1#include "hud_config.qh"
2
3#include "hud.qh"
4#include "panel/scoreboard.qh"
5
6#define HUD_Write(s) fputs(fh, s)
7#define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
8#define HUD_Write_PanelCvar(cvar_suf) HUD_Write_Cvar(strcat("hud_panel_", panel.panel_name, cvar_suf))
9// Save the config
10void HUD_Panel_ExportCfg(string cfgname)
11{
12	float fh;
13	string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
14	fh = fopen(filename, FILE_WRITE);
15	if(fh >= 0)
16	{
17		HUD_Write("//title \n");
18		HUD_Write("//author \n");
19		HUD_Write("\n");
20		HUD_Write_Cvar("hud_skin");
21		HUD_Write_Cvar("hud_panel_bg");
22		HUD_Write_Cvar("hud_panel_bg_color");
23		HUD_Write_Cvar("hud_panel_bg_color_team");
24		HUD_Write_Cvar("hud_panel_bg_alpha");
25		HUD_Write_Cvar("hud_panel_bg_border");
26		HUD_Write_Cvar("hud_panel_bg_padding");
27		HUD_Write_Cvar("hud_panel_fg_alpha");
28		HUD_Write("\n");
29
30		HUD_Write_Cvar("hud_dock");
31		HUD_Write_Cvar("hud_dock_color");
32		HUD_Write_Cvar("hud_dock_color_team");
33		HUD_Write_Cvar("hud_dock_alpha");
34		HUD_Write("\n");
35
36		HUD_Write_Cvar("hud_progressbar_alpha");
37		HUD_Write_Cvar("hud_progressbar_strength_color");
38		HUD_Write_Cvar("hud_progressbar_superweapons_color");
39		HUD_Write_Cvar("hud_progressbar_shield_color");
40		HUD_Write_Cvar("hud_progressbar_health_color");
41		HUD_Write_Cvar("hud_progressbar_armor_color");
42		HUD_Write_Cvar("hud_progressbar_fuel_color");
43		HUD_Write_Cvar("hud_progressbar_nexball_color");
44		HUD_Write_Cvar("hud_progressbar_speed_color");
45		HUD_Write_Cvar("hud_progressbar_acceleration_color");
46		HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
47		HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
48		HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
49		HUD_Write("\n");
50
51		HUD_Write_Cvar("_hud_panelorder");
52		HUD_Write("\n");
53
54		HUD_Write_Cvar("hud_configure_grid");
55		HUD_Write_Cvar("hud_configure_grid_xsize");
56		HUD_Write_Cvar("hud_configure_grid_ysize");
57		HUD_Write("\n");
58
59		// common cvars for all panels
60		for (int i = 0; i < hud_panels_COUNT; ++i)
61		{
62			panel = hud_panels_from(i);
63
64			HUD_Write_PanelCvar("_pos");
65			HUD_Write_PanelCvar("_size");
66			HUD_Write_PanelCvar("_bg");
67			HUD_Write_PanelCvar("_bg_color");
68			HUD_Write_PanelCvar("_bg_color_team");
69			HUD_Write_PanelCvar("_bg_alpha");
70			HUD_Write_PanelCvar("_bg_border");
71			HUD_Write_PanelCvar("_bg_padding");
72			switch(panel) {
73				case HUD_PANEL_WEAPONS:
74					HUD_Write_PanelCvar("_accuracy");
75					HUD_Write_PanelCvar("_label");
76					HUD_Write_PanelCvar("_label_scale");
77					HUD_Write_PanelCvar("_complainbubble");
78					HUD_Write_PanelCvar("_complainbubble_padding");
79					HUD_Write_PanelCvar("_complainbubble_time");
80					HUD_Write_PanelCvar("_complainbubble_fadetime");
81					HUD_Write_PanelCvar("_complainbubble_color_outofammo");
82					HUD_Write_PanelCvar("_complainbubble_color_donthave");
83					HUD_Write_PanelCvar("_complainbubble_color_unavailable");
84					HUD_Write_PanelCvar("_ammo");
85					HUD_Write_PanelCvar("_ammo_color");
86					HUD_Write_PanelCvar("_ammo_alpha");
87					HUD_Write_PanelCvar("_aspect");
88					HUD_Write_PanelCvar("_timeout");
89					HUD_Write_PanelCvar("_timeout_effect");
90					HUD_Write_PanelCvar("_timeout_fadebgmin");
91					HUD_Write_PanelCvar("_timeout_fadefgmin");
92					HUD_Write_PanelCvar("_timeout_speed_in");
93					HUD_Write_PanelCvar("_timeout_speed_out");
94					HUD_Write_PanelCvar("_onlyowned");
95					HUD_Write_PanelCvar("_noncurrent_alpha");
96					HUD_Write_PanelCvar("_noncurrent_scale");
97					break;
98				case HUD_PANEL_AMMO:
99					HUD_Write_PanelCvar("_onlycurrent");
100					HUD_Write_PanelCvar("_noncurrent_alpha");
101					HUD_Write_PanelCvar("_noncurrent_scale");
102					HUD_Write_PanelCvar("_iconalign");
103					HUD_Write_PanelCvar("_progressbar");
104					HUD_Write_PanelCvar("_progressbar_name");
105					HUD_Write_PanelCvar("_progressbar_xoffset");
106					HUD_Write_PanelCvar("_text");
107					break;
108				case HUD_PANEL_POWERUPS:
109					HUD_Write_PanelCvar("_iconalign");
110					HUD_Write_PanelCvar("_baralign");
111					HUD_Write_PanelCvar("_progressbar");
112					HUD_Write_PanelCvar("_text");
113					break;
114				case HUD_PANEL_HEALTHARMOR:
115					HUD_Write_PanelCvar("_flip");
116					HUD_Write_PanelCvar("_iconalign");
117					HUD_Write_PanelCvar("_baralign");
118					HUD_Write_PanelCvar("_progressbar");
119					HUD_Write_PanelCvar("_progressbar_health");
120					HUD_Write_PanelCvar("_progressbar_armor");
121					HUD_Write_PanelCvar("_progressbar_gfx");
122					HUD_Write_PanelCvar("_progressbar_gfx_smooth");
123					HUD_Write_PanelCvar("_combined");
