1 /*
2 ===========================================================================
3 Copyright (C) 1999-2005 Id Software, Inc.
4 
5 This file is part of Quake III Arena source code.
6 
7 Quake III Arena source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11 
12 Quake III Arena source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16 
17 You should have received a copy of the GNU General Public License
18 along with Quake III Arena source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 ===========================================================================
21 */
22 //
23 /*
24 =======================================================================
25 
26 CREDITS
27 
28 =======================================================================
29 */
30 
31 
32 #include "ui_local.h"
33 
34 
35 typedef struct {
36 	menuframework_s	menu;
37 } creditsmenu_t;
38 
39 static creditsmenu_t	s_credits;
40 
41 
42 /*
43 =================
44 UI_CreditMenu_Key
45 =================
46 */
UI_CreditMenu_Key(int key)47 static sfxHandle_t UI_CreditMenu_Key( int key ) {
48 	if( key & K_CHAR_FLAG ) {
49 		return 0;
50 	}
51 
52 	trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
53 	return 0;
54 }
55 
56 
57 /*
58 ===============
59 UI_CreditMenu_Draw
60 ===============
61 */
UI_CreditMenu_Draw(void)62 static void UI_CreditMenu_Draw( void ) {
63 	int		y;
64 
65 	y = 12;
66 	UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white );
67 
68 	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
69 	UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white );
70 	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
71 	UI_DrawProportionalString( 320, y, "John Carmack, Robert A. Duffy, Jim Dose'", UI_CENTER|UI_SMALLFONT, color_white );
72 
73 	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
74 	UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white );
75 	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
76 	UI_DrawProportionalString( 320, y, "Adrian Carmack, Kevin Cloud,", UI_CENTER|UI_SMALLFONT, color_white );
77 	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
78 	UI_DrawProportionalString( 320, y, "Kenneth Scott, Seneca Menard, Fred Nilsson", UI_CENTER|UI_SMALLFONT, color_white );
79 
80 	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
81 	UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white );
82 	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
83 	UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white );
84 
85 	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
86 	UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white );
87 	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
88 	UI_DrawProportionalString( 320, y, "Tim Willits, Christian Antkow, Paul Jaquays", UI_CENTER|UI_SMALLFONT, color_white );
89 
90 	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
91 	UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white );
92 	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
93 	UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white );
94 
95 	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
96 	UI_DrawProportionalString( 320, y, "Director of Business Development", UI_CENTER|UI_SMALLFONT, color_white );
97 	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
98 	UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white );
99 
100 	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
101 	UI_DrawProportionalString( 320, y, "Biz Assist and id Mom", UI_CENTER|UI_SMALLFONT, color_white );
102 	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
103 	UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white );
104 
105 	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
106 	UI_DrawProportionalString( 320, y, "Development Assistance", UI_CENTER|UI_SMALLFONT, color_white );
107 	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
108 	UI_DrawProportionalString( 320, y, "Eric Webb", UI_CENTER|UI_SMALLFONT, color_white );
109 
110 	y += 1.35 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
111 	UI_DrawString( 320, y, "To order: 1-800-idgames     www.quake3arena.com     www.idsoftware.com", UI_CENTER|UI_SMALLFONT, color_red );
112 	y += SMALLCHAR_HEIGHT;
113 	UI_DrawString( 320, y, "Quake III Arena(c) 1999-2000, Id Software, Inc.  All Rights Reserved", UI_CENTER|UI_SMALLFONT, color_red );
114 }
115 
116 
117 /*
118 ===============
119 UI_CreditMenu
120 ===============
121 */
UI_CreditMenu(void)122 void UI_CreditMenu( void ) {
123 	memset( &s_credits, 0 ,sizeof(s_credits) );
124 
125 	s_credits.menu.draw = UI_CreditMenu_Draw;
126 	s_credits.menu.key = UI_CreditMenu_Key;
127 	s_credits.menu.fullscreen = qtrue;
128 	UI_PushMenu ( &s_credits.menu );
129 }
130