1
2xmemory(1)                                             xmemory(1)
3
4
5NAME
6       xmemory - game of memory for several players
7
8SYNOPSIS
9       xmemory <options>
10
11DESCRIPTION
12       XMemory is a multi player memory game. It is played simul-
13       taenously on several X Displays, which have to  be  listed
14       on  the  command-line.  To run properly, the access to the
15       selected X Displays must be allowed. This can be  achieved
16       in  the  usual manner by running xhost on the desired dis-
17       plays.
18
19
20RULES
21       Like in the traditional memory game, the players  have  to
22       find similar tiles on the table to get the tiles. The main
23       change in this version is, that the players play simultae-
24       nously  and  therefor  the whole game gets some kind of an
25       action game.
26
27       Opening a tile leads to a lock of the  tile  for  about  3
28       seconds  when opening the first tile. 1 second after open-
29       ing the second tile, both tiles flip back and therefor are
30       accessable  again  for  all other players. (In synchronous
31       mode the 1st tile remains opened until the second tile  is
32       selected)
33
34       Winner  is  the  player  who  collected  the most matching
35       tiles.
36
37
38OPTIONS
39   Tile Selection
40       -pictures   The tiles are switched from the  default  Smi-
41                   leys to the default set of picture tiles.  Use
42                   -help to check, if there are any picture pack-
43                   ages installed on your system.
44
45       -file name  Use  the  picture  file  name for creating the
46                   tiles
47
48       -letter     The tiles are switched from the  default  Smi-
49                   leys to a normal letter mode.
50
51
52   Game Selection
53       -small      small amount of tiles
54
55       -normal     normal amount of tiles (default)
56
57       -big        large amount of tiles
58
59       -remain     leave  tiles on screen after match. Tiles will
60                   only remain on the screen of  the  player  who
61                   found the match.
62
63       -sync       play  the  traditional  game  where  only  one
64                   player can select at a time.
65
66       -tile <w>x<h>
67                   set number of tiles  explicitly,  which  over-
68                   rides  the  other size selection options.  The
69                   total amount of tiles has to be even.
70
71       -lock <n>   locks the size of picture images to n perecent
72                   of  the  original  size. This might be usefull
73                   for  better  results,  since  the  images  are
74                   stored  in  an  pre-dithered  format  and  are
75                   scaled in the  most  primitive  way,  so  that
76                   there might be undesired effects, when scaling
77                   to odd amounts.
78
79
80   Fonts
81       -font name  Override the default pattern  '-adobe-courier-
82                   bold-r-normal-*' to search for a different set
83                   of fonts in letter or smiley game. The program
84                   tries  to  use scalable fonts on the displays,
85                   when bitmap fonts in the necessary size  can't
86                   be  found.  If  the  fonts  don't look pretty,
87                   check out if the fontserver  fs  (or  xfs)  is
88                   running on the display.
89
90
91   Player Selection
92       <display>   Each  name  of  a display (containing a colon)
93                   activates a player on that screen.  The  total
94                   amount of players is internally limited to 10.
95
96       <display>/<color>
97                   A display name can  be  extended  by  a  color
98                   specification.  Otherwise,  a default color is
99                   selected for that player.
100
101       -color<n> <name>
102                   The color for player n can be  set  explicitly
103                   to  name even so previous option is the easier
104                   way to achive this.
105
106
107EXAMPLE
108       xmemory -big / barcley:0.0/ genesis:0.0/green
109
110
111SEE ALSO
112       xhost(1) xfs(1) X(1)
113
114
115COPYRIGHT
116       Copyright 1993,1995,1996, Helmut Hoenig, Heiligenhaus
117
118       email (for any comments):
119               Helmut.Hoenig@hub.de
120
121       smail (for gifts):
122               Helmut Hoenig
123               Hopfenstrasse 8a
124               65520 Bad Camberg
125               GERMANY
126
127        ********************************************************
128
129           By the way, I am collecting banknotes! If you want
130            to join into my collection, get any bill of your
131           country, sign it on the backside and send it to me
132                   so I will pin it on my world map.
133            (Don't forget the exact location for the pin :-)
134          But you can also just send me a picture postcard ...
135
136        ********************************************************
137
138       Permission to use, copy, modify, and distribute this soft-
139       ware  for  any  purpose and without fee is hereby granted,
140       provided that the above copyright  notice  appear  in  all
141       copies.
142
143
144
145   other fancy things from the author
146       xcol (1990)    - color selector for editing text-files
147       flying (94/95) - pool billard simulation
148       xdefmap (1995) - enhanced tool for setting up standard colormaps
149       xjig (1996)    - jigsaw puzzle with texture mapped animations
150
151       available at ftp.x.org and its mirrors
152
153