1 /*
2 ===========================================================================
3 Copyright (C) 1999-2005 Id Software, Inc.
4
5 This file is part of Quake III Arena source code.
6
7 Quake III Arena source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11
12 Quake III Arena source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with Quake III Arena source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 ===========================================================================
21 */
22 //
23 /*
24 =======================================================================
25
26 CREDITS
27
28 =======================================================================
29 */
30
31
32 #include "ui_local.h"
33
34
35 typedef struct {
36 menuframework_s menu;
37 } creditsmenu_t;
38
39 static creditsmenu_t s_credits;
40
41
42 /*
43 =================
44 UI_CreditMenu_Key
45 =================
46 */
UI_CreditMenu_Key(int key)47 static sfxHandle_t UI_CreditMenu_Key( int key ) {
48 if( key & K_CHAR_FLAG ) {
49 return 0;
50 }
51
52 trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
53 return 0;
54 }
55
56
57 /*
58 ===============
59 UI_CreditMenu_Draw
60 ===============
61 */
UI_CreditMenu_Draw(void)62 static void UI_CreditMenu_Draw( void ) {
63 int y;
64
65 y = 12;
66 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white );
67
68 y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
69 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white );
70 y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
71 UI_DrawProportionalString( 320, y, "John Carmack, Robert A. Duffy, Jim Dose'", UI_CENTER|UI_SMALLFONT, color_white );
72
73 y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
74 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white );
75 y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
76 UI_DrawProportionalString( 320, y, "Adrian Carmack, Kevin Cloud,", UI_CENTER|UI_SMALLFONT, color_white );
77 y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
78 UI_DrawProportionalString( 320, y, "Kenneth Scott, Seneca Menard, Fred Nilsson", UI_CENTER|UI_SMALLFONT, color_white );
79
80 y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
81 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white );
82 y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
83 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white );
84
85 y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
86 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white );
87 y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
88 UI_DrawProportionalString( 320, y, "Tim Willits, Christian Antkow, Paul Jaquays", UI_CENTER|UI_SMALLFONT, color_white );
89
90 y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
91 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white );
92 y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
93 UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white );
94
95 y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
96 UI_DrawProportionalString( 320, y, "Director of Business Development", UI_CENTER|UI_SMALLFONT, color_white );
97 y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
98 UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white );
99
100 y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
101 UI_DrawProportionalString( 320, y, "Biz Assist and id Mom", UI_CENTER|UI_SMALLFONT, color_white );
102 y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
103 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white );
104
105 y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
106 UI_DrawProportionalString( 320, y, "Development Assistance", UI_CENTER|UI_SMALLFONT, color_white );
107 y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
108 UI_DrawProportionalString( 320, y, "Eric Webb", UI_CENTER|UI_SMALLFONT, color_white );
109
110 y += 1.35 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
111 UI_DrawString( 320, y, "To order: 1-800-idgames www.quake3arena.com www.idsoftware.com", UI_CENTER|UI_SMALLFONT, color_red );
112 y += SMALLCHAR_HEIGHT;
113 UI_DrawString( 320, y, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color_red );
114 }
115
116
117 /*
118 ===============
119 UI_CreditMenu
120 ===============
121 */
UI_CreditMenu(void)122 void UI_CreditMenu( void ) {
123 memset( &s_credits, 0 ,sizeof(s_credits) );
124
125 s_credits.menu.draw = UI_CreditMenu_Draw;
126 s_credits.menu.key = UI_CreditMenu_Key;
127 s_credits.menu.fullscreen = qtrue;
128 UI_PushMenu ( &s_credits.menu );
129 }
130