1 /* 2 * common.h -- Common definitions for X and Windows NT versions of XBoard 3 * 4 * Copyright 1991 by Digital Equipment Corporation, Maynard, 5 * Massachusetts. 6 * 7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, 8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free 9 * Software Foundation, Inc. 10 * 11 * Enhancements Copyright 2005 Alessandro Scotti 12 * 13 * The following terms apply to Digital Equipment Corporation's copyright 14 * interest in XBoard: 15 * ------------------------------------------------------------------------ 16 * All Rights Reserved 17 * 18 * Permission to use, copy, modify, and distribute this software and its 19 * documentation for any purpose and without fee is hereby granted, 20 * provided that the above copyright notice appear in all copies and that 21 * both that copyright notice and this permission notice appear in 22 * supporting documentation, and that the name of Digital not be 23 * used in advertising or publicity pertaining to distribution of the 24 * software without specific, written prior permission. 25 * 26 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING 27 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL 28 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR 29 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, 30 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, 31 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS 32 * SOFTWARE. 33 * ------------------------------------------------------------------------ 34 * 35 * The following terms apply to the enhanced version of XBoard 36 * distributed by the Free Software Foundation: 37 * ------------------------------------------------------------------------ 38 * 39 * GNU XBoard is free software: you can redistribute it and/or modify 40 * it under the terms of the GNU General Public License as published by 41 * the Free Software Foundation, either version 3 of the License, or (at 42 * your option) any later version. 43 * 44 * GNU XBoard is distributed in the hope that it will be useful, but 45 * WITHOUT ANY WARRANTY; without even the implied warranty of 46 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 47 * General Public License for more details. 48 * 49 * You should have received a copy of the GNU General Public License 50 * along with this program. If not, see http://www.gnu.org/licenses/. * 51 * 52 *------------------------------------------------------------------------ 53 ** See the file ChangeLog for a revision history. */ 54 55 #ifndef XB_COMMON 56 #define XB_COMMON 57 58 59 /* Begin compatibility grunge */ 60 61 #if defined(__STDC__) || defined(WIN32) || defined(_amigados) 62 #define P(args) args 63 typedef void *VOIDSTAR; 64 #else 65 #define P(args) () 66 typedef char *VOIDSTAR; 67 #endif 68 69 #ifdef WIN32 70 typedef char Boolean; 71 typedef char *String; 72 #define popen _popen 73 #define pclose _pclose 74 75 #else 76 #ifdef _amigados /* It is important, that these types have */ 77 typedef int Boolean; /* a length of 4 bytes each, as we are */ 78 typedef char *String; /* using ReadArgs() for argument parsing. */ 79 #ifdef _DCC 80 FILE *popen(const char *, const char *); 81 int pclose(FILE *); 82 #endif 83 84 #else 85 #ifdef X11 86 #include <X11/Intrinsic.h> 87 #else 88 typedef char Boolean; 89 typedef char *String; 90 #define True 1 91 #define False 0 92 #endif 93 #endif 94 #endif 95 96 97 #ifndef TRUE 98 #define TRUE 1 99 #define FALSE 0 100 #endif 101 102 #define UNKNOWN -1 /* [HGM] nps */ 103 104 #if !HAVE_RANDOM 105 # if HAVE_RAND48 106 # define srandom srand48 107 # define random lrand48 108 # else /* not HAVE_RAND48 */ 109 # define srandom srand 110 # define random rand 111 # endif /* not HAVE_RAND48 */ 112 #endif /* !HAVE_RANDOM */ 113 114 /* End compatibility grunge */ 115 116 /* unsigned int 64 for engine nodes work and display */ 117 #ifdef WIN32 118 /* I don't know the name for this type of other compiler 119 * If it not work, just modify here 120 * This is for MS Visual Studio 121 */ 122 #ifdef _MSC_VER 123 #define u64 unsigned __int64 124 #define s64 signed __int64 125 #define u64Display "%I64u" 126 #define s64Display "%I64d" 127 #define u64Const(c) (c ## UI64) 128 #define s64Const(c) (c ## I64) 129 #else 130 /* place holder 131 * or dummy types for other compiler 132 * [HGM] seems that -mno-cygwin comple needs %I64? 