1** Version 4.9.1 ** 2 3 bugfix release for 4.9.0 4 5 * Fix crash when logging out from ICS 6 * Defer book faking input move until ping balance 7 * Fix setting up btm positions with 'edit' 8 * Fix bare King adjudication 9 * Fix check testing in games without King 10 * Fix disambiguating Pawn moves in Xiangqi 11 * Fix King leaving Palace in Xiangqi 12 * Fix compile error Xaw build 13 14** Version 4.9.0 ** 15 16 (see http://www.gnu.org/software/xboard/whats_new/4.9.0/ ) 17 18 * New features in this release 19 * Running EPD test suites 20 * Getting instant help (XB) 21 * Editing castling rights in a position 22 * Use mouse wheel to set up position (XB) 23 * Allow engine to pop up its settings dialog 24 * Specifying ultra-fast games (XB) 25 * Installing board themes from packages (XB) 26 * Using a single-button mouse 27 * A special directory for start positions 28 * Allow terminal-less ICS play (XB) 29 * Sound warnings in analysis mode 30 * Changing fonts through the GUI (XB) 31 * Automatic adapting of fonts to board size (XB) 32 33 * New variant support 34 * New piece types 35 * Allowing more than 26 piece types 36 * More flexible piece promotion 37 * Restricting promotion choice 38 * New configurable move types 39 * Inscribing pieces with text 40 * Setting rules from the command line 41 * Allow inaccessible squares 42 * Load Shogi games in .kif format 43 44 45** Version 4.8.0 ** 46 47 (see http://www.gnu.org/software/xboard/whats_new/4.8.0/ ) 48 49 * New features in this release 50 * Resuming saved unfinished games 51 * Setting up positions more easily 52 * Bitbase adjudication 53 * Showing tablebase hits 54 * A new ICS window 55 * Recalling board themes (XBoard) 56 * Playing moves by clicking them 57 * Fonts in the XBoard GTK build 58 * Using the mousewheel (XBoard) 59 * Displaying a blunder graph 60 * Slicing up a PGN database 61 * Auto-install of engines 62 63 * New variant support 64 * ASEAN Chess 65 * Chu Shogi 66 * Mighty Lion 67 * Highlighting squares on engine command 68 * Let the engine finish a user move 69 * Non-standard variant names 70 * Fischer castling in any variant 71 * Knowing the moves of unknown pieces 72 73 * Fixed bugs 74 * Fix crash on using some Browse buttons in dialogs of the GTK 75 build. 76 * Fix buffer overflow in PGN parser, when all lines end in 77 comments. 78 * Fix crash on specifying non-existent board texture. 79 * Prevent crash on double-click in XB Game List Tags dialog. 80 * Fix the auto-display comment control in the General Options 81 dialog of WinBoard, which was ignored. 82 * Fix adjusting clocks by clicking them in Xaw build. 83 * Fix zooming of Evaluation Graph XB with mousewheel, which was 84 not working at all. 85 * Fix sticky-windows feature WB for Windows 8, where it did not 86 work at all. 87 * WinBoard's seek graph is now sized to also cover any board rim. 88 * Key bindings XB for non menu items are no longer ignored. 89 * Set castling rights correctly after loading of game file from 90 command line. 91 * Allow castling and e.p. moves to be edited into opening book 92 (and prevent their disappearance from it). 93 * The sorting of engine output was made more robust against 94 engines that send thinking output on fail lows. 95 * Fix node-count display, which was clipped to 32 bits. 96 * Suppress board-size oscillations in GTK build. 97 * Fixed detection of screen size in GTK. (This is a mixed 98 blessing, as now it picks the largest possible window size, and 99 in GTK interactive down-sizing is not possible.) 100 * Fix mode highlighting after refusal of Two Machines mode because 101 2nd engine did not support variant. 102 * Blow up textures that are too small. 103 * Ignore invalid color specs in stead of treating them as black 104 (important because Cairo does not understand old xpm color 105 names). 106 * Prevent XB and WB from becoming unresponsive during lengthy 107 tasks such as book building. 108 * Fix slowdown of WB during loading of huge PGN files due to 109 Game-List window update. 110 * Limit width of menu bar for small board sizes in GTK build. 111 * Improve the code to kill rogue engines in XB. 112 * Drawing of pieces outside the board (in maximaized windows), 113 which left lots of debris, is now suppressed. 114 * Make WB window sizing handle multiple screens. 115 * 50-move counter is no longer reset on Chess960 castlings. 116 * Fix legality testing of A-side castling in FRC (which was 117 allowed with Rook on a- and blocker on b-file). 118 * Fixed piece ID of Falcon in Falcon Chess, which was written as 119 '.' and could not be selected on promotion. 120 * Fix cross-edge e.p. captures in Cylinder Chess (which was not 121 recognized as e.p.). 122 * Fix animation of Seirawan Chess castling + gating at Rook 123 square, which made Rook disappear. 124 * Fix adjudication of stalemates in variant Giveaway. 125 * Display of the variant tag in the Game List now works. 126 * Reset move entry (clearing target-square markers) on 'clear 127 board' in Edit Position mode. 128 * The Game List is automatically updated when you alter the tag 129 selection for the game lines. 130 * Indicate current variant in New Variant dialog of the GTK build 131 (by printing it in boldface on the button). 132 133 * Known Problems 134 * GTK: in a tiling window manager the size of the board seems to be 135 calculated incorrectly. A temporary fix for this is to use a fixed 136 size by using the "-size <N>" and "-fixedSize true" options 137 on the command line. 138 139 140** Version 4.7.3 ** 141 142 (see http://www.gnu.org/software/xboard/whats_new/4.7.3/ ) 143 144 bugfix release for 4.7.2 145 146 * Fix buffer overflow in parser on long PGN with scores 147 * Allow castling and e.p. capture moves to survive when editing opening book 148 * Fix node-count overflow in engine output 149 * Better sorting of fail-low lines in engine output 150 * Fix Chess960 a-side castling legality check 151 * Fix position search in Chess960 152 * Fix adjudication of Giveaway stalemates 153 * Adapt WinBoard window positioning to work with multiple screens 154 * Cure some weirdness in XBoard when dragging pieces outside the board 155 * Some dialog layout improvements to facilitate internationalization 156 * Fix crash on using some dialog Browse buttons in GTK version 157 * Connect manual menu item work in GTK version 158 * Put code for OS X integration in the GTK version 159 160** Version 4.7.2 ** 161 162 (see http://www.gnu.org/software/xboard/whats_new/4.7.2/ ) 163 164 bugfix release for 4.7.1 165 166 * Make PGN parser immune to unprotected time stamps 167 * Fix book creation 168 * Fix GUI book after setup position 169 * Allow drops / promotions/ deferrals to be edited into book 170 * Allow entry of negative numbers in spin control (WB) 171 * Fix grabbing of selected piece 172 * Fix initial board sizing WB 173 * Fix -zippyVariants option 174 175 176** Version 4.7.1 ** 177 178 (see http://www.gnu.org/software/xboard/whats_new/4.7.1/ ) 179 180 bugfix release for 4.7.0 181 182 * updated translations 183 * fixed texinfo 5.0 problems 184 * Work-around for Xt selection bug 185 * Add -backupSettingsFile option 186 * Make skipping of unknown option smarter 187 * Let popping up of WinBoard chatbox for channel open it 188 * Fix vertical sizing of GTK board 189 * Fix buffer overflow in feature parsing 190 * Accept setup command for non-standard board size 191 * Fix fatal error on unsupported board size 192 * Fix GTK box popup 193 * Let XBoard -autoBox option also affect move type-in 194 * Fix spurious popup after batch-mode Analyze Game 195 * Fix saving of analyzed game 196 * Provide compatibility with Alien Edition setup command 197 * Fix quoting of book name in tourney file 198 * Fix disappearence of pieces that were moved illegally 199 * Fix horrible bug in reading scores from PGN 200 * Print score of final position in Analyze Game 201 * Fix GTK SetInsertPos 202 * Fix scrolling of Chat Box 203 * Make Chat Box window obey -topLevel option 204 * Fix Xaw file browser 205 * Update zippy.README 206 207 208** Version 4.7.0 ** 209 210 (see http://www.gnu.org/software/xboard/whats_new/4.7.0/ ) 211 212 * Code refactoring of XBoard 213 * The old X11 front-end has been largely rewritten, 214 so that all windows are now created by a single 215 generic routine 216 * XBoard now uses the Cairo library for all drawing 217 * Pixmaps and bitmaps no longer supported; 218 XBoard now uses PNG and SVG images instead. 