1# Widelands PATH/TO/FILE.PO 2# Copyright (C) 2005-2020 Widelands Development Team 3# 4# Translators: 5msgid "" 6msgstr "" 7"Project-Id-Version: Widelands\n" 8"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n" 9"POT-Creation-Date: 2020-07-09 08:33+0000\n" 10"PO-Revision-Date: 2020-04-12 17:32+0000\n" 11"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n" 12"Language-Team: Slovenian (http://www.transifex.com/widelands/widelands/language/sl/)\n" 13"MIME-Version: 1.0\n" 14"Content-Type: text/plain; charset=UTF-8\n" 15"Content-Transfer-Encoding: 8bit\n" 16"Language: sl\n" 17"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);\n" 18 19#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:18 20#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:20 21msgid "Build up a basic economy" 22msgstr "" 23 24#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:21 25msgid "Start collecting basic building materials, and fortify the camp." 26msgstr "" 27 28#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:22 29msgid "Build a lumberjack’s hut" 30msgstr "" 31 32#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:23 33msgid "Build a ranger’s hut" 34msgstr "" 35 36#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:24 37msgid "Build a quarry" 38msgstr "" 39 40#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:25 41msgid "Build a wood hardener" 42msgstr "" 43 44#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:26 45msgid "Build a sentry on the eastern border" 46msgstr "" 47 48#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:27 49msgid "You should eventually also build a reed yard and a lime kiln." 50msgstr "" 51 52#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:32 53#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:34 54msgid "Build up a small food economy" 55msgstr "" 56 57#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:35 58msgid "Build up a basic food economy to provide your people with food." 59msgstr "" 60 61#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:36 62msgid "Build a fisher’s hut" 63msgstr "" 64 65#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:37 66msgid "Build a hunter’s hut" 67msgstr "" 68 69#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:38 70msgid "Build a well" 71msgstr "" 72 73#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:39 74msgid "Build a farm" 75msgstr "" 76 77#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:40 78msgid "Build a bakery" 79msgstr "" 80 81#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:45 82msgid "Build a cattle farm" 83msgstr "" 84 85#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:47 86#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:49 87msgid "Remember to build a cattle farm" 88msgstr "" 89 90#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:48 91msgid "" 92"As your roads grow longer and your economy bigger, you should make good use " 93"of your oxen to help transport wares more quickly." 94msgstr "" 95 96#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:55 97#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:57 98msgid "Build a tower" 99msgstr "" 100 101#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:58 102msgid "" 103"Build a tower at the north-east border of your territory to get greater " 104"visual range and to protect your people from sudden attacks by enemies." 105msgstr "" 106 107#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:63 108#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:65 109msgid "Explore further" 110msgstr "" 111 112#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:66 113msgid "" 114"Build more military buildings to explore the area around the headquarters " 115"and to ensure the safety of your people." 116msgstr "" 117 118#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:71 119#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:73 120msgid "Build a mining infrastructure" 121msgstr "" 122 123#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:74 124msgid "" 125"Expand your territory to the mountains, send geologists to search for ore " 126"and coal and build a mining economy with mines, taverns, smelting works and " 127"metal workshop." 128msgstr "" 129 130#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:79 131#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:81 132msgid "Build a fortress" 133msgstr "" 134 135#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:82 136msgid "Build a fortress to the east of the mountains." 137msgstr "" 138 139#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:87 140#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:89 141msgid "Build a training infrastructure" 142msgstr "" 143 144#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:90 145msgid "Build a barracks to train some basic soldiers." 146msgstr "" 147 148#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:91 149msgid "Build a battle arena and a training camp to the west of the mountains." 