133 */ 134 #define u64 unsigned long long 135 #define s64 signed long long 136 #ifdef USE_I64 137 #define u64Display "%I64u" 138 #define s64Display "%I64d" 139 #else 140 #define u64Display "%llu" 141 #define s64Display "%lld" 142 #endif 143 #define u64Const(c) (c ## ULL) 144 #define s64Const(c) (c ## LL) 145 #endif 146 #else 147 /* GNU gcc */ 148 #define u64 unsigned long long 149 #define s64 signed long long 150 #define u64Display "%llu" 151 #define s64Display "%lld" 152 #define u64Const(c) (c ## ull) 153 #define s64Const(c) (c ## ll) 154 #endif 155 156 #define PROTOVER 2 /* engine protocol version */ 157 158 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants 159 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice" 160 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke" 161 162 /* [HGM] Some notes about board sizes: 163 In games that allow piece drops, the holdings are considered part of the 164 board, in the leftmost and rightmost two files. This way they are 165 automatically part of the game-history states, and enjoy all display 166 functions (including drag-drop and click-click moves to the regular part 167 of the board). The drawback of this is that the internal numbering of 168 files starts at 2 for the a-file if holdings are displayed. To ensure 169 consistency, this shifted numbering system is used _everywhere_ in the 170 code, and conversion to the 'normal' system only takes place when the 171 file number is converted to or from ASCII (by redefining the character 172 constant 'a'). This works because Winboard only communicates with the 173 outside world in ASCII. In a similar way, the different rank numbering 174 systems (starting at rank 0 or 1) are implemented by redefining '1'. 175 */ 176 #define BOARD_RANKS 17 /* [HGM] for in declarations */ 177 #define BOARD_FILES 16 /* [HGM] for in declarations */ 178 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */ 179 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth) 180 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */ 181 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth) 182 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */ 183 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */ 184 #define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */ 185 #define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */ 186 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */ 187 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */ 188 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */ 189 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ 190 #define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */ 191 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */ 192 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */ 193 #define VIRGIN_B 2 194 #define DROP_RANK -3 195 #define MAX_MOVES 1000 196 #define MSG_SIZ 512 197 #define DIALOG_SIZE 256 198 #define STAR_MATCH_N 16 199 #define MOVE_LEN 32 200 #define TIME_CONTROL "5" /* in minutes */ 201 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */ 202 #define TIME_DELAY ((float) 1.0) 203 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */ 204 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */ 205 #define WhiteOnMove(move) (((move) % 2) == 0) 206 #define ICS_HOST "chessclub.com" 207 #define ICS_PORT "5000" 208 #define ICS_COMM_PORT "" 209 #define FIRST_HOST "localhost" 210 #define SECOND_HOST "localhost" 211 #define TELNET_PROGRAM "telnet" 212 #define DEF_BITMAP_DIR BITMAPDIR 213 #define MATCH_MODE "False" 214 #define INIT_STRING "new\nrandom\n" 215 #define WHITE_STRING "white\ngo\n" 216 #define BLACK_STRING "black\ngo\n" 217 #define COMPUTER_STRING "computer\n" 218 #define