1#include "sv_cmd.qh"
2#include "_mod.qh"
3
4#include "banning.qh"
5#include "cmd.qh"
6#include "common.qh"
7#include "getreplies.qh"
8#include "radarmap.qh"
9
10#include "../anticheat.qh"
11#include "../campaign.qh"
12#include "../client.qh"
13#include "../player.qh"
14#include "../g_world.qh"
15#include "../ipban.qh"
16#include "../playerdemo.qh"
17#include "../teamplay.qh"
18
19#include "../bot/api.qh"
20
21#include "../mutators/_mod.qh"
22
23#include <common/constants.qh>
24#include <common/net_linked.qh>
25#include <common/mapinfo.qh>
26#include <common/notifications/all.qh>
27#include <common/teams.qh>
28#include <common/util.qh>
29
30#include <common/monsters/sv_monsters.qh>
31
32
33void PutObserverInServer(entity this);
34
35// =====================================================
36//  Server side game commands code, reworked by Samual
37// =====================================================
38
39//  used by GameCommand_make_mapinfo()
40void make_mapinfo_Think(entity this)
41{
42	if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
43	{
44		LOG_INFO("Done rebuiling mapinfos.\n");
45		MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
46		delete(this);
47	}
48	else
49	{
50		setthink(this, make_mapinfo_Think);
51		this.nextthink = time;
52	}
53}
54
55//  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
56void changematchtime(float delta, float mi, float ma)
57{
58	float cur;
59	float update;
60	float lim;
61
62	if (delta == 0) return;
63	if (autocvar_timelimit < 0) return;
64
65	if (mi <= 10) mi = 10;  // at least ten sec in the future
66	cur = time - game_starttime;
67	if (cur > 0) mi += cur; // from current time!
68
69	lim = autocvar_timelimit * 60;
70
71	if (delta > 0)
72	{
73		if (lim == 0) return; // cannot increase any further
74		else if (lim < ma) update = min(ma, lim + delta);
75		else                  // already above maximum: FAIL
76			return;
77	}
78	else
79	{
80		if (lim == 0)      // infinite: try reducing to max, if we are allowed to
81			update = max(mi, ma);
82		else if (lim > mi) // above minimum: decrease
83			update = max(mi, lim + delta);
84		else               // already below minimum: FAIL
85			return;
86	}
87
88	cvar_set("timelimit", ftos(update / 60));
89}
90
91
92// =======================
93//  Command Sub-Functions
94// =======================
95
96void GameCommand_adminmsg(float request, float argc)
97{
98	switch (request)
99	{
100		case CMD_REQUEST_COMMAND:
101		{
102			entity client;
103			float accepted;
104
105			string targets = strreplace(",", " ", argv(1));
106			string original_targets = strreplace(" ", ", ", targets);
107			string admin_message = argv(2);
108			float infobartime = stof(argv(3));
109
110			string successful, t;
111			successful = string_null;
112
113			if ((targets) && (admin_message))
114			{
115				for ( ; targets; )
116				{
117					t = car(targets);
118					targets = cdr(targets);
119
120					// Check to see if the player is a valid target
121					client = GetFilteredEntity(t);
122					accepted = VerifyClientEntity(client, true, false);
123
124					if (accepted <= 0)
125					{
126						LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
127						continue;
128					}
129
130					// send the centerprint/console print or infomessage
131					if (infobartime)
132					{
133						stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
134					}
135					else
136					{
137						centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
138						sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
139					}
140
141					successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
142					LOG_TRACE("Message sent to ", playername(client, false));
143					continue;
144				}
145
146				if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
147				else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
148
149				return;
150			}
151		}
152
153		default:
154			LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
155		case CMD_REQUEST_USAGE:
156		{
157			LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
158			LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
159			LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
160			LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
161			LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
162			LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
163			return;
164		}
165	}
166}
167
168void GameCommand_allready(float request)
169{
170	switch (request)
171	{
172		case CMD_REQUEST_COMMAND:
173		{
174			ReadyRestart();
175			return;
