1Changelog for xgalaga
2=====================
3Version 2.1.01.0 (HR 2008/03/05)
4- Updated configure.in and Makefile.in for building an new configure
5  script and Makefile with BSD support (autoconf -o configure configure.in).
6  The goal is to build on supported platforms 'out of the box'. If there
7  is anything to do, please let me know at
8   tshe_hermann remove_this at web dot de
9- Added scrolling credits in the title screen. Therefore increased
10  the third paragraph of the version number.
11
12Version 2.1.00.2 (HR 2008/02/11)
13- Changed numbering scheme to a dotted style to become better compatibility
14  with distro's numbering scheme.
15- Fixed broken sound. xgal.sndsrv.linux opens /dev/dsp now with O_WRONLY.
16  This makes simultaneously playing oggs working.
17- Added man page (content and build handling). Added <s> and <Q> key.
18
19Version 2.1.00-1 (HR 2008/02/07)
20- added ifdefs in score.c for compiling with no sound support
21- added file mkinstalldirs. Needed by make install
22
23Version 2.1.00-0 (HR 2008/02/06)
24- This release is mainly a bugfix relase. Some of them are years old.
25  See hints below.
26- added the xgalaga_2.0.34-44.diff from debian. Thanks to Joey Hess for
27  collecting all these stuff over the years.
28  Main changes are: compiling xgalaga-hyperspace, full screen mode, security
29  fixes for HOME-Variable and global score file, joystick support,
30  improvements of sound server, new weapons machine gun and spread shot, ....
31- Bugs as reported at sourceforge Request ID 1394882 "make error on fc4 64-bit"
32  and 1167157 "make error on FC3" are supposed to be fixed. Changed the order
33  of header files in several .c files. I have no 64 bit system to test this,
34  but I got the same error on ubuntu 7.10
35- Debian bug report #149743: "xgalaga starts when i want to turn sounds off" is
36  fixed. In fact, it started on any key except <q> or <Q>. Now starts only on
37  the keys <k> and <m> as stated in the last line on the title screen.
38  Turning sound off works during the game and at the title screen. For clarity
39  there is now a 'Q' (=quiet) right from the level, which appears, when sound
40  is switched off.
41- Debian bug report #60266: "Too slow when sounds are not available" is
42  probably fixed. I could not exactly reproduce the bug. On my box, xgalaga
43  crashes totally. Maybe it depends on the sound system. I added the evaluation
44  of the returncode on writing to /dev/dsp. The crash was gone away.
45- Debian bug report #399987 "xgalaga -level accepts ""impossible to loose""
46  levels" is partially fixed. The -level parameter value is cut to 15. Higher
47  levels are still avalable by playing (good luck).
48- Added a couple of additional key codes. The <p> (pause) and <s> (toggle
49  sound) did not work, because they produce key codes increased with 256.
50  Editing the high score name also didn't work on the same reason.
51- Added bugfix for "[1837041] Fix seg fault" as reported on sourceforge
52- Changed order of libs in configure.in. This (and some other improvements)
53  makes xgalaga compile under Cygwin/X
54
55
56===== Notes below by Joe Rumsey (changed order from bottom to top (HR)) ====
57
58v2.0.34 Fixed the sound server string allocation bug submitted by
59           everyone and their mother.  D'oh.
60    Also in sound server, changed an fd <= 0 to fd < 0.
61        (pointed out by Isaac To <kkto@cs.hku.hk>)
62    Changed a library order problem that caused problems for
63        some people.  Don't know why.
64    Added -level command line option to start at any given level
65        (submitted by Bill Kawakami <billk@rogers.wave.ca>)
66    Fixed levels 9 and 12.  The conversion to the new level file
67        format wasn't quite perfect. (Also pointed out by Bill K.)
68    Changed "mkinstalldirs" in Makefile.in to "./mkinstalldirs" for
69        people who (quite sensibly) don't have . in root's path.
70    Pressing a key to start the game starts in keyboard mode, pressing
71        a mouse button starts in mouse mode.  It used to be this way,
72        I don't know when it broke.
73    Turned off the cheat mode.  Not s'posed to be on in the source I
74        ship.  Oops.
75    Changed install dirs to /usr/local/lib/xgalaga/*, /usr/local/bin/xgalaga
76        in keeping with where things installed "by hand" should go.
77	Package maintainers - if you need any additional support from
78        me to make getting your packages in the right directories,
79        please let me know.
80
81v2.0   I moved again! Addresses changed.
82    Level descriptions are now read from human readable(sorta ;) text files.
83        Adding new levels is MUCH easier now.
84    Gets much harder as the level increases.
85    Now uses GNU Autoconfigure
86    Doesn't crash if sound support is installed but no sound hardware present
87
881.4a   bug that caused segfaults on hpux(and likely others, I don't
89    know why I didn't run into it actually) fixed.
