1#include "sv_cmd.qh" 2#include "_mod.qh" 3 4#include "banning.qh" 5#include "cmd.qh" 6#include "common.qh" 7#include "getreplies.qh" 8#include "radarmap.qh" 9 10#include "../anticheat.qh" 11#include "../campaign.qh" 12#include "../client.qh" 13#include "../player.qh" 14#include "../g_world.qh" 15#include "../ipban.qh" 16#include "../playerdemo.qh" 17#include "../teamplay.qh" 18 19#include "../bot/api.qh" 20 21#include "../mutators/_mod.qh" 22 23#include <common/constants.qh> 24#include <common/net_linked.qh> 25#include <common/mapinfo.qh> 26#include <common/notifications/all.qh> 27#include <common/teams.qh> 28#include <common/util.qh> 29 30#include <common/monsters/sv_monsters.qh> 31 32 33void PutObserverInServer(entity this); 34 35// ===================================================== 36// Server side game commands code, reworked by Samual 37// ===================================================== 38 39// used by GameCommand_make_mapinfo() 40void make_mapinfo_Think(entity this) 41{ 42 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) 43 { 44 LOG_INFO("Done rebuiling mapinfos.\n"); 45 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); 46 delete(this); 47 } 48 else 49 { 50 setthink(this, make_mapinfo_Think); 51 this.nextthink = time; 52 } 53} 54 55// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime() 56void changematchtime(float delta, float mi, float ma) 57{ 58 float cur; 59 float update; 60 float lim; 61 62 if (delta == 0) return; 63 if (autocvar_timelimit < 0) return; 64 65 if (mi <= 10) mi = 10; // at least ten sec in the future 66 cur = time - game_starttime; 67 if (cur > 0) mi += cur; // from current time! 68 69 lim = autocvar_timelimit * 60; 70 71 if (delta > 0) 72 { 73 if (lim == 0) return; // cannot increase any further 74 else if (lim < ma) update = min(ma, lim + delta); 75 else // already above maximum: FAIL 76 return; 77 } 78 else 79 { 80 if (lim == 0) // infinite: try reducing to max, if we are allowed to 81 update = max(mi, ma); 82 else if (lim > mi) // above minimum: decrease 83 update = max(mi, lim + delta); 84 else // already below minimum: FAIL 85 return; 86 } 87 88 cvar_set("timelimit", ftos(update / 60)); 89} 90 91 92// ======================= 93// Command Sub-Functions 94// ======================= 95 96void GameCommand_adminmsg(float request, float argc) 97{ 98 switch (request) 99 { 100 case CMD_REQUEST_COMMAND: 101 { 102 entity client; 103 float accepted; 104 105 string targets = strreplace(",", " ", argv(1)); 106 string original_targets = strreplace(" ", ", ", targets); 107 string admin_message = argv(2); 108 float infobartime = stof(argv(3)); 109 110 string successful, t; 111 successful = string_null; 112 113 if ((targets) && (admin_message)) 114 { 115 for ( ; targets; ) 116 { 117 t = car(targets); 118 targets = cdr(targets); 119 120 // Check to see if the player is a valid target 121 client = GetFilteredEntity(t); 122 accepted = VerifyClientEntity(client, true, false); 123 124 if (accepted <= 0) 125 { 126 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 127 continue; 128 } 129 130 // send the centerprint/console print or infomessage 131 if (infobartime) 132 { 133 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message))); 134 } 135 else 136 { 137 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message)); 138 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n")); 139 } 140 141 successful = strcat(successful, (successful ? ", " : ""), playername(client, false)); 142 LOG_TRACE("Message sent to ", playername(client, false)); 143 continue; 144 } 145 146 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n"); 147 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n"); 148 149 return; 150 } 151 } 152 153 default: 154 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n"); 155 case CMD_REQUEST_USAGE: 156 { 157 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n"); 158 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n"); 159 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n"); 160 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n"); 161 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n"); 162 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n"); 163 return; 164 } 165 } 166} 167 168void GameCommand_allready(float request) 169{ 170 switch (request) 171 { 172 case CMD_REQUEST_COMMAND: 173 { 174 ReadyRestart(); 175 return; 176 } 177 178 default: 179 case CMD_REQUEST_USAGE: 180 { 181 LOG_INFO("\nUsage:^3 sv_cmd allready\n"); 182 LOG_INFO(" No arguments required.\n"); 183 return; 184 } 185 } 186} 187 188void GameCommand_allspec(float request, float argc) 189{ 190 switch (request) 191 { 192 case CMD_REQUEST_COMMAND: 193 { 194 string reason = argv(1); 195 int n = 0; 196 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA( 197 if (it.caplayer) it.caplayer = 0; 198 PutObserverInServer(it); 199 ++n; 200 )); 201 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); 202 else LOG_INFO("No players found to spectate.\n"); 203 return; 204 } 205 206 default: 207 case CMD_REQUEST_USAGE: 208 { 209 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n"); 210 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n"); 211 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n"); 212 return; 213 } 214 } 215} 216 217void GameCommand_anticheat(float request, float argc) 218{ 219 switch (request) 220 { 221 case CMD_REQUEST_COMMAND: 222 { 223 entity client = GetIndexedEntity(argc, 1); 224 float accepted = VerifyClientEntity(client, false, false); 225 226 if (accepted > 0) 227 { 228 anticheat_report_to_eventlog(client); 229 return; 230 } 231 else 232 { 233 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n"); 234 } 235 } 236 237 default: 238 LOG_INFO("Incorrect parameters for ^2anticheat^7\n"); 239 case CMD_REQUEST_USAGE: 240 { 241 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n"); 242 LOG_INFO(" 'client' is the entity number or name of the player.