176		}
177
178		default:
179		case CMD_REQUEST_USAGE:
180		{
181			LOG_INFO("\nUsage:^3 sv_cmd allready\n");
182			LOG_INFO("  No arguments required.\n");
183			return;
184		}
185	}
186}
187
188void GameCommand_allspec(float request, float argc)
189{
190	switch (request)
191	{
192		case CMD_REQUEST_COMMAND:
193		{
194			string reason = argv(1);
195			int n = 0;
196			FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
197				if (it.caplayer) it.caplayer = 0;
198				PutObserverInServer(it);
199				++n;
200			));
201			if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
202			else   LOG_INFO("No players found to spectate.\n");
203			return;
204		}
205
206		default:
207		case CMD_REQUEST_USAGE:
208		{
209			LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
210			LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
211			LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
212			return;
213		}
214	}
215}
216
217void GameCommand_anticheat(float request, float argc)
218{
219	switch (request)
220	{
221		case CMD_REQUEST_COMMAND:
222		{
223			entity client = GetIndexedEntity(argc, 1);
224			float accepted = VerifyClientEntity(client, false, false);
225
226			if (accepted > 0)
227			{
228				anticheat_report_to_eventlog(client);
229				return;
230			}
231			else
232			{
233				LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
234			}
235		}
236
237		default:
238			LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
239		case CMD_REQUEST_USAGE:
240		{
241			LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
242			LOG_INFO("  'client' is the entity number or name of the player.\n");
243			return;
244		}
245	}
246}
247
248void GameCommand_bbox(float request)
249{
250	switch (request)
251	{
252		case CMD_REQUEST_COMMAND:
253		{
254			LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
255			LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
256			LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
257			LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
258			LOG_INFO("Solid bounding box size:");
259
260			tracebox('1 0 0' * world.absmin.x,
261				'0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
262				'0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
263				'1 0 0' * world.absmax.x,
264				MOVE_WORLDONLY,
265				NULL);
266			if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
267			else LOG_INFO(" ", ftos(trace_endpos.x));
268
269			tracebox('0 1 0' * world.absmin.y,
270				'1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
271				'1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
272				'0 1 0' * world.absmax.y,
273				MOVE_WORLDONLY,
274				NULL);
275			if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
276			else LOG_INFO(" ", ftos(trace_endpos.y));
277
278			tracebox('0 0 1' * world.absmin.z,
279				'1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
280				'1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
281				'0 0 1' * world.absmax.z,
282				MOVE_WORLDONLY,
283				NULL);
284			if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
285			else LOG_INFO(" ", ftos(trace_endpos.z));
286
287			tracebox('1 0 0' * world.absmax.x,
288				'0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
289				'0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
290				'1 0 0' * world.absmin.x,
291				MOVE_WORLDONLY,
292				NULL);
293			if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
294			else LOG_INFO(" ", ftos(trace_endpos.x));
295
296			tracebox('0 1 0' * world.absmax.y,
297				'1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
298				'1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
299				'0 1 0' * world.absmin.y,
300				MOVE_WORLDONLY,
301				NULL);
302			if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
303			else LOG_INFO(" ", ftos(trace_endpos.y));
304
305			tracebox('0 0 1' * world.absmax.z,
306				'1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
307				'1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
308				'0 0 1' * world.absmin.z,
309				MOVE_WORLDONLY,
310				NULL);
311			if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
312			else LOG_INFO(" ", ftos(trace_endpos.z));
313
314			LOG_INFO("\n");
315			return;
316		}
317
318		default:
319		case CMD_REQUEST_USAGE:
320		{
321			LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
322			LOG_INFO("  No arguments required.\n");
323			LOG_INFO("See also: ^2gettaginfo, trace^7\n");
324			return;
325		}
326	}
327}
328
329void GameCommand_bot_cmd(float request, float argc, string command)