150msgstr "" 151 152#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:92 153#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:122 154msgid "" 155"Enhance your metal workshop to an ax workshop in order to produce weapons, " 156"and build up a second metal workshop to ensure the production of tools. When" 157" the blacksmith reaches his next level (master blacksmith), you can even " 158"enhance the ax workshop to a war mill, which will produce additional " 159"weapons." 160msgstr "" 161 162#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:93 163#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:130 164msgid "" 165"Build a helm smithy to the west of the mountains to provide your soldiers " 166"with better armor." 167msgstr "" 168 169#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:99 170#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:101 171msgid "Build a warehouse" 172msgstr "" 173 174#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:102 175msgid "Build a warehouse to the west of the mountains." 176msgstr "" 177 178#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:103 179msgid "" 180"Warehouses are similar to your headquarters, with the only difference that " 181"they aren’t defended by soldiers. It is often wise to build a warehouse when" 182" your territory is growing and the paths to your headquarters get longer and" 183" longer." 184msgstr "" 185 186#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:108 187#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:110 188msgid "Build training sites" 189msgstr "" 190 191#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:111 192msgid "" 193"Build a barracks, a battle arena and a training camp to the west of the " 194"mountains." 195msgstr "" 196 197#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:112 198msgid "" 199"Barracks train basic soldiers while training sites like a training camp or a" 200" battle arena are used for training soldiers in their different attributes. " 201"These attributes are important in fights and the better a soldier is, the " 202"higher is the chance to win a fight." 203msgstr "" 204 205#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:114 206msgid "The attributes are: health, attack, defense and evade." 207msgstr "" 208 209#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:119 210#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:121 211msgid "Build weapons production" 212msgstr "" 213 214#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:127 215#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:129 216msgid "Build a helm smithy" 217msgstr "" 218 219#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:135 220#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:137 221msgid "Destroy Kalitath’s army" 222msgstr "" 223 224#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:138 225msgid "Destroy Kalitath’s army and expand your territory to the east." 226msgstr "" 227 228#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:139 229msgid "" 230"To attack an enemy, you must click on the door of an adversary’s military " 231"building. A menu will pop up allowing you to select the number of soldiers " 232"that should attack. When you are ready with setting the number, click on the" 233" cross (‘Start Attack’)." 234msgstr "" 235 236#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:144 237#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:146 238msgid "Military assault on Al’thunran" 239msgstr "" 240 241#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:147 242msgid "" 243"Destroy all forces of Thron’s two brothers to liberate the throne-circle." 244msgstr "" 245 246#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:155 247msgid "Close to Home" 248msgstr "" 249 250#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:156 251#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:168 252#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:325 253msgid "Thron looks worried…" 254msgstr "" 255 256#. TRANSLATORS: Thron 257#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:158 258msgid "" 259"These last days, we came closer to our capital. Many people have already " 260"joined us on our march and set their hopes on me. However, I fear that we " 261"are not strong enough to take up the battle against my brothers." 262msgstr "" 263 264#. TRANSLATORS: Thron 265#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:161 266msgid "" 267"For now, we are resting at the borders of the old forest and preparing for " 268"the coming days." 269msgstr "" 270 271#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:167 272#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:191 273#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:324 274msgid "Another Cold Day" 275msgstr "" 276 277#. TRANSLATORS: Thron 278#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:170 279msgid "" 280"The news that a patrol brought is not good to hear. Our spies tell us that " 281"the war tribes still rage in battle, but some of the elder soldiers and " 282"tribe leaders seem to grow tired of this senseless war. Kalitath, son of Kun" 283" is the first war leader to leave Al’thunran, thus leaving his side weak and" 284" vulnerable. As my scouts report, he has set foot on the lower grounds " 285"around the capital, securing the outer fortification rings." 