219 * An alternative (as yet experimental) front-end 220 using GTK has been added 221 222 * Interactive Analysis 223 * Excluding moves from analysis by playing them 224 * Excluded-moves header in Engine Output window 225 * Analyzing with two engines simultaneously 226 * Annotating an entire muti-game file 227 * Analysing positions by Monte-Carlo play 228 229 * Other New Functionality 230 * Displaying player logos (XB) 231 * Player logo on ICS can be based on player handle 232 * Chat boxes for XBoard 233 * Narrowing down of position searches 234 * Copying pieces when editing a position 235 * Starting WinBoard through drag & drop 236 * Recalling fully configured engines and ICS 237 * Creating an opening book from a game file 238 * Pausing a game 239 * Automatically observing partner games with dual-board 240 241 * Interface Improvements 242 * Recognizes file type of lone argument by extension 243 * Default startup settings configurable per mode 244 * Separate menu items for loading 1st and 2nd engine 245 * Engines can be selected from listboxes 246 * Grouping of engines in the installed-engines list 247 * Stay in Analyze or Game Start mode after engine loading 248 * 'Continue Later' button in WB tournament dialog 249 * A new --help option (XB) 250 * A second board window for observing ICS games (XB) 251 * Smoother graphics and a resizable board (XB) 252 * A rejuvenated file browser (XB Xaw) 253 * Scrolling listboxes with mouse wheel (XB Xaw) 254 * Tabbing through dialog etry fields (XB Xaw) 255 * Adapt width of auxilliary windows on board resize (WB) 256 * External piece bitmaps (WB) 257 * Border around the board (WB) 258 * Saving settings as themes (WB) 259 260 * Bug fixes 261 * Grayout of Analysis menu item in zippy mode 262 * Crash on flagging in -st mode 263 * Keep track of virginity in variant seirawan FENs 264 * Immunity to capitalized promo pieces 265 * Avoid board sizes with unavailabile variant pieces 266 * Work-around for FICS violation of SAN 267 * Check validity of tourney participants 268 * Loop-Chess promotions with legality testing on 269 * Fix -fSAN option in Analyze File mode 270 * Scrolling of Engine Output after PV walk (XB) 271 * Start browsing in currently-selected folder (WB) 272 * Allow entry of fractional timeIncrement (WB) 273 * Resolve conflict between -mps and -inc options 274 * Size of mini-Shogi promotion zone 275 * Adjudication of stalemate and perpetuals in Shogi 276 * Rep-draw detection in drop games 277 * Insufficient-material draws in Knightmate 278 * Replacing of engine in non-last game position 279 * Sweep selection of promo-piece in click-click move 280 * Don't save aborted games in tourney PGN 281 * Remember ponder, book and other settings in tourney file 282 * Do not erase PGN tags on engine loading 283 * Solved feature problems with engine loading in match mode 284 * Re-send option settings to -xreuse engine 285 * Allow use of 'shadow' promotion pieces in any variant 286 * WinBoard did not always start in its installation folder 287 * Initialization of 'Twice' checkbox in Tournament dialog (WB) 288 * Clearing of marker dots after mode or settings change 289 * some smaller bugfixes 290 291** Version 4.6.2 ** 292 (for a more detailed list with screenshots see http://www.gnu.org/software/xboard/whats_new/4.6.2/ ) 293 bugfix relase for 4.6.1 294 * Suppress clear-board message after pasting FEN 295 * Fix faking of castling rights after editing position with holdings 296 * Fix second-engine variant test 297 298** Version 4.6.1 ** 299 (for a more detailed list with screenshots see http://www.gnu.org/software/xboard/whats_new/4.6.1/ ) 300 301 bugfix release for 4.6.0 302 303 * Fix memory corruption bug on second-engine loading (through menu or in tournament), 304 which could destroy -firstInitString 305 * Fix bug loading a new engine through the menu (not loading it with the full game, 306 but just upto the current move) 307 * Prefix engine command with "./" when a pathname is split up during install, so the engine actually runs (XB) 308 * Fix fall-back to -ncp mode when engine does not start (cutting short the feature timeout) 309 * Fix bug in position search for FRC castlings (where a King could 'fall off' the board) 310 * Add a message to inform the user how to clear the board, in sweep-select edit-position mode 311 * Fix a bug that could stop the clock when the board window was dragged (XB) 312 * Fix switching off highlighting during game (so last highlights do not remain for the rest of the game) 313 * Allow user to enter the name of a non-existing file when browsing for a save file (WB) 314 * Make sure rarely used engine-related options (such as -firstNPS) are also correctly loaded during session 315 * Correctly handle parsing of Crazyhouse promotions with legality-testing off 316 * Fix click-click detour under-promotions, which were not working for non-captures 317 * Don't strip path from engine command if directory is explicitly given in Load Engine dialog 318 * Consistently make auxiliary windows top level-shells or not, with new -topLevel option (XB) 319 * No longer fatal if second engine does not support current variant (just refuse Two Machines mode) 320 * Scroll XBoard game list to keep selected item in view (XB) 321 * Suppress spurious error popup when starting observing of bughouse games 322 * Fix vertical axis ticks in eval graph with drop games 323 * Put title on same line as menu bar only for -size 72 and larger (with -titleInWindow, XB) 324 * Properly open and close debug file when switching debug mode through key binding Ctrl-D (XB) 325 326** Version 4.6.0 ** 327 328 (see http://www.gnu.org/software/xboard/whats_new/4.6.0/ ) 329 330 * Engine vs. Engine 331 * Loading and installing engines through the menu 332 * Running tournaments with more than two partipants 333 * Stopping a match between two engines 334 * Replacing a tourney participant 335 * Playing openings in color-reversed pairs 336 * Perpetual chasing in Xiangqi 337 338 * Interface Improvements 339 * Auto-Queen, and still under-promote? 340 * Piece fonts and figurine fonts 341 * Displaying PVs as SAN 342 * Small scores in the Eval Graph 343 * How close is the 50-move draw? 344 * Sign of the engine scores 345 346 * Interactive Analysis 347 * Playing moves from the PV 348 * Rapidly changing the number of PVs 349 * Setting the other side to move in analysis 350 * Annotating a game with an engine 351 352 * Other New Functionality 353 * Searching a position in a PGN file 354 * Editing the opening book 355 356 * XBoard -> WinBoard Convergence 357 * Exporting the game list (XB) 358 * A move type-in box (XB) 359 * New-style Move History window (XB) 360 361** Version 4.5.3a ** 362 363 (see http://www.gnu.org/software/xboard/whats_new/4.5.3a/ ) 364 365 * only changes to Winboard : build non JAW by default, fix compile errors 366 367** Version 4.5.3 ** 368 369 (see http://www.gnu.org/software/xboard/whats_new/4.5.3/ ) 370 371 * fixes of major bugs: 372 * In the file-browse dialog . and .. no longer mask other files if they are non-first in the directory 373 * Fix XBoard crash on showing an empty Engine Settings dialog, printing a message in stead 374 * The XBoard Game List can now handle files with more than 1900 games, by paging through them 375 * The state of the Move-History window is now remembered by XBoard even when the Engine-Output window is up 376 * Fix crash on switching sounds in WinBoard under Windows Vista 377 * Fix empty-string option values on XBoard command line (which were ignored) 378 * Fix spurious vertical scrolling in XBoard Engine-Output window on clicking in it 379 * Obey an engine's san feature when sending book moves to it 380 * Fix XBoard crash when 'filtering' made Game List empty 381 * Suppress clearing of Engine-Output window on automatic updates in analyze mode 382 * Force Move-History refresh after loading/reverting variation 383 * Fix closing brace, when joining two comments to same move 384 385 * fixes of minor bugs: 386 * Suppress playing sounds when no -soundProgram is set 387 * Fix display of last move of last match game 388 * Update window title after last game of match 389 * Never one-click move when legality testing is off 390 * Suppress playing book move when total weigth of all moves is zero 391 * Restore echo after ^C killed XBoard during ICS password 392 * Fix default of -remoteUser, which could cause crash when playing remote engines 393 * Fix recognition of separators between options in -adapterCommand command line 394 * Fix button sizing in generic popup 395 * Fix translatability of 'Spartan Chess' menu item WB 396 * Remove some duplicats from WB language template file 397 * Fix spurious 'Unfinished' sounds during ICS examining 398 * Fix bug in handling of partner command in zippy-mode bughouse games 399 * Create more space in some WB dialogs to accomodate translations 400 401 * Improvements benefitting the speaking version for the visually impaired (WB): 402 * Implement NVDA support in JAWS version 403 * Fix translation of spoken composite messages 404 * Fix JAWS reading of Engine-Settings dialog by removing group-boxes 405 * Add tab stops in WB generic popup 406 * Reorder controls in Engine-Setings dialog WB, so they are tabbed through in logical order 407 408 * fixed compiler warnings/errors and portability: 409 * Fix use of random function in XBoard shuffle dialog callback 410 * Fix inconsistent type of the variable 'shuffleOpenings' 411 * Silence warnings during rpm build 412 * Fix warnings XBoard file browser 413 * Fix some warnings and header-file improvement 414 415 * misc: 416 * Add -at and -opt options as alternative for @, as work-around for Windows shortcut bug 417 * Make occurrence of unknown option in settings file non-fatal 418 * Stale output no longer lingers in the engine-output window when a new game starts 419 * Popdown (stale) Comment window on new game 420 421** Version 4.5.2a (Winboard only)** 422 423 (see http://www.gnu.org/software/xboard/whats_new/4.5.2/ ) 424 425 * Fix Engine Settings button options in WinBoard 426 427** Version 4.5.2 ** 428 429 (see http://www.gnu.org/software/xboard/whats_new/4.5.2/ ) 430 431 * Main new feature: 432 * Added many option dialogs and reworked some of the old ones 433 434 * bugfixes, packaging and install: 435 * Fix nps bug 436 * Fix flipBlack option XBoard with board texture 437 * Fix two bugs in reading position diagram 438 * Fix parsing bug of FRC castling 439 * Fix bugs in FRC castling rights 440 * Fix display of promotion piece in ICS superchess 