirits a long time to "
1299"become strong enough to be useful. You are going to raise Elvish warriors "
1300"instead. A few miles into the Grey Woods, there lies an ancient battleground "
1301"from a civil war hundreds of years ago. You will follow an old elf road "
1302"there and raise an army of ghosts while I visit Carcyn, a nearby town. We "
1303"will meet at the end of the elf road by the Great River, and I will explain "
1304"where we should go next."
1305msgstr ""
1306
1307#. [message]: speaker=Ardonna
1308#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:222
1309msgid "Very well. We will do as you suggest."
1310msgstr ""
1311
1312#. [label]
1313#. [unit]: type=Ruffian SotA, id=Carcyn
1314#. [scenario]: id=08_Carcyn
1315#. The name of the city
1316#. male name
1317#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13
1318#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:161
1319#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:280
1320msgid "Carcyn"
1321msgstr ""
1322
1323#. [part]
1324#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32
1325msgid "<i>Chapter Two:</i> Two Missions"
1326msgstr ""
1327
1328#. [part]
1329#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35
1330msgid ""
1331"We will first follow the adventures of Ras-Tabahn.\n"
1332"\n"
1333"After several days of travel, he approached the frontier town of Carcyn."
1334msgstr ""
1335
1336#. [side]: type=Swordsman, id=Carcyn Fisher
1337#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56
1338msgid "Town Defense"
1339msgstr ""
1340
1341#. [side]: type=Swordsman, id=Carcyn Fisher
1342#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58
1343msgid "Carcyn Fisher"
1344msgstr ""
1345
1346#. [objective]: condition=win
1347#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76
1348msgid "Capture every village"
1349msgstr ""
1350
1351#. [unit]: type=Shadow
1352#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93
1353msgid "Vash-Gorn"
1354msgstr ""
1355
1356#. [unit]: type=Mage, id=Wynran
1357#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:115
1358msgid "Wynran"
1359msgstr ""
1360
1361#. [unit]: type=Mage, id=Raydah
1362#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127
1363msgid "Raydah"
1364msgstr ""
1365
1366#. [label]
1367#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:138
1368msgid "Inn"
1369msgstr ""
1370
1371#. [label]
1372#. or Fishing Supplies
1373#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:144
1374msgid "Tackle Shop"
1375msgstr ""
1376
1377#. [label]
1378#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:149
1379msgid "Cemetery"
1380msgstr ""
1381
1382#. [label]
1383#. the old word for "general store"
1384#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:155
1385msgid "Mercantile"
1386msgstr ""
1387
1388#. [label]
1389#. the old word for "pub". "Bar" is about the same.
1390#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:167
1391msgid "Public House"
1392msgstr ""
1393
1394#. [label]
1395#. or prison, or just "Jail"
1396#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:173
1397msgid "Jailhouse"
1398msgstr ""
1399
1400#. [label]
1401#. or Boatyard
1402#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:179
1403msgid "Boatworks"
1404msgstr ""
1405
1406#. [label]
1407#. "Grange" in the American usage: farmers' association
1408#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:185
1409msgid "Grange Hall"
1410msgstr ""
1411
1412#. [unit]: type=Delinquent, id=Shynal
1413#. female name
1414#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:259
1415msgid "Shynal"
1416msgstr ""
1417
1418#. [message]: speaker=Carcyn
1419#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:290
1420msgid "Carcyn Fisher at your service, and this is my friend Shynal."
1421msgstr ""
1422
1423#. [message]: speaker=Shynal
1424#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:294
1425msgid "“Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends."
1426msgstr ""
1427
1428#. [message]: speaker=Carcyn
1429#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:298
1430msgid ""
1431"Or... you know. Thanks so much for getting us out, sir. We would be glad to "
1432"follow you!"
1433msgstr ""
1434
1435#. [message]: speaker=Ras-Tabahn
1436#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:302
1437msgid "You are Carcyn the Third I presume?"
1438msgstr ""
1439
1440#. [message]: speaker=Carcyn
1441#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:311
1442msgid "Don’t remind me. My father is the one who threw me in this hole."
1443msgstr ""
1444
1445#. [message]: speaker=Carcyn Fisher
1446#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:315
1447msgid "You stay out of this, son."
1448msgstr ""
1449
1450#. [message]: speaker=Carcyn
1451#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
1452msgid ""
1453"Not a chance! I’ve waited all my life to see someone put you in your place. "
1454"Here is someone you can’t push around!"
1455msgstr ""
1456
1457#. [message]: speaker=Shynal
1458#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
1459msgid "And we’re leaving this stinking town!"
1460msgstr ""
1461
1462#. [message]: speaker=Carcyn
1463#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:329
1464msgid ""
1465"The only Carcyn now. I’ve waited all my life to see someone to put my father "
1466"in his place. I guess you did that."
1467msgstr ""
1468
1469#. [message]: speaker=Shynal
1470#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333
1471msgid "You’re the only Carcyn for me."
1472msgstr ""
1473
1474#. [message]: speaker=Raydah
1475#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:346
1476msgid "Look at that! He’s not from the Academy."
1477msgstr ""
1478
1479#. [message]: speaker=Carcyn Fisher
1480#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:350
1481msgid ""
1482"Hold your tongue! I can see that! I tolerate advisors but not when they only "
1483"speak the obvious."
1484msgstr ""
1485
1486#. [message]: speaker=Ras-Tabahn
1487#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:361
1488msgid "I warned you not to defy me."
1489msgstr ""
1490
1491#. [message]: speaker=Ras-Tabahn
1492#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:371
1493msgid "Greetings! I am Ras-Tabahn the mage."
1494msgstr ""
1495
1496#. [message]: speaker=Carcyn Fisher
1497#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:375
1498msgid ""
1499"Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?"
1500msgstr ""
1501
1502#. [message]: speaker=Ras-Tabahn
1503#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:379
1504msgid ""
1505"I come with an offer. An offer of training in the magical arts. An offer of "
1506"learning, adventure, and escape from this town."
1507msgstr ""
1508
1509#. [message]: speaker=Carcyn Fisher
1510#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:383
1511msgid ""
1512"No one in <i>my</i> town wishes to “escape”! We don’t care to hear your "
1513"offer. Peddle your corruption elsewhere."
1514msgstr ""
1515
1516#. [message]: speaker=Ras-Tabahn
1517#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:387
1518msgid ""
1519"The offer is not intended for <i>you</i>, it is for your youth. I will send "
1520"my agents to every house and public space in this town and repeat my offer. "
1521"You will allow this."
1522msgstr ""
1523
1524#. [message]: speaker=Carcyn Fisher
1525#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:391
1526msgid ""
1527"I will do no such thing! I will be dead before I allow you to ensorcell our "
1528"children!"
1529msgstr ""
1530
1531#. [message]: speaker=Ras-Tabahn
1532#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:395
1533msgid "That may well be true."
1534msgstr ""
1535
1536#. [message]: speaker=Ras-Tabahn
1537#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:403
1538msgid ""
1539"Hmm. The youngsters most willing to leave may be the ones in the jailhouse. "
1540"I should investigate."
1541msgstr ""
1542
1543#. [message]: speaker=narrator
1544#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:446
1545msgid "You can now recruit dark adepts!"
1546msgstr ""
1547
1548#. [message]: speaker=Ras-Tabahn
1549#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:472
1550#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:416
1551msgid ""
1552"This has taken too long. We will surely miss our meeting with Ardonna now."
1553msgstr ""
1554
1555#. [scenario]: id=09_Training_Session
1556#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13
1557msgid "Training Session"
1558msgstr ""
1559
1560#. [part]
1561#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
1562msgid ""
1563"Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as "
1564"magi. The fact that it was illicit training in the dark arts was "
1565"unimportant. More important was the escape from the drudgery of a fixed "
1566"future, planned in advance by their parents. Ras-Tabahn spent a number of "
1567"days in the forest outside of Carcyn instructing them on how to call on the "
1568"spirit world and channel a small amount of its power. Soon after they moved "
1569"on, they came across three farmsteads on the riverbank that had clearly been "
1570"raided."
1571msgstr ""
1572
1573#. [objective]: condition=win
1574#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137
1575msgid "(there will be three waves)"
1576msgstr ""
1577
1578#. [objective]: condition=win
1579#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137
1580msgid "Destroy all the undead units"
1581msgstr ""
1582
1583#. [objective]: condition=lose
1584#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:141
1585msgid "Death of all five dark adepts"
1586msgstr ""
1587
1588#. [objective]: condition=lose
1589#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:145
1590#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:537
1591#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:108
1592#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:120
1593msgid "Death of Ras-Tabahn"
1594msgstr ""
1595
1596#. [note]
1597#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:155
1598msgid ""
1599"You will not earn gold this scenario, but your gold from the previous "
1600"scenario will be available in the next."
1601msgstr ""
1602
1603#. [message]: speaker=Ras-Tabahn
1604#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:354
1605msgid ""
1606"What happened here, I wonder. Well, no matter. What was bad for these "
1607"families is good for us. I will animate them, and you will attack. Practice "
1608"both freezing and life force attacks. You may each choose one soldier from "
1609"our army for protection, and I will call it up for you. After that, I will "
1610"not help. I intend most of you to survive this battle, so try not to die."
1611msgstr ""
1612
1613#. [message]: speaker=Ras-Tabahn
1614#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:362
1615msgid "plural^You may watch."
1616msgstr ""
1617
1618#. [message]: speaker=Shynal
1619#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:366
1620msgid "Can we help?"