286msgstr "" 287 288#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:175 289msgid "Doubts" 290msgstr "" 291 292#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:176 293msgid "Boldreth is shaking his head…" 294msgstr "" 295 296#. TRANSLATORS: Boldreth 297#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:178 298msgid "" 299"Thron seeks to believe that Kalitath is tired of fighting and would be " 300"willing to join us once we march to re-establish law and order in " 301"Al’thunran. But I don’t think so. Kalitath is son to one of the mightiest " 302"generals of our forces and his family never quite liked the thought of " 303"bowing before the banner of Chat’Karuth. Why should he march with " 304"Chat’Karuth’s son to reclaim his heritage and the throne?" 305msgstr "" 306 307#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:183 308#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:199 309msgid "The Story Continues" 310msgstr "" 311 312#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:184 313#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:232 314#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:258 315#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:267 316#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:313 317msgid "Boldreth says:" 318msgstr "" 319 320#. TRANSLATORS: Boldreth 321#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:186 322msgid "" 323"However, Thron is not willing to listen to my doubts. He seeks to expand our" 324" fortifications to the borders of Kalitath’s territory and to reunite with " 325"his forces. I have to keep an eye on everything that happens here." 326msgstr "" 327 328#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:192 329msgid "Thron is speaking confidently." 330msgstr "" 331 332#. TRANSLATORS: Thron 333#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:194 334msgid "" 335"The frontier line of my forces has expanded to the edge of the forests. We " 336"have a long and cold winter and so many miles behind us. The fortification " 337"that we erected around Ondun will guarantee us a fast supply of men and " 338"goods, and once Al’thunran is in my hands, the two cities will be linked by " 339"a good and defensible infrastructure. Still, I hope I will not walk alone on" 340" this mission, I hope Kalitath son of Kun will follow my call." 341msgstr "" 342 343#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:200 344#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:218 345#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:249 346#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:288 347#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:296 348#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:305 349#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:338 350msgid "Thron says:" 351msgstr "" 352 353#. TRANSLATORS: Thron 354#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:202 355msgid "" 356"I have sent men to meet with Kalitath in his fortress. He has barricaded the" 357" former main entrance to the capital and is trying to set up a siege ring " 358"around Al’thunran. He will not let anyone enter or leave the city while the " 359"ring is intact. Until now, he has not answered any of my messages. But the " 360"time I spend waiting won’t be lost. I will train my soldiers further and " 361"prepare for battle." 362msgstr "" 363 364#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:206 365msgid "Your Loyal Companion" 366msgstr "" 367 368#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:207 369msgid "Boldreth shouts out!" 370msgstr "" 371 372#. TRANSLATORS: Boldreth 373#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:209 374msgid "" 375"The BASTARD! Only one man of our frontier patrol came back alive. He carried" 376" a message from Kalitath, telling us that he will punish every move of our " 377"troops with their own blood! We cannot accept this behavior. From now on, " 378"there is war between Kalitath and us!" 379msgstr "" 380 381#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:217 382msgid "Renegade Fortification" 383msgstr "" 384 385#. TRANSLATORS: Thron 386#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:220 387msgid "" 388"The traitor left his armies dying where they lay when he saw that he would " 389"not keep my forces back. Kalitath disappeared in the confusion of the war, " 390"but I don’t care now. Shall he flee and be forgotten for all times as a " 391"tribal leader that would not bow before the wooden throne, that is mine to " 392"take now." 393msgstr "" 394 395#. TRANSLATORS: Thron 396#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:223 397msgid "" 398"Furthermore, his flight brought us a great benefit: all year, Kalitath was " 399"so busy fighting that he did not even care to store enough food for all his " 400"men. Now that he has fled, their hunger has caused some of his younger " 401"followers to desert. This group holds a strong fortification on the main " 402"ring." 403msgstr "" 404 405#. TRANSLATORS: Thron 406#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:226 407msgid "" 408"But there is more news: My scouts have reported that the two raging tribes " 409"of my brothers are in chaos and have barely noticed the new danger that is " 410"about to strike them. However, they would not care if they noticed I guess, " 411"blinded by rage and hate, there is no sense left in them at all I believe." 