330{
331	switch (request)
332	{
333		case CMD_REQUEST_COMMAND:
334		{
335			entity bot;
336
337			if (argv(1) == "reset")
338			{
339				bot_resetqueues();
340				return;
341			}
342			else if (argv(1) == "setbots")
343			{
344				cvar_settemp("bot_vs_human", "0");
345				cvar_settemp("minplayers", "0");
346				cvar_settemp("bot_number", "0");
347				bot_fixcount();
348				cvar_settemp("bot_number", argv(2));
349				if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
350				return;
351			}
352			else if (argv(1) == "load" && argc == 3)
353			{
354				float fh, i;
355				string s;
356				fh = fopen(argv(2), FILE_READ);
357				if (fh < 0)
358				{
359					LOG_INFO("cannot open the file\n");
360					return;
361				}
362
363				i = 0;
364				while ((s = fgets(fh)))
365				{
366					argc = tokenize_console(s);
367
368					if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
369					{
370						if (argv(2) == "reset")
371						{
372							bot_resetqueues();
373						}
374						else if (argv(2) == "setbots")
375						{
376							cvar_settemp("bot_vs_human", "0");
377							cvar_settemp("minplayers", "0");
378							cvar_settemp("bot_number", "0");
379							bot_fixcount();
380							cvar_settemp("bot_number", argv(3));
381							if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
382						}
383						else
384						{
385							if(argv(2) == "*" || argv(2) == "all")
386								FOREACH_CLIENT(IS_BOT_CLIENT(it), {
387									bot_queuecommand(it, substring(s, argv_start_index(3), -1));
388								});
389							else
390							{
391								bot = find_bot_by_number(stof(argv(2)));
392								if (bot == NULL) bot = find_bot_by_name(argv(2));
393								if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
394							}
395						}
396					}
397					else
398					{
399						localcmd(strcat(s, "\n"));
400					}
401
402					++i;
403				}
404				LOG_INFO(ftos(i), " commands read\n");
405				fclose(fh);
406				return;
407			}
408			else if (argv(1) == "help")
409			{
410				if (argv(2)) bot_cmdhelp(argv(2));
411				else bot_list_commands();
412				return;
413			}
414			else if (argc >= 3)  // this comes last
415			{
416				if(argv(1) == "*" || argv(1) == "all")
417				{
418					int bot_num = 0;
419					FOREACH_CLIENT(IS_BOT_CLIENT(it), {
420						bot_queuecommand(it, substring(command, argv_start_index(2), -1));
421						bot_num++;
422					});
423					if(bot_num)
424						LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n"));
425					return;
426				}
427				else
428				{
429					bot = find_bot_by_number(stof(argv(1)));
430					if (bot == NULL) bot = find_bot_by_name(argv(1));
431					if (bot)
432					{
433						LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
434						bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
435						return;
436					}
437					else
438					{
439						LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
440					}
441				}
442			}
443		}
444
445		default:
446			LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
447		case CMD_REQUEST_USAGE:
448		{
449			LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
450			LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)\n");
451			LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots\n");
452			LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
453			LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n");
454			LOG_INFO("          sv_cmd bot_cmd 1 presskey jump\n");
455			LOG_INFO("          sv_cmd bot_cmd * pause\n");
456			return;
457		}
458	}
459}
460
461void GameCommand_cointoss(float request, float argc)
462{
463	switch (request)
464	{
465		case CMD_REQUEST_COMMAND:
466		{
467			string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
468			string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
469			string choice = ((random() > 0.5) ? result1 : result2);
470
471			Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
472			return;
473		}
474
475		default:
476		case CMD_REQUEST_USAGE:
477		{
478			LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
479			LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
480			return;
481		}
482	}
483}
484
485void GameCommand_database(float request, float argc)
486{
487	switch (request)
488	{
489		case CMD_REQUEST_COMMAND:
490		{
491			if (argc == 3)
492			{
493				if (argv(1) == "save")
494				{
495					db_save(ServerProgsDB, argv(2));
496					LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
497					return;
498				}
499				else if (argv(1) == "dump")
500				{
501					db_dump(ServerProgsDB, argv(2));