1621msgstr ""
1622
1623#. [message]: speaker=Ras-Tabahn
1624#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:370
1625msgid "plural^As you wish. (<i>Cough, cough</i>)"
1626msgstr ""
1627
1628#. [message]: speaker=Ras-Tabahn
1629#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:380
1630msgid "You may watch."
1631msgstr ""
1632
1633#. [message]: id=Carcyn,Shynal
1634#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384
1635msgid "Can I help?"
1636msgstr ""
1637
1638#. [message]: id=Carcyn,Shynal
1639#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:385
1640msgid "self_female^Can I help?"
1641msgstr ""
1642
1643#. [message]: speaker=Ras-Tabahn
1644#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:389
1645msgid "As you wish. (<i>Cough, cough</i>)"
1646msgstr ""
1647
1648#. [message]: speaker=narrator
1649#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:397
1650msgid ""
1651"You can recruit from in front of each dark adept during the first turn only."
1652msgstr ""
1653
1654#. [scenario]: id=10_Merfolk_Revenge
1655#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13
1656msgid "Merfolk Revenge"
1657msgstr ""
1658
1659#. [part]
1660#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
1661msgid ""
1662"Ras-Tabahn’s party reached the end of the elf road near the Great River "
1663"where they were to wait for Ardonna. As they arrived, another party did as "
1664"well."
1665msgstr ""
1666
1667#. [side]
1668#. [side]: type=Merman Triton, id=Okean
1669#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:45
1670#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:136
1671msgid "Merfolk"
1672msgstr ""
1673
1674#. [side]: type=Merman Triton, id=Okean
1675#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:47
1676msgid "Okean"
1677msgstr ""
1678
1679#. [message]: speaker=$unit.id
1680#. Bones examined by a ghost, skeleton, ghoul, or corpse.
1681#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:130
1682#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:159
1683msgid "Bones. Claws and wings."
1684msgstr ""
1685
1686#. [message]: speaker=$unit.id
1687#. Bones examined by a human.
1688#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:137
1689#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:166
1690msgid "There are some large bones here. I can see claws and wings."
1691msgstr ""
1692
1693#. [message]: speaker=$other_human
1694#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:182
1695msgid "How odd. I wonder what are they from. A gryphon perhaps?"
1696msgstr ""
1697
1698#. [message]: speaker=Ras-Tabahn
1699#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186
1700msgid "A large flightless bird would be my guess."
1701msgstr ""
1702
1703#. [message]: speaker=$other_human
1704#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190
1705msgid "Well, there is an easy way to find out."
1706msgstr ""
1707
1708#. [message]: speaker=Ras-Tabahn
1709#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194
1710msgid "Indeed. Let us see."
1711msgstr ""
1712
1713#. [message]: speaker=Ras-Tabahn
1714#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:200
1715msgid ""
1716"I wonder what are they from. A large flightless bird perhaps? Let us see."
1717msgstr ""
1718
1719#. [message]: speaker=$other_human
1720#. [message]: speaker=Ardonna
1721#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:242
1722#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:242
1723msgid "Oh, you were right!"
1724msgstr ""
1725
1726#. [message]: speaker=Ras-Tabahn
1727#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:247
1728msgid "I wonder if it could carry someone light. A skeleton maybe."
1729msgstr ""
1730
1731#. [message]: speaker=Ras-Tabahn
1732#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:305
1733msgid "Splendid! These birds could be quite useful."
1734msgstr ""
1735
1736#. [message]: speaker=narrator
1737#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:314
1738#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:339
1739msgid "You can now recruit chocobones!"
1740msgstr ""
1741
1742#. [set_variable]
1743#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:391
1744msgid "Hopefully this will be enough gold."
1745msgstr ""
1746
1747#. [set_variable]
1748#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:402
1749msgid "We have won, but I am afraid this may not be enough gold."
1750msgstr ""
1751
1752#. [set_variable]
1753#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:415
1754msgid "Good. We ended with a fair amount of gold."
1755msgstr ""
1756
1757#. [message]: speaker=Okean
1758#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:468
1759msgid "You! You have destroyed the town of Carcyn!"
1760msgstr ""
1761
1762#. [message]: speaker=Ras-Tabahn
1763#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:472
1764msgid "The town is hardly destroyed. I just encouraged a change of leadership."
1765msgstr ""
1766
1767#. [message]: speaker=Okean
1768#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:476
1769msgid ""
1770"Your words mock us. Those humans were valuable trading partners of ours. We "
1771"will have justice!"
1772msgstr ""
1773
1774#. [message]: speaker=Ras-Tabahn
1775#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:480
1776msgid ""
1777"Actually, I expect you will follow them into the ground if you try to harm "
1778"us."
1779msgstr ""
1780
1781#. [message]: speaker=Ras-Tabahn
1782#. here "you" means both Carcyn and Shynal
1783#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:489
1784msgid ""
1785"addressed_plural^This is going to cost us, but I want to keep some gold "
1786"around for emergencies — I think 50 is about right. You help me collect "
1787"some. (<i>Cough, cough</i>)"
1788msgstr ""
1789
1790#. [message]: speaker=Carcyn
1791#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:493
1792msgid "Right away sir."
1793msgstr ""
1794
1795#. [message]: speaker=Shynal
1796#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:497
1797msgid "Are you feeling well?"
1798msgstr ""
1799
1800#. [message]: speaker=Ras-Tabahn
1801#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:501
1802#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:536
1803msgid "Yes, yes. I’m quite all right."
1804msgstr ""
1805
1806#. [message]: speaker=Shynal
1807#. [message]: id=Carcyn,Shynal
1808#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:505
1809#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:540
1810msgid "I don’t fancy wading in the water to fight these things."
1811msgstr ""
1812
1813#. [message]: speaker=Ras-Tabahn
1814#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:509
1815#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:545
1816msgid "No problem. We can lure them onto land."
1817msgstr ""
1818
1819#. [message]: speaker=Shynal
1820#. [message]: id=Carcyn,Shynal
1821#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513
1822#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:549
1823msgid "How?"
1824msgstr ""
1825
1826#. [message]: speaker=Ras-Tabahn
1827#. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok
1828#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:518
1829msgid ""
1830"addressed_plural^Have you never been fishing before? With bait of course."
1831msgstr ""
1832
1833#. [message]: speaker=Ras-Tabahn
1834#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:528
1835msgid ""
1836"This is going to cost us, but I want to keep some gold around for "
1837"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
1838"cough</i>)"
1839msgstr ""
1840
1841#. [message]: id=Carcyn,Shynal
1842#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:532
1843msgid "Right away sir. Are you feeling well?"
1844msgstr ""
1845
1846#. [message]: id=Carcyn,Shynal
1847#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:541
1848msgid "self_female^I don’t fancy wading in the water to fight these things."
1849msgstr ""
1850
1851#. [message]: speaker=Ras-Tabahn
1852#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:553
1853msgid "Have you never been fishing before? With bait of course."
1854msgstr ""
1855
1856#. [message]: speaker=Ras-Tabahn
1857#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
1858msgid ""
1859"This is going to cost me, but I want to keep some gold around for "
1860"emergencies — I think 50 is about right. I’d better send someone to collect "
1861"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
1862"should recruit some bait."
1863msgstr ""
1864
1865#. [scenario]: id=11_Battleground
1866#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:10
1867msgid "Battleground"
1868msgstr ""
1869
1870#. [part]
1871#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:22
1872msgid ""
1873"11 IV, 23 YW\n"
1874"\n"
1875"Rastaban seems like an acceptable ally. He is quite different from the "
1876"stodgy teachers at the academy who were so full of themselves and loved to "
1877"hear themselves talk. He also never once disparaged me for being a girl or "
1878"even mentioned my hair. As long as he continues to respect me, everything "
1879"will go fine. If not, well, I am surrounded by the remnants of those who "
1880"assumed I was weak."
1881msgstr ""
1882
1883#. [part]
1884#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:31
1885msgid ""
1886"The question remains whether or not it is wise to trust him. As he said, I "
1887"don't need to at this time, but if we are to travel together it will become "
1888"necessary. He has shown me something marvelous in the ghosts, so that is a "
1889"large mark in his favor. On consideration, I have decided to trust him, but "
1890"only provisionally. For now, we are both vulnerable, and he must know that "
1891"attacking me would be unwise. However, if he were to become indestructible "
1892"first, I would do well to stay alert."
1893msgstr ""
1894
1895#. [part]
1896#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:38
1897msgid ""
1898"The site of the battle was immediately obvious when I came upon it. Multiple "
1899"fortresses stared at each other across a basin that was now mostly flooded. "
1900"Sluggish water pooled near the road, and the slime of decay was on every "
1901"surface. Weapons, armor and less-easily identifiable bits of detritus rose "
1902"from the swamp. I could easily imagine great siege engines heaving stones at "
1903"walls that were now crumbled ruins, and the clash of combatants who were now "
1904"bleached white bones jutting from the wreckage."
1905msgstr ""
1906
1907#. [part]
1908#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:45
1909msgid ""
1910"Well, these combatants were going to get a second chance for glory when they "
1911"fought for me. The more strong willed among them may even remember desiring "
1912"it."