\n"); 243 return; 244 } 245 } 246} 247 248void GameCommand_bbox(float request) 249{ 250 switch (request) 251 { 252 case CMD_REQUEST_COMMAND: 253 { 254 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z)); 255 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n"); 256 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z)); 257 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n"); 258 LOG_INFO("Solid bounding box size:"); 259 260 tracebox('1 0 0' * world.absmin.x, 261 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z, 262 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z, 263 '1 0 0' * world.absmax.x, 264 MOVE_WORLDONLY, 265 NULL); 266 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x)); 267 else LOG_INFO(" ", ftos(trace_endpos.x)); 268 269 tracebox('0 1 0' * world.absmin.y, 270 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z, 271 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z, 272 '0 1 0' * world.absmax.y, 273 MOVE_WORLDONLY, 274 NULL); 275 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y)); 276 else LOG_INFO(" ", ftos(trace_endpos.y)); 277 278 tracebox('0 0 1' * world.absmin.z, 279 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y, 280 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y, 281 '0 0 1' * world.absmax.z, 282 MOVE_WORLDONLY, 283 NULL); 284 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z)); 285 else LOG_INFO(" ", ftos(trace_endpos.z)); 286 287 tracebox('1 0 0' * world.absmax.x, 288 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z, 289 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z, 290 '1 0 0' * world.absmin.x, 291 MOVE_WORLDONLY, 292 NULL); 293 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x)); 294 else LOG_INFO(" ", ftos(trace_endpos.x)); 295 296 tracebox('0 1 0' * world.absmax.y, 297 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z, 298 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z, 299 '0 1 0' * world.absmin.y, 300 MOVE_WORLDONLY, 301 NULL); 302 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y)); 303 else LOG_INFO(" ", ftos(trace_endpos.y)); 304 305 tracebox('0 0 1' * world.absmax.z, 306 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y, 307 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y, 308 '0 0 1' * world.absmin.z, 309 MOVE_WORLDONLY, 310 NULL); 311 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z)); 312 else LOG_INFO(" ", ftos(trace_endpos.z)); 313 314 LOG_INFO("\n"); 315 return; 316 } 317 318 default: 319 case CMD_REQUEST_USAGE: 320 { 321 LOG_INFO("\nUsage:^3 sv_cmd bbox\n"); 322 LOG_INFO(" No arguments required.\n"); 323 LOG_INFO("See also: ^2gettaginfo, trace^7\n"); 324 return; 325 } 326 } 327} 328 329void GameCommand_bot_cmd(float request, float argc, string command) 330{ 331 switch (request) 332 { 333 case CMD_REQUEST_COMMAND: 334 { 335 entity bot; 336 337 if (argv(1) == "reset") 338 { 339 bot_resetqueues(); 340 return; 341 } 342 else if (argv(1) == "setbots") 343 { 344 cvar_settemp("bot_vs_human", "0"); 345 cvar_settemp("minplayers", "0"); 346 cvar_settemp("bot_number", "0"); 347 bot_fixcount(); 348 cvar_settemp("bot_number", argv(2)); 349 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n"); 350 return; 351 } 352 else if (argv(1) == "load" && argc == 3) 353 { 354 float fh, i; 355 string s; 356 fh = fopen(argv(2), FILE_READ); 357 if (fh < 0) 358 { 359 LOG_INFO("cannot open the file\n"); 360 return; 361 } 362 363 i = 0; 364 while ((s = fgets(fh))) 365 { 366 argc = tokenize_console(s); 367 368 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd") 369 { 370 if (argv(2) == "reset") 371 { 372 bot_resetqueues(); 373 } 374 else if (argv(2) == "setbots") 375 { 376 cvar_settemp("bot_vs_human", "0"); 377 cvar_settemp("minplayers", "0"); 378 cvar_settemp("bot_number", "0"); 379 bot_fixcount(); 380 cvar_settemp("bot_number", argv(3)); 381 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n"); 382 } 383 else 384 { 385 if(argv(2) == "*" || argv(2) == "all") 386 FOREACH_CLIENT(IS_BOT_CLIENT(it), { 387 bot_queuecommand(it, substring(s, argv_start_index(3), -1)); 388 }); 389 else 390 { 391 bot = find_bot_by_number(stof(argv(2))); 392 if (bot == NULL) bot = find_bot_by_name(argv(2)); 393 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1)); 394 } 395 } 396 } 397 else 398 { 399 localcmd(strcat(s, "\n")); 400 } 401 402 ++i; 403 } 404 LOG_INFO(ftos(i), " commands read\n"); 405 fclose(fh); 406 return; 407 } 408 else if (argv(1) == "help") 409 { 410 if (argv(2)) bot_cmdhelp(argv(2)); 411 else bot_list_commands(); 412 return; 413 } 414 else if (argc >= 3) // this comes last 415 { 416 if(argv(1) == "*" || argv(1) == "all") 417 { 418 int bot_num = 0; 419 FOREACH_CLIENT(IS_BOT_CLIENT(it), { 420 bot_queuecommand(it, substring(command, argv_start_index(2), -1)); 421 bot_num++; 422 }); 423 if(bot_num) 424 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n")); 425 return; 426 } 427 else 428 { 429 bot = find_bot_by_number(stof(argv(1))); 430 if (bot == NULL) bot = find_bot_by_name(argv(1)); 431 if (bot) 432 { 433 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n")); 434 bot_queuecommand(bot, substring(command, argv_start_index(2), -1)); 435 return; 436 } 437 else 438 { 439 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown 440 } 441 } 442 } 443 } 444 445 default: 446 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n"); 447 case CMD_REQUEST_USAGE: 448 { 449 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); 450 LOG_INFO(" 'client' can be either the name of the bot or a progressive number (not the entity number!)\n"); 451 LOG_INFO(" can also be '*' or 'all' to allow sending the command to all the bots\n"); 452 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n"); 453 LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n"); 454 LOG_INFO(" sv_cmd bot_cmd 1 presskey jump\n"); 455 LOG_INFO(" sv_cmd bot_cmd * pause\n"); 456 return; 457 } 458 } 459} 460 461void GameCommand_cointoss(float request, float argc) 462{ 463 switch (request) 464 { 465 case CMD_REQUEST_COMMAND: 466 { 467 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS"); 468 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS"); 469 string choice = ((random() > 0.5) ? result1 : result2); 470 471 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice); 472 return; 473 } 474 475 default: 476 case CMD_REQUEST_USAGE: 477 { 478 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n"); 479 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n"); 480 return; 481 } 482 } 483} 484 485void GameCommand_database(float request, float argc) 486{ 487 switch (request) 488 { 489 case CMD_REQUEST_COMMAND: 490 { 491 if (argc == 3) 492 { 493 if (argv(1) == "save") 494 { 495 db_save(ServerProgsDB, argv(2)); 496 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n")); 497 return; 498 } 499 else if (argv(1) == "dump") 500 { 501 db_dump(ServerProgsDB, argv(2)); 502 LOG_INFO("DB dumped.