502					LOG_INFO("DB dumped.\n");  // wtf does this do?
503					return;
504				}
505				else if (argv(1) == "load")
506				{
507					db_close(ServerProgsDB);
508					ServerProgsDB = db_load(argv(2));
509					LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
510					return;
511				}
512			}
513		}
514
515		default:
516			LOG_INFO("Incorrect parameters for ^2database^7\n");
517		case CMD_REQUEST_USAGE:
518		{
519			LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
520			LOG_INFO("  Where 'action' is the command to complete,\n");
521			LOG_INFO("  and 'filename' is what it acts upon.\n");
522			LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
523			return;
524		}
525	}
526}
527
528void GameCommand_defer_clear(float request, float argc)
529{
530	switch (request)
531	{
532		case CMD_REQUEST_COMMAND:
533		{
534			entity client;
535			float accepted;
536
537			if (argc >= 2)
538			{
539				client = GetIndexedEntity(argc, 1);
540				accepted = VerifyClientEntity(client, true, false);
541
542				if (accepted > 0)
543				{
544					stuffcmd(client, "defer clear\n");
545					LOG_INFO("defer clear stuffed to ", playername(client, false), "\n");
546				}
547				else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
548
549				return;
550			}
551		}
552
553		default:
554			LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
555		case CMD_REQUEST_USAGE:
556		{
557			LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
558			LOG_INFO("  'client' is the entity number or name of the player.\n");
559			LOG_INFO("See also: ^2defer_clear_all^7\n");
560			return;
561		}
562	}
563}
564
565void GameCommand_defer_clear_all(float request)
566{
567	switch (request)
568	{
569		case CMD_REQUEST_COMMAND:
570		{
571			int n = 0;
572			float argc;
573
574			FOREACH_CLIENT(true, LAMBDA(
575				argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
576				GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
577				++n;
578			));
579			if (n)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n"));  // should a message be added if no players were found?
580			return;
581		}
582
583		default:
584		case CMD_REQUEST_USAGE:
585		{
586			LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
587			LOG_INFO("  No arguments required.\n");
588			LOG_INFO("See also: ^2defer_clear^7\n");
589			return;
590		}
591	}
592}
593
594void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
595{
596	switch (request)
597	{
598		case CMD_REQUEST_COMMAND:
599		{
600			if (argv(1))
601			{
602				if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
603				else race_deleteTime(GetMapname(), stof(argv(1)));
604				return;
605			}
606		}
607
608		default:
609			LOG_INFO("Incorrect parameters for ^2delrec^7\n");
610		case CMD_REQUEST_USAGE:
611		{
612			LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
613			LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
614			LOG_INFO("  it will clear all records up to nth place.\n");
615			LOG_INFO("  if 'map' is not provided it will use current map.\n");
616			return;
617		}
618	}
619}
620
621void GameCommand_effectindexdump(float request)
622{
623	switch (request)
624	{
625		case CMD_REQUEST_COMMAND:
626		{
627			float fh, d;
628			string s;
629
630			d = db_create();
631			LOG_INFO("begin of effects list\n");
632			db_put(d, "TE_GUNSHOT", "1");
633			LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
634			db_put(d, "TE_GUNSHOTQUAD", "1");
635			LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
636			db_put(d, "TE_SPIKE", "1");
637			LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
638			db_put(d, "TE_SPIKEQUAD", "1");
639			LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
640			db_put(d, "TE_SUPERSPIKE", "1");
641			LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
642			db_put(d, "TE_SUPERSPIKEQUAD", "1");
643			LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
644			db_put(d, "TE_WIZSPIKE", "1");
645			LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
646			db_put(d, "TE_KNIGHTSPIKE", "1");
647			LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
648			db_put(d, "TE_EXPLOSION", "1");
649			LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
650			db_put(d, "TE_EXPLOSIONQUAD", "1");
651			LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
652			db_put(d, "TE_TAREXPLOSION", "1");
653			LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
654			db_put(d, "TE_TELEPORT", "1");
655			LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
656			db_put(d, "TE_LAVASPLASH", "1");
657			LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
658			db_put(d, "TE_SMALLFLASH", "1");
659			LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
660			db_put(d, "TE_FLAMEJET", "1");
661			LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
662			db_put(d, "EF_FLAME", "1");
663			LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
664			db_put(d, "TE_BLOOD", "1");
665			LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
666			db_put(d, "TE_SPARK", "1");
667			LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
668			db_put(d, "TE_PLASMABURN", "1");
669			LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
670			db_put(d, "TE_TEI_G3", "1");
671			LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
