1# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-# 2# Language racv translations for PACKAGE package. 3# Copyright (C) 2017-2018 Wesnoth development team 4# This file is distributed under the same license as the PACKAGE package. 5# Automatically generated, 2017. 6# 7msgid "" 8msgstr "" 9"Project-Id-Version: PACKAGE VERSION\n" 10"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" 11"POT-Creation-Date: 2021-06-20 12:00 UTC\n" 12"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" 13"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" 14"Language-Team: LANGUAGE <LL@li.org>\n" 15"Language: racv\n" 16"MIME-Version: 1.0\n" 17"Content-Type: text/plain; charset=UTF-8\n" 18"Content-Transfer-Encoding: 8bit\n" 19"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" 20"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" 21 22#. [campaign]: id=Secrets of the Ancients 23#. [editor_group]: id=sota 24#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10 25#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:68 26msgid "Secrets of the Ancients" 27msgstr "" 28 29#. [campaign]: id=Secrets of the Ancients 30#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11 31msgid "SotA" 32msgstr "" 33 34#. [campaign]: id=Secrets of the Ancients 35#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17 36msgid "Normal" 37msgstr "" 38 39#. [campaign]: id=Secrets of the Ancients 40#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17 41msgid "Unpleasant" 42msgstr "" 43 44#. [campaign]: id=Secrets of the Ancients 45#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 46msgid "Challenging" 47msgstr "" 48 49#. [campaign]: id=Secrets of the Ancients 50#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 51msgid "Corrupt" 52msgstr "" 53 54#. [campaign]: id=Secrets of the Ancients 55#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 56msgid "Diabolic" 57msgstr "" 58 59#. [campaign]: id=Secrets of the Ancients 60#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 61msgid "Difficult" 62msgstr "" 63 64#. [campaign]: id=Secrets of the Ancients 65#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:21 66msgid "" 67"Rediscover the secrets known by the lich lords of the Green Isle. They knew " 68"how to live forever, so why can't you?\n" 69"\n" 70"(Hard level, 18 scenarios.)\n" 71msgstr "" 72 73#. [about] 74#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:28 75msgid "Campaign Design, Programming, and Artwork" 76msgstr "" 77 78#. [about] 79#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:34 80msgid "Campaign Maintenance" 81msgstr "" 82 83#. [about] 84#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:41 85msgid "Additional Artwork" 86msgstr "" 87 88#. [scenario]: id=01_Slipping_Away 89#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22 90msgid "Slipping Away" 91msgstr "" 92 93#. [part] 94#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40 95msgid "<i>Chapter One:</i> Unlawful Research" 96msgstr "" 97 98#. [part] 99#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43 100msgid "" 101"<i>From the Journal of Ardonna of Tarrynth</i>\n" 102"\n" 103"9 XII, 22 YW:\n" 104"\n" 105"It’s unfair that we humans must die after so few years. Elves and dwarves " 106"live far longer. Though this may be the natural order, we need not embrace " 107"it! The lords on the Green Isle knew how to live forever. Pursuit of that " 108"knowledge was declared illegal by King Haldric I, but I believe it is worth " 109"the risk. As I watched my family waste away of various maladies, I vowed " 110"that I would not share their fate, and if I can rediscover the secrets of " 111"the ancients I will be a hero to the whole continent! I shall begin research " 112"in earnest this winter." 113msgstr "" 114 115#. [part] 116#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54 117msgid "" 118"26 II, 23 YW:\n" 119"\n" 120"My experiments with bats have proven unfruitful. I have determined that they " 121"do not truly drain the life force of their victims — it is an illusion. The " 122"loss of blood weakens the victim, while the bat gains vitality because it " 123"has fed. There is nothing I can learn from bats about extending life. Now I " 124"have a problem. I am forced to keep the bats and pretend they are my pets " 125"because I cannot admit why I was studying them. In truth, it is not a burden " 126"— I have grown somewhat fond of the creatures, and I don’t mind appearing " 127"eccentric. I am already marked as different because my hair is so light, and " 128"I lack a sense of smell." 129msgstr "" 130 131#. [part] 132#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63 133msgid "" 134"4 III, 23 YW:\n" 135"\n" 136"Today, headmaster Aimucasur himself taught a class on moving objects with " 137"one’s mind. The technique involves projecting one’s will inside the item, " 138"and then learning to move it as an extension of the body. Incantations focus " 139"the mind to the task. We practiced with inanimate objects, but clearly the " 140"same principle could be applied to unliving flesh. Nobody dared voice the " 141"thought, because showing interest in the necromantic arts results in " 142"expulsion. I was pondering that fact in class when I noticed Aimucasur " 143"glowering at me. I must be more careful in the future about which of my " 144"thoughts appear on my face." 145msgstr "" 146 147#. [part] 148#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72 149msgid "" 150"15 III, 23 YW:\n" 151"\n" 152"One of my bats must have been old, for it died. Boldly then, I decided to " 153"animate the corpse. I was pleased to see that it worked, but what was " 154"interesting was this: The first time the bat twitched, I felt a last spark " 155"of life energy flash through its body. I noted that it flowed through some " 156"kind of pathway. That gave me an idea. With my mind, I searched out all the " 157"life force pathways in its body using what I could sense in the living bats " 158"as a guide. Then I animated <i>them</i> all at once, and the bat slowly " 159"flapped off the floor on its own! (That is a trick old Aimucasur probably " 160"doesn’t know!) Even better, the energy running through the life force " 161"network seemed to maintain itself, so I didn’t need to continue to " 162"concentrate. Could this be the whole secret? Could all the ancient lords " 163"have had someone bring them back <i>after</i> death? I would need another " 164"mage I trusted completely, but perhaps I can find someone with whom to make " 165"a pact." 166msgstr "" 167 168#. [part] 169#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81 170msgid "" 171"Later:\n" 172"\n" 173"With further observation, I have determined that this is probably not the " 174"way to avoid death. The reanimated bat has no will! It does nothing unless I " 175"nudge it with my mind. Perhaps the will of a human is stronger, and someday " 176"soon I will have the opportunity to find out... because I’m quitting the " 177"Academy. I will be in my room when old Morvihn checks for the night, but not " 178"two hours later! I grow weary of this place and its restrictions on thought. " 179"So, no more brown initiate’s robes, no more being ridiculed on account of my " 180"hair, no more pompous instructors. I will teach myself the so-called “dark” " 181"arts and learn how to live forever! The ancients from the Green Isle found a " 182"way, so I can discover it too. When all these oldsters here find themselves " 183"breathing their last, they will have to beg me for the secret. Perhaps I " 184"will be generous. Perhaps not." 185msgstr "" 186 187#. [objective]: condition=win 188#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:171 189msgid "Move Ardonna to the signpost" 190msgstr "" 191 192#. [note] 193#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:183 194#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253 195msgid "This scenario takes place entirely at night." 196msgstr "" 197 198#. [note] 199#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:186 200msgid "" 201"Ardonna can climb over a fence for 2 movement points, but wild animals " 202"cannot." 203msgstr "" 204 205#. [label] 206#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:192 207msgid "Llorvin" 208msgstr "" 209 210#. [message]: speaker=Ardonna 211#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:295 212msgid "I suspected some of the rats would show themselves." 213msgstr "" 214 215#. [message]: speaker=Ardonna 216#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:305 217msgid "" 218"I should get off the island in case the ethics committee is concerned about " 219"a rogue mage. I shall not be dragged back in disgrace! I should be able to " 220"reach the town of Llorvin before morning. I can hide there until I can head " 221"for the dock. I will need some traveling money for that, so go, my bat " 222"friends, and find me some gold!" 223msgstr "" 224 225#. [message]: speaker=Ardonna 226#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:309 227msgid "" 228"It would be good to have even more bats as well. There was a colony in that " 229"ruined castle where we practiced conjuring fire, so I will try to find that. " 230"The castle was also infested with huge rats as I remember, but I can " 231"certainly destroy those. I will have to use ice though, as I never mastered " 232"fire." 233msgstr "" 234 235#. [message]: speaker=Ardonna 236#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:321 237msgid "" 238"A wolf! This journey may be more dangerous than I thought. If we need to, I " 239"suppose we could rest inside a farmer's or woodcutter's fence." 240msgstr "" 241 242#. [message]: speaker=Ardonna 243#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:344 244msgid "" 245"The morning has come, and I am still in the open. I will be caught for sure!" 246msgstr "" 247 248#. [scenario]: id=02_Dark_Business 249#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11 250msgid "Dark Business" 251msgstr "" 252 253#. [part] 254#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24 255msgid "" 256"16 III, 23 YW:\n" 257"\n" 258"I decided to hide in the cemetery. That way I could try my experiment to " 259"animate a human body when night fell. With my dark cloak, I resembled the " 260"mourners, and with my hood up, nobody could see my hair." 261msgstr "" 262 263#. [side] 264#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:66 265msgid "Guards" 266msgstr "" 267 268#. [set_variable] 269#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:89 270msgid "Raise Walking Corpse (8 Gold)" 271msgstr "" 272 273#. [set_variable] 274#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:96 275msgid "Raise Skeleton (15 Gold)" 276msgstr "" 277 278#. [set_variable] 279#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:103 280msgid "Raise Skeleton Archer (14 Gold)" 281msgstr "" 282 283#. [message]: speaker=narrator 284#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:156 285msgid "You don't have enough gold to raise that unit." 286msgstr "" 287 288#. [objective]: condition=win 289#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:235 290msgid "Kill all the guards, and capture the guardhouse" 291msgstr "" 292 293#. [note] 294#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:247 295msgid "Right-click on a grave adjacent to your leader to raise a unit." 296msgstr "" 297 298#. [note] 299#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250 300msgid "Each grave can be used only once." 301msgstr "" 302 303#. [label] 304#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:259 305msgid "Guardhouse" 306msgstr "" 307 308#. [label] 309#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:271 310msgid "" 311" Temple\n" 312"of Healing" 313msgstr "" 314 315#. [event] 316#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:280 317msgid "Gwyllin" 318msgstr "" 319 320#. [event] 321#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:281 322msgid "Veomyr" 323msgstr "" 324 325#. [event] 326#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:282 327msgid "Syrillin" 328msgstr "" 329 330#. [event] 331#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283 332msgid "Glant" 333msgstr "" 334 335#. [event] 336#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286 337msgid "Renvan" 338msgstr "" 339 340#. [event] 341#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:287 342msgid "Vin" 343msgstr "" 344 345#. [event] 346#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:291 347#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:293 348msgid "Caradoc" 349msgstr "" 350 351#. [message]: speaker=Ardonna 352#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:393 353msgid "Oh, hello friend! I didn't know you were hiding in there." 354msgstr "" 355 356#. [message]: speaker=Ardonna 357#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:399 358msgid "Oh, hello! You're a handsome one." 359msgstr "" 360 361#. [message]: speaker=Ardonna 362#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:416 363msgid "Hey, come back! I didn't mean to frighten you." 364msgstr "" 365 366#. [message]: speaker=Ardonna 367#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:420 368msgid "Maybe I could attract it if I jingled some coins." 369msgstr "" 370 371#. [message]: speaker=narrator 372#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:443 373msgid "Right-click adjacent to your leader to summon the bat." 374msgstr "" 375 376#. [set_menu_item]: id=summon_bat 377#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:451 378msgid "Summon the Bat (20 gold)" 379msgstr "" 380 381#. [message]: speaker=narrator 382#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:491 383msgid "You don't have enough gold to summon the bat." 384msgstr "" 385 386#. [message]: speaker=narrator 387#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:573 388msgid "You can now recruit skeletons and skeleton archers!" 389msgstr "" 390 391#. [event] 392#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:626 393msgid "Blollyn" 394msgstr "" 395 396#. [event] 397#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:627 398msgid "Ceoran" 399msgstr "" 400 401#. [event] 402#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:629 403msgid "Vindry" 404msgstr "" 405 406#. [event] 407#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:630 408msgid "Aethacyn" 409msgstr "" 410 411#. [event] 412#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:631 413msgid "Elomyr" 414msgstr "" 415 416#. [message]: speaker=narrator 417#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:661 418msgid "You can no longer recruit skeletons and skeleton archers." 419msgstr "" 420 421#. [message]: speaker=Ardonna 422#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:728 423msgid "" 424"Wait, that guard said there were twelve of them, so where are the other five?" 425msgstr "" 426 427#. [message]: speaker=Ardonna 428#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:730 429msgid "" 430"Wait, that guard said there were seven of them, so where are the other two?" 431msgstr "" 432 433#. [message]: speaker=Syrillin 434#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:749 435msgid "Why are we stuck guarding a cemetery all night?" 436msgstr "" 437 438#. [message]: speaker=Veomyr 439#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:755 440msgid "" 441"And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?" 442msgstr "" 443 444#. [message]: speaker=Veomyr 445#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:757 446msgid "" 447"And why <i>seven</i> of us? Who wants to break into a cemetery that badly?" 448msgstr "" 449 450#. [message]: speaker=Glant 451#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:762 452msgid "" 453"I don’t know, but this evening a mage from the academy was here talking to " 454"the mayor, my brother says." 455msgstr "" 456 457#. [message]: speaker=Caradoc 458#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:766 459msgid "Well <i>I</i> say you shouldn’t question orders, so pipe down." 460msgstr "" 461 462#. [message]: speaker=Ardonna 463#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:805 464msgid "" 465"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really " 466"was suspicious. It’s a good thing I’m here already, but how am I going to " 467"get out?\n" 468"\n" 469"Well, I might as well do my experiment and worry about leaving later." 470msgstr "" 471 472#. [message]: speaker=Ardonna 473#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:830 474msgid "Hello?" 475msgstr "" 476 477#. [message]: speaker=first_zombie 478#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:835 479msgid "Uhngh." 480msgstr "" 481 482#. [message]: speaker=Ardonna 483#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:839 484msgid "Do you remember anything?" 485msgstr "" 486 487#. [message]: speaker=first_zombie 488#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:844 489msgid "Uhrrr." 