\n"); // wtf does this do? 503 return; 504 } 505 else if (argv(1) == "load") 506 { 507 db_close(ServerProgsDB); 508 ServerProgsDB = db_load(argv(2)); 509 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n")); 510 return; 511 } 512 } 513 } 514 515 default: 516 LOG_INFO("Incorrect parameters for ^2database^7\n"); 517 case CMD_REQUEST_USAGE: 518 { 519 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n"); 520 LOG_INFO(" Where 'action' is the command to complete,\n"); 521 LOG_INFO(" and 'filename' is what it acts upon.\n"); 522 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n"); 523 return; 524 } 525 } 526} 527 528void GameCommand_defer_clear(float request, float argc) 529{ 530 switch (request) 531 { 532 case CMD_REQUEST_COMMAND: 533 { 534 entity client; 535 float accepted; 536 537 if (argc >= 2) 538 { 539 client = GetIndexedEntity(argc, 1); 540 accepted = VerifyClientEntity(client, true, false); 541 542 if (accepted > 0) 543 { 544 stuffcmd(client, "defer clear\n"); 545 LOG_INFO("defer clear stuffed to ", playername(client, false), "\n"); 546 } 547 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); } 548 549 return; 550 } 551 } 552 553 default: 554 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n"); 555 case CMD_REQUEST_USAGE: 556 { 557 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n"); 558 LOG_INFO(" 'client' is the entity number or name of the player.\n"); 559 LOG_INFO("See also: ^2defer_clear_all^7\n"); 560 return; 561 } 562 } 563} 564 565void GameCommand_defer_clear_all(float request) 566{ 567 switch (request) 568 { 569 case CMD_REQUEST_COMMAND: 570 { 571 int n = 0; 572 float argc; 573 574 FOREACH_CLIENT(true, LAMBDA( 575 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it)))); 576 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc); 577 ++n; 578 )); 579 if (n) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n")); // should a message be added if no players were found? 580 return; 581 } 582 583 default: 584 case CMD_REQUEST_USAGE: 585 { 586 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n"); 587 LOG_INFO(" No arguments required.\n"); 588 LOG_INFO("See also: ^2defer_clear^7\n"); 589 return; 590 } 591 } 592} 593 594void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such? 595{ 596 switch (request) 597 { 598 case CMD_REQUEST_COMMAND: 599 { 600 if (argv(1)) 601 { 602 if (argv(2)) race_deleteTime(argv(2), stof(argv(1))); 603 else race_deleteTime(GetMapname(), stof(argv(1))); 604 return; 605 } 606 } 607 608 default: 609 LOG_INFO("Incorrect parameters for ^2delrec^7\n"); 610 case CMD_REQUEST_USAGE: 611 { 612 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n"); 613 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n"); 614 LOG_INFO(" it will clear all records up to nth place.\n"); 615 LOG_INFO(" if 'map' is not provided it will use current map.\n"); 616 return; 617 } 618 } 619} 620 621void GameCommand_effectindexdump(float request) 622{ 623 switch (request) 624 { 625 case CMD_REQUEST_COMMAND: 626 { 627 float fh, d; 628 string s; 629 630 d = db_create(); 631 LOG_INFO("begin of effects list\n"); 632 db_put(d, "TE_GUNSHOT", "1"); 633 LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n"); 634 db_put(d, "TE_GUNSHOTQUAD", "1"); 635 LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n"); 636 db_put(d, "TE_SPIKE", "1"); 637 LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n"); 638 db_put(d, "TE_SPIKEQUAD", "1"); 639 LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n"); 640 db_put(d, "TE_SUPERSPIKE", "1"); 641 LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n"); 642 db_put(d, "TE_SUPERSPIKEQUAD", "1"); 643 LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n"); 644 db_put(d, "TE_WIZSPIKE", "1"); 645 LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n"); 646 db_put(d, "TE_KNIGHTSPIKE", "1"); 647 LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n"); 648 db_put(d, "TE_EXPLOSION", "1"); 649 LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n"); 650 db_put(d, "TE_EXPLOSIONQUAD", "1"); 651 LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n"); 652 db_put(d, "TE_TAREXPLOSION", "1"); 653 LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n"); 654 db_put(d, "TE_TELEPORT", "1"); 655 LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n"); 656 db_put(d, "TE_LAVASPLASH", "1"); 657 LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n"); 658 db_put(d, "TE_SMALLFLASH", "1"); 659 LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n"); 660 db_put(d, "TE_FLAMEJET", "1"); 661 LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n"); 662 db_put(d, "EF_FLAME", "1"); 663 LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n"); 664 db_put(d, "TE_BLOOD", "1"); 665 LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n"); 666 db_put(d, "TE_SPARK", "1"); 667 LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n"); 668 db_put(d, "TE_PLASMABURN", "1"); 669 LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n"); 670 db_put(d, "TE_TEI_G3", "1"); 671 LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n"); 672 db_put(d, "TE_TEI_SMOKE", "1"); 673 LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n"); 674 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); 675 LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n"); 676 db_put(d, "TE_TEI_PLASMAHIT", "1"); 677 LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n"); 678 db_put(d, "EF_STARDUST", "1"); 679 LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n"); 680 