REUSE_CHESS_PROGRAMS 1 219 #define WHITE_PIECE_COLOR "#FFFFCC" 220 #define BLACK_PIECE_COLOR "#202020" 221 #define LIGHT_SQUARE_COLOR "#C8C365" 222 #define DARK_SQUARE_COLOR "#77A26D" 223 #define JAIL_SQUARE_COLOR "#808080" 224 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00" 225 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000" 226 #define LOWTIMEWARNING_COLOR "#FF0000" 227 #define BELLCHAR '\007' 228 #define NULLCHAR '\000' 229 #define FEATURE_TIMEOUT 10000 /*ms*/ 230 #define MATE_SCORE 100000 231 232 #define CLOCK_FONT 0 233 #define MESSAGE_FONT 1 234 #define COORD_FONT 2 235 #define CONSOLE_FONT 3 236 #define COMMENT_FONT 4 237 #define EDITTAGS_FONT 5 238 #define MOVEHISTORY_FONT 6 239 #define GAMELIST_FONT 7 240 #define NUM_FONTS 8 241 242 /* Default to no flashing (the "usual" XBoard behavior) */ 243 #define FLASH_COUNT 0 /* Number of times to flash */ 244 #define FLASH_RATE 5 /* Flashes per second */ 245 246 /* Default delay per character (in msec) while sending login script */ 247 #define MS_LOGIN_DELAY 0 248 249 /* [AS] Support for background textures */ 250 #define BACK_TEXTURE_MODE_DISABLED 0 251 #define BACK_TEXTURE_MODE_PLAIN 1 252 #define BACK_TEXTURE_MODE_FULL_RANDOM 2 253 254 /* Zippy defaults */ 255 #define ZIPPY_TALK FALSE 256 #define ZIPPY_PLAY FALSE 257 #define ZIPPY_LINES "yow.lines" 258 #define ZIPPY_PINHEAD "" 259 #define ZIPPY_PASSWORD "" 260 #define ZIPPY_PASSWORD2 "" 261 #define ZIPPY_WRONG_PASSWORD "" 262 #define ZIPPY_ACCEPT_ONLY "" 263 #define ZIPPY_USE_I TRUE 264 #define ZIPPY_BUGHOUSE 0 265 #define ZIPPY_NOPLAY_CRAFTY FALSE 266 #define ZIPPY_GAME_END "gameend\n" 267 #define ZIPPY_GAME_START "" 268 #define ZIPPY_ADJOURN FALSE 269 #define ZIPPY_ABORT FALSE 270 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj" 271 #define ZIPPY_MAX_GAMES 0 272 #define ZIPPY_REPLAY_TIMEOUT 120 273 274 typedef VOIDSTAR ProcRef; 275 #define NoProc ((ProcRef) 0) 276 typedef VOIDSTAR InputSourceRef; 277 278 typedef void (*DelayedEventCallback) P((void)); 279 280 typedef enum { Press, Release } ClickType; 281 282 typedef enum { 283 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack, 284 AnalyzeMode, AnalyzeFile, TwoMachinesPlay, 285 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training, 286 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving, 287 IcsExamining 288 } GameMode; 289 290 typedef enum { 291 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */ 292 /* only the first N pieces can go into the holdings, and */ 293 /* promotions in those variants shift P-W to U-S */ 294 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, 295 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan, 296 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper, 297 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion, 298 WhiteSword, WhiteZebra, WhiteCamel, WhiteTower, WhiteWolf, 299 WhiteHat, WhiteDuck, WhiteAmazon, WhiteFlying, WhiteGnu, WhiteCub, 300 WhiteShield, WhiteHorse, WhiteWizard, WhiteCopper, WhiteIron, 301 WhiteViking, WhiteFlag, WhiteAxe, WhiteDolphin, WhiteCat, WhiteClaw, 302 WhiteWheel, WhiteButterfly, WhitePBishop, WhitePRook, WhiteHCrown, 303 WhiteShierd, WhiteMonarch, WhiteMother, WhiteNothing, WhiteDrunk, WhiteWheer, 304 WhiteTokin, WhitePKnight, WhitePCardinal, WhitePDragon, WhitePLance, 305 WhitePSilver, WhiteDagger, WhitePSword, WhitePDagger, WhiteCrown, WhiteKing, 306 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen, 307 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan, 308 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper, 309 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion, 310 BlackSword, BlackZebra, BlackCamel, BlackTower, BlackWolf, 311 BlackHat, BlackDuck, BlackAmazon, BlackFlying, BlackGnu, BlackCub, 312 BlackShield, BlackHorse, BlackWizard, BlackCopper, BlackIron, 313 BlackViking, BlackFlag, BlackAxe, BlackDolphin, BlackCat, BlackClaw, 314 BlackWheel, BlackButterfly, BlackPBishop, BlackPRook, BlackHCrown, 315 BlackShierd, BlackMonarch, BlackMother, BlackNothing, BlackDrunk, BlackWheer, 