490msgstr "" 491 492#. [message]: speaker=Ardonna 493#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:848 494msgid "" 495"It seems that my first guess was correct. The poor creature is mindless." 496msgstr "" 497 498#. [message]: speaker=Veomyr 499#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:862 500msgid "I heard something over there!" 501msgstr "" 502 503#. [message]: speaker=Glant 504#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:872 505msgid "Who’s there?" 506msgstr "" 507 508#. [message]: speaker=Ardonna 509#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:893 510msgid "It’s only me. Is the cemetery closed then? I was about to leave." 511msgstr "" 512 513#. [message]: speaker=Syrillin 514#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:897 515msgid "You and that... other person. Who is that?" 516msgstr "" 517 518#. [message]: speaker=Ardonna 519#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:901 520msgid "" 521"Oh, him. See here, I don't want any trouble, but he is a little... ah..." 522msgstr "" 523 524#. [message]: speaker=Caradoc 525#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:905 526msgid "" 527"He's <i>dead</i>! This is dark sorcery like in my granddad’s time in the old " 528"country! The penalty is death. Attack and destroy them both!" 529msgstr "" 530 531#. [message]: speaker=Ardonna 532#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:909 533msgid "Hey! Don't do that, or I will need more of them." 534msgstr "" 535 536#. [message]: speaker=Ardonna 537#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:913 538msgid "" 539"I would do better if I had weapons, and I bet I can find some in the " 540"guardhouse. Go take it, my companions." 541msgstr "" 542 543#. [message]: speaker=Caradoc 544#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:917 545msgid "Gwyllin, don’t move from that guardhouse." 546msgstr "" 547 548#. [message]: speaker=Ardonna 549#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:926 550msgid "" 551"The morning has come, and we have not escaped the city. We will be caught " 552"for sure!" 553msgstr "" 554 555#. [side]: type=Bandit, id=Garcyn 556#. [scenario]: id=03_Bandits 557#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6 558#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:37 559msgid "Bandits" 560msgstr "" 561 562#. [part] 563#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18 564msgid "" 565"17 III, 23 YW:\n" 566"\n" 567"Even with the delay at the graveyard, I reached the outskirts of Llorvin at " 568"first light, and it was far behind me when the sun rose above the mountain " 569"peaks. I doubt the Academy will be looking for me in the trackless wilds " 570"inhabited only by woodcutters, and with my new companions, I feel safe " 571"enough to travel during the day. I am heading east and then north towards " 572"the docks. A ship should be leaving for Blackwater Port in a few days, and I " 573"mean to be on it." 574msgstr "" 575 576#. [side]: type=Bandit, id=Garcyn 577#. [unit]: type=Ghoul 578#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40 579#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187 580msgid "Garcyn" 581msgstr "" 582 583#. [unit]: type=Outlaw, id=Mossa 584#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:47 585msgid "Mossa" 586msgstr "" 587 588#. [objective]: condition=win 589#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:66 590#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:197 591#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:67 592#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:73 593msgid "Defeat the enemy leader" 594msgstr "" 595 596#. [message]: speaker={ID} 597#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100 598msgid "" 599"They are not underfed, they’re dead! How can they be dead? They’re horrible!" 600msgstr "" 601 602#. [message]: speaker=Garcyn 603#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104 604msgid "" 605"Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your " 606"club crushes bone just fine, so crush them." 607msgstr "" 608 609#. [message]: speaker={ID} 610#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:108 611msgid "And there is a white-haired girl." 612msgstr "" 613 614#. [message]: speaker=Garcyn 615#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:112 616msgid "She must be in league with the dead, so crush her too." 617msgstr "" 618 619#. [message]: speaker=Garcyn 620#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:203 621msgid "No!" 622msgstr "" 623 624#. [message]: speaker=Garcyn 625#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:207 626msgid "You have earned my wrath, wench. Death will be too good for you!" 627msgstr "" 628 629#. [message]: speaker=Mossa 630#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:216 631msgid "What have we here?" 632msgstr "" 633 634#. [message]: speaker=Mossa 635#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225 636msgid "" 637"Prey approaches, dearest. It’s an unusual band, but the ones with weapons " 638"look underfed." 639msgstr "" 640 641#. [message]: speaker=Garcyn 642#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:229 643msgid "Easy pickings then." 644msgstr "" 645 646#. [message]: speaker=Ardonna 647#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:233 648msgid "" 649"I think we were just spotted from that hill. Weapons up, my friends. We may " 650"be walking into an ambush." 651msgstr "" 652 653#. [message]: speaker=Garcyn 654#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244 655msgid "Please! Don’t kill me." 656msgstr "" 657 658#. [message]: speaker=Ardonna 659#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:248 660msgid "No? Fine then. I have an idea for another experiment." 661msgstr "" 662 663#. [message]: speaker=Ardonna 664#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:268 665msgid "The ship will surely leave before we can reach it!" 666msgstr "" 667 668#. [scenario]: id=04_Becalmed 669#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13 670msgid "Becalmed" 671msgstr "" 672 673#. [part] 674#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25 675msgid "" 676"22 III, 23 YW\n" 677"\n" 678"Research sometimes requires experiments, so I began. I forced my will into " 679"the life-force pathways of the bandit, thus turning him into my puppet. He " 680"resisted, but on account of my recent practice, my will proved the stronger. " 681"More strangely, the inside of his body also resisted, attacking me, the " 682"invader. However, since I wasn’t physically there, it ended up attacking " 683"itself! Over a period of hours, slabs of flesh became weak and threatened to " 684"fall off his frame. I was obliged to stitch them in place." 685msgstr "" 686 687#. [part] 688#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45 689msgid "" 690"Some of the bandit’s companions had perished in better condition than the " 691"leader, and I got the idea to add their flesh to my puppet. I stitched on " 692"muscles where they seemed to fit, and used enchantments to improve the " 693"bonding, thus improving the strength of the creature. At first, each new " 694"piece of flesh caused another violent reaction from the body’s defenses. " 695"Eventually, the reactions weakened, and the body stabilized in its new " 696"configuration, though by this time it was suppurating and unrecognizable. " 697"The mind inside gibbered at what it had become, but the bandit had wished " 698"for me a fate worse than death, so it didn’t seem unfair." 699msgstr "" 700 701#. [part] 702#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52 703msgid "" 704"Working through the next day in the bandit’s own keep, I repeated the " 705"procedure on several of his gravely wounded companions, though none of them " 706"became as strong a specimen as the leader. One of them didn’t survive, but " 707"it was no loss — I conscripted him into my army anyway. Then, I made my way " 708"to the docks, and under the cover of night, loaded my army into the hold of " 709"the waiting ship. The following afternoon, I embarked as a normal passenger." 710msgstr "" 711 712#. [part] 713#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:59 714msgid "" 715"25 III, 23 YW\n" 716"\n" 717"The journey started well enough, but on the dawn following our departure, " 718"the wind died completely, and we were stranded. There was enough food for " 719"the paying passengers for a couple days of this, but none for my companions, " 720"and the living ones soon got hungry. When one of the crew disappeared on the " 721"second evening, I suspected the cause. I was not wrong." 722msgstr "" 723 724#. [time]: id=lower_deck 725#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:77 726msgid "Underground" 727msgstr "" 728 729#. [side]: type=Sea Captain, id=Rudic 730#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102 731msgid "Ship’s Crew" 732msgstr "" 733 734#. [side]: type=Sea Captain, id=Rudic 735#. [unit]: type=Bone Captain, id=Bone Captain 736#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:104 737#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:616 738msgid "Rudic" 739msgstr "" 740 741#. [note] 742#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:209 743#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:120 744msgid "You can recruit from anywhere on the two highest decks." 745msgstr "" 746 747#. [note] 748#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:212 749msgid "Barrels act as villages." 750msgstr "" 751 752#. [note] 753#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:215 754#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:123 755msgid "Right-click to simplify the ship graphics." 756msgstr "" 757 758#. [message]: speaker=narrator 759#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:456 760msgid "You can now recruit ghouls!" 761msgstr "" 762 763#. [unit]: type=Sailor, id=Joc 764#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:490 765msgid "Joc" 766msgstr "" 767 768#. [message]: speaker=Joc 769#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:498 770msgid "" 771"I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay " 772"to find out what killed him, but there was someone shuffling around in the " 773"shadows, and he smelled foul." 774msgstr "" 775 776#. [message]: speaker=Rudic 777#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:502 778msgid "" 779"Murderous stowaways on my ship? I won’t have it! Go round up the rest of the " 780"crew and get them up here. We’re going hunting. All passengers are confined " 781"to quarters immediately." 782msgstr "" 783 784#. [message]: speaker=Rudic 785#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:563 786msgid "You! Dark girl. Why are you not in your cabin?" 787msgstr "" 788 789#. [message]: speaker=Ardonna 790#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:567 791msgid "What if I said something in defense of the stowaways?" 792msgstr "" 793 794#. [message]: speaker=Rudic 795#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:571 796msgid "I would pitch you over the side with them. What do you know?" 797msgstr "" 798 799#. [message]: speaker=Ardonna 800#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:575 801msgid "" 802"They are my companions, and the poor things are just terribly hungry. I’m " 803"sorry we didn’t pay the full amount, but maybe we can reach some arrangement." 804msgstr "" 805 806#. [message]: speaker=Rudic 807#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:579 808msgid "" 809"They killed my crew member and played me for a fool! The only arrangement " 810"that suits me is the lot of you off my ship, preferably at the bottom of the " 811"sea." 812msgstr "" 813 814#. [message]: speaker=Ardonna 815#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:583 816msgid "" 817"Oh dear. We must do this again. Come to me my friends! If you are still " 818"hungry, feed on a passenger first." 819msgstr "" 820 821#. [message]: speaker=Ardonna 822#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:595 823msgid "" 824"Good riddance. But, with the captain dead, who will sail the ship and guide " 825"us into port now?" 826msgstr "" 827 828#. [message]: speaker=Ardonna 829#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:599 830msgid "Rise Captain, and please retain your memories." 831msgstr "" 832 833#. [message]: speaker=Ardonna 834#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:629 835msgid "Can you still sail this ship?" 836msgstr "" 837 838#. [message]: speaker=Bone Captain 839#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:634 840msgid "Sail. Yes. Need wind." 841msgstr "" 842 843#. [message]: speaker=Ardonna 844#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:638 845msgid "" 846"Oh! It worked! Take us to port, Captain, as soon as you do have the wind." 847msgstr "" 848 849#. [scenario]: id=05_Blackwater 850#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13 851msgid "Blackwater" 852msgstr "" 853 854#. [part] 855#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26 856msgid "" 857"29 III, 23 YW\n" 858"\n" 859"When the captain retained his memories, I reasoned that it may have been " 860"because he was raised so soon after his death. Further experiments with the " 861"other passengers bore out that conclusion. Just think: They may be the first " 862"people on this continent to live forever!" 863msgstr "" 864 865#. [part] 866#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35 867msgid "" 868"Happily, the captain was fairly wealthy, so that will solve my income " 869"problems for a time. Now I must go, as the captain prepares to guide the " 870"ship into port." 871msgstr "" 872 873#. [side]: id=Gweddyn, type=Knight 874#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:56 875msgid "Guard" 876msgstr "" 877 878#. [side]: id=Gweddyn, type=Knight 879#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:59 880msgid "Gweddyn" 881msgstr "" 882 883#. [unit]: type=Mage, id=Bremen 884#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:68 885msgid "Bremen" 886msgstr "" 887 888#. [objectives] 889#. [objective]: condition=win 890#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109 891#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79 892#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85 893msgid "Kill every enemy unit" 894msgstr "" 895 896#. [message]: speaker=Gweddyn 897#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:312 898msgid "Ho Rudic! Welcome. You are late, old friend." 899msgstr "" 900 901#. [message]: speaker=Bone Captain 902#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:316 903msgid "Late." 904msgstr "" 905 906#. [message]: speaker=Gweddyn 907#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:320 908msgid "Not talking much today? What happened?" 909msgstr "" 910 911#. [message]: speaker=Bone Captain 912#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:324 913msgid "Happened? Dead." 914msgstr "" 915 916#. [message]: speaker=Ardonna 917#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328 918msgid "Keep quiet about that." 919msgstr "" 920 921#. [message]: speaker=Gweddyn 922#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:332 923msgid "" 924"Ha! Well, actually, you do look terrible. Very... gray, and your face is... " 925"But we’re speaking! You can’t actually be dead!" 926msgstr "" 927 928#. [message]: speaker=Bone Captain 929#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:336 930msgid "Yes. Dead." 931msgstr "" 932 933#. [message]: speaker=Gweddyn 934#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340 935msgid "What madness is this?" 936msgstr "" 937 938#. [message]: speaker=Bremen 939#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:344 940msgid "It’s sorcery my lord. Dark sorcery." 941msgstr "" 942 943#. [message]: speaker=Gweddyn 944#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:348 945msgid "" 946"Necromancy! The penalty for that is death. Rudic, who is responsible for " 947"this?" 948msgstr "" 949 950#. [message]: speaker=Bone Captain 951#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352 952msgid "She." 953msgstr "" 954 955#. [message]: speaker=Ardonna 956#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:356 957msgid "Ah, well. I should have known this wouldn’t be easy." 958msgstr "" 959 960#. [message]: speaker=Gweddyn 961#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:360 962msgid "Kill her!" 963msgstr "" 964 965#. [message]: speaker=Ardonna 966#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:364 967msgid "" 968"We must leave no one alive to report us, or the entire country will become " 969"unsafe. We have no choice. We must kill them all." 970msgstr "" 971 972#. [message]: speaker=Ardonna 973#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:372 974msgid "We are finished." 