412msgstr "" 413 414#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:231 415msgid "Winter Ahead" 416msgstr "" 417 418#. TRANSLATORS: Boldreth 419#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:234 420msgid "" 421"This morning, I found Thron’s mind troubled. He returned from his patrol " 422"late last night and sat back against a tree, watching over the encampment. " 423"The number of quarrels and disputes keeps growing, and the winter has us " 424"firmly in its grip. We should put food in our storage to survive the long, " 425"cold winter!" 426msgstr "" 427 428#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:239 429msgid "The Advisor" 430msgstr "" 431 432#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:240 433msgid "Khantrukh nods." 434msgstr "" 435 436#. TRANSLATORS: Khantrukh 437#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:242 438msgid "" 439"Boldreth is right! We don’t have enough food to survive a long, cold winter." 440" We should start building a well, a fisher’s and a hunter’s hut. And if we " 441"find enough space, we should as well build up a farm and a bakery! One of " 442"our farmers seems to be very clever – he already got some crops to grow in " 443"this cold soil." 444msgstr "" 445 446#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:248 447msgid "Food Economy Completed" 448msgstr "" 449 450#. TRANSLATORS: Thron 451#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:251 452msgid "" 453"Khantrukh has just informed me that our basic food economy was built up " 454"successfully. Finally, none of us has to fear starvation anymore." 455msgstr "" 456 457#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:257 458msgid "Tracks" 459msgstr "" 460 461#. TRANSLATORS: Boldreth 462#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:260 463msgid "" 464"Thron told me that he discovered tracks in the snow to the northeast of our " 465"settlement. He has instructed us to build a tower, to have a greater visual " 466"range over the area around our hall to protect our people from sudden " 467"attacks." 468msgstr "" 469 470#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:266 471msgid "Further Exploration" 472msgstr "" 473 474#. TRANSLATORS: Boldreth 475#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:269 476msgid "" 477"The first fortification Thron ordered has just been completed. At the " 478"moment, he seeks to bring trust and belief to those who live inside the " 479"walls of our new habitat that we named ‘Ondun’, which means ‘those who wait’" 480" in the old tongue. But Thron is not yet satisfied – and I fully understand " 481"his fears: the forests are deep, and the frontier to Al’thunran is near. I " 482"am sure that there are a thousand greater dangers out there than the unknown" 483" tracks." 484msgstr "" 485 486#. TRANSLATORS: Boldreth 487#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:272 488msgid "" 489"To overlook more of the area around our hall, we should explore further and " 490"set up more guards and scouts to observe the frontier and keep an eye on the" 491" raging wars on our doorstep. THEN we will be prepared once trouble seeks to" 492" capture our woods." 493msgstr "" 494 495#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:278 496msgid "Mountains Found" 497msgstr "" 498 499#. TRANSLATORS: Khantrukh 500#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:281 501msgid "" 502"I have just spoken to the leader of our patrol. He told me that they found " 503"some mountains to the north-east and east of our territory. With a bit of " 504"luck this will open up a new chance for rearming our men, because as far as " 505"I remember, most of the mountains west of Al’thunran hold coal and some " 506"metal ores." 507msgstr "" 508 509#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:287 510msgid "Mining Economy Completed" 511msgstr "" 512 513#. TRANSLATORS: Thron 514#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:290 515msgid "" 516"I just got informed that our mining economy has started its work. This news " 517"brought a smile to my face – even if the hardest part is still waiting to be" 518" done, now that our smiths will give their best to further ease our lives." 