124					HUD_Write_PanelCvar("_text");
125					break;
126				case HUD_PANEL_NOTIFY:
127					HUD_Write_PanelCvar("_flip");
128					HUD_Write_PanelCvar("_fontsize");
129					HUD_Write_PanelCvar("_time");
130					HUD_Write_PanelCvar("_fadetime");
131					HUD_Write_PanelCvar("_icon_aspect");
132					break;
133				case HUD_PANEL_TIMER:
134					break;
135				case HUD_PANEL_RADAR:
136					HUD_Write_PanelCvar("_foreground_alpha");
137					HUD_Write_PanelCvar("_rotation");
138					HUD_Write_PanelCvar("_zoommode");
139					HUD_Write_PanelCvar("_scale");
140					HUD_Write_PanelCvar("_maximized_scale");
141					HUD_Write_PanelCvar("_maximized_size");
142					HUD_Write_PanelCvar("_maximized_rotation");
143					HUD_Write_PanelCvar("_maximized_zoommode");
144					break;
145				case HUD_PANEL_SCORE:
146					HUD_Write_PanelCvar("_rankings");
147					break;
148				case HUD_PANEL_VOTE:
149					HUD_Write_PanelCvar("_alreadyvoted_alpha");
150					break;
151				case HUD_PANEL_MODICONS:
152					HUD_Write_PanelCvar("_ca_layout");
153					HUD_Write_PanelCvar("_dom_layout");
154					HUD_Write_PanelCvar("_freezetag_layout");
155					break;
156				case HUD_PANEL_PRESSEDKEYS:
157					HUD_Write_PanelCvar("_aspect");
158					HUD_Write_PanelCvar("_attack");
159					break;
160				case HUD_PANEL_ENGINEINFO:
161					HUD_Write_PanelCvar("_framecounter_time");
162					HUD_Write_PanelCvar("_framecounter_decimals");
163					break;
164				case HUD_PANEL_INFOMESSAGES:
165					HUD_Write_PanelCvar("_flip");
166					break;
167				case HUD_PANEL_PHYSICS:
168					HUD_Write_PanelCvar("_speed_unit_show");
169					HUD_Write_PanelCvar("_speed_max");
170					HUD_Write_PanelCvar("_speed_vertical");
171					HUD_Write_PanelCvar("_topspeed");
172					HUD_Write_PanelCvar("_topspeed_time");
173					HUD_Write_PanelCvar("_acceleration_max");
174					HUD_Write_PanelCvar("_acceleration_vertical");
175					HUD_Write_PanelCvar("_flip");
176					HUD_Write_PanelCvar("_baralign");
177					HUD_Write_PanelCvar("_progressbar");
178					HUD_Write_PanelCvar("_acceleration_progressbar_mode");
179					HUD_Write_PanelCvar("_acceleration_progressbar_scale");
180					HUD_Write_PanelCvar("_acceleration_progressbar_nonlinear");
181					HUD_Write_PanelCvar("_text");
182					HUD_Write_PanelCvar("_text_scale");
183					break;
184				case HUD_PANEL_CENTERPRINT:
185					HUD_Write_PanelCvar("_align");
186					HUD_Write_PanelCvar("_flip");
187					HUD_Write_PanelCvar("_fontscale");
188					HUD_Write_PanelCvar("_time");
189					HUD_Write_PanelCvar("_fade_in");
190					HUD_Write_PanelCvar("_fade_out");
191					HUD_Write_PanelCvar("_fade_subsequent");
192					HUD_Write_PanelCvar("_fade_subsequent_passone");
193					HUD_Write_PanelCvar("_fade_subsequent_passone_minalpha");
194					HUD_Write_PanelCvar("_fade_subsequent_passtwo");
195					HUD_Write_PanelCvar("_fade_subsequent_passtwo_minalpha");
196					HUD_Write_PanelCvar("_fade_subsequent_minfontsize");
197					HUD_Write_PanelCvar("_fade_minfontsize");
198					break;
199				case HUD_PANEL_ITEMSTIME:
200					HUD_Write_PanelCvar("_iconalign");
201					HUD_Write_PanelCvar("_progressbar");
202					HUD_Write_PanelCvar("_progressbar_name");
203					HUD_Write_PanelCvar("_progressbar_reduced");
204					HUD_Write_PanelCvar("_text");
205					HUD_Write_PanelCvar("_ratio");
206					HUD_Write_PanelCvar("_dynamicsize");
207					break;
208				case HUD_PANEL_QUICKMENU:
209					HUD_Write_PanelCvar("_align");
210					break;
211				case HUD_PANEL_SCOREBOARD:
212					HUD_Write_PanelCvar("_fadeinspeed");
213					HUD_Write_PanelCvar("_fadeoutspeed");
214					HUD_Write_PanelCvar("_respawntime_decimals");
215					HUD_Write_PanelCvar("_table_bg_alpha");
216					HUD_Write_PanelCvar("_table_bg_scale");
217					HUD_Write_PanelCvar("_table_fg_alpha");
218					HUD_Write_PanelCvar("_table_fg_alpha_self");
219					HUD_Write_PanelCvar("_table_highlight");
220					HUD_Write_PanelCvar("_table_highlight_alpha");
221					HUD_Write_PanelCvar("_table_highlight_alpha_self");
222					HUD_Write_PanelCvar("_bg_teams_color_team");
223					HUD_Write_PanelCvar("_accuracy_doublerows");
224					HUD_Write_PanelCvar("_accuracy_nocolors");
225					break;
226			}
227			HUD_Write("\n");
228		}
229		MUTATOR_CALLHOOK(HUD_WriteCvars, fh);
230
231		HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
232
233		LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
234		fclose(fh);
235	}
236	else
237		LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
238}
239
240void HUD_Configure_Exit_Force()
241{
242	if (hud_configure_menu_open)
243	{
244		hud_configure_menu_open = 0;
245		localcmd("togglemenu\n");
246	}
247	cvar_set("_hud_configure", "0");
248}
249
250// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
251vector HUD_Panel_CheckMove(vector myPos, vector mySize)
