1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2020 Widelands Development Team
3#
4# Translators:
5# FIRST AUTHOR <EMAIL@ADDRESS>, 2012
6msgid ""
7msgstr ""
8"Project-Id-Version: Widelands\n"
9"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
10"POT-Creation-Date: 2020-07-09 08:33+0000\n"
11"PO-Revision-Date: 2020-04-12 17:33+0000\n"
12"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n"
13"Language-Team: Norwegian Nynorsk (http://www.transifex.com/widelands/widelands/language/nn/)\n"
14"MIME-Version: 1.0\n"
15"Content-Type: text/plain; charset=UTF-8\n"
16"Content-Transfer-Encoding: 8bit\n"
17"Language: nn\n"
18"Plural-Forms: nplurals=2; plural=(n != 1);\n"
19
20#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:26
21msgid "Introduction"
22msgstr ""
23
24#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:28
25msgid "Soldiers, Training and Warfare"
26msgstr ""
27
28#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:29
29msgid ""
30"In this scenario, I’m going to tell you about soldiers, their training and "
31"their profession: warfare. Although Widelands is about building up, not "
32"burning down, there is an enemy you sometimes have to defeat. Yet warfare is"
33" mainly focused on economics, not on military strategies, and its mechanics "
34"deserve explanation."
35msgstr ""
36
37#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:30
38msgid ""
39"I’ve set up a small village that contains the most important buildings. You "
40"also have enough wares, so you do not have to take care of your weapons "
41"production. In a real game, you will not have this luxury."
42msgstr ""
43
44#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:37
45msgid "Soldiers’ abilities"
46msgstr ""
47
48#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:39
49msgid ""
50"New soldiers are created differently from normal workers: recruits will walk"
51" from a warehouse (or your headquarters) to the barracks where they will "
52"receive some basic training and become soldiers. Basic Barbarian soldiers do"
53" not use armor, they only need an ax."
54msgstr ""
55
56#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:40
57msgid ""
58"Take a look at the soldiers that are on their way to our military buildings."
59" They look different from normal workers: they have a health bar over their "
60"head that displays their remaining health, and they have four symbols, which"
61" symbolize the individual soldier’s current levels in the four different "
62"categories: health, attack, defense and evade."
63msgstr ""
64
65#. TRANSLATORS: the current stats are: 3 health, 5 attack, 0 defense, 2 evade.
66#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:42
67msgid ""
68"If a Barbarian soldier is fully trained, he has level %1% health, level %2% "
69"attack, level %3% defense and level %4% evade. This is one fearsome warrior "
70"then! The individual abilities have the following meaning:"
71msgstr ""
72
73#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:43
74msgid "Health:"
75msgstr ""
76
77#. TRANSLATORS: the current stats are: 13000 health, 2800 health gain.
78#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:45
79msgid ""
80"The total life of a soldier. A Barbarian soldier starts with %1% health, and"
81" he will gain %2% health with each health level."
82msgstr ""
83
84#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:46
85msgid "Attack:"
86msgstr "Angrip:"
87
88#. TRANSLATORS: the current stats are: 1400 damage, gains 850 damage points.
89#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:48
90msgid ""
91"The amount of damage a soldier will inflict on the enemy when an attack is "
92"successful. A Barbarian soldier with attack level 0 inflicts ~%1% points of "
93"health damage when he succeeds in hitting an enemy. For each attack level, "
94"he gains %2% damage points."
95msgstr ""
96
97#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:50
98msgid "Defense:"
99msgstr "Forsvar:"
100
101#. TRANSLATORS: the current stats are: 3%. The calculated health value is 3395
102#. TRANSLATORS: The last two %% after the placeholder are the percent symbol.
103#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:53
104msgid ""
105"The defense is the percentage that is subtracted from the attack value. The "
106"Barbarians cannot train in this skill and therefore have always defense "
107"level 0, which means that the damage is always reduced by %1%%%. If an "
108"attacker with an attack value of 3500 points hits a Barbarian soldier, the "
109"Barbarian will lose 3500·%2%%% = %3% health."