441 * Fix path browsing in WinBoard 442 * Fix use of game/position file in first match game 443 * Fix build on Mac OS X 444 * install bitmaps and sounds during "make install" 445 * some minor bug fixes 446 * code cleanup (e.g. 64 bit warnings, removed malloc.h) 447 448** Version 4.5.1 ** 449 450 (see http://www.gnu.org/software/xboard/whats_new/4.5.1/ ) 451 452 * bugfixes: 453 * Revert "Implement -reset option feature in WinBoard" 454 * Fix deselection of greyed-out variant button (WB) 455 * Put warning in HTML help 456 * Fix unmarked translation 457 * Fix Alfil bug 458 * Fix variant janus size prefix 459 * Fix Xiangqi King facing 460 * Fix showing of user move after adjudication 461 * Make language choice from menu persistent 462 * Fix ICS channel 0 463 * Fix some resource leaks 464 465 * fixed packaging issues: 466 * add DIFFSTAT and SHORTLOG to tar-ball 467 * added history.c to the tar-ball. Needed for Winboard 468 469 * fixed compiler warnings/errors: 470 * added missing header file for sprintf 471 * added missing #includes and missing prototypes to filebrowser 472 * Fix MSVC compilability 473 * Fix 64-bit Windows compilability 474 * Fix MSVC snprintf problem 475 476 * fixed configure problems: 477 * fixed configure script to correctly detect Xaw3d library 478 * updated configure.ac to check for Xaw header files 479 480 * misc: 481 * Fix two typos in option names in texi file 482 483 484** Version 4.5.0 ** 485 486 (see http://www.gnu.org/software/xboard/whats_new/4.5.0/ for more details) 487 488 General 489 ------- 490 * User specific settings files 491 * More logical (and standard) menu structure 492 * Translation into other languages (WB) 493 * Walking the PV of an engine 494 * Exploring variations 495 * Playing through PGN variations 496 * Annotating a game with analysis results 497 * Editing Comments 498 * Controlling move choice of the GUI book 499 * Keeping the clock in sync in tournaments 500 * Starting an engine match from the menu 501 * Fixed thinking time per move 502 * Improved multi-PV support 503 * Where your pieces can move to 504 * Editing crazyhouse holdings 505 * Thai Chess (Makruk) and Seirawan Chess 506 * Non-compliant FEN and SAN input 507 * Improved Xiangqi adjudications 508 * Allowing engines to setup a position 509 510 Merging XBoard & WinBoard 511 ------------------------------ 512 * Evaluation graph (XB) 513 * Settings file (XB) 514 * Filtering the game list (XB) 515 * Game-List options dialog (XB) 516 * Recalling the ICS input history (XB) 517 * Aribtrary board textures (XB) 518 * Highlight arrow (XB) 519 520 ICS-client Enhancements 521 ----------------------- 522 * Maintaining a healty ICS connection 523 * Claiming a draw after your move 524 * ICS seek graph 525 * One-click moving 526 * Observing your bughouse partner 527 * Improved Chat-Box interface (WB) 528 * Uploading games to an ICS 529 * Side-by-side boards 530 531 532** Version 4.4.4 ** 533 534 * Repair exit-popup deadlock patch 535 * Fix bug in sending "usermove" when forcing book moves 536 * Let move parser return ImpossibleMove for off-board moves 537 * Prevent engine stall on perpetual-chase evasion 538 * Pop down old tags on loadng new game in WinBoard 539 * Fix game end during dragging 540 * Repair animate dragging 541 * Fix bug in sending cores command to engine 542 * Fix parsing of SAN shogi promotions 543 * Fix variant switch on PGN loading 544 * Allow -flipBlack to work with font-based piece rendering 545 * Allow font-based piece rendering in board sizes below petite 546 * Fix WinBoard game-list title 547 * Fix deadlock in match-result display 548 * Fix regression in colorization of zippy-matched commands 549 * Fix zippy handling of draw offers from ICS 550 * Make some more zippy code obey the --disable-zippy flag 551 * Remove unnecessary double equals from configure.ac. 552 * Cut board squares out of texture bitmap more cleverly 553 554** Version 4.4.3 ** 555 556 * Add variant Makruk 557 * Implement castling for variant CRC 558 * Extensive bugfix of -autoKibitz 559 * Accept <Enter> for changing chat partner 560 * Change opening array -variant fairy 561 * Send continuation lines to chat box they belong to 562 * Use -keepAlive option to determine connection health 563 * Fix of ancient WinBoard bug: check value of int options 564 * Fix bug for incommensurate time odds 565 * Fix piece-to-char table -variant fairy 566 * Fix TwoKings ICS castling-rights bug 567 * Fix reading castling rights FEN in knightmate and twokings 568 * Fix OO-castling in FRC after pasting FEN 569 * Fix bug in display of logos 570 * Fix highlighting bug in XBoard 571 * Match handles with multiple titles for channel Chat Boxes 572 * Make WinBoard makefiles use parser.c in XBoard directory 573 * Added missing sounds files to be able to compile on windows 574 * Added logo files for xboard 575 * Bugfix stale first-click 576 * Fix copying of WB Chat Window contents 577 * Fix XB crash on giving keyboard focus to non-text widget 578 * Bugfix copying from Chat Box, own lines 579 * Fix 'mamer bug' in Chat Boxes 580 * Fix copying of kibitzed lines from WB Engine-Output window 581 * Do not recognize non-ICS variants from PGN event tag 582 * Remake programVersion string after receiving engine features 583 * Set keyboard focus at startup to board window 584 * Fix window-position upset on failing engine start in WinBoard 585 * Allow lower-case promochar in moves of type h8=Q 586 * Small bugfixed for JAWS version 587 * Small bugfixes 588 589** Version 4.4.2 ** 590 591 * add Winboard source files into tar-ball 592 * remove trailing \r in xboard output 593 * double buffer size to prevent overflow 594 * fix problem with empty string in -firstNeedsNoncompliantFEN 595 * updates makefiles to include dependency on config.h 596 * correctly apply some check boxes from the option menu 597 * score sign in analysis mode 598 * fix for bug #28077: xboard needs to link against x11 599 * fix castling rights when copying FEN to clipboard (again) 600 * fixed some outstanding pixmaps 601 * fix the irritating wandering off of the MoveHistory window in XBoard on opening/closing. 602 * use xtell for talking to handles, but tell for talking into a channel. 603 * fix bug in bughouse drop menu 604 * removing some rather verbose debug messages that seem no longer needed. 605 * fix engine-sync on move-number type-in bug 606 * fix declaration of engineOutputDialogUp 607 * fix double start of zippy engine after switch to gothic 608 * the last move before the time control now gets its time listed in the PGN 609 * fix casting rights after FEN pasting 610 * fix crash on engine crash 611 * fixed build on openbsd 612 * cleaned up some debug messages and typos 613 * removed files that should only be in the windboard directory 614 * added missing library for build on OS X 615 616** Version 4.4.1 ** 617 618 * added chat windows to keep track of multiple conversations (WinBoard only) 619 * allow the result comment as a display item in the game list 620 * added a "Mute All Sounds" item in the WinBoard Options menu 621 * new -forceIllegalMoves option 622 * new -keepAlive option (for ICS play) 623 * ported -autoDisplayComment and -autoDisplayTags to xboard, controling popups 624 * replaces analysispopup with engineoutputpopup in xboard 625 * allow copy/paste position and game to use clipboard (xboard) 626 * updated several bitmaps (xboard) 627 * Made the beep sounds for JAWS board navigation configurable 628 through command-line options 629 * added the result comment to the game-list tags when the game 630 list is exported to the clipboard 631 * updated RTF docs 632 * fixed premove problem 633 * fixed engine did not start playing when out of GUI book on second 634 move with white 635 * fix bug using opening books (file were not closed) 636 * fixed crash when opening Engine #1 Settings when there were no 637 text-edit options in the dialog 638 * fixed loading of games from command lines, fixes cmail bug 639 * fix joining lines split by ICS and resizing terminal window when using ICS 640 (new option -keepLineBreaksICS, -wrapContinuationSequence, -useInternalWrap) 641 * fixed -autoDisplayComment 642 * fixed wrong default value for engineDebugOutput in xboard 643 * swapped 'tell' and 'message' parsing order for correct colorization. 644 * fixed parse bug for pgn files 645 * fix for edit-position "moves" being sent by XBoard to the engine 646 * bugfix for protocol extensions: egtbpath -> egtpath 647 * fix bug in parser 648 * further bugfixes: #8847, #10990, #27427, #27642, 649 #27666, #27667, #27668, #27715, #27751, #27760, 650 #27772, #27799, #27826 and several small ones 651 * use "make distcheck" to generate tar-balls 652 * prepared a system to internationalize winboard menus 653 * improved mouse handler 654 * rewrote wevalgraph for better frontend/backend separation 655 * code cleanup 656 657** Version 4.4.0 ** 658 659A new release of both XBoard and WinBoard is now available. Version 6604.4.0 includes many changes. It is the first major release of 661xboard/winboard after a fork of the project after version 4.2.7. It 662includes small changes made in the main line and changes made by a 663fork of Alessandro Scotti and lots of changes made afterwards by 664H.G. Muller (released as versions 4.3.x). This release represents a 665unified version of all changes made after the fork. It includes many 666new features and bugfixes. 