252{
253	vector myCenter, targCenter;
254	vector myTarget = myPos;
255	int i;
256	for (i = 0; i < hud_panels_COUNT; ++i) {
257		panel = hud_panels_from(i);
258		if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
259		if(panel == highlightedPanel) continue;
260		HUD_Panel_UpdatePosSize();
261		if(!panel_enabled) continue;
262
263		panel_pos -= '1 1 0' * panel_bg_border;
264		panel_size += '2 2 0' * panel_bg_border;
265
266		if(myPos.y + mySize.y < panel_pos.y)
267			continue;
268		if(myPos.y > panel_pos.y + panel_size.y)
269			continue;
270
271		if(myPos.x + mySize.x < panel_pos.x)
272			continue;
273		if(myPos.x > panel_pos.x + panel_size.x)
274			continue;
275
276		// OK, there IS a collision.
277
278		myCenter.x = myPos.x + 0.5 * mySize.x;
279		myCenter.y = myPos.y + 0.5 * mySize.y;
280
281		targCenter.x = panel_pos.x + 0.5 * panel_size.x;
282		targCenter.y = panel_pos.y + 0.5 * panel_size.y;
283
284		if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
285		{
286			if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
287				myTarget.x = panel_pos.x - mySize.x;
288			else // push it upwards
289				myTarget.y = panel_pos.y - mySize.y;
290		}
291		else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
292		{
293			if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
294				myTarget.x = panel_pos.x + panel_size.x;
295			else // push it upwards
296				myTarget.y = panel_pos.y - mySize.y;
297		}
298		else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
299		{
300			if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
301				myTarget.x = panel_pos.x - mySize.x;
302			else // push it downwards
303				myTarget.y = panel_pos.y + panel_size.y;
304		}
305		else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
306		{
307			if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
308				myTarget.x = panel_pos.x + panel_size.x;
309			else // push it downwards
310				myTarget.y = panel_pos.y + panel_size.y;
311		}
312		//if(cvar("hud_configure_checkcollisions_debug"))
313			//drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
314	}
315
316	return myTarget;
317}
318
319void HUD_Panel_SetPos(vector pos)
320{
321	panel = highlightedPanel;
322	HUD_Panel_UpdatePosSize();
323	vector mySize;
324	mySize = panel_size;
325
326	//if(cvar("hud_configure_checkcollisions_debug"))
327		//drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
328
329	if(autocvar_hud_configure_grid)
330	{
331		pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
332		pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
333	}
334
335	if(hud_configure_checkcollisions)
336		pos = HUD_Panel_CheckMove(pos, mySize);
337
338	pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
339	pos.y = bound(0, pos.y, vid_conheight - mySize.y);
340
341	string s;
342	s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
343
344	cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
345}
346
347// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
348vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
349	vector targEndPos;
350	vector dist;
351	float ratio = mySize.x/mySize.y;
352	int i;
353	for (i = 0; i < hud_panels_COUNT; ++i) {
354		panel = hud_panels_from(i);
355		if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
356		if(panel == highlightedPanel) continue;
357		HUD_Panel_UpdatePosSize();
358		if(!panel_enabled) continue;
359
360		panel_pos -= '1 1 0' * panel_bg_border;
361		panel_size += '2 2 0' * panel_bg_border;
362
363		targEndPos = panel_pos + panel_size;
364
365		// resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
366		if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
367			continue;
368
369		if (resizeCorner == 1)
370		{
371			// check if this panel is on our way
372			if (resizeorigin.x <= panel_pos.x)
373				continue;
374			if (resizeorigin.y <= panel_pos.y)
375				continue;
376			if (targEndPos.x <= resizeorigin.x - mySize.x)
377				continue;
378			if (targEndPos.y <= resizeorigin.y - mySize.y)
379				continue;
380
381			// there is a collision:
382			// detect which side of the panel we are facing is actually limiting the resizing
383			// (which side the resize direction finds for first) and reduce the size up to there
384			//
385			// dist is the distance between resizeorigin and the "analogous" point of the panel
386			// in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
387			dist.x = resizeorigin.x - targEndPos.x;
388			dist.y = resizeorigin.y - targEndPos.y;
389			if (dist.y <= 0 || dist.x / dist.y > ratio)
390				mySize.x = min(mySize.x, dist.x);
391			else
392				mySize.y = min(mySize.y, dist.y);
393		}
394		else if (resizeCorner == 2)
395		{
396			if (resizeorigin.x >= targEndPos.x)
397				continue;