db_put(d, "TR_ROCKET", "1"); 681 LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n"); 682 db_put(d, "TR_GRENADE", "1"); 683 LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n"); 684 db_put(d, "TR_BLOOD", "1"); 685 LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n"); 686 db_put(d, "TR_WIZSPIKE", "1"); 687 LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n"); 688 db_put(d, "TR_SLIGHTBLOOD", "1"); 689 LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n"); 690 db_put(d, "TR_KNIGHTSPIKE", "1"); 691 LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n"); 692 db_put(d, "TR_VORESPIKE", "1"); 693 LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n"); 694 db_put(d, "TR_NEHAHRASMOKE", "1"); 695 LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n"); 696 db_put(d, "TR_NEXUIZPLASMA", "1"); 697 LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n"); 698 db_put(d, "TR_GLOWTRAIL", "1"); 699 LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n"); 700 db_put(d, "TR_SEEKER", "1"); 701 LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n"); 702 db_put(d, "SVC_PARTICLE", "1"); 703 LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n"); 704 705 fh = fopen("effectinfo.txt", FILE_READ); 706 while ((s = fgets(fh))) 707 { 708 tokenize_console(s); 709 if (argv(0) == "effect") 710 { 711 if (db_get(d, argv(1)) != "1") 712 { 713 int i = _particleeffectnum(argv(1)); 714 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n"); 715 db_put(d, argv(1), "1"); 716 } 717 } 718 } 719 LOG_INFO("end of effects list\n"); 720 721 db_close(d); 722 return; 723 } 724 725 default: 726 case CMD_REQUEST_USAGE: 727 { 728 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n"); 729 LOG_INFO(" No arguments required.\n"); 730 return; 731 } 732 } 733} 734 735void GameCommand_extendmatchtime(float request) 736{ 737 switch (request) 738 { 739 case CMD_REQUEST_COMMAND: 740 { 741 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60); 742 return; 743 } 744 745 default: 746 case CMD_REQUEST_USAGE: 747 { 748 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n"); 749 LOG_INFO(" No arguments required.\n"); 750 LOG_INFO("See also: ^2reducematchtime^7\n"); 751 return; 752 } 753 } 754} 755 756void GameCommand_gametype(float request, float argc) 757{ 758 switch (request) 759 { 760 case CMD_REQUEST_COMMAND: 761 { 762 if (argv(1) != "") 763 { 764 string s = argv(1); 765 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); 766 767 if (t) 768 { 769 MapInfo_SwitchGameType(t); 770 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); 771 if (MapInfo_count > 0) 772 { 773 // update lsmaps in case the gametype changed, this way people can easily list maps for it 774 if (lsmaps_reply != "") strunzone(lsmaps_reply); 775 lsmaps_reply = strzone(getlsmaps()); 776 bprint("Game type successfully switched to ", s, "\n"); 777 } 778 else 779 { 780 bprint("Cannot use this game type: no map for it found\n"); 781 MapInfo_SwitchGameType(tsave); 782 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); 783 } 784 } 785 else 786 { 787 bprint("Game type switch to ", s, " failed: this type does not exist!\n"); 788 } 789 790 return; 791 } 792 } 793 794 default: 795 LOG_INFO("Incorrect parameters for ^2gametype^7\n"); 796 case CMD_REQUEST_USAGE: 797 { 798 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n"); 799 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n"); 800 LOG_INFO("See also: ^2gotomap^7\n"); 801 return; 802 } 803 } 804} 805 806void GameCommand_gettaginfo(float request, float argc) 807{ 808 switch (request) 809 { 810 case CMD_REQUEST_COMMAND: 811 { 812 entity tmp_entity; 813 float i; 814 vector v; 815 816 if (argc >= 4) 817 { 818 tmp_entity = spawn(); 819 if (argv(1) == "w") 820 { 821 .entity weaponentity = weaponentities[0]; 822 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model); 823 } 824 else 825 { 826 precache_model(argv(1)); 827 _setmodel(tmp_entity, argv(1)); 828 } 829 tmp_entity.frame = stof(argv(2)); 830 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1)); 831 else i = gettagindex(tmp_entity, argv(3)); 832 if (i) 833 { 834 v = gettaginfo(tmp_entity, i); 835 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name); 836 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n"); 837 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n"); 838 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n"); 839 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n"); 840 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n"); 841 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n"); 842 if (argc >= 6) 843 { 844 v.y = -v.y; 845 localcmd(strcat(argv(4), vtos(v), argv(5), "\n")); 846 } 847 } 848 else 849 { 850 LOG_INFO("bone not found\n"); 851 } 852 853 delete(tmp_entity); 854 return; 855 } 856 } 857 858 default: 859 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n"); 860 case CMD_REQUEST_USAGE: 861 { 862 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n"); 863 LOG_INFO("See also: ^2bbox, trace^7\n"); 864 return; 865 } 866 } 867} 868 869void GameCommand_animbench(float request, float argc) 870{ 871 switch (request) 872 { 873 case CMD_REQUEST_COMMAND: 874 { 875 entity tmp_entity; 876 877 if (argc >= 4) 878 { 879 tmp_entity = spawn(); 880 if (argv(1) == "w") 881 { 882 .entity weaponentity = weaponentities[0]; 883 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model); 884 } 885 else 886 { 887 precache_model(argv(1)); 888 _setmodel(tmp_entity, argv(1)); 889 } 890 float f1 = stof(argv(2)); 891 float f2 = stof(argv(3)); 892 float t0; 893 float t1 = 0; 894 float t2 = 0; 895 float n = 0; 896 897 while (t1 + t2 < 1) 898 { 899 tmp_entity.frame = f1; 900 t0 = gettime(GETTIME_HIRES); 901 getsurfacepoint(tmp_entity, 0, 0); 902 t1 += gettime(GETTIME_HIRES) - t0; 903 tmp_entity.frame = f2; 904 t0 = gettime(GETTIME_HIRES); 905 getsurfacepoint(tmp_entity, 0, 0); 906 t2 += gettime(GETTIME_HIRES) - t0; 907 n += 1; 908 } 909 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n"); 910 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n"); 911 912 delete(tmp_entity); 913 return; 914 } 915 } 916 917 