975msgstr "" 976 977#. [message]: speaker=Shadow 978#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:389 979msgid "Girl. You will follow." 980msgstr "" 981 982#. [message]: speaker=Ardonna 983#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:393 984msgid "What in the world are <i>you</i>?" 985msgstr "" 986 987#. [message]: speaker=Shadow 988#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397 989msgid "Spirit and shadow. You will follow." 990msgstr "" 991 992#. [message]: speaker=Ardonna 993#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:401 994msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on." 995msgstr "" 996 997#. [message]: speaker=Ardonna 998#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:427 999msgid "" 1000"Blackwater Port is defeated, but we must let none escape. Finish them all." 1001msgstr "" 1002 1003#. [scenario]: id=06_Following_the_Shadow 1004#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10 1005msgid "Following the Shadow" 1006msgstr "" 1007 1008#. [then] 1009#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:30 1010msgid "" 1011"3 IV, 23 YW\n" 1012"\n" 1013"I was so sure I had the answer! I was wrong. I wanted to believe that I was " 1014"imagining it, but it’s now clear that the captain’s memories are fading. He " 1015"still retains speech, and the others fight better when he is watching (many " 1016"used to be his crew after all — it would be habit for them), but he " 1017"remembers precious little else now. The same is true of my other recently-" 1018"raised friends. I am disappointed, but the existence of my strange new " 1019"companion keeps me from being depressed." 1020msgstr "" 1021 1022#. [else] 1023#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:35 1024msgid "" 1025"3 IV, 23 YW\n" 1026"\n" 1027"I was so sure I had the answer! I was wrong. I wanted to believe that I was " 1028"imagining it, but my recently-raised friends are losing their memories. They " 1029"retain the power of speech, but precious little else. I am disappointed, but " 1030"the existence of my strange new companion keeps me from being depressed." 1031msgstr "" 1032 1033#. [part] 1034#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:48 1035msgid "" 1036"The phantom leads us north. It has identified itself as the ghost of Vash-" 1037"Gorn, an orc. So it remembers! It seems that the problem has been solved, " 1038"but the ghost ignores all my questions. I am burning with curiosity, so I " 1039"hope we reach our destination soon! We travel only by day because at night " 1040"the spirit is practically invisible. We have not had any trouble on the road " 1041"yet, but we <i>are</i> a rather large company now, so I have not expected it." 1042msgstr "" 1043 1044#. [side]: type=Direwolf Rider, id=Bogdush 1045#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:72 1046msgid "Goblin Raiders" 1047msgstr "" 1048 1049#. [side]: type=Direwolf Rider, id=Bogdush 1050#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:75 1051msgid "Bogdush" 1052msgstr "" 1053 1054#. [unit]: type=Goblin Pillager, id=Blaust 1055#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:84 1056msgid "Blaust" 1057msgstr "" 1058 1059#. [side] 1060#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:94 1061msgid "Bats" 1062msgstr "" 1063 1064#. [objective]: condition=win 1065#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156 1066msgid "Find out where the ghost went and follow it" 1067msgstr "" 1068 1069#. [message]: speaker=Ardonna 1070#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:225 1071msgid "" 1072"Look, there is a cavern below the cave floor. What might we rouse if we go " 1073"tromping about in the cave? I hope it is nothing worse than bats." 1074msgstr "" 1075 1076#. [message]: speaker=Bone Captain 1077#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:229 1078msgid "Ghost?" 1079msgstr "" 1080 1081#. [message]: speaker=Ardonna 1082#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:233 1083msgid "Surely the ghost would not have gone that way, where I cannot follow." 1084msgstr "" 1085 1086#. [message]: speaker=Ardonna 1087#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:253 1088msgid "If there is one bat, there are certainly more. We should be careful." 1089msgstr "" 1090 1091#. [message]: speaker=Ardonna 1092#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:275 1093msgid "" 1094"There is a tunnel at the back of the cave! The ghost must have gone through " 1095"there." 1096msgstr "" 1097 1098#. [objective]: condition=win 1099#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:284 1100msgid "Move Ardonna to the tunnel" 1101msgstr "" 1102 1103#. [message]: speaker=Ardonna 1104#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:513 1105msgid "So it’s only bats, but rather a lot of them." 1106msgstr "" 1107 1108#. [message]: speaker=Ardonna 1109#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:532 1110msgid "Now let’s see where that ghost went." 1111msgstr "" 1112 1113#. [message]: speaker=Shadow 1114#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:553 1115msgid "Come." 1116msgstr "" 1117 1118#. [message]: speaker=Ardonna 1119#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:566 1120msgid "Let’s follow it into the cave." 1121msgstr "" 1122 1123#. [message]: speaker=Blaust 1124#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:570 1125msgid "" 1126"I don’t know, Bogdush. The chief said he wanted stuff that was helpful for " 1127"the war." 1128msgstr "" 1129 1130#. [message]: speaker=Bogdush 1131#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:574 1132msgid "" 1133"It’s a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! " 1134"It’s only a pup, and unless I miss my guess, it’s a female too. It will be " 1135"easy to capture." 1136msgstr "" 1137 1138#. [message]: speaker=Blaust 1139#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:578 1140msgid "" 1141"What about the others? They look like the dead ones back on the Green Isle." 1142msgstr "" 1143 1144#. [message]: speaker=Bogdush 1145#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:582 1146msgid "They are. It makes our job of killing them that much easier!" 1147msgstr "" 1148 1149#. [message]: speaker=Ardonna 1150#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:592 1151msgid "You must be Goblins. You will stand out of my way if you wish to live." 1152msgstr "" 1153 1154#. [message]: speaker=Bogdush 1155#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:596 1156msgid "Oh, it’s a mage that makes jokes too! Let’s go." 1157msgstr "" 1158 1159#. [message]: speaker=narrator 1160#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:606 1161#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:575 1162msgid "You have no more time." 1163msgstr "" 1164 1165#. [scenario]: id=07_Meeting_of_the_Minds 1166#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4 1167msgid "Meeting of the Minds" 1168msgstr "" 1169 1170#. [part] 1171#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10 1172msgid "" 1173"9 IV, 23 YW\n" 1174"\n" 1175"The tunnel at the back of the cave narrowed and ran on for quite some time. " 1176"Patches of fungus on the wall gave off a feeble glow that kept me from " 1177"stumbling too badly. Finally I saw a brighter light up ahead." 1178msgstr "" 1179 1180#. [side]: type=Dark Sorcerer SotA, id=Ras-Tabahn 1181#. [unit]: type=Sacrifice, id=necromancer_on_altar 1182#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:36 1183#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38 1184#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:279 1185#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:36 1186#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:40 1187msgid "Ras-Tabahn" 1188msgstr "" 1189 1190#. [message]: speaker=Ardonna 1191#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:162 1192msgid "Oh, wow." 1193msgstr "" 1194 1195#. [message]: speaker=Ras-Tabahn 1196#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:166 1197msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!" 1198msgstr "" 1199 1200#. [message]: speaker=Ardonna 1201#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:170 1202msgid "How do you know my name?" 1203msgstr "" 1204 1205#. [message]: speaker=Ras-Tabahn 1206#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:174 1207msgid "" 1208"I know much about you. My ghosts have been watching you for some time now, " 1209"and you and I share the goal of resisting death. I have been hoping several " 1210"students would free themselves from that conservative academy, but it seems " 1211"that you will be the only one. Fortunately, you are quite innovative, and " 1212"have even accomplished something which I have not. You have useful creatures " 1213"— I believe you call them ghouls?" 1214msgstr "" 1215 1216#. [message]: speaker=Ardonna 1217#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:178 1218msgid "" 1219"Yes, I can show you how to make your own, but have you not solved the " 1220"problem already with your ghosts?" 1221msgstr "" 1222 1223#. [message]: speaker=Ras-Tabahn 1224#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:182 1225msgid "" 1226"Alas, no. Ghosts can retain some memories if they are raised quickly enough, " 1227"and they make good scouts and soldiers after they have some experience, but " 1228"you wouldn’t want to become one yourself. You see the blades Vash-Gorn " 1229"carries? It took a complicated ritual to bind that metal to the spirit, and " 1230"one couldn’t perform that ritual oneself without a physical body. Being " 1231"unable to interact with the world would be terribly frustrating. No matter; " 1232"I have another idea." 1233msgstr "" 1234 1235#. [message]: speaker=Ras-Tabahn 1236#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:186 1237msgid "" 1238"I believe I know how to get the information we seek, but it would have been " 1239"too difficult to obtain myself. Therefore, we shall go on a mission, you and " 1240"I. First, we will enlarge our armies, and then..." 1241msgstr "" 1242 1243#. [message]: speaker=Ardonna 1244#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:190 1245msgid "Wait. I have heard nothing yet that makes me think I should trust you." 1246msgstr "" 1247 1248#. [message]: speaker=Ras-Tabahn 1249#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:194 1250msgid "" 1251"Ah... yes, I suppose not. Let me teach you some of what I know today, and " 1252"see if that informs your opinion. However, the question of trust is not the " 1253"most important. The question is whether or not we can work together. Listen. " 1254"The ancient Wesfolk honed their craft over generations. There is more to " 1255"know than one individual can learn in a lifetime. If you do your research " 1256"alone, you will one day be as old as I, and death will pursue you just as " 1257"relentlessly. However, if we combine our research, we have a chance of " 1258"finishing before it is too late for us." 1259msgstr "" 1260 1261#. [message]: speaker=Ardonna 1262#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:198 1263msgid "" 1264"For you, you mean. I am only nineteen. Still, you make a good case. We can " 1265"work together for now." 1266msgstr "" 1267 1268#. [message]: speaker=Ras-Tabahn 1269#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:202 1270msgid "" 1271"Splendid. Here is what I propose. First, we part ways for a time, and you " 1272"raise a force of ghosts following my instructions. Meanwhile, I am going to " 1273"try to train some local peasants in the magical arts. I don't expect much " 1274"from that uneducated rabble, but hopefully some will be intelligent enough " 1275"to add to our firepower. When we reunite, you will show me how to make one " 1276"of those shambling ghouls. I am actually in no hurry, as they have a " 1277"terrible odor." 1278msgstr "" 1279 1280#. [message]: speaker=Ardonna 1281#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:206 1282msgid "Well I can’t smell, so I didn’t know about that." 1283msgstr "" 1284 1285#. [message]: speaker=Ras-Tabahn 1286#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:210 1287msgid "Curious, but convenient for one such as us." 1288msgstr "" 1289 1290#. [message]: speaker=Ardonna 1291#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:214 1292msgid "Why can’t I just raise some of the goblins outside?" 1293msgstr "" 1294 1295#. [message]: speaker=Ras-Tabahn 1296#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:218 1297msgid "" 1298"Those goblins were too weak, and it would take their spirits a long time to " 1299"become strong enough to be useful. You are going to raise Elvish warriors " 1300"instead. A few miles into the Grey Woods, there lies an ancient battleground " 1301"from a civil war hundreds of years ago. You will follow an old elf road " 1302"there and raise an army of ghosts while I visit Carcyn, a nearby town. We " 1303"will meet at the end of the elf road by the Great River, and I will explain " 1304"where we should go next." 1305msgstr "" 1306 1307#. [message]: speaker=Ardonna 1308#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:222 1309msgid "Very well. We will do as you suggest." 1310msgstr "" 1311 1312#. [label] 1313#. [unit]: type=Ruffian SotA, id=Carcyn 1314#. [scenario]: id=08_Carcyn 1315#. The name of the city 1316#. male name 1317#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13 1318#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:161 1319#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:280 1320msgid "Carcyn" 1321msgstr "" 1322 1323#. [part] 1324#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32 1325msgid "<i>Chapter Two:</i> Two Missions" 1326msgstr "" 1327 1328#. [part] 1329#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35 1330msgid "" 1331"We will first follow the adventures of Ras-Tabahn.\n" 1332"\n" 1333"After several days of travel, he approached the frontier town of Carcyn." 1334msgstr "" 1335 1336#. [side]: type=Swordsman, id=Carcyn Fisher 1337#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56 1338msgid "Town Defense" 1339msgstr "" 1340 1341#. [side]: type=Swordsman, id=Carcyn Fisher 1342#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58 1343msgid "Carcyn Fisher" 1344msgstr "" 1345 1346#. [objective]: condition=win 1347#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76 1348msgid "Capture every village" 1349msgstr "" 1350 1351#. [unit]: type=Shadow 1352#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93 1353msgid "Vash-Gorn" 1354msgstr "" 1355 1356#. [unit]: type=Mage, id=Wynran 1357#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:115 1358msgid "Wynran" 1359msgstr "" 1360 1361#. [unit]: type=Mage, id=Raydah 1362#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127 1363msgid "Raydah" 1364msgstr "" 1365 1366#. [label] 1367#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:138 1368msgid "Inn" 1369msgstr "" 1370 1371#. [label] 1372#. or Fishing Supplies 1373#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:144 1374msgid "Tackle Shop" 1375msgstr "" 1376 1377#. [label] 1378#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:149 1379msgid "Cemetery" 1380msgstr "" 1381 1382#. [label] 1383#. the old word for "general store" 1384#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:155 1385msgid "Mercantile" 1386msgstr "" 1387 1388#. [label] 1389#. the old word for "pub". "Bar" is about the same. 1390#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:167 1391msgid "Public House" 1392msgstr "" 1393 1394#. [label] 1395#. or prison, or just "Jail" 1396#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:173 1397msgid "Jailhouse" 1398msgstr "" 1399 1400#. [label] 1401#. or Boatyard 1402#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:179 1403msgid "Boatworks" 1404msgstr "" 1405 1406#. [label] 1407#. "Grange" in the American usage: farmers' association 1408#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:185 1409msgid "Grange Hall" 1410msgstr "" 1411 1412#. [unit]: type=Delinquent, id=Shynal 1413#. female name 1414#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:259 1415msgid "Shynal" 1416msgstr "" 1417 1418#. [message]: speaker=Carcyn 1419#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:290 1420msgid "Carcyn Fisher at your service, and this is my friend Shynal." 1421msgstr "" 1422 1423#. [message]: speaker=Shynal 1424#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:294 1425msgid "“Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends." 1426msgstr "" 1427 1428#. [message]: speaker=Carcyn 1429#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:298 1430msgid "" 1431"Or... you know. Thanks so much for getting us out, sir. We would be glad to " 1432"follow you!" 1433msgstr "" 1434 1435#. [message]: speaker=Ras-Tabahn 1436#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:302 1437msgid "You are Carcyn the Third I presume?" 