667 668You can get both XBoard and WinBoard from the Savannah 669project pages: 670 671https://savannah.gnu.org/projects/xboard/ 672 673If you find a bug, please report it in the bug tracker at 674https://savannah.gnu.org/projects/xboard/ or by email to bug-xboard 675(AT) gnu.org. 676 677 678** Version 4.3.16 ** 679 680New command-line options 681/niceEngines=N for adjusting the priority of engine processes so they don't soak up all your system resources 682/firstOptions="..." Allows the setting of options that engines define through the feature option="..." commands 683/secondOptions="..." 684/firstLogo=filename.bmp Displays the mentioned bitmap next to the clock (with H:W =1:2 aspect ratio) (WB only) 685/secondLogo=filename.bmp 686/autoLogo=false get logo files automatically from engineDirectory\logo.bmp 687 688General enhancements: 689* New WB-protocol command: 'feature option="NAME -TYPE VALUE OTHER"', which engines can use to define options 690* New WB-protocol command: 'option NAME VALUE' used to set value of engine-defned options. 691* implements /delayAfterQuit and /delayBeforeQuit in XBoard, and uses SIGKILL to terminate rogue engine processes 692 693 694** Version 4.3.15 ** 695 696New command-line options 697/rewindIndex=N (for the new auto-increment mode of the loadGameIndex or loadPositionIndex in match mode) 698/sameColorGames=N (for playing a match where the same player has white all the time) 699/egtFormats="..." (for specifying where various end-game tables are installed on the computer) 700 701New menu items 702+ Time-odds factors can be set in the time-control dialog 703+ Nr of CPUs for SMP engines can be set in the Options -> UCI dialog 704+ Own-Book options can be switched from the Options -> UCI dialog 705+ The ScoreIsAbs options can be set from the Options -> Engine dialog 706+ New-Variant menu adds Superchess 707 708General Enhancements: 709* WinBoard engines can now also use the Polyglot opening book (implemented as general GUI book) 710* New WB-protocol commands memory, cores and egtpath make interactive setting of these parameters 711 possible on WB engines 712* New Polyglot is available that relays the interactive setting of these parameters to UCI engines 713* Match mode suports an auto-increment mode, so that all games or positions from a file can be played 714* Draw claims with Kings and an arbitrary number of like Bishops (e.g. KBBKB) are accepted 715 716The source tree in original xboard 4.2.7 format can now be compiled under Cygwin with the aid 717of the cygwin.mak file in the ~/winboard/ subdirectory of the source releasy, after you put 718the hep-file from an executabl distribution there. Maefiles for other compilers are not updated 719since 4.2.7, as I do not have those compilers. 720 721 722** Version 4.3.14 ** 723 724This relaese was not made by the GNU xboard team, but by H.G.Muller. 725It mainly contains developments on WinBoard. Nevertheless, an attempt 726has been started to back-port the enormous number of improvements that 727have been made to WinBoard since the Linux and Windows developments branched 728to xboard. This is reflected by the source tree now having the same format 729as that of xboard 4.2.7, including all the xboard sources. 730 731An enormous amount of work still has to be done to make the xboard version 732fully equivalent to WinBoard, especially on user-interface side. As a modest 733beginning, the xboard source files have been patched to allow their compilation 734with the newer back-end files from WinBoard. To this end, the number of piece 735types in xboard has been increased from 6 to 22, and the WinBoard bitmaps 736have been converted to xboard source format (.bm) and are included in the 737xboard bitmaps directory. Other quick patches include the coloring of the 738board squares (for xiangqi and holdings), and some code in the user-move 739handling to suppress all moves into or out of the area between board and 740holdings in crazyhouse, and the treatment of king-captures-own-piece 741as a possibly valid move (for FRC castling). This should make it possible 742to run xboard with the new back-end files without too much inconvenience. 743 744New xboard command-line options have been added to make the added back-end 745features available. The include the new variants (as argument of the old 746-variant option), -boardWidth, -boardHeight and -holdingsSize. Be sure 747to call xboard with "-boardSize middling" or "-boardSize bulky" if you 748want to play with fairy pieces, or xboard might crash due to unavailability 749of bitmaps. Other added xboard options are: 750 751ADJUDICATION OPTIONS: 752-checkMates 753-testClaims 754-materialDraws 755-trivialDraws 756-ruleMoves 757-repeatsToDraw 758-adjudicateLossThreshold 759-firstScoreAbsolute 760-secondScoreAbsolute 761 762TIME-CONTROL OPTIONS 763-firstTimeOdds 764-secondTimeOdds 765-timeOddsMode 766-firstNPS 767-secondNPS 768 769GENERAL OPTIONS 770-matchPause 771-engineDebugOutput 772-userName 773-pgnExtendedInfo 774-pgnEventHeader 775-hideThinkingFromHuman 776 777This is all completely untested, but as the options merely switch on well-tested 778code in the back-end, there should not be too many problems with them. 779Bugs can be reported in the WinBoard forum. 780 781 782** Version 4.3.14k ** 783 784Compared to version 4.3.13 described below, this version features 785 786New command-line options: 787/autoKibitz (for relaying the PV info of the engine to the ICS) 788/userName="..." (for setting the name of the Human player, also as menu) 789/engineDebugOutput=N (controlling the writing of engine output to debug file) 790/firstNPS=N (for time management by node count or CPU time) 791/secondNPS=N (likewise for the other engine) 792 793New Menu items 794+ Enter Username (same as /userName command-line option) 795+ Save Diagram (for saving the Chessboard display as bitmap file) 796+ Machine Both (not implemented yet, but menu item already provided) 797+ New-Variant menu adds CRC, Janus and Berolina (the latter only with legality testing off!) 798+ Any variant can be played from a shuffled opening setup 799 800Bugfixes: 801* Problems with switching the variant in ICS zippy mode solved 802* In ICS observing mode game history is now fully accessible 803* Moves are not fed to engine in zippy mode, when observing a game from a variant unknown to the engine 804* a problem with loading PGN of FRC games with move disambiguation and initial castling rights was fixed. 805* A bug in the clock display that made previous versions of WinBoard crash for tiny displays is fixed 806 807General enhancements: 808* variant name displayed in title bar in ICS mode, when not 'normal' 809* when receiving a challenge in ICS zippy mode, it is checked if the engine supports the variant (/zippyVariants="..." can still be used to limit the allowed variants, and for protocol-1 engines is still the only thing to go on) 810* when loading a game from a PGN file, WB automatically switches to the variant specified in the PGN tags 811* when starting from a loaded position (using /loadPositionFile), this position will be used on subsequent 'New Game' commands as well (until we switch variant) 812 813New is also that the source tree is now brought back in the original WinBoard 4.2.7 format, including 814xboard source files. Note, however, that the xboard sources are from an older date, and I did not test 815if they still compile together with the much newer backend sources. I did add code in xboard.c to recognize 816the new command-line options I added since then, and in so far they are back-end options that should be enough 817to make them work. This is completely untested, though; I did not even try to compile it. Last time anyone 818built a working xboard.exe from this was at a stage where WinBoard did have adjustable board size, allowing 819it to play Xiangqi. But no crazyhouse holdings yet. 820 821 822** Version 4.3.13a ** 823 824This version of WinBoard_F fixes several bugs in 4.3.12, and also addse a few new features. 825The new features include: 826- some more fairy pieces, so that each side now has 22 piece types in stead of 17, 827making most fairy pieces available in board size "petite" (next to "bulky" and "middling"), 828making the ArchBishop and Chancellor, as well as one wildcard piece (the Lance) available in all 829sizes from "petite" to "bulky". 830- The FRC support is fully fixed, both in local and ICS mode. 831- A mechanism is provided for safe draw claiming in cases where a 3-fold repetition woud occur only 832 after your own move. In this case a draw will be awarded by WinBoard if the engine sends "offer draw" 833 before making its move. 834- Genuine draw offers are not passed on immediately to the opponent but held up to when the offerer announces 835 its move. 836- Variants FRC, Cylinder and Falcon are added to the "New Variant..." menu. 837- Support for playing time-odds games is added. (Options /firstTimeOdds, /secondTimeOdds, /timeOddsMode) 838- A mechanism is provided for attaching WinBoard options to the engine command, to create options that 839follow the engine (e.g. time odds) in a tournament run under a tournament manager. 