default: 918 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n"); 919 case CMD_REQUEST_USAGE: 920 { 921 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n"); 922 LOG_INFO("See also: ^2bbox, trace^7\n"); 923 return; 924 } 925 } 926} 927 928void GameCommand_gotomap(float request, float argc) 929{ 930 switch (request) 931 { 932 case CMD_REQUEST_COMMAND: 933 { 934 if (argv(1)) 935 { 936 LOG_INFO(GotoMap(argv(1)), "\n"); 937 return; 938 } 939 } 940 941 default: 942 LOG_INFO("Incorrect parameters for ^2gotomap^7\n"); 943 case CMD_REQUEST_USAGE: 944 { 945 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n"); 946 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n"); 947 LOG_INFO("See also: ^2gametype^7\n"); 948 return; 949 } 950 } 951} 952 953void GameCommand_lockteams(float request) 954{ 955 switch (request) 956 { 957 case CMD_REQUEST_COMMAND: 958 { 959 if (teamplay) 960 { 961 lockteams = 1; 962 bprint("^1The teams are now locked.\n"); 963 } 964 else 965 { 966 bprint("lockteams command can only be used in a team-based gamemode.\n"); 967 } 968 return; 969 } 970 971 default: 972 case CMD_REQUEST_USAGE: 973 { 974 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n"); 975 LOG_INFO(" No arguments required.\n"); 976 LOG_INFO("See also: ^2unlockteams^7\n"); 977 return; 978 } 979 } 980} 981 982void GameCommand_make_mapinfo(float request) 983{ 984 switch (request) 985 { 986 case CMD_REQUEST_COMMAND: 987 { 988 entity tmp_entity; 989 990 tmp_entity = new(make_mapinfo); 991 setthink(tmp_entity, make_mapinfo_Think); 992 tmp_entity.nextthink = time; 993 MapInfo_Enumerate(); 994 return; 995 } 996 997 default: 998 case CMD_REQUEST_USAGE: 999 { 1000 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n"); 1001 LOG_INFO(" No arguments required.\n"); 1002 LOG_INFO("See also: ^2radarmap^7\n"); 1003 return; 1004 } 1005 } 1006} 1007 1008void GameCommand_moveplayer(float request, float argc) 1009{ 1010 switch (request) 1011 { 1012 case CMD_REQUEST_COMMAND: 1013 { 1014 float accepted; 1015 entity client; 1016 1017 string targets = strreplace(",", " ", argv(1)); 1018 string original_targets = strreplace(" ", ", ", targets); 1019 string destination = argv(2); 1020 1021 string successful, t; 1022 successful = string_null; 1023 1024 // lets see if the target(s) even actually exist. 1025 if ((targets) && (destination)) 1026 { 1027 for ( ; targets; ) 1028 { 1029 t = car(targets); 1030 targets = cdr(targets); 1031 1032 // Check to see if the player is a valid target 1033 client = GetFilteredEntity(t); 1034 accepted = VerifyClientEntity(client, false, false); 1035 1036 if (accepted <= 0) 1037 { 1038 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 1039 continue; 1040 } 1041 1042 // Where are we putting this player? 1043 if (destination == "spec" || destination == "spectator") 1044 { 1045 if (!IS_SPEC(client) && !IS_OBSERVER(client)) 1046 { 1047 if (client.caplayer) client.caplayer = 0; 1048 PutObserverInServer(client); 1049 1050 successful = strcat(successful, (successful ? ", " : ""), playername(client, false)); 1051 } 1052 else 1053 { 1054 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.\n"); 1055 } 1056 continue; 1057 } 1058 else 1059 { 1060 if (!IS_SPEC(client) && !IS_OBSERVER(client)) 1061 { 1062 if (teamplay) 1063 { 1064 // set up 1065 float team_id; 1066 float save = client.team_forced; 1067 client.team_forced = 0; 1068 1069 // find the team to move the player to 1070 team_id = Team_ColorToTeam(destination); 1071 if (team_id == client.team) // already on the destination team 1072 { 1073 // keep the forcing undone 1074 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n")); 1075 continue; 1076 } 1077 else if (team_id == 0) // auto team 1078 { 1079 CheckAllowedTeams(client); 1080 team_id = Team_NumberToTeam(FindSmallestTeam(client, false)); 1081 } 1082 else 1083 { 1084 CheckAllowedTeams(client); 1085 } 1086 client.team_forced = save; 1087 1088 // Check to see if the destination team is even available 1089 switch (team_id) 1090 { 1091 case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break; 1092 case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break; 1093 case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break; 1094 case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break; 1095 1096 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); 1097 return; 1098 } 1099 1100 // If so, lets continue and finally move the player 1101 client.team_forced = 0; 1102 MoveToTeam(client, team_id, 6); 1103 successful = strcat(successful, (successful ? ", " : ""), playername(client, false)); 1104 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n"); 1105 continue; 1106 } 1107 else 1108 { 1109 LOG_INFO("Can't change teams when currently not playing a team game.\n"); 1110 return; 1111 } 1112 } 1113 else 1114 { 1115 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 1116 return; 1117 } 1118 } 1119 } 1120 1121 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n"); 1122 else LOG_INFO("No players given (", original_targets, ") are able to move.\n"); 1123 1124 return; // still correct parameters so return to avoid usage print 1125 } 1126 } 1127 1128 default: 1129 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n"); 1130 case CMD_REQUEST_USAGE: 1131 { 1132 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n"); 1133 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n"); 1134 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n"); 1135 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n"); 1136 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n"); 1137 LOG_INFO(" sv_cmd moveplayer 2 spec \n"); 1138 LOG_INFO("See also: ^2allspec, shuffleteams^7\n"); 1139 return; 1140 } 1141 } 1142} 1143 1144void GameCommand_nospectators(float request) 1145{ 1146 switch (request) 1147 { 1148 case CMD_REQUEST_COMMAND: 1149 { 1150 blockSpectators = 1; 1151 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player 1152 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA( 1153 if(!it.caplayer) 1154 { 1155 it.spectatortime = time; 1156 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); 1157 } 1158 )); 1159 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n")); 1160 return; 1161 } 1162 1163 default: 1164 case CMD_REQUEST_USAGE: 1165 { 1166 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n"); 1167 LOG_INFO(" No arguments required.