1 /*
2    Copyright (C) 2016 - 2018 by the Battle for Wesnoth Project https://www.wesnoth.org/
3 
4    This program is free software; you can redistribute it and/or modify
5    it under the terms of the GNU General Public License as published by
6    the Free Software Foundation; either version 2 of the License, or
7    (at your option) any later version.
8    This program is distributed in the hope that it will be useful,
9    but WITHOUT ANY WARRANTY.
10 
11    See the COPYING file for more details.
12 */
13 
14 /**
15  * @file
16  * Various functions that implement advancements of units.
17  */
18 
19 #pragma once
20 
21 struct map_location;
22 class  team;
23 class  unit;
24 class  config;
25 #include "units/types.hpp"
26 #include "ai/lua/aspect_advancements.hpp"
27 
28 #include <string>
29 #include <vector>
30 
31 /**
32 	advances the unit at loc if it has enough experience, maximum 20 times.
33 	if the unit is on the currently active side, and that side is controlled by a human, a dialog pops up.
34 	if we are in a non mp game, and the side is controlled by a human then a dialog is shown too.
35 	if the side is controlled by an ai, and if ai_advancement is passed, then ai_advancement will be used.
36 	otherwise a random decision will be taken.
37 */
38 struct advance_unit_params
39 {
advance_unit_paramsadvance_unit_params40 	advance_unit_params(const map_location& loc) : loc_(loc), ai_advancements_(nullptr), force_dialog_(false), fire_events_(true), animate_(true) {}
ai_advancementsadvance_unit_params41 	advance_unit_params& ai_advancements(const ai::unit_advancements_aspect& value) {ai_advancements_ = &value; return *this;}
force_dialogadvance_unit_params42 	advance_unit_params& force_dialog(bool value) {force_dialog_ = value; return *this;}
fire_eventsadvance_unit_params43 	advance_unit_params& fire_events(bool value) {fire_events_ = value; return *this;}
animateadvance_unit_params44 	advance_unit_params& animate(bool value) {animate_ = value; return *this;}
45 	friend void advance_unit_at(const advance_unit_params&);
46 private:
47 	map_location loc_;
48 	const ai::unit_advancements_aspect* ai_advancements_;
49 	bool force_dialog_;
50 	bool fire_events_;
51 	bool animate_;
52 };
53 void advance_unit_at(const advance_unit_params& params);
54 /**
55  * Returns the advanced version of a unit (with traits and items retained).
56  */
57 unit_ptr get_advanced_unit(const unit &u, const std::string &advance_to);
58 
59 /**
60  * Returns the AMLA-advanced version of a unit (with traits and items retained).
61  */
62 unit_ptr get_amla_unit(const unit &u, const config &mod_option);
63 
64 using advancement_option = boost::variant<std::string /*change type*/, const config* /*apply amla*/>;
65 
66 /**
67  * Function which will advance the unit at @a loc to 'advance_to'.
68  * which is eigher a type to advance to or a config containing the
69  * [advancement] to perform an amla.
70  * Note that 'loc' is not a reference, because if it were a reference,
71  * we couldn't safely pass in a reference to the item in the map
72  * that we're going to delete, since deletion would invalidate the reference.
73  */
74 void advance_unit(map_location loc, const advancement_option &advance_to, bool fire_event = true);
75