519msgstr "" 520 521#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:295 522msgid "Fortress Needed" 523msgstr "" 524 525#. TRANSLATORS: Thron 526#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:298 527msgid "" 528"Boldreth and I just explored the area around the three mountains. One major " 529"strategic problem of that area seems to be that there are two bigger " 530"passages – one north and one south of the central mountain. Those passages " 531"are quite hard to control, and so it seems to me like we have only one " 532"chance to secure the mountains from enemy hands: we must build a fortress to" 533" the east of the mountains!" 534msgstr "" 535 536#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:304 537msgid "Fortress Completed" 538msgstr "" 539 540#. TRANSLATORS: Thron 541#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:307 542msgid "" 543"Finally! The fortress has just been completed, so the entrance to our " 544"settlement should be safe for now. For the future, we might think on " 545"building some more fortifications like barriers and towers at the passages, " 546"but for now we can take a deep breath." 547msgstr "" 548 549#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:312 550msgid "Enhanced Economy and Training" 551msgstr "" 552 553#. TRANSLATORS: Boldreth 554#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:315 555msgid "" 556"Our mining economy seems to work fine, that is already good news! Anyway, " 557"there are still a lot of men and women waiting in our hall to get a task, so" 558" they can help our soldiers to prepare for the war to come." 559msgstr "" 560 561#. TRANSLATORS: Boldreth 562#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:318 563msgid "" 564"Our geologists found a lot more deposits of iron ore, coal and even gold. We" 565" should enhance our current mines as soon as our miners are more " 566"experienced. We should build up some more mines, a bigger food " 567"infrastructure to always supply our men with sufficient food and a further " 568"processing economy. But that’s still not everything – most of our soldiers " 569"are quite young and neither have a good weapon nor are they well trained. We" 570" should build up training sites to prepare them for their future tasks." 571msgstr "" 572 573#. TRANSLATORS: Thron 574#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:327 575msgid "" 576"My brothers and their soldiers are dead and left fire and destruction " 577"behind. In none of all the ruins could I find any man or woman of the normal" 578" folk, and so I just may hope that they fled from this cruel battleground " 579"and started a better life somewhere else." 580msgstr "" 581 582#. TRANSLATORS: Thron 583#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:330 584msgid "" 585"Nothing is left of that beauty I remember, only ruins remain of the old " 586"capital. I am sorrowful but also relieved. I never hoped to see Al’thunran’s" 587" old beauty again – it was only a few months ago that I wondered whether I " 588"would ever be able to set my feet there again. Now the old town is back in " 589"my hands, and I will not hesitate to rebuild it with all the strength my " 590"people have. I can’t wait to see it again in its old beauty." 591msgstr "" 592 593#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:331 594msgid "Victory" 595msgstr "" 596 597#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:332 598msgid "" 599"You have completed the last mission of the Barbarian tutorial campaign. You " 600"may continue playing if you wish, otherwise move on to the next campaign." 601msgstr "" 602 603#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:337 604msgid "Military Assault" 605msgstr "" 606 607#. TRANSLATORS: Thron 608#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:340 609msgid "" 610"So be it, the generals are out and about arranging my troops, and Boldreth " 611"himself will lead the first strike. I will ride by his side, to free " 612"Al’thunran of this war and return peace to our capital." 613msgstr "" 614 615#. TRANSLATORS: Thron 616#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:343 617msgid "" 618"When the young sun rises above the trees tomorrow morning, I will order the " 619"assault. By dusk, I will celebrate my victory in the wooden halls of the " 620"warlord and sacrifice a newborn lamb in the honor of my father, whose eyes " 621"are set upon me today." 622msgstr "" 623 624#. TRANSLATORS: Thron 625#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:346 626msgid "So be it!" 627msgstr "" 628 629#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:351 630msgid "Faster Transportation" 631msgstr "" 632 633#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:352 634msgid "Khantrukh says:" 635msgstr "" 636 637#. TRANSLATORS: Khantrukh 638#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:354 639msgid "" 640"Chieftain, remember the poor carriers: Our roads get longer and longer and " 641"the burden on their shoulders never gets lighter. We should breed more oxen " 642"to make their work lighter and our transportation more efficient." 643msgstr "" 644 645#: ../../data/scripting/richtext_scenarios.lua:36 646#, lua-format 647msgid "“%s”" 648msgstr "" 649