1 /*
2  * Copyright (C) 2002-2020 by the Widelands Development Team
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
17  *
18  */
19 
20 #ifndef WL_WUI_MILITARYSITEWINDOW_H
21 #define WL_WUI_MILITARYSITEWINDOW_H
22 
23 #include "logic/map_objects/tribes/militarysite.h"
24 #include "wui/buildingwindow.h"
25 
26 /**
27  * Status window for \ref MilitarySite
28  */
29 struct MilitarySiteWindow : public BuildingWindow {
30 	MilitarySiteWindow(InteractiveGameBase& parent,
31 	                   UI::UniqueWindow::Registry& reg,
32 	                   Widelands::MilitarySite&,
33 	                   bool avoid_fastclick,
34 	                   bool workarea_preview_wanted);
35 
36 private:
37 	void init(bool avoid_fastclick, bool workarea_preview_wanted) override;
38 
39 	Widelands::OPtr<Widelands::MilitarySite> military_site_;
40 
41 	DISALLOW_COPY_AND_ASSIGN(MilitarySiteWindow);
42 };
43 
44 #endif  // end of include guard: WL_WUI_MILITARYSITEWINDOW_H
45