\n"); 1168 return; 1169 } 1170 } 1171} 1172 1173void GameCommand_playerdemo(float request, float argc) 1174{ 1175 switch (request) 1176 { 1177 case CMD_REQUEST_COMMAND: 1178 { 1179 if (argv(2) && argv(3)) 1180 { 1181 entity client; 1182 float i, n, accepted; 1183 1184 switch (argv(1)) 1185 { 1186 case "read": 1187 { 1188 client = GetIndexedEntity(argc, 2); 1189 accepted = VerifyClientEntity(client, false, true); 1190 1191 if (accepted <= 0) 1192 { 1193 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 1194 return; 1195 } 1196 1197 playerdemo_open_read(client, argv(next_token)); 1198 return; 1199 } 1200 1201 case "write": 1202 { 1203 client = GetIndexedEntity(argc, 2); 1204 accepted = VerifyClientEntity(client, false, false); 1205 1206 if (accepted <= 0) 1207 { 1208 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 1209 return; 1210 } 1211 1212 playerdemo_open_write(client, argv(next_token)); 1213 return; 1214 } 1215 1216 case "auto_read_and_write": 1217 { 1218 n = GetFilteredNumber(argv(3)); 1219 cvar_set("bot_number", ftos(n)); 1220 1221 localcmd("wait; wait; wait\n"); 1222 for (i = 0; i < n; ++i) 1223 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n"); 1224 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n"); 1225 return; 1226 } 1227 1228 case "auto_read": 1229 { 1230 n = GetFilteredNumber(argv(3)); 1231 cvar_set("bot_number", ftos(n)); 1232 1233 localcmd("wait; wait; wait\n"); 1234 for (i = 0; i < n; ++i) 1235 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n"); 1236 return; 1237 } 1238 } 1239 } 1240 } 1241 1242 default: 1243 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n"); 1244 case CMD_REQUEST_USAGE: 1245 { 1246 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n"); 1247 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n"); 1248 return; 1249 } 1250 } 1251} 1252 1253void GameCommand_printstats(float request) 1254{ 1255 switch (request) 1256 { 1257 case CMD_REQUEST_COMMAND: 1258 { 1259 DumpStats(false); 1260 LOG_INFO("stats dumped.\n"); 1261 return; 1262 } 1263 1264 default: 1265 case CMD_REQUEST_USAGE: 1266 { 1267 LOG_INFO("\nUsage:^3 sv_cmd printstats\n"); 1268 LOG_INFO(" No arguments required.\n"); 1269 return; 1270 } 1271 } 1272} 1273 1274void GameCommand_radarmap(float request, float argc) 1275{ 1276 switch (request) 1277 { 1278 case CMD_REQUEST_COMMAND: 1279 { 1280 if (RadarMap_Make(argc)) return; 1281 } 1282 1283 default: 1284 LOG_INFO("Incorrect parameters for ^2radarmap^7\n"); 1285 case CMD_REQUEST_USAGE: 1286 { 1287 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); 1288 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n"); 1289 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); 1290 LOG_INFO("See also: ^2make_mapinfo^7\n"); 1291 return; 1292 } 1293 } 1294} 1295 1296void GameCommand_reducematchtime(float request) 1297{ 1298 switch (request) 1299 { 1300 case CMD_REQUEST_COMMAND: 1301 { 1302 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60); 1303 return; 1304 } 1305 1306 default: 1307 case CMD_REQUEST_USAGE: 1308 { 1309 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n"); 1310 LOG_INFO(" No arguments required.\n"); 1311 LOG_INFO("See also: ^2extendmatchtime^7\n"); 1312 return; 1313 } 1314 } 1315} 1316 1317void GameCommand_setbots(float request, float argc) 1318{ 1319 switch (request) 1320 { 1321 case CMD_REQUEST_COMMAND: 1322 { 1323 if (argc >= 2) 1324 { 1325 cvar_settemp("minplayers", "0"); 1326 cvar_settemp("bot_number", argv(1)); 1327 bot_fixcount(); 1328 return; 1329 } 1330 } 1331 1332 default: 1333 LOG_INFO("Incorrect parameters for ^2setbots^7\n"); 1334 case CMD_REQUEST_USAGE: 1335 { 1336 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n"); 1337 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n"); 1338 LOG_INFO("See also: ^2bot_cmd^7\n"); 1339 return; 1340 } 1341 } 1342} 1343 1344void GameCommand_shuffleteams(float request) 1345{ 1346 switch (request) 1347 { 1348 case CMD_REQUEST_COMMAND: 1349 { 1350 if (!teamplay) 1351 { 1352 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n"); 1353 return; 1354 } 1355 1356 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA( 1357 if (it.team_forced) { 1358 // we could theoretically assign forced players to their teams 1359 // and shuffle the rest to fill the empty spots but in practise 1360 // either all players or none are gonna have forced teams 1361 LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n"); 1362 return; 1363 } 1364 )); 1365 1366 int number_of_teams = 0; 1367 CheckAllowedTeams(NULL); 1368 if (c1 >= 0) number_of_teams = max(1, number_of_teams); 1369 if (c2 >= 0) number_of_teams = max(2, number_of_teams); 1370 if (c3 >= 0) number_of_teams = max(3, number_of_teams); 1371 if (c4 >= 0) number_of_teams = max(4, number_of_teams); 1372 1373 int team_index = 0; 1374 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, LAMBDA( 1375 int target_team_number = Team_NumberToTeam(team_index + 1); 1376 if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6); 1377 team_index = (team_index + 1) % number_of_teams; 1378 )); 1379 1380 bprint("Successfully shuffled the players around randomly.\n"); 1381 return; 1382 } 1383 1384 default: 1385 case CMD_REQUEST_USAGE: 1386 { 1387 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n"); 1388 LOG_INFO(" No arguments required.\n"); 1389 LOG_INFO("See also: ^2moveplayer, allspec^7\n"); 1390 return; 1391 } 1392 } 1393} 1394 1395void GameCommand_stuffto(float request, float argc) 1396{ 1397 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon. 1398 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way, 1399 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument. 