1438msgstr "" 1439 1440#. [message]: speaker=Carcyn 1441#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:311 1442msgid "Don’t remind me. My father is the one who threw me in this hole." 1443msgstr "" 1444 1445#. [message]: speaker=Carcyn Fisher 1446#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:315 1447msgid "You stay out of this, son." 1448msgstr "" 1449 1450#. [message]: speaker=Carcyn 1451#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319 1452msgid "" 1453"Not a chance! I’ve waited all my life to see someone put you in your place. " 1454"Here is someone you can’t push around!" 1455msgstr "" 1456 1457#. [message]: speaker=Shynal 1458#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323 1459msgid "And we’re leaving this stinking town!" 1460msgstr "" 1461 1462#. [message]: speaker=Carcyn 1463#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:329 1464msgid "" 1465"The only Carcyn now. I’ve waited all my life to see someone to put my father " 1466"in his place. I guess you did that." 1467msgstr "" 1468 1469#. [message]: speaker=Shynal 1470#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333 1471msgid "You’re the only Carcyn for me." 1472msgstr "" 1473 1474#. [message]: speaker=Raydah 1475#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:346 1476msgid "Look at that! He’s not from the Academy." 1477msgstr "" 1478 1479#. [message]: speaker=Carcyn Fisher 1480#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:350 1481msgid "" 1482"Hold your tongue! I can see that! I tolerate advisors but not when they only " 1483"speak the obvious." 1484msgstr "" 1485 1486#. [message]: speaker=Ras-Tabahn 1487#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:361 1488msgid "I warned you not to defy me." 1489msgstr "" 1490 1491#. [message]: speaker=Ras-Tabahn 1492#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:371 1493msgid "Greetings! I am Ras-Tabahn the mage." 1494msgstr "" 1495 1496#. [message]: speaker=Carcyn Fisher 1497#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:375 1498msgid "" 1499"Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?" 1500msgstr "" 1501 1502#. [message]: speaker=Ras-Tabahn 1503#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:379 1504msgid "" 1505"I come with an offer. An offer of training in the magical arts. An offer of " 1506"learning, adventure, and escape from this town." 1507msgstr "" 1508 1509#. [message]: speaker=Carcyn Fisher 1510#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:383 1511msgid "" 1512"No one in <i>my</i> town wishes to “escape”! We don’t care to hear your " 1513"offer. Peddle your corruption elsewhere." 1514msgstr "" 1515 1516#. [message]: speaker=Ras-Tabahn 1517#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:387 1518msgid "" 1519"The offer is not intended for <i>you</i>, it is for your youth. I will send " 1520"my agents to every house and public space in this town and repeat my offer. " 1521"You will allow this." 1522msgstr "" 1523 1524#. [message]: speaker=Carcyn Fisher 1525#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:391 1526msgid "" 1527"I will do no such thing! I will be dead before I allow you to ensorcell our " 1528"children!" 1529msgstr "" 1530 1531#. [message]: speaker=Ras-Tabahn 1532#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:395 1533msgid "That may well be true." 1534msgstr "" 1535 1536#. [message]: speaker=Ras-Tabahn 1537#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:403 1538msgid "" 1539"Hmm. The youngsters most willing to leave may be the ones in the jailhouse. " 1540"I should investigate." 1541msgstr "" 1542 1543#. [message]: speaker=narrator 1544#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:446 1545msgid "You can now recruit dark adepts!" 1546msgstr "" 1547 1548#. [message]: speaker=Ras-Tabahn 1549#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:472 1550#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:416 1551msgid "" 1552"This has taken too long. We will surely miss our meeting with Ardonna now." 1553msgstr "" 1554 1555#. [scenario]: id=09_Training_Session 1556#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13 1557msgid "Training Session" 1558msgstr "" 1559 1560#. [part] 1561#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26 1562msgid "" 1563"Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as " 1564"magi. The fact that it was illicit training in the dark arts was " 1565"unimportant. More important was the escape from the drudgery of a fixed " 1566"future, planned in advance by their parents. Ras-Tabahn spent a number of " 1567"days in the forest outside of Carcyn instructing them on how to call on the " 1568"spirit world and channel a small amount of its power. Soon after they moved " 1569"on, they came across three farmsteads on the riverbank that had clearly been " 1570"raided." 1571msgstr "" 1572 1573#. [objective]: condition=win 1574#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137 1575msgid "(there will be three waves)" 1576msgstr "" 1577 1578#. [objective]: condition=win 1579#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137 1580msgid "Destroy all the undead units" 1581msgstr "" 1582 1583#. [objective]: condition=lose 1584#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:141 1585msgid "Death of all five dark adepts" 1586msgstr "" 1587 1588#. [objective]: condition=lose 1589#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:145 1590#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:537 1591#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:108 1592#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:120 1593msgid "Death of Ras-Tabahn" 1594msgstr "" 1595 1596#. [note] 1597#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:155 1598msgid "" 1599"You will not earn gold this scenario, but your gold from the previous " 1600"scenario will be available in the next." 1601msgstr "" 1602 1603#. [message]: speaker=Ras-Tabahn 1604#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:354 1605msgid "" 1606"What happened here, I wonder. Well, no matter. What was bad for these " 1607"families is good for us. I will animate them, and you will attack. Practice " 1608"both freezing and life force attacks. You may each choose one soldier from " 1609"our army for protection, and I will call it up for you. After that, I will " 1610"not help. I intend most of you to survive this battle, so try not to die." 1611msgstr "" 1612 1613#. [message]: speaker=Ras-Tabahn 1614#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:362 1615msgid "plural^You may watch." 1616msgstr "" 1617 1618#. [message]: speaker=Shynal 1619#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:366 1620msgid "Can we help?" 1621msgstr "" 1622 1623#. [message]: speaker=Ras-Tabahn 1624#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:370 1625msgid "plural^As you wish. (<i>Cough, cough</i>)" 1626msgstr "" 1627 1628#. [message]: speaker=Ras-Tabahn 1629#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:380 1630msgid "You may watch." 1631msgstr "" 1632 1633#. [message]: id=Carcyn,Shynal 1634#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384 1635msgid "Can I help?" 1636msgstr "" 1637 1638#. [message]: id=Carcyn,Shynal 1639#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:385 1640msgid "self_female^Can I help?" 1641msgstr "" 1642 1643#. [message]: speaker=Ras-Tabahn 1644#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:389 1645msgid "As you wish. (<i>Cough, cough</i>)" 1646msgstr "" 1647 1648#. [message]: speaker=narrator 1649#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:397 1650msgid "" 1651"You can recruit from in front of each dark adept during the first turn only." 1652msgstr "" 1653 1654#. [scenario]: id=10_Merfolk_Revenge 1655#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13 1656msgid "Merfolk Revenge" 1657msgstr "" 1658 1659#. [part] 1660#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25 1661msgid "" 1662"Ras-Tabahn’s party reached the end of the elf road near the Great River " 1663"where they were to wait for Ardonna. As they arrived, another party did as " 1664"well." 1665msgstr "" 1666 1667#. [side] 1668#. [side]: type=Merman Triton, id=Okean 1669#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:45 1670#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:136 1671msgid "Merfolk" 1672msgstr "" 1673 1674#. [side]: type=Merman Triton, id=Okean 1675#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:47 1676msgid "Okean" 1677msgstr "" 1678 1679#. [message]: speaker=$unit.id 1680#. Bones examined by a ghost, skeleton, ghoul, or corpse. 1681#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:130 1682#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:159 1683msgid "Bones. Claws and wings." 1684msgstr "" 1685 1686#. [message]: speaker=$unit.id 1687#. Bones examined by a human. 1688#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:137 1689#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:166 1690msgid "There are some large bones here. I can see claws and wings." 1691msgstr "" 1692 1693#. [message]: speaker=$other_human 1694#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:182 1695msgid "How odd. I wonder what are they from. A gryphon perhaps?" 1696msgstr "" 1697 1698#. [message]: speaker=Ras-Tabahn 1699#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186 1700msgid "A large flightless bird would be my guess." 1701msgstr "" 1702 1703#. [message]: speaker=$other_human 1704#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190 1705msgid "Well, there is an easy way to find out." 1706msgstr "" 1707 1708#. [message]: speaker=Ras-Tabahn 1709#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194 1710msgid "Indeed. Let us see." 1711msgstr "" 1712 1713#. [message]: speaker=Ras-Tabahn 1714#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:200 1715msgid "" 1716"I wonder what are they from. A large flightless bird perhaps? Let us see." 1717msgstr "" 1718 1719#. [message]: speaker=$other_human 1720#. [message]: speaker=Ardonna 1721#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:242 1722#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:242 1723msgid "Oh, you were right!" 1724msgstr "" 1725 1726#. [message]: speaker=Ras-Tabahn 1727#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:247 1728msgid "I wonder if it could carry someone light. A skeleton maybe." 1729msgstr "" 1730 1731#. [message]: speaker=Ras-Tabahn 1732#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:305 1733msgid "Splendid! These birds could be quite useful." 1734msgstr "" 1735 1736#. [message]: speaker=narrator 1737#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:314 1738#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:339 1739msgid "You can now recruit chocobones!" 1740msgstr "" 1741 1742#. [set_variable] 1743#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:391 1744msgid "Hopefully this will be enough gold." 1745msgstr "" 1746 1747#. [set_variable] 1748#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:402 1749msgid "We have won, but I am afraid this may not be enough gold." 1750msgstr "" 1751 1752#. [set_variable] 1753#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:415 1754msgid "Good. We ended with a fair amount of gold." 1755msgstr "" 1756 1757#. [message]: speaker=Okean 1758#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:468 1759msgid "You! You have destroyed the town of Carcyn!" 1760msgstr "" 1761 1762#. [message]: speaker=Ras-Tabahn 1763#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:472 1764msgid "The town is hardly destroyed. I just encouraged a change of leadership." 1765msgstr "" 1766 1767#. [message]: speaker=Okean 1768#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:476 1769msgid "" 1770"Your words mock us. Those humans were valuable trading partners of ours. We " 1771"will have justice!" 1772msgstr "" 1773 1774#. [message]: speaker=Ras-Tabahn 1775#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:480 1776msgid "" 1777"Actually, I expect you will follow them into the ground if you try to harm " 1778"us." 1779msgstr "" 1780 1781#. [message]: speaker=Ras-Tabahn 1782#. here "you" means both Carcyn and Shynal 1783#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:489 1784msgid "" 1785"addressed_plural^This is going to cost us, but I want to keep some gold " 1786"around for emergencies — I think 50 is about right. You help me collect " 1787"some. (<i>Cough, cough</i>)" 1788msgstr "" 1789 1790#. [message]: speaker=Carcyn 1791#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:493 1792msgid "Right away sir." 1793msgstr "" 1794 1795#. [message]: speaker=Shynal 1796#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:497 1797msgid "Are you feeling well?" 1798msgstr "" 1799 1800#. [message]: speaker=Ras-Tabahn 1801#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:501 1802#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:536 1803msgid "Yes, yes. I’m quite all right." 1804msgstr "" 1805 1806#. [message]: speaker=Shynal 1807#. [message]: id=Carcyn,Shynal 1808#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:505 1809#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:540 1810msgid "I don’t fancy wading in the water to fight these things." 1811msgstr "" 1812 1813#. [message]: speaker=Ras-Tabahn 1814#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:509 1815#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:545 1816msgid "No problem. We can lure them onto land." 1817msgstr "" 1818 1819#. [message]: speaker=Shynal 1820#. [message]: id=Carcyn,Shynal 1821#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513 1822#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:549 1823msgid "How?" 1824msgstr "" 1825 1826#. [message]: speaker=Ras-Tabahn 1827#. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok 1828#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:518 1829msgid "" 1830"addressed_plural^Have you never been fishing before? With bait of course." 1831msgstr "" 1832 1833#. [message]: speaker=Ras-Tabahn 1834#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:528 1835msgid "" 1836"This is going to cost us, but I want to keep some gold around for " 1837"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, " 1838"cough</i>)" 1839msgstr "" 1840 1841#. [message]: id=Carcyn,Shynal 1842#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:532 1843msgid "Right away sir. Are you feeling well?" 1844msgstr "" 1845 1846#. [message]: id=Carcyn,Shynal 1847#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:541 1848msgid "self_female^I don’t fancy wading in the water to fight these things." 1849msgstr "" 1850 1851#. [message]: speaker=Ras-Tabahn 1852#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:553 1853msgid "Have you never been fishing before? With bait of course." 1854msgstr "" 1855 1856#. [message]: speaker=Ras-Tabahn 1857#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563 1858msgid "" 1859"This is going to cost me, but I want to keep some gold around for " 1860"emergencies — I think 50 is about right. I’d better send someone to collect " 1861"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I " 1862"should recruit some bait." 1863msgstr "" 1864 1865#. [scenario]: id=11_Battleground 1866#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:10 1867msgid "Battleground" 1868msgstr "" 1869 1870#. [part] 1871#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:22 1872msgid "" 1873"11 IV, 23 YW\n" 1874"\n" 1875"Rastaban seems like an acceptable ally. He is quite different from the " 1876"stodgy teachers at the academy who were so full of themselves and loved to " 1877"hear themselves talk. He also never once disparaged me for being a girl or " 1878"even mentioned my hair. As long as he continues to respect me, everything " 1879"will go fine. If not, well, I am surrounded by the remnants of those who " 1880"assumed I was weak." 1881msgstr "" 1882 1883#. [part] 1884#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:31 1885msgid "" 1886"The question remains whether or not it is wise to trust him. As he said, I " 1887"don't need to at this time, but if we are to travel together it will become " 1888"necessary. He has shown me something marvelous in the ghosts, so that is a " 1889"large mark in his favor. On consideration, I have decided to trust him, but " 1890"only provisionally. For now, we are both vulnerable, and he must know that " 1891"attacking me would be unwise. However, if he were to become indestructible " 1892"first, I would do well to stay alert." 1893msgstr "" 1894 1895#. [part] 1896#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:38 1897msgid "" 1898"The site of the battle was immediately obvious when I came upon it. Multiple " 1899"fortresses stared at each other across a basin that was now mostly flooded. " 1900"Sluggish water pooled near the road, and the slime of decay was on every " 1901"surface. Weapons, armor and less-easily identifiable bits of detritus rose " 1902"from the swamp. I could easily imagine great siege engines heaving stones at " 1903"walls that were now crumbled ruins, and the clash of combatants who were now " 1904"bleached white bones jutting from the wreckage." 