110msgstr ""
111
112#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:54
113msgid "Evade:"
114msgstr "Unnvik:"
115
116#. TRANSLATORS: the current stats are: 25% evade, increases in steps of 15%.
117#. TRANSLATORS: The last two %% after the placeholder are the percent symbol.
118#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:57
119msgid ""
120"Evade is the chance that the soldier is able to dodge an attack. A level 0 "
121"Barbarian has a %1%%% chance to evade an attack, and this increases in steps"
122" of %2%%% for each level."
123msgstr ""
124
125#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:62
126#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:84
127msgid "The Battle Arena"
128msgstr ""
129
130#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:64
131msgid "Now I have talked about training and levels. Let me elaborate on that."
132msgstr ""
133
134#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:65
135msgid ""
136"A newly created soldier has no experience and is not very good at fighting. "
137"To make him stronger, you can build training sites."
138msgstr ""
139
140#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:66
141msgid ""
142"One of these training sites is the battle arena. It is a big and expensive "
143"building, and it trains soldiers in evade. Since soldiers get very hungry "
144"during their workout, this building needs a lot of food and strong beer. In "
145"a real game, you should have a good infrastructure before you build it."
146msgstr ""
147
148#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:67
149msgid "To see evade training in action, build a battle arena."
150msgstr ""
151
152#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:68
153msgid ""
154"While we’re waiting for the battle arena, you’ll probably notice some "
155"soldiers walking around. They are automatically exchanged from time to time."
156" I’ll teach you about that later."
157msgstr ""
158
159#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:74
160msgid "Battle Arena"
161msgstr ""
162
163#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:76
164msgid "Build a battle arena"
165msgstr ""
166
167#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:77
168msgid "Build a battle arena. It is a big building."
169msgstr ""
170
171#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:78
172msgid ""
173"Since the construction will take some time, you can change the game speed "
174"using Page Up and Page Down."
175msgstr ""
176
177#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:86
178msgid "The Battle Arena Has Been Constructed"
179msgstr ""
180
181#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:87
182msgid ""
183"Very good. Our battle arena has been finished, and the soldiers are already "
184"walking towards it."
185msgstr ""
186
187#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:89
188msgid ""
189"The needed wares are also delivered there. For successful training, you need"
190" pitta bread and strong beer, as well as either fish or meat."
191msgstr ""
192
193#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:90
194msgid ""
195"For more information, you can have a look at the building’s help window, "
196"accessible via the question mark in every building’s window."
197msgstr ""
198
199#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:91
200msgid ""
201"To learn how far your soldiers have progressed in their training, you can "
202"have a look at their icons. They are modified by red dots:"
203msgstr ""
204
205#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:92
206msgid ""
207"No red dots means that the soldier is not trained, so he has level 0. All "
208"your new recruits have this."
209msgstr ""
210
211#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:93
212msgid ""
213"With every successful training step, your soldier becomes stronger. This is "
214"indicated by a red dot. This soldier is on level 1 in evade training."
215msgstr ""
216
217#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:94
218msgid ""
219"When your soldier has reached the highest possible level (in this case level"
220" 2), this is indicated by a white background color."
221msgstr ""
222
223#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:100
224#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:102
225#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:120
226msgid "The Training Camp"
227msgstr ""
228
229#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:103
230msgid ""
231"There is a second training site: the training camp. It is a big building "
232"too, and to complement the battle arena, it trains attack and health "
233"(remember, the Barbarian soldiers cannot be trained in defense)."
234msgstr ""
235
236#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:104
237#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:114
238msgid "Build a training camp."
239msgstr ""
240
241#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:110
242msgid "Training Camp"
243msgstr ""
244
245#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:112
246msgid "Build a training camp"
247msgstr ""
248
249#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:113
250msgid ""
251"The battle arena only trains the soldiers in evade. To get the strongest "
252"possible soldier, you also need to build a training camp, which trains them "
253"in attack and health."