1913msgstr ""
1914
1915#. [side]: type=Saurian Soothsayer, id=Krissaz
1916#. [side]
1917#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:66
1918#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:76
1919msgid "Saurians"
1920msgstr ""
1921
1922#. [side]: type=Saurian Soothsayer, id=Krissaz
1923#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:69
1924msgid "Krissaz"
1925msgstr ""
1926
1927#. [side]: type=Naga Myrmidon, id=Blianxkep
1928#. [side]
1929#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:79
1930#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:161
1931msgid "Nagas"
1932msgstr ""
1933
1934#. [side]: type=Naga Myrmidon, id=Blianxkep
1935#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:82
1936msgid "Blianxkep"
1937msgstr ""
1938
1939#. [objective]: condition=win
1940#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:105
1941#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115
1942#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:98
1943#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:529
1944msgid "Defeat all enemy leaders"
1945msgstr ""
1946
1947#. [message]: speaker=Blianxkep
1948#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:127
1949msgid ""
1950"The fish people gave good value for the last load. More metal of that type "
1951"is desired."
1952msgstr ""
1953
1954#. [message]: speaker=Krissaz
1955#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:131
1956msgid "Firssst, pay us our ssshare."
1957msgstr ""
1958
1959#. [message]: speaker=Blianxkep
1960#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:135
1961msgid "Wait, who approaches?"
1962msgstr ""
1963
1964#. [message]: speaker=Ardonna
1965#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:139
1966msgid ""
1967"I am a mage and not a threat to you gentle... reptiles. I wish only to "
1968"animate some spirits, so I won’t disturb your salvage operation."
1969msgstr ""
1970
1971#. [message]: speaker=Krissaz
1972#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:143
1973msgid ""
1974"No! You can’t make thisss place more haunted than it isss! The femalesss "
1975"already won’t come here, and we are forced to rely on these ssserpents for "
1976"protection."
1977msgstr ""
1978
1979#. [message]: speaker=Ardonna
1980#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
1981msgid ""
1982"I was only informing you out of courtesy. In truth, I don’t require your "
1983"permission."
1984msgstr ""
1985
1986#. [message]: speaker=Blianxkep
1987#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
1988msgid ""
1989"We will help you drive off this foe if you will consider your share paid in "
1990"full."
1991msgstr ""
1992
1993#. [message]: speaker=Krissaz
1994#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
1995msgid ""
1996"When the mage isss dead and her dead horde put to ressst, we agree. We will "
1997"have been compensssated adequately."
1998msgstr ""
1999
2000#. [message]: speaker=Ardonna
2001#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:159
2002msgid "Every time..."
2003msgstr ""
2004
2005#. [message]: speaker=Ardonna
2006#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:168
2007msgid "Good. Now I can practice recruiting ghosts."
2008msgstr ""
2009
2010#. [message]: speaker=narrator
2011#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:174
2012msgid "You can now recruit ghosts!"
2013msgstr ""
2014
2015#. [unit]: id=Vendraxis, type=Saurian Soothsayer
2016#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:199
2017msgid "Vendraxis"
2018msgstr ""
2019
2020#. [message]: speaker=Vendraxis
2021#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218
2022msgid "Human, take me with you!"
2023msgstr ""
2024
2025#. [message]: speaker=Ardonna
2026#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222
2027msgid "Why should I allow that? Your people attacked me!"
2028msgstr ""
2029
2030#. [message]: speaker=Vendraxis
2031#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226
2032msgid ""
2033"I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to "
2034"learn. My race livesss but a short time compared to yoursss. I would learn "
2035"to exssstend my ssspan, and the planetsss told me you know this sssecret."
2036msgstr ""
2037
2038#. [message]: speaker=Ardonna
2039#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230
2040msgid ""
2041"Actually, I am searching for that secret now. But could you follow the "
2042"orders of a woman?"
2043msgstr ""
2044
2045#. [message]: speaker=Vendraxis
2046#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234
2047msgid ""
2048"I have ssstared into the darknesss between the starsss and not been "
2049"intimidated by the void, but your mind holds a darknesss of another kind, "
2050"frightening and forbidden by my clan. I sssubmit to your power. Now that I "
2051"know you are female, I will find it easier as it isss the way of my kind."
2052msgstr ""
2053
2054#. [message]: speaker=Ardonna
2055#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238
2056msgid "Very well, come along. I am Ardonna."
2057msgstr ""
2058
2059#. [message]: speaker=Vendraxis
2060#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242
2061msgid ""
2062"Yesss, but the planetsss tell me your name isss now untrue. I do not "
2063"underssstand thisss."
2064msgstr ""
2065
2066#. [message]: speaker=Ardonna
2067#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:246
2068msgid "Nor do I. Your planets are quite cryptic."
2069msgstr ""
2070
2071#. [message]: speaker=Vendraxis
2072#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:250
2073msgid "They reveal what they will."
2074msgstr ""
2075
2076#. [scenario]: id=12_Walking_Trees
2077#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9
2078msgid "Walking Trees"
2079msgstr ""
2080
2081#. [part]
2082#. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress
2083#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22
2084msgid ""
2085"17 IV, 23 YW\n"
2086"\n"
2087"My primary objective was met, and I had been able to press a number of "
2088"ghosts into service. Also, I had a new companion with a talent for healing. "
2089"I doubted that Ras-Tabahn was already waiting at the appointed place, but I "
2090"still wanted to hurry, so we followed the elf road north as quickly as we "
2091"could. Fortunately, it was not in bad repair, though in many places it was "
2092"overgrown, leaving only a few smooth cobbles to mark the way. The second "
2093"day, we were still deep in the woods when we encountered an elf sorceress."
2094msgstr ""
2095
2096#. [side]
2097#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:43
2098msgid "Forest"
2099msgstr ""
2100
2101#. [unit]: type=Elvish Enchantress, id=Isthiniel
2102#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:51
2103#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:749
2104msgid "Isthiniel"
2105msgstr ""
2106
2107#. [objective]: condition=win
2108#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:102
2109msgid "Move Ardonna to the northeast corner of the map"
2110msgstr ""
2111
2112#. [message]: speaker=Isthiniel
2113#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
2114msgid ""
2115"I felt our dead stirring and corruption descending on the forest. When I "
2116"left to investigate, I expected to find grim, veiled forces at work. Instead "
2117"I find a human mage boldly marching down our road! I will not allow you to "
2118"continue to molest our peace, and you must release the dead you have "
2119"enslaved."
2120msgstr ""
2121
2122#. [message]: speaker=Ardonna
2123#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:320
2124msgid ""
2125"Well, that I won’t do. However, if you do not attack, you will be rid of me "
2126"soon, as I only wish to leave these woods."
2127msgstr ""
2128
2129#. [message]: speaker=Isthiniel
2130#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:324
2131msgid ""
2132"Attack? No, I cannot. Most of my people won’t come here; it is only duty "
2133"that drives me. However, the woods themselves are disturbed, and they will "
2134"cast you out on their own. I can feel them awaken."
2135msgstr ""
2136
2137#. [unit]: type=Ancient Wose, id=Dolmathengalin
2138#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:341
2139msgid "Dolmathengalin"
2140msgstr ""
2141
2142#. [message]: speaker=Dolmathengalin
2143#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:348
2144msgid "You are greeted daughter of elves. Why does the forest moan in despair?"
2145msgstr ""
2146
2147#. [message]: speaker=Vendraxis
2148#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:352
2149msgid "That tree can talk!"
2150msgstr ""
2151
2152#. [message]: speaker=Isthiniel
2153#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:356
2154msgid ""
2155"That dark mage has woken our dead and stifles the air with her very "
2156"presence. Please wake your people, Elder, and destroy her."
2157msgstr ""
2158
2159#. [message]: speaker=Dolmathengalin
2160#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:360
2161msgid "This shall be done."
2162msgstr ""
2163
2164#. [message]: speaker=Isthiniel
2165#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:364
2166msgid "I shall leave you. I have no wish to witness this violence."
2167msgstr ""
2168
2169#. [scenario]: id=13_Together_Again
2170#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4
2171msgid "Together Again"
2172msgstr ""
2173
2174#. [part]
2175#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17
2176msgid ""
2177"21 IV, 23 YW\n"
2178"\n"
2179"I never would have been able to escape the trees without ghosts. They had "
2180"proven their worth and saved my life. Thus Ras-Tabahn had also moved up in "
2181"my estimation. After we escaped the trees, we met no more resistance on the "
2182"road, and soon arrived at the meeting place where Ras-Tabahn was waiting."
2183msgstr ""
2184
2185#. [message]: speaker=Ras-Tabahn
2186#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:113
2187msgid ""
2188"Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were "
2189"as well."
2190msgstr ""
2191
2192#. [message]: speaker=Ardonna
2193#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:117
2194msgid ""
2195"Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke "
2196"of?"
2197msgstr ""
2198
2199#. [message]: speaker=Ras-Tabahn
2200#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121
2201msgid ""
2202"Gladly. I assume you studied the great mage Crelanu in history class. He "
2203"fought with King Haldric the First. Since he faced the immortal lords of the "
2204"Green Isle directly, he undoubtedly knows more than we about their methods. "
2205"Recently, I have learned where to find him."
2206msgstr ""
2207
2208#. [message]: speaker=Ardonna
2209#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125
2210msgid ""
2211"Of course I know about Crelanu. But can we force him to reveal his knowledge "
2212"to us?"
2213msgstr ""
2214
2215#. [message]: speaker=Ras-Tabahn
2216#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129
2217msgid ""
2218"That shouldn’t be necessary. I have also learned that he wrote a book "
2219"containing all his secrets, which must include all he knows of immortality. "
2220"We need only borrow this book. I knew that getting that book was not "
2221"something I could accomplish on my own, but now, with a force such as ours, "
2222"it should be easily done."
2223msgstr ""
2224
2225#. [message]: speaker=Ardonna
2226#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133
2227msgid ""
2228"Yes, that seems like a plan with a good chance of success. I will join you "
2229"in your effort."