398			if (resizeorigin.y <= panel_pos.y)
399				continue;
400			if (panel_pos.x >= resizeorigin.x + mySize.x)
401				continue;
402			if (targEndPos.y <= resizeorigin.y - mySize.y)
403				continue;
404
405			dist.x = panel_pos.x - resizeorigin.x;
406			dist.y = resizeorigin.y - targEndPos.y;
407			if (dist.y <= 0 || dist.x / dist.y > ratio)
408				mySize.x = min(mySize.x, dist.x);
409			else
410				mySize.y = min(mySize.y, dist.y);
411		}
412		else if (resizeCorner == 3)
413		{
414			if (resizeorigin.x <= panel_pos.x)
415				continue;
416			if (resizeorigin.y >= targEndPos.y)
417				continue;
418			if (targEndPos.x <= resizeorigin.x - mySize.x)
419				continue;
420			if (panel_pos.y >= resizeorigin.y + mySize.y)
421				continue;
422
423			dist.x = resizeorigin.x - targEndPos.x;
424			dist.y = panel_pos.y - resizeorigin.y;
425			if (dist.y <= 0 || dist.x / dist.y > ratio)
426				mySize.x = min(mySize.x, dist.x);
427			else
428				mySize.y = min(mySize.y, dist.y);
429		}
430		else if (resizeCorner == 4)
431		{
432			if (resizeorigin.x >= targEndPos.x)
433				continue;
434			if (resizeorigin.y >= targEndPos.y)
435				continue;
436			if (panel_pos.x >= resizeorigin.x + mySize.x)
437				continue;
438			if (panel_pos.y >= resizeorigin.y + mySize.y)
439				continue;
440
441			dist.x = panel_pos.x - resizeorigin.x;
442			dist.y = panel_pos.y - resizeorigin.y;
443			if (dist.y <= 0 || dist.x / dist.y > ratio)
444				mySize.x = min(mySize.x, dist.x);
445			else
446				mySize.y = min(mySize.y, dist.y);
447		}
448		//if(cvar("hud_configure_checkcollisions_debug"))
449			//drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
450	}
451
452	return mySize;
453}
454
455void HUD_Panel_SetPosSize(vector mySize)
456{
457	panel = highlightedPanel;
458	HUD_Panel_UpdatePosSize();
459	vector resizeorigin = panel_click_resizeorigin;
460	vector myPos;
461
462	// minimum panel size cap
463	mySize.x = max(0.025 * vid_conwidth, mySize.x);
464	mySize.y = max(0.025 * vid_conheight, mySize.y);
465
466	if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
467	{
468		mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
469		mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
470	}
471
472	// collision testing|
473	// -----------------+
474
475	// we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
476	if(resizeCorner == 1) {
477		myPos.x = resizeorigin.x - mySize.x;
478		myPos.y = resizeorigin.y - mySize.y;
479	} else if(resizeCorner == 2) {
480		myPos.x = resizeorigin.x;
481		myPos.y = resizeorigin.y - mySize.y;
482	} else if(resizeCorner == 3) {
483		myPos.x = resizeorigin.x - mySize.x;
484		myPos.y = resizeorigin.y;
485	} else { // resizeCorner == 4
486		myPos.x = resizeorigin.x;
487		myPos.y = resizeorigin.y;
488	}
489
490	// left/top screen edges
491	if(myPos.x < 0)
492		mySize.x = mySize.x + myPos.x;
493	if(myPos.y < 0)
494		mySize.y = mySize.y + myPos.y;
495
496	// bottom/right screen edges
497	if(myPos.x + mySize.x > vid_conwidth)
498		mySize.x = vid_conwidth - myPos.x;
499	if(myPos.y + mySize.y > vid_conheight)
500		mySize.y = vid_conheight - myPos.y;
501
502	//if(cvar("hud_configure_checkcollisions_debug"))
503		//drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
504
505	// before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
506	if(autocvar_hud_configure_grid)
507	{
508		mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
509		mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
510	}
511
512	if(hud_configure_checkcollisions)
513		mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
514
515	// minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
516	mySize.x = max(0.025 * vid_conwidth, mySize.x);
517	mySize.y = max(0.025 * vid_conheight, mySize.y);
518
519	// do another pos check, as size might have changed by now
520	if(resizeCorner == 1) {
521		myPos.x = resizeorigin.x - mySize.x;
522		myPos.y = resizeorigin.y - mySize.y;
523	} else if(resizeCorner == 2) {
524		myPos.x = resizeorigin.x;
525		myPos.y = resizeorigin.y - mySize.y;
526	} else if(resizeCorner == 3) {
527		myPos.x = resizeorigin.x - mySize.x;
528		myPos.y = resizeorigin.y;
529	} else { // resizeCorner == 4
530		myPos.x = resizeorigin.x;
531		myPos.y = resizeorigin.y;
532	}
533
534	//if(cvar("hud_configure_checkcollisions_debug"))
535		//drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
536
537	string s;
538	s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
539	cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
540
541	s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
542	cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
543}
544
545float pressed_key_time;
546vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
547void HUD_Panel_Arrow_Action(float nPrimary)