254msgstr ""
255
256#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:122
257msgid ""
258"Great, our training camp has now been finished, too. Now nothing will hinder"
259" us from getting the strongest warriors the world has ever seen."
260msgstr ""
261
262#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:123
263msgid ""
264"To train in the training camp, our soldiers need food like in the battle "
265"arena, but no strong beer. Instead, they need different axes for attack "
266"training and helmets for health training."
267msgstr ""
268
269#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:124
270msgid ""
271"This equipment is produced in smithies out of coal, iron, and sometimes "
272"gold. You will learn more about this in the second scenario of the Barbarian"
273" campaign."
274msgstr ""
275
276#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:125
277msgid ""
278"You should also keep in mind that each of the three tribes in Widelands has "
279"its own way of training, so the buildings and wares are different. Also, the"
280" ability levels cannot be compared: an Imperial soldier has a base attack of"
281" %1% at level 0, while a Barbarian soldier at the same level only has a base"
282" attack of %2%."
283msgstr ""
284
285#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:131
286#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:143
287msgid "Scout’s Hut"
288msgstr ""
289
290#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:133
291msgid "Explore Your Surroundings"
292msgstr ""
293
294#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:134
295msgid ""
296"Large parts of the map haven’t been explored yet. It might be a good idea to"
297" know which direction is best for expanding our empire."
298msgstr ""
299
300#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:135
301msgid ""
302"You can try your luck and expand randomly, but this is risky. A safer way is"
303" to use a scout to explore unseen parts of the map. What if he finds "
304"mountains overflowing with gold?"
305msgstr ""
306
307#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:136
308msgid "We will need a scout’s hut to start exploring. It is a small building."
309msgstr ""
310
311#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:137
312msgid "Build a scout’s hut."
313msgstr ""
314
315#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:145
316msgid "Build a scout’s hut"
317msgstr ""
318
319#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:146
320msgid ""
321"It’s good to know your surroundings. A scout will explore unseen parts of "
322"the map for you."
323msgstr ""
324
325#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:147
326msgid "Build a Scout’s Hut."
327msgstr ""
328
329#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:153
330msgid "Scout is ready"
331msgstr ""
332
333#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:155
334msgid "Ready to go!"
335msgstr ""
336
337#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:156
338msgid ""
339"Well done, your scout’s hut has been built. While our scout is moving in, "
340"let’s learn a little bit more about him."
341msgstr ""
342
343#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:157
344msgid ""
345"First of all, he will need to take some food with him on his scouting trips."
346" Fortunately, we have some rations in our warehouse."
347msgstr ""
348
349#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:158
350msgid ""
351"When provided with food, he will walk randomly around the area. You should "
352"follow his movement before fog of war hides what he saw."
353msgstr ""
354
355#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:164
356msgid "Scout"
357msgstr ""
358
359#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:166
360msgid "Explore the map"
361msgstr ""
362
363#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:167
364msgid "Wait for the scout to explore unseen areas."
365msgstr ""
366
367#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:168
368msgid "Observe your scout."
369msgstr ""
370
371#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:174
372msgid "Scout made progress"
373msgstr ""
374
375#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:176
376msgid "New horizons?"
377msgstr ""
378
379#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:177
380msgid ""
381"As you can see, scouts can go quite far. The good news is that there are no "
382"enemies around."
383msgstr ""
384
385#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:178
386msgid "You can use the minimap to see the exploration’s progress."
387msgstr ""
388
389#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:179
390msgid ""
391"Don’t forget that scouting is hard work and as such cannot be done without "
392"provision of food."
393msgstr ""
394
395#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:185
396#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:187
397msgid "Heroes and Rookies"
398msgstr ""
399
400#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:188
401msgid ""
402"While our soldiers are training, let me tell you what we can do with them."
403msgstr ""
404
405#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:189
406msgid ""
407"In every military building, you can set the preference for heroes (trained "
408"soldiers) or rookies. From time to time, a soldier will walk out of the "
409"building and be replaced by a stronger/weaker one automatically – this is "
410"what you saw earlier."