90
91v1.6c   I moved, addresses (both snail and email) changed.
92    Added kludge for a bug(?) in recent linux kernels with only the PC speaker.
93        #define PCSP_ONLY in the Imakefile if that describes your system AND
94        sound doesn't work otherwise.
95    Added #defines for Solaris in xgal.sndsrv.sun.c for bzero and bcopy
96    Added a patch from Martin Eskildsen to make the entry positions work
97        if WINWIDTH and WINHEIGHT are redefined.  (Compile time option,
98        doesn't mean you can scale the window!)
99    Enemy torp speed now increases every five levels, instead of 15.
100    Thought seriously about doing 5 more levels and some other stuff
101        and making this v1.7.  Maybe soon.  So many ideas, so little
102        time.
103
104v1.6b   Single bug fix, on some systems (SGI and Linux ELF notably) the game just
105      froze when you started it.  It was just an unitialized variable.
106
107v1.6    Added high score hacks from Bill Clarke <bill@discworld.anu.edu.au>
108          compile time option NOSCOREHOGS changes the high scores to allow
109          only one high score per uid.  Note that you will have to
110          erase any existing *global* score file to use this mod.  The
111          personal score files are still ok.
112          Also, -scores option on the command line prints out the
113          score table and exits.
114    Ship display shows the number left when > 6 ships
115          remain. (also from Bill, them aussies is GOOD!)
116    Gets harder every 15 levels.  people getting near (past?)
117          level 200 is really disgusting, stop it!  (The guy that
118          wanted a save game option was the last straw ;)  May need to
119          be harder still, I'll think up something more fiendish for 1.7
120    Added Imakefile defs for Solaris (-DUSE_LRAND48 was apparently needed.
121
122v1.5a   Added Sun and NAS sound support, thanks to Paul Kendall.
123      NAS should work on ANY system with NAS installed.
124
125v1.5    15 levels
126    Aliens will not attack until all waves have entered. (You're
127      welcome, Rick.)
128    Fixed for TrueColor and Mono displays. (XStoreColor causes them
129      to crash - just removed the color cycling on the high
130      scores for those displays).  Also, no more strange colored
131          squares around objects on TrueColor displays.  There may
132      still be invisible ships on mono displays - this is a
133      problem with libXpm translating sprites with all dark
134          colors into all black sprites.  Solution: draw brighter
135      sprites.
136
137v1.4    changed x11window.c into libXsprite.  Very few code changes, just
138      took a chainsaw to it and spilt it into manageable chunks.
139    new alien types, new levels, new prizes (HINT: not every effect
140      of a prize need be immediately apparent.  Looking at the source
141      is cheating ;-)
142    grabs the pointer intelligently - only when using the mouse to play,
143      and only when actually playing.  Ungrabs at the title screen
144      and when paused.
145    tiny (3x3) mouse pointer
146    Compile option to automatically insert the user's real name
147      into the high score list.  (Also fills it in as the default
148      if prompting for a name) look in the Imakefile to turn this on
149    Help info on title screen, scoring info gone(because the ships
150      change from level to level now)
151    Other minor bugs fixed.
152    Lots of tweaks for difficulty
153
154v1.3a   Took out the $@#!%^ usleep entirely.  select should be fine on
155    everyone's system.
156
1571.3    added personal high scores, expanded global to 20 places
158    reloads high scores before checking/adding a score (in case
159      someone else made the list)
160    compiles clean with -Wall
161    title page cycles through info
162    sped up aliens during entry phase.  Bit of a kludge to keep
163      the paths I have defined already working about the same, but
164      no one but me is likely to care ;-)
165
166vv1.2a   FreeBSD works for real
167    Imakefile had CDEBUGFLAGS set for my machine. oops.
168    forgot to #ifdef a coupld of play_sound()'s.  oops.
169
170v1.2    Shrunk window to 400x500 (Was 400x600)
171    Started adding Galaga style entrance paths
172    Changed name to XGalaga
173    Bonus pods, weapon upgrades
174    SOUND!  For Linux and FreeBSD anyway.  Bug Sujal for others.
175    added some command line switches
176    changed default controls to keyboard.
177
178v1.1    Added an Imakefile
179    pressing button no longer restarts game while entering a high
180        score.
181    Added info to title screen.
182    #ifdef'd out the cheat keys.  #define IM_A_BIG_FAT_CHEATER
183    to get them back :)
184    added patches for AIX, HPUX, SUNOS, ULTRIX, thanks to
185    Johnathan Hardwick for all of them!
186    Added keyboard controls
187
188v1.0  5/11/95 first public release
189
190
191