1 /* 2 * Copyright (C) 2002-2020 by the Widelands Development Team 3 * 4 * This program is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU General Public License 6 * as published by the Free Software Foundation; either version 2 7 * of the License, or (at your option) any later version. 8 * 9 * This program is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with this program; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 17 * 18 */ 19 20 #ifndef WL_WUI_MILITARYSITEWINDOW_H 21 #define WL_WUI_MILITARYSITEWINDOW_H 22 23 #include "logic/map_objects/tribes/militarysite.h" 24 #include "wui/buildingwindow.h" 25 26 /** 27 * Status window for \ref MilitarySite 28 */ 29 struct MilitarySiteWindow : public BuildingWindow { 30 MilitarySiteWindow(InteractiveGameBase& parent, 31 UI::UniqueWindow::Registry& reg, 32 Widelands::MilitarySite&, 33 bool avoid_fastclick, 34 bool workarea_preview_wanted); 35 36 private: 37 void init(bool avoid_fastclick, bool workarea_preview_wanted) override; 38 39 Widelands::OPtr<Widelands::MilitarySite> military_site_; 40 41 DISALLOW_COPY_AND_ASSIGN(MilitarySiteWindow); 42 }; 43 44 #endif // end of include guard: WL_WUI_MILITARYSITEWINDOW_H 45