316 BlackTokin, BlackPKnight, BlackPCardinal, BlackPDragon, BlackPLance, 317 BlackPSilver, BlackDagger, BlackPSword, BlackPDagger, BlackCrown, BlackKing, 318 EmptySquare, DarkSquare, 319 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING] 320 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/ 321 } ChessSquare; 322 323 /* [HGM] some macros that can be used as prefixes to convert piece types */ 324 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int) 325 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int) 326 #define PROMO (int)WhiteDragon - (int)WhiteRook + (int) 327 #define PROMOTED(X) (promoPartner[X]) 328 #define DEMOTED(X) (promoPartner[X]) 329 #define SHOGI (int)EmptySquare + (int) 330 #define CHUPROMOTED(X) (promoPartner[X]) 331 #define CHUDEMOTED(X) (promoPartner[X]) 332 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu) 333 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion) 334 335 336 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES]; 337 338 typedef enum { 339 EndOfFile = 0, 340 WhiteKingSideCastle, WhiteQueenSideCastle, 341 WhiteKingSideCastleWild, WhiteQueenSideCastleWild, 342 WhiteHSideCastleFR, WhiteASideCastleFR, 343 BlackKingSideCastle, BlackQueenSideCastle, 344 BlackKingSideCastleWild, BlackQueenSideCastleWild, 345 BlackHSideCastleFR, BlackASideCastleFR, 346 WhitePromotion, WhiteNonPromotion, 347 BlackPromotion, BlackNonPromotion, 348 WhiteCapturesEnPassant, BlackCapturesEnPassant, 349 WhiteDrop, BlackDrop, FirstLeg, 350 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove, 351 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished, 352 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing, 353 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG 354 } ChessMove; 355 356 typedef enum { 357 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz, 358 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal, 359 ColorNone, NColorClasses 360 } ColorClass; 361 362 typedef enum { 363 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss, 364 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses 365 } SoundClass; 366 367 /* Names for chess variants, not necessarily supported */ 368 typedef enum { 369 VariantNormal, /* Normal chess */ 370 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/ 371 VariantWildCastle, /* Shuffle chess where king can castle from d file */ 372 VariantNoCastle, /* Shuffle chess with no castling at all */ 373 VariantFischeRandom, /* FischeRandom */ 374 VariantBughouse, /* Bughouse, ICC/FICS rules */ 375 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */ 376 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/ 377 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */ 378 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */ 379 VariantTwoKings, /* Weird ICC wild 9 */ 380 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */ 381 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */ 382 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */ 383 VariantShatranj, /* Unsupported (ICC wild 28) */ 384 Variant29, /* Temporary name for possible future ICC wild 29 */ 385 Variant30, /* Temporary name for possible future ICC wild 30 */ 386 Variant31, /* Temporary name for possible future ICC wild 31 */ 387 Variant32, /* Temporary name for possible future ICC wild 32 */ 388 Variant33, /* Temporary name for possible future ICC wild 33 */ 389 Variant34, /* Temporary name for possible future ICC wild 34 */ 390 Variant35, /* Temporary name for possible future ICC wild 35 */ 391 Variant36, /* Temporary name for possible future ICC wild 36 */ 392 VariantShogi, /* [HGM] added variants */ 393 VariantChu, 394 VariantCourier, 395 VariantGothic, 396 VariantCapablanca, 397 VariantKnightmate, 398 VariantFairy, 399 VariantCylinder, 400 VariantFalcon, 401 VariantCapaRandom, 402 VariantBerolina, 403 VariantJanus, 404 VariantSuper, 405 VariantGreat, 406 VariantTwilight, 407 VariantMakruk, 408 VariantSChess, 409 VariantGrand, 410 VariantSpartan, 411 VariantXiangqi, 412 VariantASEAN, 