1905msgstr "" 1906 1907#. [part] 1908#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:45 1909msgid "" 1910"Well, these combatants were going to get a second chance for glory when they " 1911"fought for me. The more strong willed among them may even remember desiring " 1912"it." 1913msgstr "" 1914 1915#. [side]: type=Saurian Soothsayer, id=Krissaz 1916#. [side] 1917#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:66 1918#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:76 1919msgid "Saurians" 1920msgstr "" 1921 1922#. [side]: type=Saurian Soothsayer, id=Krissaz 1923#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:69 1924msgid "Krissaz" 1925msgstr "" 1926 1927#. [side]: type=Naga Myrmidon, id=Blianxkep 1928#. [side] 1929#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:79 1930#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:161 1931msgid "Nagas" 1932msgstr "" 1933 1934#. [side]: type=Naga Myrmidon, id=Blianxkep 1935#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:82 1936msgid "Blianxkep" 1937msgstr "" 1938 1939#. [objective]: condition=win 1940#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:105 1941#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115 1942#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:98 1943#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:529 1944msgid "Defeat all enemy leaders" 1945msgstr "" 1946 1947#. [message]: speaker=Blianxkep 1948#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:127 1949msgid "" 1950"The fish people gave good value for the last load. More metal of that type " 1951"is desired." 1952msgstr "" 1953 1954#. [message]: speaker=Krissaz 1955#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:131 1956msgid "Firssst, pay us our ssshare." 1957msgstr "" 1958 1959#. [message]: speaker=Blianxkep 1960#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:135 1961msgid "Wait, who approaches?" 1962msgstr "" 1963 1964#. [message]: speaker=Ardonna 1965#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:139 1966msgid "" 1967"I am a mage and not a threat to you gentle... reptiles. I wish only to " 1968"animate some spirits, so I won’t disturb your salvage operation." 1969msgstr "" 1970 1971#. [message]: speaker=Krissaz 1972#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:143 1973msgid "" 1974"No! You can’t make thisss place more haunted than it isss! The femalesss " 1975"already won’t come here, and we are forced to rely on these ssserpents for " 1976"protection." 1977msgstr "" 1978 1979#. [message]: speaker=Ardonna 1980#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147 1981msgid "" 1982"I was only informing you out of courtesy. In truth, I don’t require your " 1983"permission." 1984msgstr "" 1985 1986#. [message]: speaker=Blianxkep 1987#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151 1988msgid "" 1989"We will help you drive off this foe if you will consider your share paid in " 1990"full." 1991msgstr "" 1992 1993#. [message]: speaker=Krissaz 1994#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155 1995msgid "" 1996"When the mage isss dead and her dead horde put to ressst, we agree. We will " 1997"have been compensssated adequately." 1998msgstr "" 1999 2000#. [message]: speaker=Ardonna 2001#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:159 2002msgid "Every time..." 2003msgstr "" 2004 2005#. [message]: speaker=Ardonna 2006#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:168 2007msgid "Good. Now I can practice recruiting ghosts." 2008msgstr "" 2009 2010#. [message]: speaker=narrator 2011#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:174 2012msgid "You can now recruit ghosts!" 2013msgstr "" 2014 2015#. [unit]: id=Vendraxis, type=Saurian Soothsayer 2016#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:199 2017msgid "Vendraxis" 2018msgstr "" 2019 2020#. [message]: speaker=Vendraxis 2021#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218 2022msgid "Human, take me with you!" 2023msgstr "" 2024 2025#. [message]: speaker=Ardonna 2026#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222 2027msgid "Why should I allow that? Your people attacked me!" 2028msgstr "" 2029 2030#. [message]: speaker=Vendraxis 2031#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226 2032msgid "" 2033"I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to " 2034"learn. My race livesss but a short time compared to yoursss. I would learn " 2035"to exssstend my ssspan, and the planetsss told me you know this sssecret." 2036msgstr "" 2037 2038#. [message]: speaker=Ardonna 2039#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230 2040msgid "" 2041"Actually, I am searching for that secret now. But could you follow the " 2042"orders of a woman?" 2043msgstr "" 2044 2045#. [message]: speaker=Vendraxis 2046#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234 2047msgid "" 2048"I have ssstared into the darknesss between the starsss and not been " 2049"intimidated by the void, but your mind holds a darknesss of another kind, " 2050"frightening and forbidden by my clan. I sssubmit to your power. Now that I " 2051"know you are female, I will find it easier as it isss the way of my kind." 2052msgstr "" 2053 2054#. [message]: speaker=Ardonna 2055#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238 2056msgid "Very well, come along. I am Ardonna." 2057msgstr "" 2058 2059#. [message]: speaker=Vendraxis 2060#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242 2061msgid "" 2062"Yesss, but the planetsss tell me your name isss now untrue. I do not " 2063"underssstand thisss." 2064msgstr "" 2065 2066#. [message]: speaker=Ardonna 2067#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:246 2068msgid "Nor do I. Your planets are quite cryptic." 2069msgstr "" 2070 2071#. [message]: speaker=Vendraxis 2072#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:250 2073msgid "They reveal what they will." 2074msgstr "" 2075 2076#. [scenario]: id=12_Walking_Trees 2077#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9 2078msgid "Walking Trees" 2079msgstr "" 2080 2081#. [part] 2082#. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress 2083#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22 2084msgid "" 2085"17 IV, 23 YW\n" 2086"\n" 2087"My primary objective was met, and I had been able to press a number of " 2088"ghosts into service. Also, I had a new companion with a talent for healing. " 2089"I doubted that Ras-Tabahn was already waiting at the appointed place, but I " 2090"still wanted to hurry, so we followed the elf road north as quickly as we " 2091"could. Fortunately, it was not in bad repair, though in many places it was " 2092"overgrown, leaving only a few smooth cobbles to mark the way. The second " 2093"day, we were still deep in the woods when we encountered an elf sorceress." 2094msgstr "" 2095 2096#. [side] 2097#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:43 2098msgid "Forest" 2099msgstr "" 2100 2101#. [unit]: type=Elvish Enchantress, id=Isthiniel 2102#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:51 2103#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:749 2104msgid "Isthiniel" 2105msgstr "" 2106 2107#. [objective]: condition=win 2108#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:102 2109msgid "Move Ardonna to the northeast corner of the map" 2110msgstr "" 2111 2112#. [message]: speaker=Isthiniel 2113#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316 2114msgid "" 2115"I felt our dead stirring and corruption descending on the forest. When I " 2116"left to investigate, I expected to find grim, veiled forces at work. Instead " 2117"I find a human mage boldly marching down our road! I will not allow you to " 2118"continue to molest our peace, and you must release the dead you have " 2119"enslaved." 2120msgstr "" 2121 2122#. [message]: speaker=Ardonna 2123#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:320 2124msgid "" 2125"Well, that I won’t do. However, if you do not attack, you will be rid of me " 2126"soon, as I only wish to leave these woods." 2127msgstr "" 2128 2129#. [message]: speaker=Isthiniel 2130#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:324 2131msgid "" 2132"Attack? No, I cannot. Most of my people won’t come here; it is only duty " 2133"that drives me. However, the woods themselves are disturbed, and they will " 2134"cast you out on their own. I can feel them awaken." 2135msgstr "" 2136 2137#. [unit]: type=Ancient Wose, id=Dolmathengalin 2138#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:341 2139msgid "Dolmathengalin" 2140msgstr "" 2141 2142#. [message]: speaker=Dolmathengalin 2143#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:348 2144msgid "You are greeted daughter of elves. Why does the forest moan in despair?" 2145msgstr "" 2146 2147#. [message]: speaker=Vendraxis 2148#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:352 2149msgid "That tree can talk!" 2150msgstr "" 2151 2152#. [message]: speaker=Isthiniel 2153#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:356 2154msgid "" 2155"That dark mage has woken our dead and stifles the air with her very " 2156"presence. Please wake your people, Elder, and destroy her." 2157msgstr "" 2158 2159#. [message]: speaker=Dolmathengalin 2160#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:360 2161msgid "This shall be done." 2162msgstr "" 2163 2164#. [message]: speaker=Isthiniel 2165#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:364 2166msgid "I shall leave you. I have no wish to witness this violence." 2167msgstr "" 2168 2169#. [scenario]: id=13_Together_Again 2170#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4 2171msgid "Together Again" 2172msgstr "" 2173 2174#. [part] 2175#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17 2176msgid "" 2177"21 IV, 23 YW\n" 2178"\n" 2179"I never would have been able to escape the trees without ghosts. They had " 2180"proven their worth and saved my life. Thus Ras-Tabahn had also moved up in " 2181"my estimation. After we escaped the trees, we met no more resistance on the " 2182"road, and soon arrived at the meeting place where Ras-Tabahn was waiting." 2183msgstr "" 2184 2185#. [message]: speaker=Ras-Tabahn 2186#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:113 2187msgid "" 2188"Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were " 2189"as well." 2190msgstr "" 2191 2192#. [message]: speaker=Ardonna 2193#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:117 2194msgid "" 2195"Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke " 2196"of?" 2197msgstr "" 2198 2199#. [message]: speaker=Ras-Tabahn 2200#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121 2201msgid "" 2202"Gladly. I assume you studied the great mage Crelanu in history class. He " 2203"fought with King Haldric the First. Since he faced the immortal lords of the " 2204"Green Isle directly, he undoubtedly knows more than we about their methods. " 2205"Recently, I have learned where to find him." 2206msgstr "" 2207 2208#. [message]: speaker=Ardonna 2209#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125 2210msgid "" 2211"Of course I know about Crelanu. But can we force him to reveal his knowledge " 2212"to us?" 2213msgstr "" 2214 2215#. [message]: speaker=Ras-Tabahn 2216#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129 2217msgid "" 2218"That shouldn’t be necessary. I have also learned that he wrote a book " 2219"containing all his secrets, which must include all he knows of immortality. " 2220"We need only borrow this book. I knew that getting that book was not " 2221"something I could accomplish on my own, but now, with a force such as ours, " 2222"it should be easily done." 2223msgstr "" 2224 2225#. [message]: speaker=Ardonna 2226#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133 2227msgid "" 2228"Yes, that seems like a plan with a good chance of success. I will join you " 2229"in your effort." 2230msgstr "" 2231 2232#. [message]: speaker=Ras-Tabahn 2233#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137 2234msgid "" 2235"I thought as much. We must cross the Great River, and head north into the " 2236"Heart Mountains." 2237msgstr "" 2238 2239#. [message]: speaker=Ardonna 2240#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:146 2241msgid "" 2242"Before we leave, I have an unrelated question. Vendraxis here has said that " 2243"my name is untrue. Do you have an idea what could that mean?" 2244msgstr "" 2245 2246#. [message]: speaker=Ardonna 2247#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:152 2248msgid "" 2249"Before we leave, I have an unrelated question. I met a mystic who said that " 2250"my name was untrue. Do you have an idea what could that mean?" 2251msgstr "" 2252 2253#. [message]: speaker=Ras-Tabahn 2254#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:158 2255msgid "" 2256"Possibly. When an academy mage completes his studies, he is granted " 2257"syllables of power, which become his new name. You are well beyond that " 2258"point, but you are with the free magi now, so choose your own name. I was " 2259"originally Rassin Tabin, but that is fairly ordinary, and at one point, it " 2260"no longer suited." 2261msgstr "" 2262 2263#. [message]: speaker=Ardonna 2264#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:162 2265msgid "" 2266"I suppose you are right. I am no longer the ordinary girl Ardonna, and " 2267"Vendraxis was correct. From now I shall be... Ardryn-Na." 2268msgstr "" 2269 2270#. [modify_unit] 2271#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:169 2272#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:54 2273#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:60 2274msgid "Ardryn-Na" 2275msgstr "" 2276 2277#. [message]: speaker=Ras-Tabahn 2278#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:173 2279msgid "Well then Ardryn-Na, let us head north." 2280msgstr "" 2281 2282#. [scenario]: id=14_Entering_the_Northlands 2283#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8 2284msgid "Entering the Northlands" 2285msgstr "" 2286 2287#. [part] 2288#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26 2289msgid "<i>Chapter Three:</i> To Conquer Death" 2290msgstr "" 2291 2292#. [part] 2293#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29 2294msgid "" 2295"24 IV, 23 YW\n" 2296"\n" 2297"We reached the Ford of Abez as the dawn light spread behind the mountain " 2298"peaks to the north. As we waded across, the dark water reached to our " 2299"waists, which made for slow going. I dared not imagine what manner of " 2300"tentacled creature lurked below, but we completed the crossing without " 2301"incident. The water was chill with snowmelt, so our teeth were chattering " 2302"when we reached the far shore. The rising sun was warm though, and had us " 2303"dried in short order. Despite this, Ras-Tabahn was not well off. He " 2304"collapsed in the sand and went into a paroxysm of coughing the like of which " 2305"I had never seen. When he could speak again, he assured me that it was only " 2306"on account of the cold, and I should not be unduly troubled. I am uneasy all " 2307"the same." 2308msgstr "" 2309 2310#. [side]: type=Orcish Sovereign, id=Rod-Ishnak 2311#. [side]: type=Orcish Warlord, id=Vok-Hroog 2312#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53 2313#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67 2314msgid "Orcs" 2315msgstr "" 2316 2317#. [side]: type=Orcish Sovereign, id=Rod-Ishnak 2318#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54 2319msgid "Rod-Ishnak" 2320msgstr "" 2321 2322#. [side]: type=Orcish Warlord, id=Vok-Hroog 2323#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68 2324msgid "Vok-Hroog" 2325msgstr "" 2326 2327#. [unit]: type=Orcish Shaman, id=Krongk 2328#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75 2329msgid "Krongk" 2330msgstr "" 2331 2332#. [message]: speaker=Vendraxis 2333#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173 2334msgid "" 2335"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We " 2336"may meet our doom if we don't have enough coinsss." 2337msgstr "" 2338 2339#. [message]: speaker=Ras-Tabahn 2340#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179 2341msgid "" 2342"The passes to the north are the end of many travelers. We would be wise to " 2343"reach them with a reserve of gold. (<i>Cough, cough</i>)" 2344msgstr "" 2345 2346#. [message]: speaker=Krongk 2347#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192 2348msgid "They’re attacking me!" 2349msgstr "" 2350 2351#. [message]: speaker=Vok-Hroog 2352#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196 2353#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246 2354msgid "Yeah, yeah." 2355msgstr "" 2356 2357#. [message]: speaker=Ras-Tabahn 2358#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206 2359msgid "" 2360"We have crossed into the north. The dwarven kingdom of Knalga lies straight " 2361"ahead." 