2230msgstr ""
2231
2232#. [message]: speaker=Ras-Tabahn
2233#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137
2234msgid ""
2235"I thought as much. We must cross the Great River, and head north into the "
2236"Heart Mountains."
2237msgstr ""
2238
2239#. [message]: speaker=Ardonna
2240#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:146
2241msgid ""
2242"Before we leave, I have an unrelated question. Vendraxis here has said that "
2243"my name is untrue. Do you have an idea what could that mean?"
2244msgstr ""
2245
2246#. [message]: speaker=Ardonna
2247#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:152
2248msgid ""
2249"Before we leave, I have an unrelated question. I met a mystic who said that "
2250"my name was untrue. Do you have an idea what could that mean?"
2251msgstr ""
2252
2253#. [message]: speaker=Ras-Tabahn
2254#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:158
2255msgid ""
2256"Possibly. When an academy mage completes his studies, he is granted "
2257"syllables of power, which become his new name. You are well beyond that "
2258"point, but you are with the free magi now, so choose your own name. I was "
2259"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
2260"no longer suited."
2261msgstr ""
2262
2263#. [message]: speaker=Ardonna
2264#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:162
2265msgid ""
2266"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
2267"Vendraxis was correct. From now I shall be... Ardryn-Na."
2268msgstr ""
2269
2270#. [modify_unit]
2271#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:169
2272#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:54
2273#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:60
2274msgid "Ardryn-Na"
2275msgstr ""
2276
2277#. [message]: speaker=Ras-Tabahn
2278#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:173
2279msgid "Well then Ardryn-Na, let us head north."
2280msgstr ""
2281
2282#. [scenario]: id=14_Entering_the_Northlands
2283#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8
2284msgid "Entering the Northlands"
2285msgstr ""
2286
2287#. [part]
2288#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26
2289msgid "<i>Chapter Three:</i> To Conquer Death"
2290msgstr ""
2291
2292#. [part]
2293#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29
2294msgid ""
2295"24 IV, 23 YW\n"
2296"\n"
2297"We reached the Ford of Abez as the dawn light spread behind the mountain "
2298"peaks to the north. As we waded across, the dark water reached to our "
2299"waists, which made for slow going. I dared not imagine what manner of "
2300"tentacled creature lurked below, but we completed the crossing without "
2301"incident. The water was chill with snowmelt, so our teeth were chattering "
2302"when we reached the far shore. The rising sun was warm though, and had us "
2303"dried in short order. Despite this, Ras-Tabahn was not well off. He "
2304"collapsed in the sand and went into a paroxysm of coughing the like of which "
2305"I had never seen. When he could speak again, he assured me that it was only "
2306"on account of the cold, and I should not be unduly troubled. I am uneasy all "
2307"the same."
2308msgstr ""
2309
2310#. [side]: type=Orcish Sovereign, id=Rod-Ishnak
2311#. [side]: type=Orcish Warlord, id=Vok-Hroog
2312#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53
2313#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67
2314msgid "Orcs"
2315msgstr ""
2316
2317#. [side]: type=Orcish Sovereign, id=Rod-Ishnak
2318#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54
2319msgid "Rod-Ishnak"
2320msgstr ""
2321
2322#. [side]: type=Orcish Warlord, id=Vok-Hroog
2323#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68
2324msgid "Vok-Hroog"
2325msgstr ""
2326
2327#. [unit]: type=Orcish Shaman, id=Krongk
2328#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75
2329msgid "Krongk"
2330msgstr ""
2331
2332#. [message]: speaker=Vendraxis
2333#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173
2334msgid ""
2335"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We "
2336"may meet our doom if we don't have enough coinsss."
2337msgstr ""
2338
2339#. [message]: speaker=Ras-Tabahn
2340#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179
2341msgid ""
2342"The passes to the north are the end of many travelers. We would be wise to "
2343"reach them with a reserve of gold. (<i>Cough, cough</i>)"
2344msgstr ""
2345
2346#. [message]: speaker=Krongk
2347#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
2348msgid "They’re attacking me!"
2349msgstr ""
2350
2351#. [message]: speaker=Vok-Hroog
2352#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196
2353#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246
2354msgid "Yeah, yeah."
2355msgstr ""
2356
2357#. [message]: speaker=Ras-Tabahn
2358#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206
2359msgid ""
2360"We have crossed into the north. The dwarven kingdom of Knalga lies straight "
2361"ahead."
2362msgstr ""
2363
2364#. [message]: speaker=Shynal
2365#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210
2366msgid ""
2367"Now I’m really far from home. I’ve never been north of the river before. I "
2368"hope I get to see some dwarves!"
2369msgstr ""
2370
2371#. [message]: speaker=Vok-Hroog
2372#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214
2373msgid ""
2374"I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! "
2375"Leave now, Ishnak, or face the combined wrath of the five tribes."
2376msgstr ""
2377
2378#. [message]: speaker=Rod-Ishnak
2379#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218
2380msgid "I arrived first, Hroog. It’s mine!"
2381msgstr ""
2382
2383#. [message]: speaker=Ardonna
2384#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222
2385msgid "This could be trouble."
2386msgstr ""
2387
2388#. [message]: speaker=Ras-Tabahn
2389#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226
2390msgid ""
2391"Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-"
2392"Ubor once, who the farther orc just mentioned."
2393msgstr ""
2394
2395#. [message]: speaker=Vok-Hroog
2396#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230
2397msgid "Wait who’s that?"
2398msgstr ""
2399
2400#. [message]: speaker=Rod-Ishnak
2401#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234
2402msgid ""
2403"Wizards and deaders just like from back home! I <i>hate</i> those! I suggest "
2404"a contest. Whoever kills the most wizards and skeletons and stuff takes this "
2405"territory and all the human slaves."
2406msgstr ""
2407
2408#. [message]: speaker=Vok-Hroog
2409#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238
2410msgid "Huh. Fine. That sounds like good sport."
2411msgstr ""
2412
2413#. [message]: speaker=Krongk
2414#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242
2415msgid ""
2416"I declare this competition official. I will support the claim of the winner."
2417msgstr ""
2418
2419#. [message]: speaker=Ardonna
2420#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250
2421msgid "I did say this was trouble."
2422msgstr ""
2423
2424#. [message]: speaker=Shynal
2425#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254
2426msgid "But we’ll win, won’t we?"
2427msgstr ""
2428
2429#. [scenario]: id=15_Mountain_Pass
2430#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9
2431msgid "Mountain Pass"
2432msgstr ""
2433
2434#. [part]
2435#. "consumption" is an old word for tuberculosis
2436#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23
2437msgid ""
2438"6 V, 23 YW\n"
2439"\n"
2440"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
2441"air is cool in these upper reaches. Mist rises from the snow in the "
2442"afternoon, and the icicles drip the purest water from rock overhangs. I find "
2443"it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he "
2444"is reduced to speaking in short phrases due to lack of breath. Of course he "
2445"is quite old — 50 at least — but I am also certain that he is ill. His "
2446"thinness leads me to believe it is consumption, but he refuses to discuss "
2447"it, preferring to deny the severity of his problem."
2448msgstr ""
2449
2450#. [side]: type=Gryphon
2451#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:45
2452#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:56
2453msgid "Gryphons"
2454msgstr ""
2455
2456#. [objective]: condition=win
2457#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:72
2458msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner"
2459msgstr ""
2460
2461#. [message]: speaker=Ras-Tabahn
2462#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:146
2463msgid "There are some... large bones there. Claws and wings... I think."
2464msgstr ""
2465
2466#. [message]: speaker=Ardonna
2467#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:175
2468msgid "I wonder what are they from. A gryphon perhaps?"
2469msgstr ""
2470
2471#. [message]: speaker=Ras-Tabahn
2472#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:179
2473msgid "A large (<i>cough, cough</i>) flightless bird... would be my guess."
2474msgstr ""
2475
2476#. [message]: speaker=Ardonna
2477#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:183
2478msgid "Well, there is an easy way to discover the truth."
2479msgstr ""
2480
2481#. [message]: speaker=Ras-Tabahn
2482#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:252
2483msgid "I wonder... if it could carry... someone light. Vendraxis perhaps."
2484msgstr ""
2485
2486#. [message]: speaker=Vendraxis
2487#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:256
2488msgid "I will not climb on that ridiculous thing!"
2489msgstr ""
2490
2491#. [message]: speaker=Ras-Tabahn
2492#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:262
2493msgid "I wonder... if it could carry... someone light."
2494msgstr ""
2495
2496#. [message]: speaker=Ardonna
2497#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:269
2498msgid "A skeleton could ride it I think."
2499msgstr ""
2500
2501#. [message]: speaker=Ardonna
2502#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:330
2503msgid "That’s fantastic! These birds could be quite useful."
2504msgstr ""
2505
2506#. [message]: speaker=Ardonna
2507#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:349
2508msgid "What dangers may lurk in this fog?"
2509msgstr ""
2510
2511#. [message]: speaker=Ras-Tabahn
2512#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:353
2513msgid "Gryphons... live at this height. We should be cautious."
2514msgstr ""
2515
2516#. [scenario]: id=16_The_Mage
2517#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:13
2518msgid "The Mage"
2519msgstr ""
2520
2521#. [part]
2522#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:26
2523msgid ""
2524"3 VI, 23 YW\n"
2525"\n"
2526"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
2527"into the mountains again before we found the mage. This was Ras-Tabahn’s "
2528"plan, and with the goal in sight, he gained a little strength. However, he "
2529"is quite weak and ill now, and breathing raggedly. I don’t know how much "
2530"longer he can survive."