413 VariantLion, 414 VariantChuChess, 415 VariantUnknown /* Catchall for other unknown variants */ 416 } VariantClass; 417 418 #define VARIANT_NAMES { \ 419 "normal", \ 420 "normal", \ 421 "wildcastle", \ 422 "nocastle", \ 423 "fischerandom", \ 424 "bughouse", \ 425 "crazyhouse", \ 426 "losers", \ 427 "suicide", \ 428 "giveaway", \ 429 "twokings", \ 430 "kriegspiel", \ 431 "atomic", \ 432 "3check", \ 433 "shatranj", \ 434 "wild29", \ 435 "wild30", \ 436 "wild31", \ 437 "wild32", \ 438 "wild33", \ 439 "wild34", \ 440 "wild35", \ 441 "wild36", \ 442 "shogi", \ 443 "chu", \ 444 "courier", \ 445 "gothic", \ 446 "capablanca", \ 447 "knightmate", \ 448 "fairy", \ 449 "cylinder", \ 450 "falcon",\ 451 "caparandom",\ 452 "berolina",\ 453 "janus",\ 454 "super",\ 455 "great",\ 456 "twilight",\ 457 "makruk",\ 458 "seirawan",\ 459 "grand",\ 460 "spartan",\ 461 "xiangqi", \ 462 "asean",\ 463 "lion",\ 464 "elven",\ 465 "unknown" \ 466 } 467 468 #define ENGINES 2 469 470 typedef struct { 471 char *language; 472 #if !defined(_amigados) 473 char *whitePieceColor; 474 char *blackPieceColor; 475 char *lightSquareColor; 476 char *darkSquareColor; 477 char *jailSquareColor; 478 char *highlightSquareColor; 479 char *premoveHighlightColor; 480 char *dialogColor; 481 char *buttonColor; 482 #else 483 int whitePieceColor; 484 int blackPieceColor; 485 int lightSquareColor; 486 int darkSquareColor; 487 int jailSquareColor; 488 int highlightSquareColor; 489 int premoveHighlightColor; 490 #endif 491 int movesPerSession; 492 float timeIncrement; 493 char *engInitString[ENGINES]; 494 char *computerString[ENGINES]; 495 char *chessProgram[ENGINES]; 496 char *directory[ENGINES]; 497 char *pgnName[ENGINES]; 498 Boolean firstPlaysBlack; 499 Boolean noChessProgram; 500 char *positionDir; 501 char *host[ENGINES]; 502 char *themeNames; 503 char *pieceDirectory; 504 char *border; 505 char *soundDirectory; 506 char *remoteShell; 507 char *remoteUser; 508 float timeDelay; 509 char *timeControl; 510 Boolean trueColors; 511 Boolean icsActive; 512 Boolean autoBox; 513 char *icsHost; 514 char *icsPort; 515 char *icsCommPort; /* if set, use serial port instead of tcp host/port */ 516 char *icsLogon; /* Hack to permit variable logon scripts. */ 517 char *icsHelper; 518 Boolean icsInputBox; 519 Boolean useTelnet; 520 Boolean seekGraph; 521 Boolean autoRefresh; 522 char *telnetProgram; 523 char *gateway; 524 char *loadGameFile; 525 int loadGameIndex; /* game # within file */ 526 char *saveGameFile; 527 char *autoInstall; 528 Boolean autoSaveGames; 529 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */ 530 char *loadPositionFile; 531 int loadPositionIndex; /* position # within file */ 532 char *savePositionFile; 533 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */ 534 Boolean matchMode; 535 int matchGames; 536 Boolean epd; 537 Boolean monoMode; 538 Boolean debugMode; 539 Boolean clockMode; 540 char *boardSize; 541 char *logoDir; 542 int logoSize; 543 Boolean Iconic; 544 char *searchTime; 545 int searchDepth; 546 Boolean showCoords; 547 char *clockFont; 548 char *messageFont; /* WinBoard only */ 549 char *coordFont; 550 char *font; /* xboard only */ 551 char *tagsFont; 552 char *commentFont; 553 char *historyFont; 554 char *gameListFont; 555 char *icsFont; 556 int analysisBell; 557 Boolean ringBellAfterMoves; 558 Boolean autoCallFlag; 559 Boolean flipView; 560 Boolean autoFlipView; 561 char *cmailGameName; /* xboard only */ 562 Boolean moveTime; 563 Boolean headers; 564 Boolean alwaysPromoteToQueen; 565 Boolean oldSaveStyle; 566 Boolean oneClick; 567 Boolean quietPlay; 568 Boolean showThinking; 569 Boolean ponderNextMove; 570 Boolean periodicUpdates; 571 Boolean autoObserve; 572 Boolean autoCreateLogon; 573 Boolean autoComment; 574 Boolean getMoveList; 575 Boolean testLegality; 576 Boolean topLevel; /* xboard, top-level auxiliary windows */ 577 Boolean titleInWindow; /* xboard only */ 578 Boolean localLineEditing; /* WinBoard only */ 579 Boolean zippyTalk; 580 Boolean zippyPlay; 581 int jewelled; 582 int