1#include "announcer.qh" 2 3#include "mutators/events.qh" 4 5#include <common/notifications/all.qh> 6#include <common/stats.qh> 7 8bool announcer_1min; 9bool announcer_5min; 10string AnnouncerOption() 11{ 12 string ret = autocvar_cl_announcer; 13 MUTATOR_CALLHOOK(AnnouncerOption, ret); 14 ret = M_ARGV(0, string); 15 return ret; 16} 17 18entity announcer_countdown; 19 20void Announcer_Countdown(entity this) 21{ 22 float starttime = STAT(GAMESTARTTIME); 23 float roundstarttime = STAT(ROUNDSTARTTIME); 24 if(roundstarttime == -1) 25 { 26 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP); 27 delete(this); 28 announcer_countdown = NULL; 29 return; 30 } 31 if(roundstarttime >= starttime) 32 starttime = roundstarttime; 33 if(starttime <= time && roundstarttime != starttime) // game start time has passed 34 announcer_5min = announcer_1min = false; // reset maptime announcers now as well 35 36 float countdown = (starttime - time); 37 float countdown_rounded = floor(0.5 + countdown); 38 39 if(countdown <= 0) // countdown has finished, starttime is now 40 { 41 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 42 Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); 43 delete(this); 44 announcer_countdown = NULL; 45 return; 46 } 47 else // countdown is still going 48 { 49 // if concomitant countdown to round start overrides countdown to game start 50 if(roundstarttime == starttime) 51 { 52 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded); 53 Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded); 54 if(annce_num != NULL) 55 Local_Notification(MSG_ANNCE, annce_num); 56 } 57 else 58 { 59 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded); 60 Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded); 61 if(annce_num != NULL) 62 Local_Notification(MSG_ANNCE, annce_num); 63 } 64 65 this.nextthink = (starttime - (countdown - 1)); 66 } 67} 68 69/** 70 * Checks whether the server initiated a map restart (stat_game_starttime changed) 71 * 72 * TODO: Use a better solution where a common shared entitiy is used that contains 73 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT 74 * and STAT_FRAGLIMIT to be auto-sent) 75 */ 76 float previous_game_starttime; 77void Announcer_Gamestart() 78{ 79 float startTime = STAT(GAMESTARTTIME); 80 float roundstarttime = STAT(ROUNDSTARTTIME); 81 if(roundstarttime > startTime) 82 startTime = roundstarttime; 83 if(intermission) 84 { 85 if(announcer_countdown) 86 { 87 centerprint_kill(ORDINAL(CPID_ROUND)); 88 if(announcer_countdown) 89 { 90 delete(announcer_countdown); 91 announcer_countdown = NULL; 92 } 93 } 94 return; 95 } 96 97 if(previous_game_starttime != startTime) 98 { 99 if(time < startTime) 100 { 101 if (!announcer_countdown) 102 { 103 announcer_countdown = new(announcer_countdown); 104 setthink(announcer_countdown, Announcer_Countdown); 105 } 106 107 if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle 108 if(time > announcer_countdown.nextthink) // don't play it again if countdown was already going 109 Local_Notification(MSG_ANNCE, ANNCE_PREPARE); 110 111 announcer_countdown.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime 112 } 113 } 114 115 previous_game_starttime = startTime; 116} 117 118#define ANNOUNCER_CHECKMINUTE(minute) MACRO_BEGIN { \ 119 if(announcer_##minute##min) { \ 120 if(timeleft > minute * 60) \ 121 announcer_##minute##min = false; \ 122 } else { \ 123 if(timeleft < minute * 60 && timeleft > minute * 60 - 1) { \ 124 announcer_##minute##min = true; \ 125 Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_##minute); \ 126 } \ 127 } \ 128} MACRO_END 129 130void Announcer_Time() 131{ 132 float timeleft; 133 if(warmup_stage) 134 { 135 float warmup_timelimit = STAT(WARMUP_TIMELIMIT); 136 if(warmup_timelimit > 0) 137 timeleft = max(0, warmup_timelimit - time); 138 else 139 timeleft = 0; 140 } 141 else 142 timeleft = max(0, STAT(TIMELIMIT) * 60 + STAT(GAMESTARTTIME) - time); 143 144 if(autocvar_cl_announcer_maptime >= 2) 145 ANNOUNCER_CHECKMINUTE(5); 146 147 if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3)) 148 ANNOUNCER_CHECKMINUTE(1); 149} 150 151void Announcer() 152{ 153 Announcer_Gamestart(); 154 Announcer_Time(); 155} 156