2531msgstr ""
2532
2533#. [side]: type=Elder Mage, id=Crelanu
2534#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:49
2535#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:52
2536msgid "Crelanu"
2537msgstr ""
2538
2539#. [objective]: condition=win
2540#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:71
2541msgid "Defeat Crelanu"
2542msgstr ""
2543
2544#. [note]
2545#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83
2546msgid ""
2547"Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if "
2548"he reaches zero."
2549msgstr ""
2550
2551#. [note]
2552#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86
2553msgid ""
2554"Moving any unit onto a bottle of holy water will remove the bottle. An "
2555"undead unit will be destroyed."
2556msgstr ""
2557
2558#. [unit]: type=White Mage, id=Ginmera
2559#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:222
2560msgid "Ginmera"
2561msgstr ""
2562
2563#. [message]: speaker=Ginmera
2564#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:253
2565msgid ""
2566"It seems that the invaders can raise undead soldiers, so I placed some holy "
2567"water around the castle for protection."
2568msgstr ""
2569
2570#. [unit]: type=White Mage, id=Rinconan
2571#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:258
2572msgid "Rinconan"
2573msgstr ""
2574
2575#. [message]: speaker=Ginmera
2576#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:270
2577msgid "Rinconan and I will stay here to guard you."
2578msgstr ""
2579
2580#. [message]: speaker=Crelanu
2581#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274
2582msgid "Yes. Thank you Ginmera."
2583msgstr ""
2584
2585#. [message]: speaker=narrator
2586#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:280
2587msgid ""
2588"Moving a unit onto a bottle of holy water will remove the bottle. A living "
2589"unit can do this safely, but any undead unit will be destroyed."
2590msgstr ""
2591
2592#. [message]: speaker=Ras-Tabahn
2593#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:330
2594msgid "Crelanu! (<i>Cough, cough</i>) We have come... for your book."
2595msgstr ""
2596
2597#. [message]: speaker=Ardonna
2598#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:334
2599msgid "We need to borrow it."
2600msgstr ""
2601
2602#. [message]: speaker=Crelanu
2603#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
2604msgid ""
2605"Yes, I knew people like you would be coming, but the book is out of reach "
2606"now — for all of us. I have given it to the elves. Only they know where it "
2607"is."
2608msgstr ""
2609
2610#. [message]: speaker=Ardonna
2611#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:342
2612msgid "Why would you do such a thing?"
2613msgstr ""
2614
2615#. [message]: speaker=Crelanu
2616#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:346
2617msgid ""
2618"So that one like you would not be tempted to do what you intend. Oh, yes. I "
2619"know well what you seek."
2620msgstr ""
2621
2622#. [message]: speaker=Ardonna
2623#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:350
2624msgid "Then you can tell us what we want to know."
2625msgstr ""
2626
2627#. [message]: speaker=Crelanu
2628#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:354
2629msgid "I shall not."
2630msgstr ""
2631
2632#. [message]: speaker=Ras-Tabahn
2633#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:358
2634msgid "We shall see."
2635msgstr ""
2636
2637#. [message]: speaker=narrator
2638#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363
2639msgid ""
2640"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
2641"He will die if he reaches zero."
2642msgstr ""
2643
2644#. [message]: speaker=Ardonna
2645#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391
2646msgid "Now, you will tell us the secret of immortality or die!"
2647msgstr ""
2648
2649#. [message]: speaker=Crelanu
2650#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:395
2651msgid ""
2652"There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot "
2653"live forever. It is the way of nature, and the greatest thing we have in "
2654"common with all of creation. You <i>must</i> die, and your soul depart. I "
2655"would not try this thing for any reason."
2656msgstr ""
2657
2658#. [message]: speaker=Ardonna
2659#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:399
2660msgid ""
2661"You are the fool, for you have, indeed, told us all we required. For that, I "
2662"will spare you to live a few more lonely years with your cowardice."
2663msgstr ""
2664
2665#. [message]: speaker=Ras-Tabahn
2666#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
2667msgid "I don’t understand. What did Crelanu tell us?"
2668msgstr ""
2669
2670#. [message]: speaker=Ardonna
2671#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
2672msgid ""
2673"I will explain. Let us get you somewhere safe first. We’ll go into the cave. "
2674"Come with me."
2675msgstr ""
2676
2677#. [scenario]: id=17_Mortality
2678#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6
2679msgid "Mortality"
2680msgstr ""
2681
2682#. [part]
2683#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16
2684msgid ""
2685"6 VI, 23 YW\n"
2686"\n"
2687"Not far inside the cave was a ruined castle built in a style I did not "
2688"recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and "
2689"clearly, no dwarves have lived here for a long time."
2690msgstr ""
2691
2692#. [side]
2693#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:35
2694msgid "Rats"
2695msgstr ""
2696
2697#. [message]: speaker=Ardonna
2698#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:127
2699msgid "Just a little farther."
2700msgstr ""
2701
2702#. [message]: speaker=Ras-Tabahn
2703#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:136
2704msgid ""
2705"Ardryn-Na, I’m dying. (<i>Cough, cough</i>) I don’t think... I can stop it."
2706msgstr ""
2707
2708#. [message]: speaker=Ardonna
2709#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:140
2710msgid ""
2711"Nor should you! You must embrace it. Crelanu said as much. He also said your "
2712"life force must depart, but he didn’t say it could not come back to you!"
2713msgstr ""
2714
2715#. [message]: speaker=Ras-Tabahn
2716#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:144
2717msgid "What are you... proposing?"
2718msgstr ""
2719
2720#. [message]: speaker=Ardonna
2721#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:148
2722msgid ""
2723"That you project your will into another object so that it is part of you — "
2724"your staff for example. If you do this just as your body dies, your whole "
2725"consciousness should follow the flow of your will, as it will have no other "
2726"place to go."
2727msgstr ""
2728
2729#. [message]: speaker=Ras-Tabahn
2730#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:152
2731msgid ""
2732"Well, it could go to the... lands of the dead. But... if I had an altar... "
2733"the stone would serve to anchor me (<i>cough, cough, cough</i>) to this "
2734"plane... and stop the downward flow of my soul... for just a moment."
2735msgstr ""
2736
2737#. [message]: speaker=Ardonna
2738#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:156
2739msgid ""
2740"And a moment is all you need! You only need project your will <i>back</i> "
2741"into your body, animating it as you would anything else!"
2742msgstr ""
2743
2744#. [message]: speaker=Ras-Tabahn
2745#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:160
2746msgid ""
2747"You seem... more sure than I, but  (<i>cough, cough</i>) I have no choice."
2748msgstr ""
2749
2750#. [message]: speaker=Ardonna
2751#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:164
2752msgid ""
2753"Crelanu said he wouldn’t do it. That implies that he <i>could</i>, so he "
2754"also believed that it would work. And like you said, he should know. For "
2755"now, you can rest. We’ll have an altar built soon."
2756msgstr ""
2757
2758#. [message]: speaker=Ardonna
2759#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:300
2760msgid ""
2761"No need for you to wait to die. We can have done with it immediately. And "
2762"although neither of us needs speak the incantations aloud anymore, you "
2763"should this time, as any mistake would be disastrous."
2764msgstr ""
2765
2766#. [message]: speaker=necromancer_on_altar
2767#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:304
2768msgid "Yes. I’m ready. Do it."
2769msgstr ""
2770
2771#. [scenario]: id=18_Abandoned_Outpost
2772#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18
2773msgid "Abandoned Outpost"
2774msgstr ""
2775
2776#. [part]
2777#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31
2778msgid ""
2779"9 VI, 23 YW\n"
2780"\n"
2781"To become a lich, one must first die. The spells of necromancy bind the "
2782"spirit, but only once it has been unbound from the body. To become a lich, "
2783"the mage must make the necessary incantations with his dying breaths. He "
2784"thus binds his own spirit in much the same way he binds the spirits of "
2785"others... An altar serves to hold his soul in the physical plane long enough "
2786"to make the transition, and a suitable object must be found to hold the "
2787"consciousness for one crucial moment when the body expires."
2788msgstr ""
2789
2790#. [part]
2791#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40
2792msgid ""
2793"13 VI, 23 YW\n"
2794"\n"
2795"So, Ras-Tabahn is now undead. In the beginning, his health was not much "
2796"improved, and he complained of being cold. His life force was weak, but he "
2797"was able to absorb life from the rats infesting the ancient castle. Now he "
2798"is more strong and vigorous than I have ever seen him. This is despite the "
2799"fact that his flesh is starting to rot away, a process that causes him no "
2800"discomfort. Nor can he smell it any more than I can. If all continues to go "
2801"well, I will make the transition soon myself."
2802msgstr ""
2803
2804#. [part]
2805#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49
2806msgid ""
2807"17 VI, 23 YW\n"
2808"\n"
2809"Now the process is complete for both of us. I posted a guard so nothing "
2810"could happen to me in my weakened state, and nothing did. I am restored. I "
2811"don’t feel much different, but I suppose I look a fright. Ah well, it can’t "
2812"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
2813"be broken apart like a skeleton or maybe burned, but I do not have to fear "
2814"these unlikely events: I have the awesome powers of the spirit realm flowing "
2815"through me, and can protect myself quite adequately! My next goal is to "
2816"share my knowledge with the world so that <i>no one</i> need die."
2817msgstr ""
2818
2819#. [side]
2820#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:68
2821msgid "Spiders"
2822msgstr ""
2823
2824#. [objective]: condition=win
2825#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:82
2826msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave"
2827msgstr ""
2828
2829#. [note]
2830#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:95
2831msgid ""
2832"To turn a necromancer into a lich, right-click on it while it is in a castle."