flashCount; /* Number of times to flash (xboard only) */ 583 int flashRate; /* Flashes per second (xboard only) */ 584 int msLoginDelay; /* Delay per character (in msec) while sending 585 ICS logon script (xboard only) */ 586 Boolean colorize; /* If True, use the following colors to color text */ 587 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */ 588 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition 589 char *colorSShout; 590 char *colorChannel1; 591 char *colorChannel; 592 char *colorKibitz; 593 char *colorTell; 594 char *colorChallenge; 595 char *colorRequest; 596 char *colorSeek; 597 char *colorNormal; 598 char *soundProgram; /* sound-playing program */ 599 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass 600 char *soundSShout; 601 char *soundChannel1; 602 char *soundChannel; 603 char *soundKibitz; 604 char *soundTell; 605 char *soundChallenge; 606 char *soundRequest; 607 char *soundSeek; 608 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass 609 char *soundBell; 610 char *soundRoar; 611 char *soundIcsAlarm; 612 char *soundIcsWin; 613 char *soundIcsLoss; 614 char *soundIcsDraw; 615 char *soundIcsUnfinished; 616 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */ 617 Boolean reuse[ENGINES]; 618 Boolean animateDragging; /* If True, animate mouse dragging of pieces */ 619 Boolean animate; /* If True, animate non-mouse moves */ 620 int animSpeed; /* Delay in milliseconds between animation frames */ 621 Boolean popupMoveErrors; 622 Boolean popupExitMessage; 623 int showJail; 624 Boolean highlightLastMove; 625 Boolean highlightDragging; 626 Boolean blindfold; /* if true, no pieces are drawn */ 627 Boolean premove; /* true if premove feature enabled */ 628 Boolean premoveWhite; /* true if premoving White first move */ 629 char *premoveWhiteText; /* text of White premove 1 */ 630 Boolean premoveBlack; /* true if premoving Black first move */ 631 char *premoveBlackText; /* text of Black premove 1 */ 632 Boolean icsAlarm; /* true if sounding alarm at a certain time */ 633 int icsAlarmTime; /* time to sound alarm, in milliseconds */ 634 Boolean autoRaiseBoard; 635 int fontSizeTolerance; /* xboard only */ 636 char *initialMode; 637 char *variant; 638 char *chatBoxes; 639 int protocolVersion[ENGINES]; 640 Boolean showButtonBar; 641 Boolean icsEngineAnalyze; 642 Boolean variations; /* [HGM] enable variation-tree walking */ 643 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */ 644 645 /* [AS] New properties (down to the "ZIPPY" part) */ 646 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */ 647 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */ 648 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */ 649 Boolean cumulativeTimePGN; /* If true, times saved in PGN extended info is time left on clock */ 650 Boolean useBitmaps; 651 Boolean useFont; 652 Boolean useBorder; 653 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */ 654 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */ 655 int liteBackTextureMode; 656 int darkBackTextureMode; 657 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */ 658 char * fontToPieceTable; /* Map to translate font character to chess pieces */ 659 char * inscriptions; /* text (kanji) to write on top of a piece */ 660 int fontBackColorWhite; 661 int fontForeColorWhite; 662 int fontBackColorBlack; 663 int fontForeColorBlack; 664 int fontPieceSize; /* Size of font relative to square (percentage) */ 665 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */ 666 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */ 667 int delayBeforeQuit; 668 int delayAfterQuit; 669 char * nameOfDebugFile; 670 char * pgnEventHeader; 671 int defaultFrcPosition; 672 char * gameListTags; 673 Boolean saveOutOfBookInfo; 674 Boolean showEvalInMoveHistory; 675 int evalHistColorWhite; 676 int evalHistColorBlack; 677 Boolean highlightMoveWithArrow; 678 Boolean tourney; 679 char * tourneyOptions; 680 int highlightArrowColor; 681 Boolean useStickyWindows; 682 Boolean bgObserve; /* [HGM] bughouse */ 683 Boolean