411msgstr ""
412
413#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:190
414msgid ""
415"The initial setting depends on the type of the building. For the Barbarians,"
416" the sentry is the only building that prefers rookies by default. You should"
417" change this setting to fit your current needs."
418msgstr ""
419
420#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:191
421msgid ""
422"When you are expanding into no man’s land, you can make your buildings "
423"prefer rookies. When you are planning to attack, send heroes into that "
424"region. Conquered buildings always prefer heroes."
425msgstr ""
426
427#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:197
428msgid "Soldier capacity"
429msgstr ""
430
431#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:199
432msgid "Adjusting the number of soldiers"
433msgstr ""
434
435#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:200
436msgid ""
437"There is another way how you can control the strength of a military "
438"building: by the number of soldiers stationed there. Just click on the arrow"
439" buttons to decrease or increase the desired number of soldiers. Every "
440"building has a maximum capacity. In case of the barrier, it is five, for "
441"example."
442msgstr ""
443
444#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:201
445msgid ""
446"If you wish to send a certain soldier away, you can simply click on it. It "
447"will then be replaced by another soldier."
448msgstr ""
449
450#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:202
451msgid ""
452"Let me also describe what the numbers in the statistics string mean. This "
453"string can contain up to three numbers, e.g. ‘1 (+5) soldier (+2)’."
454msgstr ""
455
456#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:203
457msgid ""
458"The first number describes how many soldiers are currently in this building."
459" In this example, only one soldier is left inside (each military building is"
460" always guarded by at least one soldier)."
461msgstr ""
462
463#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:204
464msgid ""
465"The second number tells you how many additional soldiers reside in this "
466"building, but are currently outside. The five soldiers may be attacking an "
467"enemy. They will return when they have been successful."
468msgstr ""
469
470#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:205
471msgid ""
472"The third number indicates the missing soldiers. From the eight soldiers (1 "
473"+ 5 + 2) you wish to have here, two may have died. They will be replaced by "
474"new soldiers from your warehouse, if possible."
475msgstr ""
476
477#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:211
478msgid "Dismantle your sentry"
479msgstr ""
480
481#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:213
482msgid "Dismantling military buildings"
483msgstr ""
484
485#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:214
486msgid ""
487"You can only reduce the number of soldiers to one. The last soldier of a "
488"building will never come out (unless this building is attacked). If you want"
489" to have your soldier elsewhere, you will have to dismantle or burn down the"
490" building."
491msgstr ""
492
493#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:215
494msgid ""
495"However, destroying a military building is always linked with a risk: the "
496"land is still yours, but it is no longer protected. Any enemy that builds "
497"his own military sites can take over that land without a fight, causing your"
498" buildings to burst into flames. Furthermore, some parts of the land can now"
499" be hidden under the fog of war. You should therefore only dismantle "
500"military buildings deep inside your territory where you are safe from "
501"enemies."
502msgstr ""
503
504#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:216
505msgid ""
506"Have you seen your sentry? Since it cannot contain many soldiers and is next"
507" to a stronger barrier, it is rather useless."
508msgstr ""
509
510#. TRANSLATORS: 'it' refers to the Barbarian sentry
511#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:218
512msgid "Dismantle it."
513msgstr ""
514
515#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:219
516msgid ""
517"You can also use this opportunity to become familiar with the other options:"
518" the heroes/rookies preference and the capacity."
519msgstr ""
520
521#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:225
522msgid "Soldiers, dismissed!"
523msgstr ""
524
525#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:227
526msgid "Dismantle your north-western sentry"
527msgstr ""
528
529#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:228
530msgid ""
531"You can control the number of soldiers stationed at a military site with the"
532" arrow buttons. If you want to get even your last soldier out, you will have"
533" to destroy it. However, it then will no longer protect your territory, "
534"which will make it vulnerable to hostile attacks."
535msgstr ""
536
537#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:229
538msgid "Dismantle your sentry in the north-west, next to the barrier."