2833msgstr ""
2834
2835#. [set_menu_item]: id=lichify
2836#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:102
2837msgid "Make Into a Lich"
2838msgstr ""
2839
2840#. [message]: speaker=narrator
2841#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:132
2842msgid "You can only do this in a castle."
2843msgstr ""
2844
2845#. [message]: speaker=narrator
2846#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:478
2847msgid ""
2848"You can now advance dark sorcerers to liches! For the rest of the campaign, "
2849"you can also right-click on an existing necromancer to turn it into a lich "
2850"as long as it is in a castle. If the necromancer has gained enough "
2851"experience, it will immediately level into an ancient lich!"
2852msgstr ""
2853
2854#. [message]: speaker=Ardonna
2855#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:483
2856msgid ""
2857"We have conquered death! Let us bring the news back to Wesnoth. We should to "
2858"let them know that nobody ever need die again."
2859msgstr ""
2860
2861#. [message]: speaker=Ras-Tabahn
2862#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:487
2863msgid ""
2864"I was planning to go that direction myself, so I have no objection. But, let "
2865"us not go over those wretched mountain passes again. These tunnels should "
2866"connect to the realm of Knalga and take us there directly."
2867msgstr ""
2868
2869#. [message]: speaker=Ardonna
2870#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:491
2871msgid "Why would the Dwarvish empire abandon an outpost like this?"
2872msgstr ""
2873
2874#. [message]: speaker=Ras-Tabahn
2875#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:495
2876msgid "We may find out. We should proceed cautiously."
2877msgstr ""
2878
2879#. [message]: speaker=Vendraxis
2880#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:511
2881msgid "Giant spidersss! That explainsss the cobwebsss everywhere."
2882msgstr ""
2883
2884#. [message]: speaker=Ardonna
2885#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:517
2886msgid "Giant spiders! That explains the cobwebs everywhere."
2887msgstr ""
2888
2889#. [message]: speaker=Ardonna
2890#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:523
2891msgid "They are not moving much. Hopefully they continue to stay sleepy."
2892msgstr ""
2893
2894#. [message]: speaker=Shynal
2895#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:529
2896msgid "They’re waking up now. Watch out."
2897msgstr ""
2898
2899#. [scenario]: id=19_Lava_and_Stone
2900#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4
2901msgid "Lava and Stone"
2902msgstr ""
2903
2904#. [part]
2905#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16
2906msgid ""
2907"21 VI, 23 YW\n"
2908"\n"
2909"We continued down the tunnel in utter darkness for a time. The darkness "
2910"presented no great difficulty: The bats could navigate perfectly well, and "
2911"all the magi could sense exactly where they were. Ras-Tabahn and I talked. "
2912"His plan is to go to Elensefar. He believes he can overthrow the city and "
2913"install himself as the ruler of an undead empire. Citizens will join him in "
2914"undeath willingly or not, but join they will. If they do not join willingly, "
2915"or lack the mental fortitude to transition to lich form, they will of course "
2916"be mindless slaves."
2917msgstr ""
2918
2919#. [part]
2920#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25
2921msgid ""
2922"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have "
2923"serious misgivings about his plan. I am not positive he can defeat the city "
2924"guard, and enslaving the population is the one of the ways the old Wesfolk "
2925"leaders earned their poor reputations. I think a more benevolent approach "
2926"has a better chance of ensuring our legacy. We should spread the news of our "
2927"success and invite the citizenry to join us voluntarily. I will journey "
2928"south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in "
2929"the distant future, my new friends and Ras-Tabahn’s population will probably "
2930"clash, but that will be a worry for another time, and for now, we each "
2931"continue to regard the other as an ally."
2932msgstr ""
2933
2934#. [part]
2935#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32
2936msgid ""
2937"Our journey continued, and eventually, an orange glow appeared before us."
2938msgstr ""
2939
2940#. [side]: type=Troll Shaman, id=Shurd
2941#. [side]: type=Great Troll, id=Brek
2942#. [side]: type=Troll Shaman, id=Uurgh
2943#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:50
2944#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:64
2945#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:79
2946msgid "Trolls"
2947msgstr ""
2948
2949#. [side]: type=Troll Shaman, id=Shurd
2950#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:55
2951msgid "Shurd"
2952msgstr ""
2953
2954#. [side]: type=Great Troll, id=Brek
2955#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:70
2956msgid "Brek"
2957msgstr ""
2958
2959#. [side]: type=Troll Shaman, id=Uurgh
2960#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
2961msgid "Üurgh"
2962msgstr ""
2963
2964#. [message]: speaker=Ardonna
2965#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:121
2966msgid ""
2967"I had heard that mountains sometimes breathed fire like dragons, but that "
2968"seemed a fanciful tale. From the look of this, that may actually be true."
2969msgstr ""
2970
2971#. [message]: speaker=Ras-Tabahn
2972#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
2973msgid ""
2974"Yes, it’s quite true. This mountain fire has some uses too. For example, "
2975"trolls use it for welding together crude armor."
2976msgstr ""
2977
2978#. [message]: speaker=Ardonna
2979#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:129
2980msgid "Trolls! Do you think we shall encounter any?"
2981msgstr ""
2982
2983#. [message]: speaker=Ras-Tabahn
2984#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:133
2985msgid "I see no reason to expect..."
2986msgstr ""
2987
2988#. [message]: speaker=Shurd
2989#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:137
2990msgid "Invaders!"
2991msgstr ""
2992
2993#. [message]: speaker=Brek
2994#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:141
2995msgid "Crush them!"
2996msgstr ""
2997
2998#. [message]: speaker=Ras-Tabahn
2999#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:145
3000msgid "... Yes. Yes, I do."
3001msgstr ""
3002
3003#. [scenario]: id=20_North_Knalga
3004#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9
3005msgid "North Knalga"
3006msgstr ""
3007
3008#. [part]
3009#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17
3010msgid ""
3011"27 VI, 23 YW\n"
3012"\n"
3013"We left the fires of the mountain behind and plunged once more into "
3014"darkness. After a long trek, we were brought up short by a dead end in the "
3015"tunnel... but the wall was not solid."
3016msgstr ""
3017
3018#. [side]: type=Dwarvish Lord, id=Golbanduth
3019#. [side]
3020#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:38
3021#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:94
3022msgid "Dwarves"
3023msgstr ""
3024
3025#. [side]: type=Dwarvish Lord, id=Golbanduth
3026#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:41
3027msgid "Golbanduth"
3028msgstr ""
3029
3030#. [note]
3031#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:85
3032msgid "You can recruit from anywhere in the Hall of Heroes."
3033msgstr ""
3034
3035#. [message]: speaker=Golbanduth
3036#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:509
3037msgid ""
3038"The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more "
3039"soldiers."
3040msgstr ""
3041
3042#. [message]: speaker=porter
3043#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514
3044msgid "Yes, sire."
3045msgstr ""
3046
3047#. [message]: speaker=Ardonna
3048#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:625
3049msgid ""
3050"Actually, I don’t think this is the end. There is air coming through here. "
3051"Help me shift these stones."
3052msgstr ""
3053
3054#. [message]: speaker=Ardonna
3055#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:670
3056msgid "Now, where are we?"
3057msgstr ""
3058
3059#. [message]: speaker=Ras-Tabahn
3060#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:674
3061msgid ""
3062"We are in a Dwarvish burial chamber it seems. That is good. We could always "
3063"use some more soldiers."
3064msgstr ""
3065
3066#. [unit]: type=Dwarvish Sentinel, id=Aigondur
3067#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:686
3068msgid "Aigondur"
3069msgstr ""
3070
3071#. [message]: speaker=Aigondur
3072#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:691
3073msgid ""
3074"Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll "
3075"Gate!"
3076msgstr ""
3077
3078#. [message]: speaker=Ardonna
3079#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:731
3080msgid "Well, we are not going that way."
3081msgstr ""
3082
3083#. [message]: speaker=Ras-Tabahn
3084#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:735
3085msgid ""
3086"But look. There is a large crack in the wall to our left! I’m certain we "
3087"could squeeze through."
3088msgstr ""
3089
3090#. [message]: speaker=Ras-Tabahn
3091#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:739
3092msgid "We’ll just remove the statue..."
3093msgstr ""
3094
3095#. [message]: speaker=Ras-Tabahn
3096#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:774
3097msgid "... and push the coffin out of the way."
3098msgstr ""
3099
3100#. [message]: speaker=spotter
3101#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:802
3102msgid "Ach! Th’ invaders have made it inna the Crystal Caves!"
3103msgstr ""
3104
3105#. [scenario]: id=21_Against_the_World
3106#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:14
3107msgid "Against the World"
3108msgstr ""
3109
3110#. [part]
3111#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:23
3112msgid ""
3113"30 VI, 23 YW\n"
3114"\n"
3115"From the northern part of the kingdom of Knalga, the tunnel split into many "
3116"passageways. Being able to feel the life force of the dwarves allowed us to "
3117"take mostly unoccupied tunnels, which we did."
3118msgstr ""
3119
3120#. [part]
3121#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:32
3122msgid ""
3123"3 VII, 23 YW\n"
3124"\n"
3125"We finally made it out of the mountains. We crossed the Ford of Abez late "
3126"this morning, and hiked the rest of the day south-east, making for the town "
3127"of Tath. We planned to split up there. I was going to go south to Dan’Tonk "
3128"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
3129"to carry out his plan of carving out a special place for us in the world. "
3130"(And becoming some sort of king as well I suppose.)"