dualBoard; /* [HGM] dual */ 684 Boolean viewer; 685 char * viewerOptions; 686 int adjudicateDrawMoves; 687 Boolean autoDisplayComment; 688 Boolean autoDisplayTags; 689 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */ 690 Boolean isUCI[ENGINES]; 691 Boolean hasOwnBookUCI[ENGINES]; 692 char * adapterCommand; 693 char * ucciAdapter; 694 char * polyglotDir; 695 Boolean usePolyglotBook; 696 Boolean defNoBook; 697 char * polyglotBook; 698 int bookDepth; 699 int bookStrength; 700 int defaultHashSize; 701 int defaultCacheSizeEGTB; 702 char * defaultPathEGTB; 703 int defaultMatchGames; 704 705 /* [HGM] Board size */ 706 int NrFiles; 707 int NrRanks; 708 int rankOffset; 709 int holdingsSize; 710 int matchPause; 711 char * pieceToCharTable; 712 char * pieceNickNames; 713 char * colorNickNames; 714 Boolean allWhite; 715 Boolean upsideDown; 716 Boolean alphaRank; 717 Boolean testClaims; 718 Boolean checkMates; 719 Boolean materialDraws; 720 Boolean trivialDraws; 721 int ruleMoves; 722 int drawRepeats; 723 724 #if ZIPPY 725 char *zippyLines; 726 char *zippyPinhead; 727 char *zippyPassword; 728 char *zippyPassword2; 729 char *zippyWrongPassword; 730 char *zippyAcceptOnly; 731 int zippyUseI; 732 int zippyBughouse; 733 int zippyNoplayCrafty; 734 char *zippyGameEnd; 735 char *zippyGameStart; 736 int zippyAdjourn; 737 int zippyAbort; 738 char *zippyVariants; 739 int zippyMaxGames; 740 int zippyReplayTimeout; /*seconds*/ 741 int zippyShortGame; /* [HGM] aborter */ 742 #endif 743 Boolean lowTimeWarning; /* [HGM] low time */ 744 Boolean quitNext; 745 char *lowTimeWarningColor; 746 747 char *serverFileName; 748 char *serverMovesName; 749 char *finger; 750 Boolean suppressLoadMoves; 751 int serverPause; 752 int timeOdds[ENGINES]; 753 int drawDepth[ENGINES]; 754 int timeOddsMode; 755 int accumulateTC[ENGINES]; 756 int NPS[ENGINES]; 757 Boolean autoKibitz; 758 int engineComments; 759 int eloThreshold1; /* [HGM] select */ 760 int eloThreshold2; 761 int dateThreshold; 762 int searchMode; 763 int stretch; 764 int minPieces; 765 int maxPieces; 766 Boolean ignoreColors; 767 Boolean findMirror; 768 char *userName; 769 int rewindIndex; /* [HGM] autoinc */ 770 int sameColorGames; /* [HGM] alternate */ 771 int smpCores; /* [HGM] SMP */ 772 char *egtFormats; 773 int niceEngines; /* [HGM] nice */ 774 char *logo[ENGINES];/* [HGM] logo */ 775 char *pairingEngine;/* [HGM] pairing */ 776 Boolean autoLogo; 777 Boolean fixedSize; 778 Boolean noGUI; /* [HGM] fast: suppress all display updates */ 779 char *engOptions[ENGINES]; /* [HGM] options */ 780 char *fenOverride[ENGINES]; 781 char *features[ENGINES]; 782 char *featureDefaults; 783 char *sysOpen; 784 Boolean keepAlive; /* [HGM] alive */ 785 Boolean forceIllegal;/*[HGM] illegal */ 786 Boolean noJoin; /* [HGM] join */ 787 char *wrapContSeq; /* continuation sequence when xboard wraps text */ 788 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */ 789 Boolean pasteSelection; /* paste X selection instead of clipboard */ 790 int nrVariations; /* [HGM] multivar */ 791 int zoom; /* [HGM] evalGraph */ 792 int evalThreshold; /* [HGM] evalGraph */ 793 Boolean dropMenu; /* [HGM] pv */ 794 Boolean markers; /* [HGM] markers */ 795 Boolean autoCopyPV; 796 Boolean pieceMenu; 797 Boolean sweepSelect; 798 Boolean monoMouse; 799 Boolean whitePOV; 800 Boolean scoreWhite; 801 Boolean pvSAN[ENGINES]; 802 803 int recentEngines; 804 char *recentEngineList; 805 char *message; 806 char *suppress; 807 char *fen; 808 char *men; 809 char *tourneyFile; 810 char *defName; 811 char *processes; 812 char *results; 813 char *participants; 814 char *afterGame; 815 char *afterTourney; 816 int tourneyType; 817 int tourneyCycles; 818 int seedBase; 819 Boolean roundSync; 820 Boolean cycleSync; 821 Boolean numberTag; 822 } AppData, *AppDataPtr; 823 824 /* PGN tags (for showing in the game list) */ 825 #define LPUSERGLT_SIZE 64 826 827 #define GLT_EVENT 'e' 828 #define GLT_SITE 's' 829 #define GLT_DATE 'd' 830 #define GLT_ROUND 'o' 831 #define GLT_PLAYERS 'p' /* I.e. white "-" black */ 832 #define