548{
549	if(!highlightedPanel)
550		return;
551
552	hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
553
554	float step;
555	if(autocvar_hud_configure_grid)
556	{
557		if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
558		{
559			if (hudShiftState & S_SHIFT)
560				step = hud_configure_realGridSize.y;
561			else
562				step = 2 * hud_configure_realGridSize.y;
563		}
564		else
565		{
566			if (hudShiftState & S_SHIFT)
567				step = hud_configure_realGridSize.x;
568			else
569				step = 2 * hud_configure_realGridSize.x;
570		}
571	}
572	else
573	{
574		if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
575			step = vid_conheight;
576		else
577			step = vid_conwidth;
578		if (hudShiftState & S_SHIFT)
579			step = (step / 256); // more precision
580		else
581			step = (step / 64) * (1 + 2 * (time - pressed_key_time));
582	}
583
584	panel = highlightedPanel;
585	HUD_Panel_UpdatePosSize();
586
587	highlightedPanel_initial_pos = panel_pos;
588	highlightedPanel_initial_size = panel_size;
589
590	if (hudShiftState & S_ALT) // resize
591	{
592		if(nPrimary == K_UPARROW)
593			resizeCorner = 1;
594		else if(nPrimary == K_RIGHTARROW)
595			resizeCorner = 2;
596		else if(nPrimary == K_LEFTARROW)
597			resizeCorner = 3;
598		else // if(nPrimary == K_DOWNARROW)
599			resizeCorner = 4;
600
601		// ctrl+arrow reduces the size, instead of increasing it
602		// Note that ctrl disables collisions check too, but it's fine
603		// since we don't collide with anything reducing the size
604		if (hudShiftState & S_CTRL) {
605			step = -step;
606			resizeCorner = 5 - resizeCorner;
607		}
608
609		vector mySize;
610		mySize = panel_size;
611		panel_click_resizeorigin = panel_pos;
612		if(resizeCorner == 1) {
613			panel_click_resizeorigin += mySize;
614			mySize.y += step;
615		} else if(resizeCorner == 2) {
616			panel_click_resizeorigin.y += mySize.y;
617			mySize.x += step;
618		} else if(resizeCorner == 3) {
619			panel_click_resizeorigin.x += mySize.x;
620			mySize.x += step;
621		} else { // resizeCorner == 4
622			mySize.y += step;
623		}
624		HUD_Panel_SetPosSize(mySize);
625	}
626	else // move
627	{
628		vector pos;
629		pos = panel_pos;
630		if(nPrimary == K_UPARROW)
631			pos.y -= step;
632		else if(nPrimary == K_DOWNARROW)
633			pos.y += step;
634		else if(nPrimary == K_LEFTARROW)
635			pos.x -= step;
636		else // if(nPrimary == K_RIGHTARROW)
637			pos.x += step;
638
639		HUD_Panel_SetPos(pos);
640	}
641
642	panel = highlightedPanel;
643	HUD_Panel_UpdatePosSize();
644
645	if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
646	{
647		// backup!
648		panel_pos_backup = highlightedPanel_initial_pos;
649		panel_size_backup = highlightedPanel_initial_size;
650		highlightedPanel_backup = highlightedPanel;
651	}
652}
653
654void HUD_Panel_EnableMenu();
655entity tab_panels[hud_panels_MAX];
656entity tab_panel;
657vector tab_panel_pos;
658float tab_backward;
659void HUD_Panel_FirstInDrawQ(float id);
660void reset_tab_panels()
661{
662	for (int i = 0; i < hud_panels_COUNT; ++i)
663		tab_panels[i] = NULL;
664}
665float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
666{
667	string s;
668
669	if(bInputType == 2)
670		return false;
671
672	if(!autocvar__hud_configure)
673		return false;
674
675	if(bInputType == 3)
676	{
677		mousepos.x = nPrimary;
678		mousepos.y = nSecondary;
679		return true;
680	}
681
682	// block any input while a menu dialog is fading
683	// don't block mousepos read as it leads to cursor jumps in the interaction with the menu
684	if(autocvar__menu_alpha)
685	{
686		hudShiftState = 0;
687		mouseClicked = 0;
688		return true;
689	}
690
691	// allow console bind to work
692	string con_keys = findkeysforcommand("toggleconsole", 0);
693	int keys = tokenize(con_keys); // findkeysforcommand returns data for this
694
695	bool hit_con_bind = false;
696	int i;
697	for (i = 0; i < keys; ++i)
698	{
699		if(nPrimary == stof(argv(i)))
700			hit_con_bind = true;
701	}
702
703	if(bInputType == 0) {
704		if(nPrimary == K_ALT) hudShiftState |= S_ALT;
705		if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
706		if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
707	}
708	else if(bInputType == 1) {
709		if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
710		if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
711		if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
712	}
713
714	if(nPrimary == K_CTRL)
715	{
716		if (bInputType == 1) //ctrl has been released
717		{
718			if (tab_panel)
719			{
720				//switch to selected panel
721				highlightedPanel = tab_panel;
722				highlightedAction = 0;
723				HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
724			}
725			tab_panel = NULL;
726			reset_tab_panels();