840Bugfixes include: 841- Shatranj in ICS mode (did not work at all before) 842- Some draw adjudications (QRKR was mistaken for KRKR, and KBKB with like Bishops is now recognized) 843- time info in the PGN is now correct 844 845** Winboard_F.4.3.12 release notes 846 847This WinBoard (beta-)version is derived from Allessandro Scotti's 848Winboard_x, and supports the following new options, mainly in the area 849of adjudication of engine-engine games, improved Crazyhouse support, 850and allowing variants with non-conventional pieces and or board 851sizes. (All option are shown here with their default values): 852 853/variant=normal 854This (already existing) option has been expanded with 855several new variants, involving non-conventional pieces and deviating 856board sizes. The board size is automatically adapted to the selected 857variant, unless explicitly overruled (see below). The new variants are 858(with default board size, files x ranks, in parentheses): 859 860variant name Game board description 861knightmate Knightmate (8x8) Variant where the King moves as a Knight, and vice versa 862capablanca Capablanca Chess (10x8) Variant featuring Archbishop and Chancellor as new pieces 863gothic Gothic Chess (10x8) Same as Capablanca, with a more interesting opening position 864courier Courier Chess (12x8) a Medieval form that combines elements of Shatranj and modern Chess 865shogi Shogi (9x9) Japanese Chess 866xiangqi Xiangqi (9x10) Chinese Chess 867fairy Fairy Chess (8x8) Variant were you can use all pieces of other variants together 868 869The variant can be set from the newly added "File -> New Variant..." 870sub-menu. Extra board files are indicated by the letters i, j, k, l, 871... For boards with more than 9 ranks, the counting starts at zero! 872More than 10 ranks is not tested and unlikely to work in the area of 873PGN saving / reading. Non-FIDE pieces will be referred to in FENs and 874PGN by letters that depend on the variant, and might collide with 875piece designators in other variants. E.g. in Xiangqi 'C' is a Cannon, 876in Capablanca Chess it is a Chancellor. Pieces that do not belong in a 877variant cannot be addressed in FEN and PGN either, for as long as that 878variant is selected, unless the letter assignment is overruled with 879the aid of the /pieceToCharTable option. The variant is not saved in 880the winboard.ini file; on start-up we always get variant "normal" 881unless we use the command-line option, or have added the option to the 882winboard.ini file manually (in which case it will disappear when this 883file is overwritten by WinBoard saving its options). WinBoard_F knows 884the movement of all pieces occurring in Capablanca Chess (of which 885FIDE Chess is a subset), Shatranj, Courier, Xiangqi and 9x9 Shogi, so 886that these games can be played with legality testing enabled. 887 888/pieceToCharTable="PNBRQFWEMOUHACGSKpnbrqfwemouhacgsk" 889Each piece that WinBoard knows (in its legality test) has a letter 890associated with it, by which it will be referred to in FEN or PGN. The 891default assignment can be overruled with this option. The value has to 892be a string of even length, with at least 12 characters. The first 893half of the string designates the white pieces, the second half the 894black. The last letter for each color will be assigned to the 895King. (This is the piece that moves as an orthodox King; note that 896Nightmate and Xiangqi have a different royal piece.) All letters 897before it will be assigned to the other pieces in the order: 898 899P Pawn (move often depends on variant) 900N Knight (move subtly different in Xiangqi (where it is written as H) or Shogi) 901B Bishop 902R Rook 903Q Queen (Lance L in Shogi) 904F Ferz/General (The Shatranj 'Queen' and Xiangqi 'Adviser', used for Silver General S in Shogi.) 905W Wazir/GrandVizer (Gold General G in Shogi, in Xiangqi it is royal and denoted by K) 906E Alfil/Elephant (Moves subtly different in Xiangqi vs Shatranj/Courier) 907M Commoner/Man 908O Cannon/Pao 909U Unicorn (representation of Royal Knight in Knightmate, used as promoted Pawn in Shogi) 910H Nightrider (Promoted Knight in Shogi and CrazyHouse) 911A Archbishop/Cardinal (Promoted Bishop in Shogi and CrazyHouse) 912C Chancellor/Marshall (Promoted Rook in Shogi and CrazyHouse) 913G Grasshopper (Promoted Queen in Crazyhouse, promoted Lance in Shogi) 914S (Promoted Silver in Shogi) 915K King 916 917Pieces that are not mentioned (because the argument has less than 34 918characters) will remain disabled. Mentioned pieces can be disabled by 919assigning them a '.' (period). They are then not recognized in FEN or 920PGN input. Non-FIDE pieces that are not assigned a letter will also 921not appear on the promotion menu. It is not advisable to disable a 922piece that is present in the opening position of the selected variant, 923though. 924Promoted pieces that need to be distinguished from original pieces of 925the same type (because of demotion on capture and transfer to the 926holdings) will be indicated by the letter for the unpromoted piece 927with a '+' in front of it (Shogi), or by the letter of the promoted 928piece with a '~' after it (Crazyhouse, Bughouse, in general everything 929with holdings that is not Shogi). To achieve this, they should be 930assigned the characters '+' or '~', respectively. 931All the new pieces have a native bitmap representation in the board 932sizes 'bulky' and 'middling'. For all window sizes that do not support 933such fairy bitmaps, promoted NBRQ are represented as a 2-sizes-smaller 934normal piece symbol, so that Crazyhouse can be played at any 935size. People disliking the fairy representations might even prefer 936this. 937There is an enhanced 'Edit Position' menu popup (right-clicking on the 938squares after selecting this mode in the main menu), featuring some 939common non-FIDE pieces, and 'promote' and 'demote' options to make 940those not directly in the menu. The promotion popup shows ArchBishop 941and Chancellor in Capablanca and Gothic, (or in fact in any game where 942this piece is not disabled or a promoted version of a normal piece), 943and leaves only the options YES / NO in Shogi. In Xiangqi there are no 944promotions. 945 946/fontPieceToCharTable="PNBRQFWEMOUHACGSKpnbrqfwemouhacgsk" 947This option is similar to /pieceToCharTable, but sets the font 948character that is used to display the piece on the screen (when 949font-based rendering is in use), rather than in the FEN or PGN. The 950default setting should work with George Tsavdaris' WinboardF font, 951which uses the 'intuitive' mapping of font characters to symbols. With 952font-based rendering the fairy pieces can be used at any board size. 953Note that UHACGS are also used to represent the promoted versions of 954PNBRQF, in games like Crazyhouse and Shogi, where the promotion has to 955be undone on capture. In such games you are likely to prefer a 956different representation of those pieces then when they represent true 957fairy pieces. 958 959/flipBlack=FALSE 960Traditional Shogi bitmaps are only included for size "moderate". For 961other sizes you must depend on font-based rendering. 962 963/detectMate=TRUE 964/testClaim=TRUE 965/materialDraws=TRUE 966/trivialDraws=FALSE 967/ruleMoves=51 968/repeatsToDraw=6 969The option /materialDraws=TRUE causes games with insufficient mating 970material to be adjudicated immediately as draws, in case the engines 971would not claim these draws. This applies to KK, KNK and KBK. The 972option /trivialDraws adjudicates KNNK, KBKB, KNKN, KBKN, KRKR and KQKQ 973to draws after 3 moves (to allow for a quick tactical win). Note that 974in KQKQ this might not be sound, but that problem would disappear once 975bitbase probing is implemented. 976 977Clocks 978The flag-fell condition is now indicated as '(!)' behind the displayed 979time, to eliminate the necessity for overwriting the message in the 980title bar (which might contain indispensible information in match 981mode). 982 983Other improvements / changes 984Castling rights and e.p. rights are now fully maintained, and 985considered in legality testing. They are imported from and written to 986FEN, as is the 50-move counter. (When reading an incomplete FEN they 987are still guessed, though.) The time (in sec, or min:sec) is now 988always stored together with the PV information to the PGN, if storing 989the latter was requested (through ticking "extended PGN info" in 990"Options -> General..."). The saved time is the WinBoard clock time 991(as opposed to the time reported by the engine). 992 993** Winboard_F.4.3.8 release notes 994 995This Winboard supports the following new options (shown here with their default values): 996 997/variant=normal 998This (already existing) option has been expanded with several new 999variants, involving non-conventional pieces and deviating board 1000sizes. The board size is automatically adapted to the selected 1001variant, unless explicitly overruled (see below). The new variants are 1002(with default board size, files x ranks, in parentheses): 1003 1004variant name Game board description 1005knightmate Knightmate (8x8) Variant where the King moves as a Knight, and vice versa 1006capablanca Capablanca Chess (10x8) Variant featuring Archbishop and Chancellor as new pieces 1007gothic Gothic Chess (10x8) Same as Capablanca, with a more interesting opening position 1008courier Courier Chess (12x8) a Medieval form that combines elements of Shatranj and modern Chess 1009shogi Shogi (9x9) Japanese Chess 1010xiangqi Xiangqi (9x10) Chinese Chess 1011fairy Fairy Chess (8x8) Variant were you can use all pieces of other variants together 1012 1013The variant can be set from the newly added "File -> New Variant..." sub-menu. 1014Extra board files are indicated by the letters i, j, k, l, ... For 1015boards with more than 9 ranks, the counting starts at zero! Non-FIDE 1016pieces will be referred to in FENs and PGN by letters that depend on 1017the variant, and might collide with piece designators in other 1018variants. E.g. in Xiangqi 'C' is a Cannon, in Capablanca Chess it is a 1019Chancellor. Pieces that do not belong in a variant cannot be addressed 1020in FEN and PGN either as long as that variant is selected, unless the 1021letter assignment is overruled by the /pieceToCharTable option. The 1022variant is not saved in the winboard.ini file; on start-up we always 1023get variant "normal" unless we use the command-line opton, or have 1024added the option to the winboard.ini file manually (in which case it 1025will disappear when this file is overwritten). WinBoard_F knows the 1026movement of all pieces occurring in Capablanca Chess (of which FIDE 1027Chess is a subset), Shatranj, Courier, Xiangqi and 9x9 Shogi, so that 1028these games can be played with legality testing enabled. 