1400 1401#ifdef STUFFTO_ENABLED 1402 switch (request) 1403 { 1404 case CMD_REQUEST_COMMAND: 1405 { 1406 if (argv(2)) 1407 { 1408 entity client = GetIndexedEntity(argc, 1); 1409 float accepted = VerifyClientEntity(client, true, false); 1410 1411 if (accepted > 0) 1412 { 1413 stuffcmd(client, strcat("\n", argv(next_token), "\n")); 1414 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n")); 1415 } 1416 else 1417 { 1418 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); 1419 } 1420 1421 return; 1422 } 1423 } 1424 1425 default: 1426 LOG_INFO("Incorrect parameters for ^2stuffto^7\n"); 1427 case CMD_REQUEST_USAGE: 1428 { 1429 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n"); 1430 LOG_INFO(" 'client' is the entity number or name of the player,\n"); 1431 LOG_INFO(" and 'command' is the command to be sent to that player.\n"); 1432 return; 1433 } 1434 } 1435#else 1436 if (request) 1437 { 1438 LOG_INFO("stuffto command is not enabled on this server.\n"); 1439 return; 1440 } 1441#endif 1442} 1443 1444void GameCommand_trace(float request, float argc) 1445{ 1446 switch (request) 1447 { 1448 case CMD_REQUEST_COMMAND: 1449 { 1450 entity e; 1451 vector org, delta, start, end, p, q, q0, pos, vv, dv; 1452 float i, f, safe, unsafe, dq, dqf; 1453 1454 switch (argv(1)) 1455 { 1456 case "debug": 1457 { 1458 float hitcount = 0; 1459 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n"); 1460 float worst_endpos_bug = 0; 1461 for ( ; ; ) 1462 { 1463 org = world.mins; 1464 delta = world.maxs - world.mins; 1465 1466 start.x = org.x + random() * delta.x; 1467 start.y = org.y + random() * delta.y; 1468 start.z = org.z + random() * delta.z; 1469 1470 end.x = org.x + random() * delta.x; 1471 end.y = org.y + random() * delta.y; 1472 end.z = org.z + random() * delta.z; 1473 1474 start = stov(vtos(start)); 1475 end = stov(vtos(end)); 1476 1477 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL); 1478 if (!trace_startsolid && trace_fraction < 1) 1479 { 1480 p = trace_endpos; 1481 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL); 1482 if (trace_startsolid) 1483 { 1484 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid 1485 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL); 1486 1487 // how much do we need to back off? 1488 safe = 1; 1489 unsafe = 0; 1490 for ( ; ; ) 1491 { 1492 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5); 1493 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL); 1494 if (trace_startsolid) 1495 { 1496 if ((safe + unsafe) * 0.5 == unsafe) break; 1497 unsafe = (safe + unsafe) * 0.5; 1498 } 1499 else 1500 { 1501 if ((safe + unsafe) * 0.5 == safe) break; 1502 safe = (safe + unsafe) * 0.5; 1503 } 1504 } 1505 1506 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n"); 1507 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n"); 1508 1509 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL); 1510 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); 1511 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); 1512 if (++hitcount >= 10) break; 1513 } 1514 else 1515 { 1516 q0 = p; 1517 dq = 0; 1518 dqf = 1; 1519 for ( ; ; ) 1520 { 1521 q = p + normalize(end - p) * (dq + dqf); 1522 if (q == q0) break; 1523 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL); 1524 if (trace_startsolid) error("THIS ONE cannot happen"); 1525 if (trace_fraction > 0) dq += dqf * trace_fraction; 1526 dqf *= 0.5; 1527 q0 = q; 1528 } 1529 if (dq > worst_endpos_bug) 1530 { 1531 worst_endpos_bug = dq; 1532 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); 1533 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n"); 1534 if (++hitcount >= 10) break; 1535 } 1536 } 1537 } 1538 } 1539 return; 1540 } 1541 1542 case "debug2": 1543 { 1544 e = nextent(NULL); 1545 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); 1546 vv = trace_endpos; 1547 if (trace_fraction == 1) 1548 { 1549 LOG_INFO("not above ground, aborting\n"); 1550 return; 1551 } 1552 f = 0; 1553 for (i = 0; i < 100000; ++i) 1554 { 1555 dv = randomvec(); 1556 if (dv.z > 0) dv = -1 * dv; 1557 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); 1558 if (trace_startsolid) LOG_INFO("bug 1\n"); 1559 if (trace_fraction == 1) 1560 { 1561 if (dv.z < f) 1562 { 1563 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z)); 1564 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n"); 1565 f = dv.z; 1566 } 1567 } 1568 } 1569 LOG_INFO("highest possible dist: ", ftos(f), "\n"); 1570 return; 1571 } 1572 1573 case "walk": 1574 { 1575 if (argc == 4) 1576 { 1577 e = nextent(NULL); 1578 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n"); 1579 else LOG_INFO("cannot walk\n"); 1580 return; 1581 } 1582 } 1583 1584 case "showline": 1585 { 1586 if (argc == 4) 1587 { 1588 vv = stov(argv(2)); 1589 dv = stov(argv(3)); 1590 traceline(vv, dv, MOVE_NORMAL, NULL); 1591 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos); 1592 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv); 1593 return; 1594 } 1595 } 1596 1597 // no default case, just go straight to invalid 1598 } 1599 } 1600 1601 default: 1602 LOG_INFO("Incorrect parameters for ^2trace^7\n"); 1603 case CMD_REQUEST_USAGE: 1604 { 1605 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n"); 1606 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n"); 1607 LOG_INFO("See also: ^2bbox, gettaginfo^7\n"); 1608 return; 1609 } 1610 } 1611} 1612 1613void GameCommand_unlockteams(float request) 1614{ 1615 switch (request) 1616 { 1617 case CMD_REQUEST_COMMAND: 1618 { 1619 if (teamplay) 1620 { 1621 lockteams = 0; 1622 bprint("^1The teams are now unlocked.\n"); 1623 } 1624 else 1625 { 1626 bprint("unlockteams command can only be used in a team-based gamemode.\n"); 1627 } 1628 return; 1629 } 1630 1631 default: 1632 case CMD_REQUEST_USAGE: 1633 { 1634 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n"); 1635 LOG_INFO(" No arguments required.\n"); 1636 LOG_INFO("See also: ^2lockteams^7\n"); 1637 return; 1638 } 1639 } 1640} 1641 1642void GameCommand_warp(float request, float argc) 1643{ 1644 switch (request) 1645 { 1646 case CMD_REQUEST_COMMAND: 1647 { 1648 if (autocvar_g_campaign) 1649 { 1650 if (argc >= 2) 1651 { 1652 CampaignLevelWarp(stof(argv(1))); 1653 LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n"); 1654 } 1655 else 1656 { 1657 CampaignLevelWarp(-1); 1658 LOG_INFO("Successfully warped to next campaign level.