539msgstr ""
540
541#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:235
542#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:248
543msgid "Enhance Your Fortress"
544msgstr ""
545
546#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:237
547msgid "Enhancing Buildings"
548msgstr ""
549
550#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:238
551msgid ""
552"Well done. Now you know how to draw back your soldiers from the places where"
553" you don’t need them. It is time to tell you how to reinforce your front "
554"line."
555msgstr ""
556
557#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:239
558msgid ""
559"Your fortress is already quite strong and conquers a lot of space. But there"
560" is an even bigger building: the citadel."
561msgstr ""
562
563#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:240
564msgid ""
565"Citadels can’t be built directly. Instead, you’ll have to construct a "
566"fortress first and then enhance it to a citadel. To do so, click on the "
567"fortress, then choose the ‘Enhance to Citadel’ button."
568msgstr ""
569
570#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:241
571msgid ""
572"Your soldiers will leave the fortress while the construction is going on. "
573"This means that your fortress will lose its military influence, as I "
574"described above."
575msgstr ""
576
577#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:242
578msgid "Enhance your fortress to a citadel now."
579msgstr ""
580
581#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:250
582msgid "Enhance your fortress to a citadel"
583msgstr "Oppgrader fortet ditt til ei festning"
584
585#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:251
586msgid "Enhance your fortress to a mighty citadel."
587msgstr ""
588
589#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:252
590msgid ""
591"The citadel can house 12 soldiers, and it is the biggest military building "
592"the Barbarians can build. It also costs a lot of resources and takes a long "
593"time to build. It is most suited to guard strategically important points "
594"like constricted points or mountains."
595msgstr ""
596
597#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:259
598msgid "Defeat your Enemy"
599msgstr ""
600
601#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:261
602msgid "Defeat the Enemy"
603msgstr ""
604
605#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:262
606msgid ""
607"Great work, the citadel is finished. But what’s that? A hostile tribe has "
608"settled next to us while the citadel was under construction! Do you see how "
609"they took away a part of our land? And our lumberjack has now lost his place"
610" of work. This is what I was talking about. Let’s take our land back and "
611"defeat the enemy!"
612msgstr ""
613
614#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263
615#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:274
616msgid ""
617"To attack a building, click on its doors, choose the number of soldiers that"
618" you wish to send and click on the ‘Attack’ button."
619msgstr ""
620
621#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263
622msgid ""
623"Your soldiers will come from all nearby military buildings. Likewise, the "
624"defenders will come from all nearby military buildings of the enemy and "
625"intercept your forces."
626msgstr ""
627
628#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:264
629msgid ""
630"Attack and conquer all military buildings of the enemy and destroy their "
631"headquarters."
632msgstr ""
633
634#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:270
635msgid "Defeat Your Enemy"
636msgstr ""
637
638#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:272
639msgid "Defeat the enemy tribe"
640msgstr "Vinn over den andre stamma"
641
642#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:273
643msgid "Defeat the nearby enemy."
644msgstr ""
645
646#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:279
647#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:281
648msgid "Conclusion"
649msgstr "Konklusjon"
650
651#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:282
652msgid ""
653"Thank you for playing this tutorial. I hope you enjoyed it and you learned "
654"how to create and train soldiers, how to control where they go and how to "
655"defeat an enemy. Did you see how easily you could overwhelm your enemy? "
656"Having trained soldiers is a huge advantage."
657msgstr ""
658
659#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:283
660msgid ""
661"But a war is expensive, and not always the path leading to the goal. When "
662"setting up a new game, you can also choose peaceful win conditions. You "
663"should definitely try them out, they’re worth it."
664msgstr ""
665
666#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:284
667msgid ""
668"You are now ready to play the campaigns. They will teach you about the "
669"different economies of the tribes. You can also play the remaining "
670"tutorials, but they are not crucial for succeeding in the campaigns."
671msgstr ""
672
673#: ../../data/scripting/richtext_scenarios.lua:36
674#, lua-format
675msgid "“%s”"
676msgstr ""
677