727		}
728	}
729
730	if(nPrimary == K_MOUSE1)
731	{
732		if(bInputType == 0) // key pressed
733			mouseClicked |= S_MOUSE1;
734		else if(bInputType == 1) // key released
735			mouseClicked -= (mouseClicked & S_MOUSE1);
736	}
737	else if(nPrimary == K_MOUSE2)
738	{
739		if(bInputType == 0) // key pressed
740			mouseClicked |= S_MOUSE2;
741		else if(bInputType == 1) // key released
742			mouseClicked -= (mouseClicked & S_MOUSE2);
743	}
744	else if(nPrimary == K_ESCAPE)
745	{
746		if (bInputType == 1)
747			return true;
748		hud_configure_menu_open = 1;
749		localcmd("menu_showhudexit\n");
750	}
751	else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
752	{
753		if (bInputType == 1)
754			return true;
755		if (!hud_configure_menu_open)
756			cvar_set("_hud_configure", "0");
757	}
758	else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
759	{
760		if (bInputType == 1 || mouseClicked)
761			return true;
762
763		// FIXME minor bug: if a panel is highlighted, has the same pos_x and
764		// lays in the same level of another panel then the next consecutive
765		// CTRL TAB presses will reselect once more the highlighted panel
766
767		entity starting_panel;
768		entity old_tab_panel = tab_panel;
769		if (!tab_panel) //first press of TAB
770		{
771			if (highlightedPanel)
772			{
773				panel = highlightedPanel;
774				HUD_Panel_UpdatePosSize();
775			}
776			else
777				panel_pos = '0 0 0';
778			starting_panel = highlightedPanel;
779			tab_panel_pos = panel_pos; //to compute level
780		}
781		else
782		{
783			if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
784				reset_tab_panels();
785			starting_panel = tab_panel;
786		}
787		tab_backward = (hudShiftState & S_SHIFT);
788
789		float k, level = 0, start_posX;
790		vector candidate_pos = '0 0 0';
791		const float LEVELS_NUM = 4;
792		float level_height = vid_conheight / LEVELS_NUM;
793LABEL(find_tab_panel)
794		level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
795		candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
796		start_posX = tab_panel_pos.x;
797		tab_panel = NULL;
798		k=0;
799		while(++k)
800		{
801			for(i = 0; i < hud_panels_COUNT; ++i)
802			{
803				panel = hud_panels_from(i);
804				if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
805					continue;
806				if (panel == tab_panels[i] || panel == starting_panel)
807					continue;
808				HUD_Panel_UpdatePosSize();
809				if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
810				if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
811					|| ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
812				{
813					tab_panel = panel;
814					tab_panel_pos = candidate_pos = panel_pos;
815				}
816			}
817			if (tab_panel)
818				break;
819			if (k == LEVELS_NUM) //tab_panel not found
820			{
821				reset_tab_panels();
822				if (!old_tab_panel)
823				{
824					tab_panel = NULL;
825					return true;
826				}
827				starting_panel = old_tab_panel;
828				old_tab_panel = NULL;
829				goto find_tab_panel; //u must find tab_panel!
830			}
831			if (!tab_backward)
832			{
833				level = (level + level_height) % vid_conheight;
834				start_posX = 0;
835				candidate_pos.x = vid_conwidth;
836			}
837			else
838			{
839				level = (level - level_height) % vid_conheight;
840				start_posX = vid_conwidth;
841				candidate_pos.x = 0;
842			}
843		}
844
845		tab_panels[tab_panel.panel_id] = tab_panel;
846	}
847	else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
848	{
849		if (bInputType == 1 || mouseClicked)
850			return true;
851
852		if (highlightedPanel)
853		{
854			if(panel.panel_configflags & PANEL_CONFIG_CANBEOFF)
855				cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
856		}
857		else
858			cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
859	}
860	else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
861	{
862		if (bInputType == 1 || mouseClicked)
863			return true;
864
865		if (highlightedPanel)
866		{
867			panel = highlightedPanel;
868			HUD_Panel_UpdatePosSize();
869			panel_size_copied = panel_size;
870		}
871	}
872	else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
873	{
874		if (bInputType == 1 || mouseClicked)
875			return true;
876
877		if (panel_size_copied == '0 0 0' || !highlightedPanel)
878			return true;
879
880		panel = highlightedPanel;
881		HUD_Panel_UpdatePosSize();
882
883		// reduce size if it'd go beyond screen boundaries
884		vector tmp_size = panel_size_copied;
885		if (panel_pos.x + panel_size_copied.x > vid_conwidth)
886			tmp_size.x = vid_conwidth - panel_pos.x;
887		if (panel_pos.y + panel_size_copied.y > vid_conheight)
888			tmp_size.y = vid_conheight - panel_pos.y;
889
890		if (panel_size == tmp_size)
891			return true;
892
893		// backup first!