GLT_RESULT 'r' 833 #define GLT_WHITE_ELO 'w' 834 #define GLT_BLACK_ELO 'b' 835 #define GLT_TIME_CONTROL 't' 836 #define GLT_VARIANT 'v' 837 #define GLT_OUT_OF_BOOK 'a' 838 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */ 839 840 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */ 841 842 #define GLT_ALL_TAGS "esdoprwbtvac" 843 844 #define PGN_OUT_OF_BOOK "Annotator" 845 846 extern AppData appData; 847 848 typedef struct { 849 /* PGN 7-tag info */ 850 char *event; 851 char *site; 852 char *date; 853 char *round; 854 char *white; 855 char *black; 856 ChessMove result; 857 /* Additional info */ 858 char *fen; /* NULL or FEN for starting position; input only */ 859 char *resultDetails; 860 char *timeControl; 861 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */ 862 int whiteRating; /* -1 if unknown */ 863 int blackRating; /* -1 if unknown */ 864 VariantClass variant; 865 char *variantName; 866 char *outOfBook; /* [AS] Move and score when engine went out of book */ 867 int boardWidth; /* [HGM] adjustable board size */ 868 int boardHeight; 869 /* [HGM] For Shogi and Crazyhouse: */ 870 int holdingsSize; /* number of different piece types in holdings */ 871 int holdingsWidth; /* number of files left and right of board, 0 or 2 */ 872 } GameInfo; 873 874 /* [AS] Search stats from chessprogram, for the played move */ 875 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions 876 typedef struct { 877 int score; /* Centipawns */ 878 int depth; /* Plies */ 879 int time; /* Milliseconds */ 880 } ChessProgramStats_Move; 881 882 /* [AS] Layout management */ 883 typedef struct { 884 Boolean visible; 885 int x; 886 int y; 887 int width; 888 int height; 889 } WindowPlacement; 890 891 extern WindowPlacement wpEngineOutput; 892 extern WindowPlacement wpEvalGraph; 893 extern WindowPlacement wpMoveHistory; 894 extern WindowPlacement wpGameList; 895 extern WindowPlacement wpTags; 896 extern WindowPlacement wpTextMenu; 897 898 #define MAXENGINES 2000 899 900 // [HGM] chat 901 #define MAX_CHAT 5 902 extern int chatCount; 903 extern char chatPartner[MAX_CHAT][MSG_SIZ]; 904 905 // Some prototypes of routines so general they should be available everywhere 906 /* If status == 0, we are exiting with a benign message, not an error */ 907 void DisplayFatalError P((String message, int error, int status)); 908 void DisplayError P((String message, int error)); 909 910 // [HGM] generally useful macros; there are way too many memory leaks... 911 #define FREE(x) if(x) free(x) 912 #define ASSIGN(x, y) if(x) free(x); x = strdup(y) 913 914 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart 915 // in due time we would have to make the actual substitutions all through the source 916 917 #define firstInitString engInitString[0] 918 #define secondInitString engInitString[1] 919 #define firstComputerString computerString[0] 920 #define secondComputerString computerString[1] 921 #define firstChessProgram chessProgram[0] 922 #define secondChessProgram chessProgram[1] 923 #define firstDirectory directory[0] 924 #define secondDirectory directory[1] 925 #define firstProtocolVersion protocolVersion[0] 926 #define secondProtocolVersion protocolVersion[1] 927 #define firstScoreIsAbsolute scoreIsAbsolute[0] 928 #define secondScoreIsAbsolute scoreIsAbsolute[1] 929 #define firstHasOwnBookUCI hasOwnBookUCI[0] 930 #define secondHasOwnBookUCI hasOwnBookUCI[1] 931 #define firstTimeOdds timeOdds[0] 932 #define secondTimeOdds timeOdds[1] 933 #define firstAccumulateTC accumulateTC[0] 934 #define secondAccumulateTC accumulateTC[1] 935 #define firstHost host[0] 936 #define secondHost host[1] 937 #define reuseFirst reuse[0] 938 #define reuseSecond reuse[1] 939 #define firstIsUCI isUCI[0] 940 #define secondIsUCI isUCI[1] 941 #define firstNPS NPS[0] 942 #define secondNPS NPS[1] 943 #define firstLogo logo[0] 944 #define secondLogo logo[1] 945 #define fenOverride1 fenOverride[0] 946 #define fenOverride2 fenOverride[1] 947 #define firstOptions engOptions[0] 948 #define secondOptions engOptions[1] 949 950 #endif 951