2362msgstr "" 2363 2364#. [message]: speaker=Shynal 2365#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210 2366msgid "" 2367"Now I’m really far from home. I’ve never been north of the river before. I " 2368"hope I get to see some dwarves!" 2369msgstr "" 2370 2371#. [message]: speaker=Vok-Hroog 2372#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214 2373msgid "" 2374"I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! " 2375"Leave now, Ishnak, or face the combined wrath of the five tribes." 2376msgstr "" 2377 2378#. [message]: speaker=Rod-Ishnak 2379#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218 2380msgid "I arrived first, Hroog. It’s mine!" 2381msgstr "" 2382 2383#. [message]: speaker=Ardonna 2384#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222 2385msgid "This could be trouble." 2386msgstr "" 2387 2388#. [message]: speaker=Ras-Tabahn 2389#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226 2390msgid "" 2391"Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-" 2392"Ubor once, who the farther orc just mentioned." 2393msgstr "" 2394 2395#. [message]: speaker=Vok-Hroog 2396#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230 2397msgid "Wait who’s that?" 2398msgstr "" 2399 2400#. [message]: speaker=Rod-Ishnak 2401#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234 2402msgid "" 2403"Wizards and deaders just like from back home! I <i>hate</i> those! I suggest " 2404"a contest. Whoever kills the most wizards and skeletons and stuff takes this " 2405"territory and all the human slaves." 2406msgstr "" 2407 2408#. [message]: speaker=Vok-Hroog 2409#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238 2410msgid "Huh. Fine. That sounds like good sport." 2411msgstr "" 2412 2413#. [message]: speaker=Krongk 2414#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242 2415msgid "" 2416"I declare this competition official. I will support the claim of the winner." 2417msgstr "" 2418 2419#. [message]: speaker=Ardonna 2420#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250 2421msgid "I did say this was trouble." 2422msgstr "" 2423 2424#. [message]: speaker=Shynal 2425#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254 2426msgid "But we’ll win, won’t we?" 2427msgstr "" 2428 2429#. [scenario]: id=15_Mountain_Pass 2430#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9 2431msgid "Mountain Pass" 2432msgstr "" 2433 2434#. [part] 2435#. "consumption" is an old word for tuberculosis 2436#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23 2437msgid "" 2438"6 V, 23 YW\n" 2439"\n" 2440"We have reached a pass through the mountains that Ras-Tabahn knew of. The " 2441"air is cool in these upper reaches. Mist rises from the snow in the " 2442"afternoon, and the icicles drip the purest water from rock overhangs. I find " 2443"it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he " 2444"is reduced to speaking in short phrases due to lack of breath. Of course he " 2445"is quite old — 50 at least — but I am also certain that he is ill. His " 2446"thinness leads me to believe it is consumption, but he refuses to discuss " 2447"it, preferring to deny the severity of his problem." 2448msgstr "" 2449 2450#. [side]: type=Gryphon 2451#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:45 2452#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:56 2453msgid "Gryphons" 2454msgstr "" 2455 2456#. [objective]: condition=win 2457#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:72 2458msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner" 2459msgstr "" 2460 2461#. [message]: speaker=Ras-Tabahn 2462#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:146 2463msgid "There are some... large bones there. Claws and wings... I think." 2464msgstr "" 2465 2466#. [message]: speaker=Ardonna 2467#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:175 2468msgid "I wonder what are they from. A gryphon perhaps?" 2469msgstr "" 2470 2471#. [message]: speaker=Ras-Tabahn 2472#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:179 2473msgid "A large (<i>cough, cough</i>) flightless bird... would be my guess." 2474msgstr "" 2475 2476#. [message]: speaker=Ardonna 2477#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:183 2478msgid "Well, there is an easy way to discover the truth." 2479msgstr "" 2480 2481#. [message]: speaker=Ras-Tabahn 2482#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:252 2483msgid "I wonder... if it could carry... someone light. Vendraxis perhaps." 2484msgstr "" 2485 2486#. [message]: speaker=Vendraxis 2487#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:256 2488msgid "I will not climb on that ridiculous thing!" 2489msgstr "" 2490 2491#. [message]: speaker=Ras-Tabahn 2492#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:262 2493msgid "I wonder... if it could carry... someone light." 2494msgstr "" 2495 2496#. [message]: speaker=Ardonna 2497#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:269 2498msgid "A skeleton could ride it I think." 2499msgstr "" 2500 2501#. [message]: speaker=Ardonna 2502#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:330 2503msgid "That’s fantastic! These birds could be quite useful." 2504msgstr "" 2505 2506#. [message]: speaker=Ardonna 2507#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:349 2508msgid "What dangers may lurk in this fog?" 2509msgstr "" 2510 2511#. [message]: speaker=Ras-Tabahn 2512#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:353 2513msgid "Gryphons... live at this height. We should be cautious." 2514msgstr "" 2515 2516#. [scenario]: id=16_The_Mage 2517#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:13 2518msgid "The Mage" 2519msgstr "" 2520 2521#. [part] 2522#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:26 2523msgid "" 2524"3 VI, 23 YW\n" 2525"\n" 2526"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up " 2527"into the mountains again before we found the mage. This was Ras-Tabahn’s " 2528"plan, and with the goal in sight, he gained a little strength. However, he " 2529"is quite weak and ill now, and breathing raggedly. I don’t know how much " 2530"longer he can survive." 2531msgstr "" 2532 2533#. [side]: type=Elder Mage, id=Crelanu 2534#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:49 2535#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:52 2536msgid "Crelanu" 2537msgstr "" 2538 2539#. [objective]: condition=win 2540#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:71 2541msgid "Defeat Crelanu" 2542msgstr "" 2543 2544#. [note] 2545#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83 2546msgid "" 2547"Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if " 2548"he reaches zero." 2549msgstr "" 2550 2551#. [note] 2552#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86 2553msgid "" 2554"Moving any unit onto a bottle of holy water will remove the bottle. An " 2555"undead unit will be destroyed." 2556msgstr "" 2557 2558#. [unit]: type=White Mage, id=Ginmera 2559#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:222 2560msgid "Ginmera" 2561msgstr "" 2562 2563#. [message]: speaker=Ginmera 2564#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:253 2565msgid "" 2566"It seems that the invaders can raise undead soldiers, so I placed some holy " 2567"water around the castle for protection." 2568msgstr "" 2569 2570#. [unit]: type=White Mage, id=Rinconan 2571#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:258 2572msgid "Rinconan" 2573msgstr "" 2574 2575#. [message]: speaker=Ginmera 2576#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:270 2577msgid "Rinconan and I will stay here to guard you." 2578msgstr "" 2579 2580#. [message]: speaker=Crelanu 2581#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274 2582msgid "Yes. Thank you Ginmera." 2583msgstr "" 2584 2585#. [message]: speaker=narrator 2586#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:280 2587msgid "" 2588"Moving a unit onto a bottle of holy water will remove the bottle. A living " 2589"unit can do this safely, but any undead unit will be destroyed." 2590msgstr "" 2591 2592#. [message]: speaker=Ras-Tabahn 2593#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:330 2594msgid "Crelanu! (<i>Cough, cough</i>) We have come... for your book." 2595msgstr "" 2596 2597#. [message]: speaker=Ardonna 2598#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:334 2599msgid "We need to borrow it." 2600msgstr "" 2601 2602#. [message]: speaker=Crelanu 2603#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338 2604msgid "" 2605"Yes, I knew people like you would be coming, but the book is out of reach " 2606"now — for all of us. I have given it to the elves. Only they know where it " 2607"is." 2608msgstr "" 2609 2610#. [message]: speaker=Ardonna 2611#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:342 2612msgid "Why would you do such a thing?" 2613msgstr "" 2614 2615#. [message]: speaker=Crelanu 2616#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:346 2617msgid "" 2618"So that one like you would not be tempted to do what you intend. Oh, yes. I " 2619"know well what you seek." 2620msgstr "" 2621 2622#. [message]: speaker=Ardonna 2623#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:350 2624msgid "Then you can tell us what we want to know." 2625msgstr "" 2626 2627#. [message]: speaker=Crelanu 2628#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:354 2629msgid "I shall not." 2630msgstr "" 2631 2632#. [message]: speaker=Ras-Tabahn 2633#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:358 2634msgid "We shall see." 2635msgstr "" 2636 2637#. [message]: speaker=narrator 2638#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363 2639msgid "" 2640"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. " 2641"He will die if he reaches zero." 2642msgstr "" 2643 2644#. [message]: speaker=Ardonna 2645#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391 2646msgid "Now, you will tell us the secret of immortality or die!" 2647msgstr "" 2648 2649#. [message]: speaker=Crelanu 2650#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:395 2651msgid "" 2652"There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot " 2653"live forever. It is the way of nature, and the greatest thing we have in " 2654"common with all of creation. You <i>must</i> die, and your soul depart. I " 2655"would not try this thing for any reason." 2656msgstr "" 2657 2658#. [message]: speaker=Ardonna 2659#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:399 2660msgid "" 2661"You are the fool, for you have, indeed, told us all we required. For that, I " 2662"will spare you to live a few more lonely years with your cowardice." 2663msgstr "" 2664 2665#. [message]: speaker=Ras-Tabahn 2666#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412 2667msgid "I don’t understand. What did Crelanu tell us?" 2668msgstr "" 2669 2670#. [message]: speaker=Ardonna 2671#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416 2672msgid "" 2673"I will explain. Let us get you somewhere safe first. We’ll go into the cave. " 2674"Come with me." 2675msgstr "" 2676 2677#. [scenario]: id=17_Mortality 2678#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6 2679msgid "Mortality" 2680msgstr "" 2681 2682#. [part] 2683#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16 2684msgid "" 2685"6 VI, 23 YW\n" 2686"\n" 2687"Not far inside the cave was a ruined castle built in a style I did not " 2688"recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and " 2689"clearly, no dwarves have lived here for a long time." 2690msgstr "" 2691 2692#. [side] 2693#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:35 2694msgid "Rats" 2695msgstr "" 2696 2697#. [message]: speaker=Ardonna 2698#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:127 2699msgid "Just a little farther." 2700msgstr "" 2701 2702#. [message]: speaker=Ras-Tabahn 2703#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:136 2704msgid "" 2705"Ardryn-Na, I’m dying. (<i>Cough, cough</i>) I don’t think... I can stop it." 2706msgstr "" 2707 2708#. [message]: speaker=Ardonna 2709#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:140 2710msgid "" 2711"Nor should you! You must embrace it. Crelanu said as much. He also said your " 2712"life force must depart, but he didn’t say it could not come back to you!" 2713msgstr "" 2714 2715#. [message]: speaker=Ras-Tabahn 2716#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:144 2717msgid "What are you... proposing?" 2718msgstr "" 2719 2720#. [message]: speaker=Ardonna 2721#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:148 2722msgid "" 2723"That you project your will into another object so that it is part of you — " 2724"your staff for example. If you do this just as your body dies, your whole " 2725"consciousness should follow the flow of your will, as it will have no other " 2726"place to go." 2727msgstr "" 2728 2729#. [message]: speaker=Ras-Tabahn 2730#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:152 2731msgid "" 2732"Well, it could go to the... lands of the dead. But... if I had an altar... " 2733"the stone would serve to anchor me (<i>cough, cough, cough</i>) to this " 2734"plane... and stop the downward flow of my soul... for just a moment." 2735msgstr "" 2736 2737#. [message]: speaker=Ardonna 2738#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:156 2739msgid "" 2740"And a moment is all you need! You only need project your will <i>back</i> " 2741"into your body, animating it as you would anything else!" 2742msgstr "" 2743 2744#. [message]: speaker=Ras-Tabahn 2745#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:160 2746msgid "" 2747"You seem... more sure than I, but (<i>cough, cough</i>) I have no choice." 2748msgstr "" 2749 2750#. [message]: speaker=Ardonna 2751#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:164 2752msgid "" 2753"Crelanu said he wouldn’t do it. That implies that he <i>could</i>, so he " 2754"also believed that it would work. And like you said, he should know. For " 2755"now, you can rest. We’ll have an altar built soon." 2756msgstr "" 2757 2758#. [message]: speaker=Ardonna 2759#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:300 2760msgid "" 2761"No need for you to wait to die. We can have done with it immediately. And " 2762"although neither of us needs speak the incantations aloud anymore, you " 2763"should this time, as any mistake would be disastrous." 2764msgstr "" 2765 2766#. [message]: speaker=necromancer_on_altar 2767#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:304 2768msgid "Yes. I’m ready. Do it." 2769msgstr "" 2770 2771#. [scenario]: id=18_Abandoned_Outpost 2772#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18 2773msgid "Abandoned Outpost" 2774msgstr "" 2775 2776#. [part] 2777#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31 2778msgid "" 2779"9 VI, 23 YW\n" 2780"\n" 2781"To become a lich, one must first die. The spells of necromancy bind the " 2782"spirit, but only once it has been unbound from the body. To become a lich, " 2783"the mage must make the necessary incantations with his dying breaths. He " 2784"thus binds his own spirit in much the same way he binds the spirits of " 2785"others... An altar serves to hold his soul in the physical plane long enough " 2786"to make the transition, and a suitable object must be found to hold the " 2787"consciousness for one crucial moment when the body expires." 2788msgstr "" 2789 2790#. [part] 2791#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40 2792msgid "" 2793"13 VI, 23 YW\n" 2794"\n" 2795"So, Ras-Tabahn is now undead. In the beginning, his health was not much " 2796"improved, and he complained of being cold. His life force was weak, but he " 2797"was able to absorb life from the rats infesting the ancient castle. Now he " 2798"is more strong and vigorous than I have ever seen him. This is despite the " 2799"fact that his flesh is starting to rot away, a process that causes him no " 2800"discomfort. Nor can he smell it any more than I can. If all continues to go " 2801"well, I will make the transition soon myself." 