894		panel_pos_backup = panel_pos;
895		panel_size_backup = panel_size;
896		highlightedPanel_backup = highlightedPanel;
897
898		s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
899		cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
900	}
901	else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
902	{
903		if (bInputType == 1 || mouseClicked)
904			return true;
905		//restore previous values
906		if (highlightedPanel_backup)
907		{
908			s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
909			cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
910			s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
911			cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
912			highlightedPanel_backup = NULL;
913		}
914	}
915	else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
916	{
917		if (bInputType == 1 || mouseClicked)
918			return true;
919		localcmd("hud save myconfig\n");
920	}
921	else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
922	{
923		if (bInputType == 1)
924		{
925			pressed_key_time = 0;
926			return true;
927		}
928		else if (pressed_key_time == 0)
929			pressed_key_time = time;
930
931		if (!mouseClicked)
932			HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
933	}
934	else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
935	{
936		if (bInputType == 1)
937			return true;
938		if (highlightedPanel)
939			HUD_Panel_EnableMenu();
940	}
941	else if(hit_con_bind || nPrimary == K_PAUSE)
942		return false;
943
944	return true;
945}
946
947float HUD_Panel_Check_Mouse_Pos(float allow_move)
948{
949	int i, j = 0;
950	while(j < hud_panels_COUNT)
951	{
952		i = panel_order[j];
953		j += 1;
954
955		panel = hud_panels_from(i);
956		if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
957		HUD_Panel_UpdatePosSize();
958
959		float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
960
961		// move
962		if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
963		{
964			return 1;
965		}
966		// resize from topleft border
967		else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
968		{
969			return 2;
970		}
971		// resize from topright border
972		else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
973		{
974			return 3;
975		}
976		// resize from bottomleft border
977		else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
978		{
979			return 3;
980		}
981		// resize from bottomright border
982		else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
983		{
984			return 2;
985		}
986	}
987	return 0;
988}
989
990// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
991void HUD_Panel_FirstInDrawQ(float id)
992{
993	int i;
994	int place = -1;
995	// find out where in the array our current id is, save into place
996	for(i = 0; i < hud_panels_COUNT; ++i)
997	{
998		if(panel_order[i] == id)
999		{
1000			place = i;
1001			break;
1002		}
1003	}
1004	// place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1005	if(place == -1)
1006		place = hud_panels_COUNT - 1;
1007
1008	// move all ids up by one step in the array until "place"
1009	for(i = place; i > 0; --i)
1010	{
1011		panel_order[i] = panel_order[i-1];
1012	}
1013	// now save the new top id
1014	panel_order[0] = id;
1015
1016	// let's save them into the cvar by some strcat trickery
1017	string s = "";
1018	for(i = 0; i < hud_panels_COUNT; ++i)
1019	{
1020		s = strcat(s, ftos(panel_order[i]), " ");
1021	}
1022	cvar_set("_hud_panelorder", s);
1023	if(hud_panelorder_prev)
1024		strunzone(hud_panelorder_prev);
1025	hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1026}
1027
1028void HUD_Panel_Highlight(float allow_move)
1029{
1030	int i, j = 0;
1031
1032	while(j < hud_panels_COUNT)
1033	{
1034		i = panel_order[j];
1035		j += 1;
1036
1037		panel = hud_panels_from(i);
1038		if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1039			continue;
1040		HUD_Panel_UpdatePosSize();
1041
1042		float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1043
1044		// move
1045		if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1046		{
1047			highlightedPanel = hud_panels_from(i);
1048			HUD_Panel_FirstInDrawQ(i);
1049			highlightedAction = 1;
1050			panel_click_distance = mousepos - panel_pos;
1051			return;
1052		}
1053		// resize from topleft border
1054		else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1055		{
1056			highlightedPanel = hud_panels_from(i);
1057			HUD_Panel_FirstInDrawQ(i);
1058			highlightedAction = 2;
1059			resizeCorner = 1;
1060			panel_click_distance = mousepos - panel_pos;
1061			panel_click_resizeorigin = panel_pos + panel_size;
1062			return;
1063		}
1064		// resize from topright border
1065		else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1066		{
1067			highlightedPanel = hud_panels_from(i);
1068			HUD_Panel_FirstInDrawQ(i);
1069			highlightedAction = 2;
1070			resizeCorner = 2;
1071			panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1072			panel_click_distance.y = mousepos.y - panel_pos.y;
1073			panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1074			return;
1075		}
1076		// resize from bottomleft border
1077		else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1078		{
1079			highlightedPanel = hud_panels_from(i);
1080			HUD_Panel_FirstInDrawQ(i);
1081			highlightedAction = 2;
1082			resizeCorner = 3;
1083			panel_click_distance.x = mousepos.x - panel_pos.x;
1084			panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1085			panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1086			return;
1087		}
1088		// resize from bottomright border
1089		else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1090		{
1091			highlightedPanel = hud_panels_from(i);
1092			HUD_Panel_FirstInDrawQ(i);
1093			highlightedAction = 2;
1094			resizeCorner = 4;
1095			panel_click_distance = panel_size - mousepos + panel_pos;
1096			panel_click_resizeorigin = panel_pos;
1097			return;
1098		}
1099	}
1100	highlightedPanel = NULL;
1101	highlightedAction = 0;
1102}
1103
1104void HUD_Panel_EnableMenu()
1105{
1106	hud_configure_menu_open = 2;
1107	localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1108}
1109float mouse_over_panel;
1110void HUD_Panel_Mouse()
1111{
1112	if(autocvar__menu_alpha == 1)
1113		return;
1114
1115	if (!autocvar_hud_cursormode)
1116		update_mousepos();
1117
1118	if(mouseClicked)
1119	{
1120		if(prevMouseClicked == 0)
1121		{
1122			if (tab_panel)
1123			{
1124				//stop ctrl-tab selection
1125				tab_panel = NULL;
1126				reset_tab_panels();
1127			}
1128			HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1129									// and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1130			if (highlightedPanel)
1131			{
1132				highlightedPanel_initial_pos = panel_pos;
1133				highlightedPanel_initial_size = panel_size;
1134			}
1135			// doubleclick check
1136			if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1137			{
1138				mouseClicked = 0; // to prevent spam, I guess.
