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Name Date Size #Lines LOC

..03-May-2022-

COPYRIGHTH A D24-Jul-19962.6 KiB6853

INSTALLH A D24-Jul-19961.2 KiB3523

ImakefileH A D24-Jul-19962.2 KiB6342

Makefile.HP-UXH A D19-Jul-19962.3 KiB8555

Makefile.LinuxH A D03-May-20222.3 KiB9464

READMEH A D24-Jul-19961.6 KiB4231

color_mapper.CH A D25-Mar-19963.3 KiB155117

color_mapper.HH A D21-Mar-1996746 4131

cursor.hH A D15-Jul-1996327 98

gif_image.CH A D03-May-202217.2 KiB740545

gif_image.HH A D03-Jul-19962.1 KiB9272

gifx_image.CH A D03-May-20223.6 KiB170140

gifx_image.HH A D03-May-20221.4 KiB6850

global.hH A D23-Jul-19964.2 KiB13284

imgbuff.CH A D03-May-20221.6 KiB8471

imgbuff.HH A D17-Jul-1996882 4333

mat2.CH A D09-Jul-19961.9 KiB9172

mat2.hH A D24-Jul-19966 KiB196115

objects.CH A D03-May-202227.4 KiB1,101810

objects.HH A D03-May-20229.5 KiB366219

puzzle.CH A D24-Jul-19965.8 KiB266220

puzzle.HH A D16-Jul-19961.2 KiB6750

real.CH A D12-Mar-1996883 5339

real.hH A D12-Mar-19965.9 KiB193147

reset_image.HH A D03-May-20222.9 KiB11879

rotate.HH A D03-May-20226.1 KiB234179

stack.CH A D16-Jul-19966.4 KiB276219

stack.HH A D16-Jul-19963.5 KiB11968

vec2.CH A D27-Jun-19963 KiB139101

vec2.hH A D24-Jul-19965.2 KiB213156

vec2list.CH A D09-Jul-19963.3 KiB189164

vec2list.hH A D24-Jul-19963 KiB12490

xjig.CH A D03-May-202225.2 KiB859711

xjig.catH A D24-Jul-19968.6 KiB216166

xjig.manH A D24-Jul-19967.1 KiB212191

README

1                                  _ _
2                          _  __  (_|_)___ _
3                         | |/_/ / / / __ `/
4                        _>  <  / / / /_/ /
5                       /_/|_|_/ /_/\__, /    V2.4
6                           /___/  /____/
7                       the jigsaw puzzle
8
9
10 available at ftp.x.org and mirrors as:
11                    /contrib/games/xjig-2.4.tgz
12
13
14 Description:
15      XJig is a puzzle, that tries to replicate a jigsaw puzzle on the
16      screen as close as possible. Gif-images can be loaded and sliced
17      into pieces and as in every jigsaw puzzle, the goal is to
18      set the parts together again.
19
20 Special effects:
21      - Tiles are freely rotatable with intuitive pointer movement.
22      - Tiles can even be flipped to their back (to mirror them).
23      - Tiles can be shown as shaped windows on the desktop.
24
25
26 Restrictions:
27 -  The game needs a C++ - compiler (tested with gcc-2.7.0 and HP's CC)
28 -  The game works only on color monitors.
29 -  For the texture-mapping routines, you might a bit of machine power
30    to make them look good (it runs very smooth on my Pentium 90).
31
32 Have fun.
33
34 comments to:
35
36       __  __     __                __     __  __                 _
37      / / / /__  / /___ ___  __  __/ /_   / / / /___  ___  ____  (_)___ _
38     / /_/ / _ \/ / __ `__ \/ / / / __/  / /_/ / __ \/ _ \/ __ \/ / __ `/
39    / __  /  __/ / / / / / / /_/ / /_   / __  / /_/ /  __/ / / / / /_/ /
40 _ /_/ /_/\___/_/_/ /_/ /_/\__,_/\__/  /_/ /_/\____/\___/_/ /_/_/\__, /
41/__________________________________e-mail: Helmut.Hoenig@hub.de______/
42