2802msgstr "" 2803 2804#. [part] 2805#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49 2806msgid "" 2807"17 VI, 23 YW\n" 2808"\n" 2809"Now the process is complete for both of us. I posted a guard so nothing " 2810"could happen to me in my weakened state, and nothing did. I am restored. I " 2811"don’t feel much different, but I suppose I look a fright. Ah well, it can’t " 2812"be helped. But my primary goal is achieved! I cannot die! I suppose I could " 2813"be broken apart like a skeleton or maybe burned, but I do not have to fear " 2814"these unlikely events: I have the awesome powers of the spirit realm flowing " 2815"through me, and can protect myself quite adequately! My next goal is to " 2816"share my knowledge with the world so that <i>no one</i> need die." 2817msgstr "" 2818 2819#. [side] 2820#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:68 2821msgid "Spiders" 2822msgstr "" 2823 2824#. [objective]: condition=win 2825#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:82 2826msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave" 2827msgstr "" 2828 2829#. [note] 2830#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:95 2831msgid "" 2832"To turn a necromancer into a lich, right-click on it while it is in a castle." 2833msgstr "" 2834 2835#. [set_menu_item]: id=lichify 2836#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:102 2837msgid "Make Into a Lich" 2838msgstr "" 2839 2840#. [message]: speaker=narrator 2841#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:132 2842msgid "You can only do this in a castle." 2843msgstr "" 2844 2845#. [message]: speaker=narrator 2846#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:478 2847msgid "" 2848"You can now advance dark sorcerers to liches! For the rest of the campaign, " 2849"you can also right-click on an existing necromancer to turn it into a lich " 2850"as long as it is in a castle. If the necromancer has gained enough " 2851"experience, it will immediately level into an ancient lich!" 2852msgstr "" 2853 2854#. [message]: speaker=Ardonna 2855#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:483 2856msgid "" 2857"We have conquered death! Let us bring the news back to Wesnoth. We should to " 2858"let them know that nobody ever need die again." 2859msgstr "" 2860 2861#. [message]: speaker=Ras-Tabahn 2862#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:487 2863msgid "" 2864"I was planning to go that direction myself, so I have no objection. But, let " 2865"us not go over those wretched mountain passes again. These tunnels should " 2866"connect to the realm of Knalga and take us there directly." 2867msgstr "" 2868 2869#. [message]: speaker=Ardonna 2870#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:491 2871msgid "Why would the Dwarvish empire abandon an outpost like this?" 2872msgstr "" 2873 2874#. [message]: speaker=Ras-Tabahn 2875#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:495 2876msgid "We may find out. We should proceed cautiously." 2877msgstr "" 2878 2879#. [message]: speaker=Vendraxis 2880#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:511 2881msgid "Giant spidersss! That explainsss the cobwebsss everywhere." 2882msgstr "" 2883 2884#. [message]: speaker=Ardonna 2885#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:517 2886msgid "Giant spiders! That explains the cobwebs everywhere." 2887msgstr "" 2888 2889#. [message]: speaker=Ardonna 2890#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:523 2891msgid "They are not moving much. Hopefully they continue to stay sleepy." 2892msgstr "" 2893 2894#. [message]: speaker=Shynal 2895#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:529 2896msgid "They’re waking up now. Watch out." 2897msgstr "" 2898 2899#. [scenario]: id=19_Lava_and_Stone 2900#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4 2901msgid "Lava and Stone" 2902msgstr "" 2903 2904#. [part] 2905#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16 2906msgid "" 2907"21 VI, 23 YW\n" 2908"\n" 2909"We continued down the tunnel in utter darkness for a time. The darkness " 2910"presented no great difficulty: The bats could navigate perfectly well, and " 2911"all the magi could sense exactly where they were. Ras-Tabahn and I talked. " 2912"His plan is to go to Elensefar. He believes he can overthrow the city and " 2913"install himself as the ruler of an undead empire. Citizens will join him in " 2914"undeath willingly or not, but join they will. If they do not join willingly, " 2915"or lack the mental fortitude to transition to lich form, they will of course " 2916"be mindless slaves." 2917msgstr "" 2918 2919#. [part] 2920#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25 2921msgid "" 2922"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have " 2923"serious misgivings about his plan. I am not positive he can defeat the city " 2924"guard, and enslaving the population is the one of the ways the old Wesfolk " 2925"leaders earned their poor reputations. I think a more benevolent approach " 2926"has a better chance of ensuring our legacy. We should spread the news of our " 2927"success and invite the citizenry to join us voluntarily. I will journey " 2928"south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in " 2929"the distant future, my new friends and Ras-Tabahn’s population will probably " 2930"clash, but that will be a worry for another time, and for now, we each " 2931"continue to regard the other as an ally." 2932msgstr "" 2933 2934#. [part] 2935#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32 2936msgid "" 2937"Our journey continued, and eventually, an orange glow appeared before us." 2938msgstr "" 2939 2940#. [side]: type=Troll Shaman, id=Shurd 2941#. [side]: type=Great Troll, id=Brek 2942#. [side]: type=Troll Shaman, id=Uurgh 2943#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:50 2944#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:64 2945#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:79 2946msgid "Trolls" 2947msgstr "" 2948 2949#. [side]: type=Troll Shaman, id=Shurd 2950#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:55 2951msgid "Shurd" 2952msgstr "" 2953 2954#. [side]: type=Great Troll, id=Brek 2955#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:70 2956msgid "Brek" 2957msgstr "" 2958 2959#. [side]: type=Troll Shaman, id=Uurgh 2960#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85 2961msgid "Üurgh" 2962msgstr "" 2963 2964#. [message]: speaker=Ardonna 2965#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:121 2966msgid "" 2967"I had heard that mountains sometimes breathed fire like dragons, but that " 2968"seemed a fanciful tale. From the look of this, that may actually be true." 2969msgstr "" 2970 2971#. [message]: speaker=Ras-Tabahn 2972#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125 2973msgid "" 2974"Yes, it’s quite true. This mountain fire has some uses too. For example, " 2975"trolls use it for welding together crude armor." 2976msgstr "" 2977 2978#. [message]: speaker=Ardonna 2979#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:129 2980msgid "Trolls! Do you think we shall encounter any?" 2981msgstr "" 2982 2983#. [message]: speaker=Ras-Tabahn 2984#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:133 2985msgid "I see no reason to expect..." 2986msgstr "" 2987 2988#. [message]: speaker=Shurd 2989#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:137 2990msgid "Invaders!" 2991msgstr "" 2992 2993#. [message]: speaker=Brek 2994#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:141 2995msgid "Crush them!" 2996msgstr "" 2997 2998#. [message]: speaker=Ras-Tabahn 2999#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:145 3000msgid "... Yes. Yes, I do." 3001msgstr "" 3002 3003#. [scenario]: id=20_North_Knalga 3004#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9 3005msgid "North Knalga" 3006msgstr "" 3007 3008#. [part] 3009#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17 3010msgid "" 3011"27 VI, 23 YW\n" 3012"\n" 3013"We left the fires of the mountain behind and plunged once more into " 3014"darkness. After a long trek, we were brought up short by a dead end in the " 3015"tunnel... but the wall was not solid." 3016msgstr "" 3017 3018#. [side]: type=Dwarvish Lord, id=Golbanduth 3019#. [side] 3020#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:38 3021#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:94 3022msgid "Dwarves" 3023msgstr "" 3024 3025#. [side]: type=Dwarvish Lord, id=Golbanduth 3026#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:41 3027msgid "Golbanduth" 3028msgstr "" 3029 3030#. [note] 3031#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:85 3032msgid "You can recruit from anywhere in the Hall of Heroes." 3033msgstr "" 3034 3035#. [message]: speaker=Golbanduth 3036#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:509 3037msgid "" 3038"The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more " 3039"soldiers." 3040msgstr "" 3041 3042#. [message]: speaker=porter 3043#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514 3044msgid "Yes, sire." 3045msgstr "" 3046 3047#. [message]: speaker=Ardonna 3048#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:625 3049msgid "" 3050"Actually, I don’t think this is the end. There is air coming through here. " 3051"Help me shift these stones." 3052msgstr "" 3053 3054#. [message]: speaker=Ardonna 3055#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:670 3056msgid "Now, where are we?" 3057msgstr "" 3058 3059#. [message]: speaker=Ras-Tabahn 3060#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:674 3061msgid "" 3062"We are in a Dwarvish burial chamber it seems. That is good. We could always " 3063"use some more soldiers." 3064msgstr "" 3065 3066#. [unit]: type=Dwarvish Sentinel, id=Aigondur 3067#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:686 3068msgid "Aigondur" 3069msgstr "" 3070 3071#. [message]: speaker=Aigondur 3072#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:691 3073msgid "" 3074"Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll " 3075"Gate!" 3076msgstr "" 3077 3078#. [message]: speaker=Ardonna 3079#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:731 3080msgid "Well, we are not going that way." 3081msgstr "" 3082 3083#. [message]: speaker=Ras-Tabahn 3084#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:735 3085msgid "" 3086"But look. There is a large crack in the wall to our left! I’m certain we " 3087"could squeeze through." 3088msgstr "" 3089 3090#. [message]: speaker=Ras-Tabahn 3091#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:739 3092msgid "We’ll just remove the statue..." 3093msgstr "" 3094 3095#. [message]: speaker=Ras-Tabahn 3096#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:774 3097msgid "... and push the coffin out of the way." 3098msgstr "" 3099 3100#. [message]: speaker=spotter 3101#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:802 3102msgid "Ach! Th’ invaders have made it inna the Crystal Caves!" 3103msgstr "" 3104 3105#. [scenario]: id=21_Against_the_World 3106#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:14 3107msgid "Against the World" 3108msgstr "" 3109 3110#. [part] 3111#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:23 3112msgid "" 3113"30 VI, 23 YW\n" 3114"\n" 3115"From the northern part of the kingdom of Knalga, the tunnel split into many " 3116"passageways. Being able to feel the life force of the dwarves allowed us to " 3117"take mostly unoccupied tunnels, which we did." 3118msgstr "" 3119 3120#. [part] 3121#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:32 3122msgid "" 3123"3 VII, 23 YW\n" 3124"\n" 3125"We finally made it out of the mountains. We crossed the Ford of Abez late " 3126"this morning, and hiked the rest of the day south-east, making for the town " 3127"of Tath. We planned to split up there. I was going to go south to Dan’Tonk " 3128"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar " 3129"to carry out his plan of carving out a special place for us in the world. " 3130"(And becoming some sort of king as well I suppose.)" 3131msgstr "" 3132 3133#. [part] 3134#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:41 3135msgid "" 3136"It was not to be. We were about to start on our separate journeys when the " 3137"plains suddenly became more crowded." 3138msgstr "" 3139 3140#. [side] 3141#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:63 3142msgid "Cavalry" 3143msgstr "" 3144 3145#. [side] 3146#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:108 3147msgid "Magi" 3148msgstr "" 3149 3150#. [side] 3151#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:122 3152msgid "Elves" 3153msgstr "" 3154 3155#. [message]: speaker=Thrigalurd 3156#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:334 3157msgid "" 3158"The enemy already attempts to breach our castle walls! Up arms lads, look " 3159"lively!" 3160msgstr "" 3161 3162#. [message]: speaker=Thrigalurd 3163#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:340 3164msgid "Now we avenge the fallen of Knalga!" 3165msgstr "" 3166 3167#. [message]: speaker=Carmyna 3168#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:363 3169msgid "" 3170"The enemy is already poised to attack! They must have anticipated our " 3171"arrival. No rest my friends; we go to work immediately." 3172msgstr "" 3173 3174#. [message]: speaker=Carmyna 3175#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:369 3176msgid "" 3177"The battle is already underway. So many of our comrades have fallen! We must " 3178"incinerate these undead and rid the world of this evil." 3179msgstr "" 3180 3181#. [message]: speaker=Isthiniel 3182#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:392 3183msgid "" 3184"What is this? The enemy lurking in wait in our forests? To arms! Let us " 3185"immediately rid our land of this foulness!" 3186msgstr "" 3187 3188#. [message]: speaker=Isthiniel 3189#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:398 3190msgid "" 3191"Never again will these monsters use the spirits of our ancestors against us. " 3192"We will burn them down!" 3193msgstr "" 3194 3195#. [objective]: condition=lose 3196#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:533 3197#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116 3198msgid "Death of Ardryn-Na" 3199msgstr "" 3200 3201#. [unit]: type=Saurian Flanker, id=Fizztsars 3202#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:571 3203msgid "Fizztsars" 3204msgstr "" 3205 3206#. [message]: speaker=Fizztsars 3207#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:578 3208msgid "" 3209"We have arrived, Taxsstrimon. We will fight bessside you. They will pay for " 3210"killing our malesss!" 3211msgstr "" 3212 3213#. [message]: speaker=Taxtrimon 3214#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:582 3215msgid "Well met Fizztsars. Now these creatures will certainly fall." 3216msgstr "" 3217 3218#. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd 3219#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:607 3220msgid "Thrigalurd" 3221msgstr "" 3222 3223#. [message]: speaker=Ras-Tabahn 3224#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:622 3225msgid "Look! The dwarves circled around in front of us." 3226msgstr "" 3227 3228#. [message]: speaker=Ardonna 3229#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:626 3230msgid "That’s why getting through Knalga was so easy." 3231msgstr "" 3232 3233#. [unit]: type=Great Mage, id=Carmyna 3234#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:684 3235msgid "Carmyna" 3236msgstr "" 3237 3238#. [message]: speaker=Ardonna 3239#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:703 3240msgid "They just keep coming! Has nobody even considered what we offer?" 3241msgstr "" 3242 3243#. [message]: speaker=Ras-Tabahn 3244#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:713 3245msgid "Well. That was intense." 3246msgstr "" 3247 3248#. [message]: speaker=Ardonna 3249#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:717 3250msgid "At last we are victorious!" 3251msgstr "" 3252 3253#. [message]: speaker=Ardonna 3254#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:768 3255msgid "The whole world is against us." 3256msgstr "" 3257 3258#. [unit]: type=Paladin, id=Gwendir 3259#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:806 3260msgid "Gwendir" 3261msgstr "" 3262 3263#. [message]: speaker=adviser 3264#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:830 3265msgid "" 3266"This is the place Crelanu’s gryphon told us to come, and yon party has an " 3267"ill-favored look." 3268msgstr "" 3269 3270#. [message]: speaker=Gwendir 3271#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:834 3272msgid "Yes, I believe that is our quarry." 3273msgstr "" 3274 3275#. [message]: speaker=Ras-Tabahn 3276#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:838 3277msgid "Crelanu! Still he haunts us. Remind me again why we didn’t kill him." 3278msgstr "" 3279 3280#. [message]: speaker=Gwendir 3281#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842 3282msgid "" 3283"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and " 3284"are sentenced to death!" 3285msgstr "" 3286 3287#. [message]: speaker=Ras-Tabahn 3288#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846 3289msgid "" 3290"Is that all? Death holds no terror for us as we have died already. You will " 3291"follow shortly." 