1139				HUD_Panel_EnableMenu();
1140			}
1141			else
1142			{
1143				if (mouseClicked & S_MOUSE1)
1144				{
1145					prevMouseClickedTime = time;
1146					prevMouseClickedPos = mousepos;
1147				}
1148				mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1149			}
1150		}
1151		else
1152		{
1153			panel = highlightedPanel;
1154			HUD_Panel_UpdatePosSize();
1155		}
1156
1157		if (highlightedPanel)
1158		{
1159			drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1160			if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1161			{
1162				hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1163				// backup!
1164				panel_pos_backup = highlightedPanel_initial_pos;
1165				panel_size_backup = highlightedPanel_initial_size;
1166				highlightedPanel_backup = highlightedPanel;
1167			}
1168			else
1169				// in case the clicked panel is inside another panel and we aren't
1170				// moving it, avoid the immediate "fix" of its position/size
1171				// (often unwanted and hateful) by disabling collisions check
1172				hud_configure_checkcollisions = false;
1173		}
1174
1175		if(highlightedAction == 1)
1176			HUD_Panel_SetPos(mousepos - panel_click_distance);
1177		else if(highlightedAction == 2)
1178		{
1179			vector mySize = '0 0 0';
1180			if(resizeCorner == 1) {
1181				mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1182				mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1183			} else if(resizeCorner == 2) {
1184				mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1185				mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1186			} else if(resizeCorner == 3) {
1187				mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1188				mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1189			} else { // resizeCorner == 4
1190				mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1191				mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1192			}
1193			HUD_Panel_SetPosSize(mySize);
1194		}
1195	}
1196	else
1197	{
1198		if(prevMouseClicked)
1199			highlightedAction = 0;
1200		if(hud_configure_menu_open == 2)
1201			mouse_over_panel = 0;
1202		else
1203			mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1204		if (mouse_over_panel && !tab_panel)
1205			drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1206	}
1207	// draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1208	float cursor_alpha = 1 - autocvar__menu_alpha;
1209
1210	if(!mouse_over_panel)
1211		draw_cursor_normal(mousepos, '1 1 1', cursor_alpha);
1212	else if(mouse_over_panel == 1)
1213		draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
1214	else if(mouse_over_panel == 2)
1215		draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha);
1216	else
1217		draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha);
1218
1219	prevMouseClicked = mouseClicked;
1220}
1221void HUD_Configure_DrawGrid()
1222{
1223	float i;
1224	if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1225	{
1226		hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1227		hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1228		hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1229		hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1230		vector s;
1231		// x-axis
1232		s = eX + eY * vid_conheight;
1233		for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1234			drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1235		// y-axis
1236		s = eY + eX * vid_conwidth;
1237		for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1238			drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1239	}
1240}
1241
1242float _menu_alpha_prev;
1243void HUD_Configure_Frame()
1244{
1245	int i;
1246	if(autocvar__hud_configure)
1247	{
1248		if(isdemo() || intermission == 2 || scoreboard_active)
1249		{
1250			HUD_Configure_Exit_Force();
1251			return;
1252		}
1253
1254		if(!hud_configure_prev)
1255		{
1256			if(autocvar_hud_cursormode)
1257				setcursormode(1);
1258			hudShiftState = 0;
1259			for(i = hud_panels_COUNT - 1; i >= 0; --i)
1260				hud_panels_from(panel_order[i]).update_time = time;
1261		}
1262
1263		// NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1264		if(autocvar__menu_alpha != _menu_alpha_prev)
1265		{
1266			if(autocvar__menu_alpha == 0)
1267				hud_configure_menu_open = 0;
1268			_menu_alpha_prev = autocvar__menu_alpha;
1269		}
1270
1271		HUD_Configure_DrawGrid();
1272	}
1273	else if(hud_configure_prev)
1274	{
1275		if(hud_configure_menu_open)
1276			hud_configure_menu_open = 0;
1277		if(autocvar_hud_cursormode)
1278			setcursormode(0);
1279		hud_dynamic_shake_factor = -1;
1280	}
1281}
1282
1283const float hlBorderSize = 2;
1284const string hlBorder = "gfx/hud/default/border_highlighted";
1285const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1286void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1287{
1288	drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1289	drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1290	drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1291	drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1292	drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1293}
1294
1295void HUD_Configure_PostDraw()
1296{
1297	if(autocvar__hud_configure)
1298	{
1299		if(tab_panel)
1300		{
1301			panel = tab_panel;
1302			HUD_Panel_UpdatePosSize();
1303			drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1304		}
1305		if(highlightedPanel)
1306		{
1307			panel = highlightedPanel;
1308			HUD_Panel_UpdatePosSize();
1309			HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1310		}
1311	}
1312}
1313