1029 1030/pieceToCharTable="PNBRQFWEMOUHACGSKpnbrqfwemouhacgsk" 1031Each piece that WinBoard knows (in its legality test) has a letter 1032associated with it, by which it will be referred to in FEN or PGN. The 1033default assignment can be overruled with this option. The value has to 1034be a string of even length, with at least 12 characters. The first 1035half of the string designates the white pieces, the second half the 1036black. The last letter for each color will be assigned to the 1037King. (This is the piece that moves as an orthodox King; note that 1038Nightmate and Xiangqi have a different royal piece.) All letters 1039before it will be assigned to the other pieces in the order: 1040 1041P Pawn (move often depends on variant) 1042N Knight (move subtly different in Xiangqi (where it is written as H) or Shogi) 1043B Bishop 1044R Rook 1045Q Queen (Lance L in Shogi) 1046F Ferz/General (Silver General S in Shogi) 1047W Wazir/GrandVizer (Gold General G in Shogi, in Xiangqi it is royal and denoted by K) 1048E Alfil/Elephant (Moves subtly different in Xiangqi vs Shatranj/Courier) 1049M Commoner/Man 1050O Cannon/Pao 1051U Unicorn (representation of Royal Knight in Knightmate, used as promoted Pawn in Shogi) 1052H Nightrider (Promoted Knight in Shogi and CrazyHouse) 1053A Archbishop/Cardinal (Promoted Bishop in Shogi and CrazyHouse) 1054C Chancellor/Marshall (Promoted Rook in Shogi and CrazyHouse) 1055G Grasshopper (Promoted Queen in Crazyhouse, promoted Lance in Shogi) 1056S (Promoted Silver in Shogi) 1057K King 1058 1059Pieces that are not mentioned (because the argument has less than 34 1060characters) will remain disabled. Mentioned pieces can be disabled by 1061assigning them a '.' (period). They are then not recognized in FEN or 1062PGN input. It is not advisable to disable a piece that is present in 1063the opening position of the selected variant, though. 1064Promoted pieces that need to be distinguished from original pieces of 1065the same type (because of demotion on capture and transfer to the 1066holdings) will be indicated by the letter for the unpromoted piece 1067with a '+' in front of it (Shogi), or by the letter of the promoted 1068piece with a '~' after it (Crazyhouse, Bughouse, in general everything 1069with holdings that is not Shogi). 1070All the new pieces have a native biytmap representation in the board 1071sizes 'bulky' and 'middling'. For all window sizes that do not support 1072such fairy bitmaps, promoted NBRQ are represented as a 2-sizes-smaller 1073normal piece symbol, so that Crazyhouse can be played at any 1074size. People disliking the fairy representations might even prefer 1075that. 1076There is an enhanced 'Edit Position' menu popup (right-clicking on the 1077squares after selecting this mode in the main menu), featuring some 1078common non-FIDE pieces, and 'promote' and 'demote' options to make 1079those not directly in the menu. The promotion popup shows ArchBishop 1080and Chancellor in Capablanca and Gothic, (or in fact in any game where 1081this piece is not disabled), and leaves only the options YES / NO in 1082Shogi. In Xiangqi there are no promotions. 1083 1084/alphaRank=FALSE 1085This option does not seem to work for reading PGN files. Saving works 1086fine. For now, using it is not recommended. In the future it might be 1087redefined as only affecting engine-engine communication, . 1088 1089/flipBlack=FALSE 1090Setting this option will cause upside-down display of the native piece 1091bitmaps used to represent the pieces of the side that plays black, as 1092would be needed for a traditional representation of Shogi pieces. It 1093can be set from the "Options -> Board..." sub-menu, and it is saved in 1094the winboard.ini file. For now, traditional Shogi bitmaps are not 1095included, though. 1096 1097Other improvements / changes 1098Castling rights and e.p. rights are now fully maintained, and 1099considered in legality testing. They are imported from and written to 1100FEN, as is the 50-move counter. The time (in sec, or min:sec) is now 1101always stored together with the PV information to the PGN, if storing 1102the latter was requested (through ticking 'extended PGN info' in 1103"Options -> General..."). The saved time is the Winboard clock time 1104(as opposed to the time reported by the engine). 1105 1106** Winboard_F.4.3.7 release notes 1107 1108This Winboard supports the following new options (shown here with 1109their default values): 1110 1111/variant=normal 1112This (already existing) option has been expanded with several new 1113variants, involving non-conventional pieces and deviating board 1114sizes. The board size is automatically adapted to the selected 1115variant, unless explicitly overruled (see below). The new variants are 1116(with default board size, files x ranks, in parentheses): 1117 1118variant name Game board description 1119knightmate Knightmate (8x8) Variant where the King moves as a Knight, and vice versa 1120capablanca Capablanca Chess (10x8) Variant featuring Archbishop and Chancellor as new pieces 1121gothic Gothic Chess (10x8) Same as Capablanca, with a more interesting opening position 1122courier Courier Chess (12x8) a Medieval form that combines elements of Shatranj and modern Chess 1123shogi Shogi (9x9) Japanese Chess 1124xiangqi Xiangqi (9x10) Chinese Chess 1125fairy Fairy Chess (8x8) Variant were you can use all pieces of other variants together 1126 1127The variant can be set from the newly added "File -> New Variant..." sub-menu. 1128Extra board files are indicated by the letters i, j, k, l, ... For 1129boards with more than 9 ranks, the counting starts at zero! Non-FIDE 1130pieces will be referred to in FENs and PGN by letters that depend on 1131the variant, and might collide with piece designators in other 1132variants. E.g. in Xiangqi 'C' is a Cannon, in Capablanca Chess it is a 1133Chancellor. Pieces that do not belong in a variant cannot be addressed 1134in FEN and PGN either as long as that variant is selected, unless the 1135letter assignment is overruled by the /pieceToCharTable option. The 1136variant is not saved in the winboard.ini file; on start-up we always 1137get variant "normal" unless we use the command-line opton, or have 1138added the option to the winboard.ini file manually (in which case it 1139will disappear when this file is overwritten). WinBoard_F knows the 1140movement of all pieces occurring in Capablanca Chess (of which FIDE 1141Chess is a subset), Shatranj, Courier, Xiangqi and 9x9 Shogi, so that 1142these games can be played with legality testing enabled. 1143 1144/pieceToCharTable="PNBRQFWEMOUHACGSKpnbrqfwemouhacgsk" 1145Each piece that WinBoard knows (in its legality test) has a letter 1146associated with it, by which it will be referred to in FEN or PGN. The 1147default assignment can be overruled with this option. The value has to 1148be a string of even length, with at least 12 characters. The first 1149half of the string designates the white pieces, the second half the 1150black. The last letter for each color will be assigned to the 1151King. (This is the piece that moves as an orthodox King; note that 1152Nightmate and Xiangqi have a different royal piece.) All letters 1153before it will be assigned to the other pieces in the order: 1154 1155P Pawn (move often depends on variant) 1156N Knight (move subtly different in Xiangqi (where it is written as H) or Shogi) 1157B Bishop 1158R Rook 1159Q Queen (Lance L in Shogi) 1160F Ferz/General (Silver General S in Shogi) 1161W Wazir/GrandVizer (Gold General G in Shogi, in Xiangqi it is royal and denoted by K) 1162E Alfil/Elephant (Moves subtly different in Xiangqi vs Shatranj/Courier) 1163M Commoner/Man 1164O Cannon/Pao 1165U Unicorn (representation of Royal Knight in Knightmate, used as promoted Pawn in Shogi) 1166H Nightrider (Promoted Knight in Shogi and CrazyHouse) 1167A Archbishop/Cardinal (Promoted Bishop in Shogi and CrazyHouse) 1168C Chancellor/Marshall (Promoted Rook in Shogi and CrazyHouse) 1169G Grasshopper (Promoted Queen in Crazyhouse, promoted Lance in Shogi) 1170S (Promoted Silver in Shogi) 1171K King 1172 1173Pieces that are not mentioned (because the argument has less than 34 1174characters) will remain disabled. Mentioned pieces can be disabled by 1175assigning them a '.' (period). They are then not recognized in FEN or 1176PGN input. It is not advisable to disable a piece that is present in 1177the opening position of the selected variant, though. 