3292msgstr "" 3293 3294#. [message]: speaker=Gwendir 3295#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850 3296msgid "The blessed swords of our order will soon give you cause to fear again." 3297msgstr "" 3298 3299#. [message]: speaker=adviser 3300#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854 3301msgid "Sir, the magi have not yet arrived." 3302msgstr "" 3303 3304#. [message]: speaker=Gwendir 3305#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858 3306msgid "" 3307"No matter. We need not fear this darkness, and we need not wait on the " 3308"schoolteachers." 3309msgstr "" 3310 3311#. [unit]: type=Naga Myrmidon, id=Taxtrimon 3312#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:871 3313msgid "Taxtrimon" 3314msgstr "" 3315 3316#. [message]: speaker=Taxtrimon 3317#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:888 3318msgid "" 3319"We have found them! These magi destroyed a profitable business venture. We " 3320"will take vengeance. You horse humans can assist us." 3321msgstr "" 3322 3323#. [unit]: type=Merman Hoplite, id=Mauapan 3324#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:901 3325msgid "Mauapan" 3326msgstr "" 3327 3328#. [message]: speaker=Mauapan 3329#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:907 3330msgid "I will also assist. Too many innocents have died. This ends today." 3331msgstr "" 3332 3333#. [message]: speaker=Ardonna 3334#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:911 3335msgid "We are surrounded. We must defeat this horde." 3336msgstr "" 3337 3338#. [scenario]: id=22_Epilogue 3339#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5 3340msgid "Epilogue" 3341msgstr "" 3342 3343#. [part] 3344#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16 3345msgid "" 3346"10 VII, 23 YW — Final Entry\n" 3347"\n" 3348"We prevailed today on the field, but our victory was somewhat bitter. " 3349"<i>Everyone</i> was afraid or angry and immediately attacked us instead of " 3350"listening to our news. I realize now... the world is not ready for our " 3351"knowledge. They cannot understand that we have conquered that primordial " 3352"fear: death. Instead, as they look upon us, judgment of our appearance " 3353"drives them to ignorant terror. I give up on all of them. For now, I shall " 3354"just withdraw — perhaps live in the old troll city and learn the " 3355"applications of mountain fire. In some future time, less conservative " 3356"attitudes may dominate, and our knowledge can be put to good use. I can " 3357"certainly afford to wait. In the meantime, we are doing what we can to " 3358"hasten that day." 3359msgstr "" 3360 3361#. [then] 3362#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:31 3363msgid "" 3364"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " 3365"of the others are going with him. I wish them success. Vendraxis now knows " 3366"what he must learn to replicate our metamorphosis. He will use the years " 3367"left to him in study and practice while he attempts to change the attitudes " 3368"of his people. As for me, I will make my journal conspicuous on this " 3369"battlefield. I suspect that most will fear it enough to try to destroy it, " 3370"but I have placed several wards on my journal to protect it. This way, it " 3371"should survive long enough to make its way into the hands of someone more " 3372"open-minded. Tath, in particular, is home to many mages. It only takes one " 3373"who is willing to learn the secrets of the ancients." 3374msgstr "" 3375 3376#. [else] 3377#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:34 3378msgid "" 3379"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " 3380"of the others are going with him. I wish them success. As for me, I will " 3381"make my journal conspicuous on this battlefield. I suspect that most will " 3382"fear it enough to try to destroy it, but I have placed several wards on my " 3383"journal to protect it. This way, it should survive long enough to make its " 3384"way into the hands of someone more open-minded. Tath, in particular, is home " 3385"to many mages. It only takes one who is willing to learn the secrets of the " 3386"ancients." 3387msgstr "" 3388 3389#. [unit_type]: id=Bone Bird, race=undead, description= 3390#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4 3391msgid "Bone Bird" 3392msgstr "" 3393 3394#. [unit_type]: id=Bone Captain, race=undead 3395#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4 3396msgid "Bone Captain" 3397msgstr "" 3398 3399#. [unit_type]: id=Bone Captain, race=undead 3400#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19 3401msgid "" 3402"Captains are masters in life, but in death they may be slaves to a " 3403"necromancer. Through sheer force of habit, an undead captain continues to " 3404"exude authority even if all his other memories have been lost." 3405msgstr "" 3406 3407#. [unit_type]: id=Delinquent, race=human 3408#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4 3409msgid "Delinquent" 3410msgstr "" 3411 3412#. [unit_type]: id=Delinquent, race=human 3413#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18 3414msgid "" 3415"Some girls shun the typical life planned for them by society, and fall in " 3416"with the criminal element. Though they may end up in jail, that seems " 3417"preferable to them than tying themselves to a husband." 3418msgstr "" 3419 3420#. [unit_type]: id=Dunefolk, race=dunefolk 3421#. [unit_type]: id=Noble, race=human 3422#: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5 3423#: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5 3424msgid "Passenger" 3425msgstr "" 3426 3427#. [unit_type]: id=Dwarvish Miner, race=dwarf 3428#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:4 3429msgid "Dwarvish Miner" 3430msgstr "" 3431 3432#. [unit_type]: id=Dwarvish Miner, race=dwarf 3433#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17 3434msgid "" 3435"Dwarvish miners are the grunt workers of Dwarvish society. They take the " 3436"precious ores out of the ground, but do not ever take part in the crafting " 3437"of weapons or artifacts. They have no military training, but they can still " 3438"do some damage with their picks." 3439msgstr "" 3440 3441#. [attack]: type=pierce 3442#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:22 3443msgid "pick" 3444msgstr "" 3445 3446#. [unit_type]: id=Ancient Lich SotA, race=undead 3447#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20 3448msgid "" 3449"An experienced lich can easily tap into the power of the spirit world and " 3450"throw freezing lightning to devastating effect, or drain the very life force " 3451"from a body. The power available to a lich like this is awesome to behold. " 3452"Anyone who encounters an Ancient Lich likely has far worse things to worry " 3453"about than death!" 3454msgstr "" 3455 3456#. [unit_type]: id=Orcish Shaman, race=orc 3457#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4 3458msgid "Orcish Shaman" 3459msgstr "" 3460 3461#. [unit_type]: id=Orcish Shaman, race=orc 3462#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21 3463msgid "" 3464"Orcish Shamans are the guardians of orcish magic. Respected among orcish " 3465"tribes, they form the Orcish Council, which makes important decisions for " 3466"the whole Orcish community and arbitrates the many conflicts that arise " 3467"between tribes of this argumentative race. Although physically weak (for " 3468"Orcs), Orcish Shamans are good spell casters and can curse their enemies, " 3469"draining their life." 3470msgstr "" 3471 3472#. [unit_type]: id=Sailor, race=human 3473#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4 3474msgid "Sailor" 3475msgstr "" 3476 3477#. [unit_type]: id=Sailor, race=human 3478#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17 3479msgid "" 3480"Sailors are hired for their strength, and their work builds up even more " 3481"muscle. Consequently, the cheap blades they are provided with still do " 3482"considerable damage." 3483msgstr "" 3484 3485#. [unit_type]: id=Sea Captain, race=human 3486#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4 3487msgid "Sea Captain" 3488msgstr "" 3489 3490#. [unit_type]: id=Sea Captain, race=human 3491#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17 3492msgid "" 3493"Aboard his vessel, the captain is the ultimate authority, and all his orders " 3494"must be instantly obeyed. A passenger or crew member crosses the captain at " 3495"their peril, for he is within his rights to summarily execute criminals or " 3496"mutineers." 3497msgstr "" 3498 3499#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7 3500#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:13 3501msgid "Ardonna" 3502msgstr "" 3503 3504#. [objective]: condition=lose 3505#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:100 3506msgid "Death of Ardonna" 3507msgstr "" 3508 3509#. [message]: speaker=Ardonna 3510#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:134 3511msgid "No, no, NO, <i><b>NO</b></i>!" 3512msgstr "" 3513 3514#. [message]: speaker=Ras-Tabahn 3515#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:155 3516msgid "Urgh." 3517msgstr "" 3518 3519#. [message]: speaker=Ardonna 3520#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:167 3521msgid "But I don't know how to bring you back yet!" 3522msgstr "" 3523 3524#. [message]: speaker=Carcyn 3525#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198 3526#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255 3527msgid "Shynal!" 3528msgstr "" 3529 3530#. [message]: speaker=Carcyn 3531#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202 3532#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259 3533msgid "Bring her back. Please!" 3534msgstr "" 3535 3536#. [message]: speaker=Ardonna 3537#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206 3538msgid "I'm not sure that's such a good..." 3539msgstr "" 3540 3541#. [message]: speaker=Ras-Tabahn 3542#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:210 3543msgid "If you insist." 3544msgstr "" 3545 3546#. [message]: speaker=Corpse Shynal 3547#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221 3548msgid "Car. Cyn." 3549msgstr "" 3550 3551#. [message]: speaker=Ras-Tabahn 3552#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:225 3553msgid "She will not know you for long, so make the most of it." 3554msgstr "" 3555 3556#. [message]: speaker=Carcyn 3557#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:235 3558msgid "Perhaps that was for the best." 3559msgstr "" 3560 3561#. [message]: speaker=Ras-Tabahn 3562#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:263 3563msgid "" 3564"It's not possible. She was already back from the dead. She has been utterly " 3565"destroyed this time." 3566msgstr "" 3567 3568#. [message]: speaker=Shynal 3569#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:276 3570msgid "Oh, my sweet Carcyn!" 3571msgstr "" 3572 3573#. [message]: speaker=Shynal 3574#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:292 3575msgid "You were always so reckless." 3576msgstr "" 3577 3578#. [message]: speaker=Shynal 3579#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:298 3580msgid "I will miss you." 3581msgstr "" 3582 3583#. [message]: speaker=$unit.id 3584#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:466 3585msgid "Aww. I wanted to be a mage like Shynal." 3586msgstr "" 3587 3588#. [message]: speaker=$unit.id 3589#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:472 3590msgid "Aww. I wanted to be a mage like Carcyn." 3591msgstr "" 3592 3593#. [option] 3594#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479 3595msgid "Do not make me regret liberating you from jail. My decision is final." 3596msgstr "" 3597 3598#. [option] 3599#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:482 3600msgid "I have reconsidered. Perhaps you will be very powerful one day." 3601msgstr "" 3602 3603#. [message]: speaker=$unit.id 3604#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:493 3605msgid "Thanks!" 3606msgstr "" 3607 3608#. [message]: speaker=$unit.id 3609#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:508 3610msgid "" 3611"Hey, I wanted to be a wizard like you and live forever when you figure it " 3612"out! I know I could be super-powerful in the end." 3613msgstr "" 3614 3615#. [option] 3616#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:514 3617msgid "Hold your tongue. You will do as I command." 3618msgstr "" 3619 3620#. [option] 3621#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:523 3622msgid "Very well. Having more adepts might be a good idea after all." 3623msgstr "" 3624 3625#. [unstore_unit] 3626#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:925 3627msgid "Lich" 3628msgstr "" 3629 3630#. [set_menu_item]: id=hide-sails 3631#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:968 3632msgid "Hide Sails and Rigging" 3633msgstr "" 3634 3635#. [set_menu_item]: id=show-sails 3636#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:1007 3637msgid "Show Sails and Rigging" 3638msgstr "" 3639 3640#. [terrain_type]: id=grave 3641#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16 3642msgid "Grave" 3643msgstr "" 3644 3645#. [terrain_type]: id=grave 3646#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:17 3647msgid "Grave Overlay" 3648msgstr "" 3649 3650#. [terrain_type]: id=not_here 3651#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:28 3652msgid "Not Here Overlay" 3653msgstr "" 3654 3655#. [terrain_type]: id=crystal 3656#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:47 3657msgid "Crystal Caves" 3658msgstr "" 3659 3660#. [terrain_type]: id=passageway 3661#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:57 3662msgid "Passageway" 3663msgstr "" 3664 3665#. [terrain_type]: id=gate_open 3666#. [terrain_type]: id=gate_closed 3667#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:66 3668#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:76 3669msgid "Gate" 3670msgstr "" 3671 3672#. [terrain_type]: id=web 3673#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:86 3674msgid "Spiderweb" 3675msgstr "" 3676 3677#. [terrain_type]: id=graveyard-fence-top 3678#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:96 3679msgid "Fence-Top" 3680msgstr "" 3681 3682#. [terrain_type]: id=graveyard-fence-bottom 3683#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105 3684msgid "Fence" 3685msgstr "" 3686 3687#. [terrain_type]: id=graveyard-fence-bottom 3688#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:106 3689msgid "Fence-Bottom" 3690msgstr "" 3691 3692#. [terrain_type]: id=ship--forecastle 3693#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:125 3694msgid "Ship Forecastle" 3695msgstr "" 3696 3697#. [terrain_type]: id=ship--main-deck 3698#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:138 3699msgid "Ship Main Deck" 3700msgstr "" 3701 3702#. [terrain_type]: id=ship--poop-deck 3703#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:148 3704msgid "Ship Poop Deck" 3705msgstr "" 3706 3707#. [terrain_type]: id=ship--hull 3708#. [terrain_type]: id=ship--railing 3709#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:161 3710#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:253 3711#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:271 3712msgid "Ship Hull" 3713msgstr "" 3714 3715#. [terrain_type]: id=ship--rigging-and-sails 3716#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:170 3717msgid "Ship Rigging and Sails" 3718msgstr "" 3719 3720#. [terrain_type]: id=ship--railing 3721#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:179 3722msgid "Ship Railing" 3723msgstr "" 3724 3725#. [terrain_type]: id=ship--bits-and-pieces 3726#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:188 3727msgid "Ship Pieces" 3728msgstr "" 3729 3730#. [terrain_type]: id=ship--lower-deck 3731#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:197 3732msgid "Ship Lower Deck" 3733msgstr "" 3734 3735#. [terrain_type]: id=ship--lower-deck-edge 3736#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:206 3737msgid "Ship Lower Deck Edge" 3738msgstr "" 3739 3740#. [terrain_type]: id=ship--forecastle 3741#. [terrain_type]: id=ship--main-deck 3742#. [terrain_type]: id=ship--poop-deck 3743#. [terrain_type]: id=ship--lower-deck 3744#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:217 3745#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:230 3746#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:240 3747#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:302 3748msgid "Ship" 3749msgstr "" 3750 3751#. [terrain_type]: id=full-void 3752#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:324 3753msgid "Full Void" 3754msgstr "" 3755 3756#. [terrain_type]: id=full-void-overlay 3757#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:334 3758msgid "Void Overlay" 3759msgstr "" 3760 3761#. [terrain_type]: id=half-void-overlay 3762#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:344 3763msgid "Half Void" 3764msgstr "" 3765