3131msgstr ""
3132
3133#. [part]
3134#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:41
3135msgid ""
3136"It was not to be. We were about to start on our separate journeys when the "
3137"plains suddenly became more crowded."
3138msgstr ""
3139
3140#. [side]
3141#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:63
3142msgid "Cavalry"
3143msgstr ""
3144
3145#. [side]
3146#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:108
3147msgid "Magi"
3148msgstr ""
3149
3150#. [side]
3151#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:122
3152msgid "Elves"
3153msgstr ""
3154
3155#. [message]: speaker=Thrigalurd
3156#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:334
3157msgid ""
3158"The enemy already attempts to breach our castle walls! Up arms lads, look "
3159"lively!"
3160msgstr ""
3161
3162#. [message]: speaker=Thrigalurd
3163#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:340
3164msgid "Now we avenge the fallen of Knalga!"
3165msgstr ""
3166
3167#. [message]: speaker=Carmyna
3168#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:363
3169msgid ""
3170"The enemy is already poised to attack! They must have anticipated our "
3171"arrival. No rest my friends; we go to work immediately."
3172msgstr ""
3173
3174#. [message]: speaker=Carmyna
3175#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:369
3176msgid ""
3177"The battle is already underway. So many of our comrades have fallen! We must "
3178"incinerate these undead and rid the world of this evil."
3179msgstr ""
3180
3181#. [message]: speaker=Isthiniel
3182#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:392
3183msgid ""
3184"What is this? The enemy lurking in wait in our forests? To arms! Let us "
3185"immediately rid our land of this foulness!"
3186msgstr ""
3187
3188#. [message]: speaker=Isthiniel
3189#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:398
3190msgid ""
3191"Never again will these monsters use the spirits of our ancestors against us. "
3192"We will burn them down!"
3193msgstr ""
3194
3195#. [objective]: condition=lose
3196#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:533
3197#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116
3198msgid "Death of Ardryn-Na"
3199msgstr ""
3200
3201#. [unit]: type=Saurian Flanker, id=Fizztsars
3202#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:571
3203msgid "Fizztsars"
3204msgstr ""
3205
3206#. [message]: speaker=Fizztsars
3207#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:578
3208msgid ""
3209"We have arrived, Taxsstrimon. We will fight bessside you. They will pay for "
3210"killing our malesss!"
3211msgstr ""
3212
3213#. [message]: speaker=Taxtrimon
3214#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:582
3215msgid "Well met Fizztsars. Now these creatures will certainly fall."
3216msgstr ""
3217
3218#. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd
3219#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:607
3220msgid "Thrigalurd"
3221msgstr ""
3222
3223#. [message]: speaker=Ras-Tabahn
3224#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:622
3225msgid "Look! The dwarves circled around in front of us."
3226msgstr ""
3227
3228#. [message]: speaker=Ardonna
3229#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:626
3230msgid "That’s why getting through Knalga was so easy."
3231msgstr ""
3232
3233#. [unit]: type=Great Mage, id=Carmyna
3234#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:684
3235msgid "Carmyna"
3236msgstr ""
3237
3238#. [message]: speaker=Ardonna
3239#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:703
3240msgid "They just keep coming! Has nobody even considered what we offer?"
3241msgstr ""
3242
3243#. [message]: speaker=Ras-Tabahn
3244#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:713
3245msgid "Well. That was intense."
3246msgstr ""
3247
3248#. [message]: speaker=Ardonna
3249#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:717
3250msgid "At last we are victorious!"
3251msgstr ""
3252
3253#. [message]: speaker=Ardonna
3254#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:768
3255msgid "The whole world is against us."
3256msgstr ""
3257
3258#. [unit]: type=Paladin, id=Gwendir
3259#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:806
3260msgid "Gwendir"
3261msgstr ""
3262
3263#. [message]: speaker=adviser
3264#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:830
3265msgid ""
3266"This is the place Crelanu’s gryphon told us to come, and yon party has an "
3267"ill-favored look."
3268msgstr ""
3269
3270#. [message]: speaker=Gwendir
3271#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:834
3272msgid "Yes, I believe that is our quarry."
3273msgstr ""
3274
3275#. [message]: speaker=Ras-Tabahn
3276#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:838
3277msgid "Crelanu! Still he haunts us. Remind me again why we didn’t kill him."
3278msgstr ""
3279
3280#. [message]: speaker=Gwendir
3281#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842
3282msgid ""
3283"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and "
3284"are sentenced to death!"
3285msgstr ""
3286
3287#. [message]: speaker=Ras-Tabahn
3288#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846
3289msgid ""
3290"Is that all? Death holds no terror for us as we have died already. You will "
3291"follow shortly."
3292msgstr ""
3293
3294#. [message]: speaker=Gwendir
3295#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850
3296msgid "The blessed swords of our order will soon give you cause to fear again."
3297msgstr ""
3298
3299#. [message]: speaker=adviser
3300#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854
3301msgid "Sir, the magi have not yet arrived."
3302msgstr ""
3303
3304#. [message]: speaker=Gwendir
3305#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858
3306msgid ""
3307"No matter. We need not fear this darkness, and we need not wait on the "
3308"schoolteachers."
3309msgstr ""
3310
3311#. [unit]: type=Naga Myrmidon, id=Taxtrimon
3312#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:871
3313msgid "Taxtrimon"
3314msgstr ""
3315
3316#. [message]: speaker=Taxtrimon
3317#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:888
3318msgid ""
3319"We have found them! These magi destroyed a profitable business venture. We "
3320"will take vengeance. You horse humans can assist us."
3321msgstr ""
3322
3323#. [unit]: type=Merman Hoplite, id=Mauapan
3324#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:901
3325msgid "Mauapan"
3326msgstr ""
3327
3328#. [message]: speaker=Mauapan
3329#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:907
3330msgid "I will also assist. Too many innocents have died. This ends today."
3331msgstr ""
3332
3333#. [message]: speaker=Ardonna
3334#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:911
3335msgid "We are surrounded. We must defeat this horde."
3336msgstr ""
3337
3338#. [scenario]: id=22_Epilogue
3339#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5
3340msgid "Epilogue"
3341msgstr ""
3342
3343#. [part]
3344#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
3345msgid ""
3346"10 VII, 23 YW — Final Entry\n"
3347"\n"
3348"We prevailed today on the field, but our victory was somewhat bitter. "
3349"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "
3350"listening to our news. I realize now... the world is not ready for our "
3351"knowledge. They cannot understand that we have conquered that primordial "
3352"fear: death. Instead, as they look upon us, judgment of our appearance "
3353"drives them to ignorant terror. I give up on all of them. For now, I shall "
3354"just withdraw — perhaps live in the old troll city and learn the "
3355"applications of mountain fire. In some future time, less conservative "
3356"attitudes may dominate, and our knowledge can be put to good use. I can "
3357"certainly afford to wait. In the meantime, we are doing what we can to "
3358"hasten that day."
3359msgstr ""
3360
3361#. [then]
3362#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:31
3363msgid ""
3364"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
3365"of the others are going with him. I wish them success. Vendraxis now knows "
3366"what he must learn to replicate our metamorphosis. He will use the years "
3367"left to him in study and practice while he attempts to change the attitudes "
3368"of his people. As for me, I will make my journal conspicuous on this "
3369"battlefield. I suspect that most will fear it enough to try to destroy it, "
3370"but I have placed several wards on my journal to protect it. This way, it "
3371"should survive long enough to make its way into the hands of someone more "
3372"open-minded. Tath, in particular, is home to many mages. It only takes one "
3373"who is willing to learn the secrets of the ancients."
3374msgstr ""
3375
3376#. [else]
3377#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:34
3378msgid ""
3379"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
3380"of the others are going with him. I wish them success. As for me, I will "
3381"make my journal conspicuous on this battlefield. I suspect that most will "
3382"fear it enough to try to destroy it, but I have placed several wards on my "
3383"journal to protect it. This way, it should survive long enough to make its "
3384"way into the hands of someone more open-minded. Tath, in particular, is home "
3385"to many mages. It only takes one who is willing to learn the secrets of the "
3386"ancients."
3387msgstr ""
3388
3389#. [unit_type]: id=Bone Bird, race=undead, description=
3390#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4
3391msgid "Bone Bird"
3392msgstr ""
3393
3394#. [unit_type]: id=Bone Captain, race=undead
3395#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4
3396msgid "Bone Captain"
3397msgstr ""
3398
3399#. [unit_type]: id=Bone Captain, race=undead
3400#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19
3401msgid ""
3402"Captains are masters in life, but in death they may be slaves to a "
3403"necromancer. Through sheer force of habit, an undead captain continues to "
3404"exude authority even if all his other memories have been lost."
3405msgstr ""
3406
3407#. [unit_type]: id=Delinquent, race=human
3408#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4
3409msgid "Delinquent"
3410msgstr ""
3411
3412#. [unit_type]: id=Delinquent, race=human
3413#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18
3414msgid ""
3415"Some girls shun the typical life planned for them by society, and fall in "
3416"with the criminal element. Though they may end up in jail, that seems "
3417"preferable to them than tying themselves to a husband."
3418msgstr ""
3419
3420#. [unit_type]: id=Dunefolk, race=dunefolk
3421#. [unit_type]: id=Noble, race=human
3422#: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5
3423#: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5
3424msgid "Passenger"
3425msgstr ""
3426
3427#. [unit_type]: id=Dwarvish Miner, race=dwarf
3428#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:4
3429msgid "Dwarvish Miner"
3430msgstr ""
3431
3432#. [unit_type]: id=Dwarvish Miner, race=dwarf
3433#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17
3434msgid ""
3435"Dwarvish miners are the grunt workers of Dwarvish society. They take the "
3436"precious ores out of the ground, but do not ever take part in the crafting "
3437"of weapons or artifacts. They have no military training, but they can still "
3438"do some damage with their picks."