1178Promoted pieces that need to be distinguished from original pieces of 1179the same type (because of demotion on capture and transfer to the 1180holdings) will be indicated by the letter for the unpromoted piece 1181with a '+' in front of it (Shogi), or by the letter of the promoted 1182piece with a '~' after it (Crazyhouse, Bughouse, in general everything 1183with holdings that is not Shogi). 1184All the new pieces have a native biytmap representation in the board 1185sizes 'bulky' and 'middling'. For all window sizes that do not support 1186such fairy bitmaps, promoted NBRQ are represented as a 2-sizes-smaller 1187normal piece symbol, so that Crazyhouse can be played at any 1188size. People disliking the fairy representations might even prefer 1189that. 1190There is an enhanced 'Edit Position' menu popup (right-clicking on the 1191squares after selecting this mode in the main menu), featuring some 1192common non-FIDE pieces, and 'promote' and 'demote' options to make 1193those not directly in the menu. The promotion popup shows ArchBishop 1194and Chancellor in Capablanca and Gothic, (or in fact in any game where 1195this piece is not disabled), and leaves only the options YES / NO in 1196Shogi. In Xiangqi there are no promotions. 1197 1198/fontPieceToCharTable="PNBRQFWEMOUHACGSKpnbrqfwemouhacgsk" 1199This option is similar to /pieceToCharTable, but sets the font 1200character that is used to display the piece on the screen (when 1201font-based rendering is in use), rather than in the FEN or PGN. The 1202default setting should work with the WinboardF font, which uses the 1203'intuitive' mapping of font characters to symbols. Note that UHACGS 1204are also used to represent the promoted versions of PNBRQF, in games 1205like Crazyhouse and Shogi, where the promotion has to be undone on 1206capture. 1207 1208/boardWidth=-1 /boardHeight=-1 1209Set a number of files and ranks of the playing board to a value that 1210will override the defaults for the variant that is selected. A value 1211of -1 means the variant default board size will be used for the 1212corresponding parameter (and is itself the default value of these 1213options). These parameters can be set in the "Files -> New Variant..." 1214sub-menu, where they are reset to the default -1 is you OK the chosen 1215variant without typing something to overrule it. These parameters are 1216saved in the winboard.ini file. (But unless you saved while a variant 1217with board-size override was selected, they will always be saved as 1218-1.) 1219A variant with a non-standard board size will be communicated to the 1220engine(s) with the board size prefixed to the variant name, 1221e.g. "variant 12x8_capablanca". In protocol 2 the engine must first 1222enable this feature by sending "boardsizeFxR" amongst the accepted 1223variants, where F is the maximum number of files, and R the maximum 1224number of ranks, as decimal numbers. 1225 1226/holdingsSize=-1 1227Set the size of the holdings for dropable pieces to a value that will 1228override the default for the variant that is selected. A value of -1 1229means the variant default holdings size will be used for that 1230parameter (and is itself the default value of this options). This 1231parameter can be set in the Files -> New Variant... sub-menu, where it 1232is reset to the default -1 is you OK the chosen variant without typing 1233something to overrule it. This parameters is saved in the winboard.ini 1234file. To disable holdings, set their size to 0. They will then not be 1235displayed. For non-zero holding size N, the holdings are displayed 1236left and right of the board, and piece drops can be effected by 1237dragging pieces from the holdings to the drop square. In bughouse, the 1238holdings will be filled by the ICS. In all other variants, captured 1239pieces will go into the holdings (after reversing their color). Only 1240the first N pieces of the /pieceToCharTable argument will go into the 1241holdings. All other pieces will be converted to Pawns. (In Shogi, 1242however they will be demoted in the regular way before determining if 1243they fit.) Pieces that are disabled (per default and per 1244/pieceToCharTable option) might not be counted when determining what 1245are the first N pieces. Non-standard holdingsize will be communicated 1246to the engine by prefixing it (together with the board size, even if 1247this is standard) to the variant name, e.g. "variant 7x7+5_shogi". In 1248protocol 2 the engine should enable this feature by sending 1249"holdingsH" amongst the variant names, where H is the maximum 1250acceptable holdings size as a decimal number. 1251 1252/alphaRank=FALSE 1253When this parameter is true, a-h are converted to 1-9, and vice versa, 1254in all move output and input (to PGN files or SAN move display as well 1255as in communication with the engine). This might be useful for Shogi, 1256where conventionally one uses letters to designate ranks, and digits 1257to designate files. Engines that want to use this option must make 1258sure pieces are never represented by lower case! This option can be 1259set from the Files -> New Variant... menu, where it defaults to FALSE 1260unless you explicitly set it. It is not saved in the winboard.ini 1261file. Note that the PGN format in Shogi also leaves out the trailing 1262'+' as check indicator: In Shogi such a trailing '+' means promotion, 1263while a trailing '=' means defer promotion. Prefix '+' signs are used 1264on moves with promoted pieces, disambiguation is done western SAN 1265style. 1266 1267/allWhite=FALSE 1268Causes the outline of the 'white' pieces to be superimposed onto the 1269'black' piece symbols as well (as a black outline) when native bitmaps 1270are used (as opposed to font-based rendering). This is useful if we 1271choose a very light color to represent the 'black' pieces. It might be 1272particularly useful in Shogi, where the conventional representation of 1273the 'black' pieces is as upside-down white pieces, so that both colors 1274would be white. This option is saved in the winboard.ini file, and can 1275be set in the "Options -> Board..." sub-menu. 1276 1277/flipBlack=FALSE 1278This option is reserved for future use. It will cause upside-down 1279display of the 'black' native piece bitmaps, as would be needed for 1280Shogi. For now it can be set from the "Options -> Board..." sub-menu, 1281and it is saved in the winboard.ini file, but it is ignored. 1282 1283/detectMate=TRUE 1284/testClaim=TRUE 1285/materialDraws=TRUE 1286/trivialDraws=FALSE 1287/ruleMoves=51 1288/repeatsToDraw=6 1289These are all options that only affect engine-engine play, and can be 1290set from the "Options -> Engine..." sub-menu. They are all related to 1291adjudication of games by the GUI. Legality checking must be switched 1292on for them to work. If /detectMate is TRUE, the GUI recognizes 1293checkmate and stalemate (but not in games with holdings!), and ends 1294the game accordingly before the engines can claim. This is convenient 1295for play with engines that fail to claim, and just exit. With 1296/testClaim set, all result and illegal-move claims by engines that 1297claim more than their own loss are scrutinized for validity, and false 1298claims result in forfeit of the game. Useful with buggy engines. The 1299option /materialDraws=TRUE causes games with insufficient mating 1300material to be adjudicated immediately as draws, in case the engines 1301would not claim them. The option /trivialDraws adjudicates KNNK, 1302KBKB, KNKN, KBKN, KRKR and KQKQ to draws after 3 moves (to allow for a 1303quick tactical win. Note that in KQKQ this might not be sound, but 1304that problem would disappear once bitbase probing is added). The 1305/ruleMoves determine after how many reversible moves the game is 1306adjudicated as a draw. Setting this to 0 turns this option off. Draw 1307claims by the engine are still accepted (by /testClaim) after 50 1308reversible moves, even if /ruleMoves species a larger number. Note 1309that it is perfectly legal according to FIDE rules to play on after 50 1310reversible moves, but in tournaments having two engines that want to 1311play on forever is a nuisance in endings like KBNKR, where one of the 1312engines thinks it is ahead and can avoids repeats virtually forever. 1313The option /repeatsToDraw makes the GUI adjudicate a game as draw 1314after the same position has occurred the specified number of times. If 1315it is set to a value > 3, engines can still claim the draw after 13163-fold repeat. All these options are saved in the winboard.ini file. 1317 1318Clocks 1319There is an "Options -> flip Clocks" command, that swaps the position 1320of white and black clocks (convenient in over-the-board matches, where 1321the screen is next to the board, and you want your own time to be 1322displayed on your side of the screen). The clocks can be adjusted in 1323"edit game" mode: right-clicking them adds one minute, left-clicking 1324subtracts one minute. (Also for OTB matches, to keep them synchronized 1325with the official match clock.) The flag-fell condition is now 1326indicated as (!) behind the time. 1327 1328Other improvements 1329Castling rights and e.p. rights are now fully maintained, and 1330considered in legality testing. They are imported from and written to 1331FEN, as is the 50-move counter. 