\n"); 1659 } 1660 } 1661 else 1662 { 1663 LOG_INFO("Not in campaign, can't level warp\n"); 1664 } 1665 return; 1666 } 1667 1668 default: 1669 case CMD_REQUEST_USAGE: 1670 { 1671 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n"); 1672 LOG_INFO(" 'level' is the level to change campaign mode to.\n"); 1673 LOG_INFO(" if 'level' is not provided it will change to the next level.\n"); 1674 return; 1675 } 1676 } 1677} 1678 1679/* use this when creating a new command, making sure to place it in alphabetical order... also, 1680** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION! 1681void GameCommand_(float request) 1682{ 1683 switch(request) 1684 { 1685 case CMD_REQUEST_COMMAND: 1686 { 1687 1688 return; 1689 } 1690 1691 default: 1692 case CMD_REQUEST_USAGE: 1693 { 1694 print("\nUsage:^3 sv_cmd \n"); 1695 print(" No arguments required.\n"); 1696 return; 1697 } 1698 } 1699} 1700*/ 1701 1702 1703// ================================== 1704// Macro system for server commands 1705// ================================== 1706 1707// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) 1708SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); } 1709SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); } 1710SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); } 1711SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); } 1712SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); } 1713SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); } 1714SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); } 1715SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); } 1716SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); } 1717SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); } 1718SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); } 1719SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); } 1720SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); } 1721SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); } 1722SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); } 1723SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); } 1724SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); } 1725SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); } 1726SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); } 1727SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); } 1728SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); } 1729SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); } 1730SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); } 1731SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); } 1732SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); } 1733SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); } 1734SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); } 1735SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); } 1736SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); } 1737SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); } 1738SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); } 1739 1740void GameCommand_macro_help() 1741{ 1742 FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF(" ^2%s^7: %s\n", it.m_name, it.m_description))); 1743} 1744 1745float GameCommand_macro_command(float argc, string command) 1746{ 1747 string c = strtolower(argv(0)); 1748 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA( 1749 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command); 1750 return true; 1751 )); 1752 return false; 1753} 1754 1755float GameCommand_macro_usage(float argc) 1756{ 1757 string c = strtolower(argv(1)); 1758 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA( 1759 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, ""); 1760 return true; 1761 )); 1762 return false; 1763} 1764 1765void GameCommand_macro_write_aliases(float fh) 1766{ 1767 FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description))); 1768} 1769 1770 1771// ========================================= 1772// Main Function Called By Engine (sv_cmd) 1773// ========================================= 1774// If this function exists, game code handles gamecommand instead of the engine code. 1775 1776void GameCommand(string command) 1777{ 1778 float argc = tokenize_console(command); 1779 1780 // Guide for working with argc arguments by example: 1781 // argc: 1 - 2 - 3 - 4 1782 // argv: 0 - 1 - 2 - 3 1783 // cmd vote - master - login - password 1784 1785 if (strtolower(argv(0)) == "help") 1786 { 1787 if (argc == 1) 1788 { 1789 LOG_INFO("\nServer console commands:\n"); 1790 GameCommand_macro_help(); 1791 1792 LOG_INFO("\nBanning commands:\n"); 1793 BanCommand_macro_help(); 1794 1795 LOG_INFO("\nCommon networked commands:\n"); 1796 CommonCommand_macro_help(NULL); 1797 1798 LOG_INFO("\nGeneric commands shared by all programs:\n"); 1799 GenericCommand_macro_help(); 1800 1801 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"); 1802 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n"); 1803 1804 return; 1805 } 1806 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it 1807 { 1808 return; 1809 } 1810 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead 1811 { 1812 return; 1813 } 1814 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead 1815 { 1816 return; 1817 } 1818 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too 1819 { 1820 return; 1821 } 1822 } 1823 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command)) 1824 { 1825 return; // handled by a mutator 1826 } 1827 else if (BanCommand(command)) 1828 { 1829 return; // handled by server/command/ipban.qc 1830 } 1831 else if (CommonCommand_macro_command(argc, NULL, command)) 1832 { 1833 return; // handled by server/command/common.qc 1834 } 1835 else if (GenericCommand(command)) 1836 { 1837 return; // handled by common/command/generic.qc 1838 } 1839 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands 1840 { 1841 return; // handled by one of the above GameCommand_* functions 1842 } 1843 1844 // nothing above caught the command, must be invalid 1845 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n"); 1846} 1847