3439msgstr ""
3440
3441#. [attack]: type=pierce
3442#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:22
3443msgid "pick"
3444msgstr ""
3445
3446#. [unit_type]: id=Ancient Lich SotA, race=undead
3447#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20
3448msgid ""
3449"An experienced lich can easily tap into the power of the spirit world and "
3450"throw freezing lightning to devastating effect, or drain the very life force "
3451"from a body. The power available to a lich like this is awesome to behold. "
3452"Anyone who encounters an Ancient Lich likely has far worse things to worry "
3453"about than death!"
3454msgstr ""
3455
3456#. [unit_type]: id=Orcish Shaman, race=orc
3457#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4
3458msgid "Orcish Shaman"
3459msgstr ""
3460
3461#. [unit_type]: id=Orcish Shaman, race=orc
3462#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21
3463msgid ""
3464"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
3465"tribes, they form the Orcish Council, which makes important decisions for "
3466"the whole Orcish community and arbitrates the many conflicts that arise "
3467"between tribes of this argumentative race. Although physically weak (for "
3468"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
3469"draining their life."
3470msgstr ""
3471
3472#. [unit_type]: id=Sailor, race=human
3473#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4
3474msgid "Sailor"
3475msgstr ""
3476
3477#. [unit_type]: id=Sailor, race=human
3478#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17
3479msgid ""
3480"Sailors are hired for their strength, and their work builds up even more "
3481"muscle. Consequently, the cheap blades they are provided with still do "
3482"considerable damage."
3483msgstr ""
3484
3485#. [unit_type]: id=Sea Captain, race=human
3486#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4
3487msgid "Sea Captain"
3488msgstr ""
3489
3490#. [unit_type]: id=Sea Captain, race=human
3491#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17
3492msgid ""
3493"Aboard his vessel, the captain is the ultimate authority, and all his orders "
3494"must be instantly obeyed. A passenger or crew member crosses the captain at "
3495"their peril, for he is within his rights to summarily execute criminals or "
3496"mutineers."
3497msgstr ""
3498
3499#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7
3500#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:13
3501msgid "Ardonna"
3502msgstr ""
3503
3504#. [objective]: condition=lose
3505#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:100
3506msgid "Death of Ardonna"
3507msgstr ""
3508
3509#. [message]: speaker=Ardonna
3510#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:134
3511msgid "No, no, NO, <i><b>NO</b></i>!"
3512msgstr ""
3513
3514#. [message]: speaker=Ras-Tabahn
3515#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:155
3516msgid "Urgh."
3517msgstr ""
3518
3519#. [message]: speaker=Ardonna
3520#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:167
3521msgid "But I don't know how to bring you back yet!"
3522msgstr ""
3523
3524#. [message]: speaker=Carcyn
3525#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198
3526#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255
3527msgid "Shynal!"
3528msgstr ""
3529
3530#. [message]: speaker=Carcyn
3531#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202
3532#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259
3533msgid "Bring her back. Please!"
3534msgstr ""
3535
3536#. [message]: speaker=Ardonna
3537#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206
3538msgid "I'm not sure that's such a good..."
3539msgstr ""
3540
3541#. [message]: speaker=Ras-Tabahn
3542#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:210
3543msgid "If you insist."
3544msgstr ""
3545
3546#. [message]: speaker=Corpse Shynal
3547#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221
3548msgid "Car. Cyn."
3549msgstr ""
3550
3551#. [message]: speaker=Ras-Tabahn
3552#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:225
3553msgid "She will not know you for long, so make the most of it."
3554msgstr ""
3555
3556#. [message]: speaker=Carcyn
3557#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:235
3558msgid "Perhaps that was for the best."
3559msgstr ""
3560
3561#. [message]: speaker=Ras-Tabahn
3562#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:263
3563msgid ""
3564"It's not possible. She was already back from the dead. She has been utterly "
3565"destroyed this time."
3566msgstr ""
3567
3568#. [message]: speaker=Shynal
3569#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:276
3570msgid "Oh, my sweet Carcyn!"
3571msgstr ""
3572
3573#. [message]: speaker=Shynal
3574#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:292
3575msgid "You were always so reckless."
3576msgstr ""
3577
3578#. [message]: speaker=Shynal
3579#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:298
3580msgid "I will miss you."
3581msgstr ""
3582
3583#. [message]: speaker=$unit.id
3584#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:466
3585msgid "Aww. I wanted to be a mage like Shynal."
3586msgstr ""
3587
3588#. [message]: speaker=$unit.id
3589#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:472
3590msgid "Aww. I wanted to be a mage like Carcyn."
3591msgstr ""
3592
3593#. [option]
3594#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479
3595msgid "Do not make me regret liberating you from jail. My decision is final."
3596msgstr ""
3597
3598#. [option]
3599#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:482
3600msgid "I have reconsidered. Perhaps you will be very powerful one day."
3601msgstr ""
3602
3603#. [message]: speaker=$unit.id
3604#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:493
3605msgid "Thanks!"
3606msgstr ""
3607
3608#. [message]: speaker=$unit.id
3609#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:508
3610msgid ""
3611"Hey, I wanted to be a wizard like you and live forever when you figure it "
3612"out! I know I could be super-powerful in the end."
3613msgstr ""
3614
3615#. [option]
3616#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:514
3617msgid "Hold your tongue. You will do as I command."
3618msgstr ""
3619
3620#. [option]
3621#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:523
3622msgid "Very well. Having more adepts might be a good idea after all."
3623msgstr ""
3624
3625#. [unstore_unit]
3626#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:925
3627msgid "Lich"
3628msgstr ""
3629
3630#. [set_menu_item]: id=hide-sails
3631#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:968
3632msgid "Hide Sails and Rigging"
3633msgstr ""
3634
3635#. [set_menu_item]: id=show-sails
3636#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:1007
3637msgid "Show Sails and Rigging"
3638msgstr ""
3639
3640#. [terrain_type]: id=grave
3641#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16
3642msgid "Grave"
3643msgstr ""
3644
3645#. [terrain_type]: id=grave
3646#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:17
3647msgid "Grave Overlay"
3648msgstr ""
3649
3650#. [terrain_type]: id=not_here
3651#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:28
3652msgid "Not Here Overlay"
3653msgstr ""
3654
3655#. [terrain_type]: id=crystal
3656#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:47
3657msgid "Crystal Caves"
3658msgstr ""
3659
3660#. [terrain_type]: id=passageway
3661#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:57
3662msgid "Passageway"
3663msgstr ""
3664
3665#. [terrain_type]: id=gate_open
3666#. [terrain_type]: id=gate_closed
3667#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:66
3668#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:76
3669msgid "Gate"
3670msgstr ""
3671
3672#. [terrain_type]: id=web
3673#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:86
3674msgid "Spiderweb"
3675msgstr ""
3676
3677#. [terrain_type]: id=graveyard-fence-top
3678#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:96
3679msgid "Fence-Top"
3680msgstr ""
3681
3682#. [terrain_type]: id=graveyard-fence-bottom
3683#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105
3684msgid "Fence"
3685msgstr ""
3686
3687#. [terrain_type]: id=graveyard-fence-bottom
3688#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:106
3689msgid "Fence-Bottom"
3690msgstr ""
3691
3692#. [terrain_type]: id=ship--forecastle
3693#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:125
3694msgid "Ship Forecastle"
3695msgstr ""
3696
3697#. [terrain_type]: id=ship--main-deck
3698#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:138
3699msgid "Ship Main Deck"
3700msgstr ""
3701
3702#. [terrain_type]: id=ship--poop-deck
3703#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:148
3704msgid "Ship Poop Deck"
3705msgstr ""
3706
3707#. [terrain_type]: id=ship--hull
3708#. [terrain_type]: id=ship--railing
3709#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:161
3710#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:253
3711#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:271
3712msgid "Ship Hull"
3713msgstr ""
3714
3715#. [terrain_type]: id=ship--rigging-and-sails
3716#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:170
3717msgid "Ship Rigging and Sails"
3718msgstr ""
3719
3720#. [terrain_type]: id=ship--railing
3721#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:179
3722msgid "Ship Railing"
3723msgstr ""
3724
3725#. [terrain_type]: id=ship--bits-and-pieces
3726#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:188
3727msgid "Ship Pieces"
3728msgstr ""
3729
3730#. [terrain_type]: id=ship--lower-deck
3731#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:197
3732msgid "Ship Lower Deck"
3733msgstr ""
3734
3735#. [terrain_type]: id=ship--lower-deck-edge
3736#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:206
3737msgid "Ship Lower Deck Edge"
3738msgstr ""
3739
3740#. [terrain_type]: id=ship--forecastle
3741#. [terrain_type]: id=ship--main-deck
3742#. [terrain_type]: id=ship--poop-deck
3743#. [terrain_type]: id=ship--lower-deck
3744#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:217
3745#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:230
3746#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:240
3747#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:302
3748msgid "Ship"
3749msgstr ""
3750
3751#. [terrain_type]: id=full-void
3752#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:324
3753msgid "Full Void"
3754msgstr ""
3755
3756#. [terrain_type]: id=full-void-overlay
3757#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:334
3758msgid "Void Overlay"
3759msgstr ""
3760
3761#. [terrain_type]: id=half-void-overlay
3762#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:344
3763msgid "Half Void"
3764msgstr ""
3765