1332 1333** Winboard_F 4.3.2 1334 1335These are the release notes of Winboard_F 4.3.2, which is released 1336under the GPL. This version was derived from Allessandro Scotti's 1337Winboard_x 4.2.7 source files. It only includes the files that were 1338changed: 1339 1340config.h 1341common.h 1342parser.h 1343moves.h 1344resource.h 1345 1346winboard.c 1347backend.c 1348moves.c 1349 1350parser.l 1351winboard.rc 1352 1353and some bitmaps for piece symbols 1354 1355I made modifications in the following areas: 1356 13571) Adjudication and claim verification 13582) Fairy pieces and board sizes other than 8x8 13593) Miscellaneous 1360 1361Miscellaneous 1362 1363/matchPause=10000 1364is an option to set the length of the pause between two games of a 1365match. The value is in msec, default value is 10000 (I will present 1366all newly implemented options with their default value as example). Be 1367aware that some engines might not be stopped yet if you make the pause 1368too small, but might still be puking output, which then will interfere 1369with the next game. But the fixed value of 10 sec of the old Winboard 1370seemed like overdoing it. 1371 1372Time info in PGN 1373When you ask for the PV-info to be stored in the PGN (a Winboard_x 1374option), it now also stores the time spent on the move with it. 1375 1376Flag fell 1377In engine-engine games the messge "white/black/both" flag(s) fell" no 1378longer appears in the window caption, but as an exclamation point 1379behind the clock time. (To prevent the annoying overwriting of the 1380normal header line). 1381 1382Adjudications and Claim verification. 1383 1384These functions are only present in engine-engine games, and only if 1385legality-testing is switched on. (The latter will be typically 1386switched off in games with bizarre rules, which the GUI doesn't know, 1387and in that case the GUI can never have an opinion on the outcome of a 1388game.) 1389 1390Illegal-move forfeit 1391As soon as one of the engines plays an illegal move, it forfeits the 1392game. This feature was already present, but it should be 100% reliable 1393now, as it also takes e.p. and castling rights into account, rather 1394than erring on the safe side. 1395 1396Illegal-move claim 1397From the above, it follows that any illegal-move claims by an engine 1398must be false, and will result in forfeiting the game. (In Winboard_x 1399this message is ignored, causing the game or match to hang.) 1400 1401Checkmate adjudication 1402As soon as one of the engines does a move that results in checkmate, 1403the GUI declares the game won, without waiting for the engine to claim 1404it. 1405 1406Insufficient mating material 1407As soon as the material on the board has shrunk to KK, KNK or KBK, the 1408game is declared draw. 1409 1410/adjudicateLossThreshold=0 1411This option was already present in Winboard_x, (to declare a game lost 1412for which both engines agree for 3 moves that the score is below the 1413given threshold), but a non-zero value is now also used to enable the 1414following adjudications. If you only want the latter, just make the 1415threshold impossibly low (-40000 will usually do the trick). 1416 1417Trivial draws 1418If we are 3 moves into a KQKQ, KRKR, KBKB KBKN or KNKN end-game, the 1419game is adjudicated as draw. 1420 1421/repeatsToDraw=6 1422When the specified number of repeats occurs, the game is adjudicated 1423draw. Should keep track of e.p. and castling rights. This does not 1424require legality-testing to be switched on. The engines retain the 1425legal right to claim after a 3-fold repetition, though. If you set 1426this parameter to 3 or less, they will never get the chance. Better 1427not set it to 1 or less. 1428 1429/ruleMoves=51 1430After the given number of full moves without capture or Pawn move, the 1431game is adjudicated draw. Even without legality testing. The engines 1432retain the legal right to claim after 50 moves. 1433 1434/testClaims=FALSE 1435When enabled, this option verifies all result claims made by the 1436engines, and overrules the claim if it is false (forfeiting the game 1437for the claimer). An engine can still safely claim a win for its 1438opponent on a nonsense reason, though; this is taken to be the 1439equivalent of 'resign'. Draw claims (made before a draw adjudication) 1440are checked against the 50-move, 3-fold-repetition or 1441insufficient-material rules. Win claims are always considered false, 1442as the GUI adjudicates checkmates (and stalemates) before any engine 1443can claim them. 1444 1445Fairy-Chess support 1446 1447/boardWidth=8 1448Sets the number of files on the board. The additional files are named 1449i, j, k, l... in PGN, and should be indicated this way in 1450communicating moves to and from the engine. Currently works upto 145112. No guarantees on how the rest of the display (clocks, etc.) looks 1452if you make this number < 8. 1453 1454/boardHeight=8 1455Sets the number of ranks. Extra ranks are numbered 9, 10, 11... in 1456PGN. This is so far largely untested, and unlikely to work for 1457double-digit ranks. Displaying boards with upto 12 ranks seems to 1458work, though, but double-digit ranks might cause all kind of unforseen 1459problems in PGN file and move parser, or in communication with the 1460engine. To avoid such problems as much as possible, in boards with 1461more than 9 ranks the counting of ranks will start at zero rather than 1462one! 1463 1464/fontPieceToCharTable="......." 1465This paramater, controlling the mapping of font symbols to piece 1466types, was already present in Winboard_x. The default is dependent on 1467the font selected with the /renderPiecesWithFont option. It can now 1468accept upto 32 pieces, but the length should always be even. The first 1469half designates the white pieces, the second half the black, both in 1470the order PNBRACHFEWDOGMQK. (The letters mentioned here are the 1471letters by which the pieces will be indicated in PGN and FEN notation, 1472what you have to give as argument depends on the font you use. A black 1473king might be 'l', for instance). If you give fewer then 32 pieces, 1474this will go at the expense of what is just before Queen. So the last 1475two symbols you give for each color are always Queen and King, the 1476others are assigned in the order Pawn, Knight, ... Pieces that do not 1477get a symbol assigned will remain invisible. 1478 1479fairy-FEN support 1480The letters ACDEFGHMOW are accepted in FENs in addition to the regular 1481PNBRQK,(and of course the lower case versions for black), and are 1482passed to the engine in a setboard or edit menu. Double-digit skips 1483are acceptable in FENs. 'x' is interpreted as a skip of 10. Castling 1484rights should no longer be ignored. (Doesn't work for FRC yet, 1485though.) The 50-move-plies field should also be meaningful now. 1486 1487Legality testing for Fairy pieces 1488There is a build in notion of what some of the new pieces can do, according to 1489A = Archbishop (aka Cardinal) = N+B 1490C = Chancellor (aka Marshall) = N+R 1491F = Ferz (aka General), moves 1 step diagonal 1492W = Wazir (aka Grand Vizer), moves 1 step orthogonal 1493E = Elephant (aka Alfil), jumps 2 steps diagonal 1494D = Dabbabah (aka War Machine), jumps 2 steps orthogonal 1495M = Man (aka Commoner), moves as King, but is not a royal piece 1496O = Cannon, moves along Rook lines, but cannot capture unless it jumps over 1497 exactly one piece (friend or foe), and captures the first piece 1498 it encounters thereafter. It can only jump if it captures something. 1499 The piece jumped over (the 'platform') is not affected. 1500The other pieces have not yet any moves implemented: 1501H = Nightrider 1502G = Grasshopper 1503In games that use the mentioned pieces as described (Shatranj, 1504Courier, Capablanca Chess) you can leave legality testing on. If you 1505use them to represent pieces that move differently, you should switch 1506legality testing off. 1507 1508Pawn moves 1509Pawn motion is made dependent on the variant played: in Shatranj and 1510Courier the double move is forbidden. In those games promotions are 1511always to Ferz. In Capablanca Chess the ArchBishop and Chancellor also 1512appear as choices in the promotion popup box. 1513 1514 1515/variant="normal" 1516Several new variants names are added (replacing "variant31" upto 1517"variant36"). They affect the initial position. (Board size has to be 1518set separately.) They are: courier (a Medieval predecessor of modern 1519Chess, played on a 12x8 board) capablanca (on a 10x8 board, featuring 1520Archbishop and Chancellor) gothic (as Capablanca, but with a more 1521exciting initial setup) xiangqi (Chinese Chess) shogi (Japanese Chess, 1522no support yet) fairy (This variant plays on 8x8 with HEW in stead of 1523NBR on the Queen side, so that all back-rank pieces are (potentially) 1524different) Make sure the selected board size matches the variant; this 1525is not automatic 1526 1527Xiangqi and Shogi support (or lack thereof) 1528Xiangqi is only partially supported. The board display is 1529western-style (the pieces play on squares, rather than grid 1530intersections). The legality testing uses the Shatranj Knight and 1531Elephant, that cannot be blocked, and thus allows some moves that 1532should be illegal in Xiangqi. The Palace region is indicated on the 1533board, but there is no testing if the King or Mandarins (implemented 1534as ordinary Ferzes) leave the Palace. SAN might be non-standard, as it 1535uses O to indicate Cannon. Most of this will be fixed in a future 1536version. Shogi is not yet supported at all, first the shaky 1537implementation of Crazyhouse will have to be beefed up. 1538