672			db_put(d, "TE_TEI_SMOKE", "1");
673			LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
674			db_put(d, "TE_TEI_BIGEXPLOSION", "1");
675			LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
676			db_put(d, "TE_TEI_PLASMAHIT", "1");
677			LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
678			db_put(d, "EF_STARDUST", "1");
679			LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
680			db_put(d, "TR_ROCKET", "1");
681			LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
682			db_put(d, "TR_GRENADE", "1");
683			LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
684			db_put(d, "TR_BLOOD", "1");
685			LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
686			db_put(d, "TR_WIZSPIKE", "1");
687			LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
688			db_put(d, "TR_SLIGHTBLOOD", "1");
689			LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
690			db_put(d, "TR_KNIGHTSPIKE", "1");
691			LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
692			db_put(d, "TR_VORESPIKE", "1");
693			LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
694			db_put(d, "TR_NEHAHRASMOKE", "1");
695			LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
696			db_put(d, "TR_NEXUIZPLASMA", "1");
697			LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
698			db_put(d, "TR_GLOWTRAIL", "1");
699			LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
700			db_put(d, "TR_SEEKER", "1");
701			LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
702			db_put(d, "SVC_PARTICLE", "1");
703			LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
704
705			fh = fopen("effectinfo.txt", FILE_READ);
706			while ((s = fgets(fh)))
707			{
708				tokenize_console(s);
709				if (argv(0) == "effect")
710				{
711					if (db_get(d, argv(1)) != "1")
712					{
713						int i = _particleeffectnum(argv(1));
714						if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
715						db_put(d, argv(1), "1");
716					}
717				}
718			}
719			LOG_INFO("end of effects list\n");
720
721			db_close(d);
722			return;
723		}
724
725		default:
726		case CMD_REQUEST_USAGE:
727		{
728			LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
729			LOG_INFO("  No arguments required.\n");
730			return;
731		}
732	}
733}
734
735void GameCommand_extendmatchtime(float request)
736{
737	switch (request)
738	{
739		case CMD_REQUEST_COMMAND:
740		{
741			changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
742			return;
743		}
744
745		default:
746		case CMD_REQUEST_USAGE:
747		{
748			LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
749			LOG_INFO("  No arguments required.\n");
750			LOG_INFO("See also: ^2reducematchtime^7\n");
751			return;
752		}
753	}
754}
755
756void GameCommand_gametype(float request, float argc)
757{
758	switch (request)
759	{
760		case CMD_REQUEST_COMMAND:
761		{
762			if (argv(1) != "")
763			{
764				string s = argv(1);
765				Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
766
767				if (t)
768				{
769					MapInfo_SwitchGameType(t);
770					MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
771					if (MapInfo_count > 0)
772					{
773						// update lsmaps in case the gametype changed, this way people can easily list maps for it
774						if (lsmaps_reply != "")   strunzone(lsmaps_reply);
775						lsmaps_reply = strzone(getlsmaps());
776						bprint("Game type successfully switched to ", s, "\n");
777					}
778					else
779					{
780						bprint("Cannot use this game type: no map for it found\n");
781						MapInfo_SwitchGameType(tsave);
782						MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
783					}
784				}
785				else
786				{
787					bprint("Game type switch to ", s, " failed: this type does not exist!\n");
788				}
789
790				return;
791			}
792		}
793
794		default:
795			LOG_INFO("Incorrect parameters for ^2gametype^7\n");
796		case CMD_REQUEST_USAGE:
797		{
798			LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
799			LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
800			LOG_INFO("See also: ^2gotomap^7\n");
801			return;
802		}
803	}
804}
805
806void GameCommand_gettaginfo(float request, float argc)
807{
808	switch (request)
809	{
810		case CMD_REQUEST_COMMAND:
811		{
812			entity tmp_entity;
813			float i;
814			vector v;
815
816			if (argc >= 4)
817			{
818				tmp_entity = spawn();
819				if (argv(1) == "w")
820				{
821					.entity weaponentity = weaponentities[0];
822					_setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
823				}
824				else
825				{
826					precache_model(argv(1));
827					_setmodel(tmp_entity, argv(1));
828				}
829				tmp_entity.frame = stof(argv(2));
830				if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
831				else i = gettagindex(tmp_entity, argv(3));
832				if (i)
833				{
834					v = gettaginfo(tmp_entity, i);
835					LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
836					LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
837					LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
838					LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
839					LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
840					LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
841					LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
842					if (argc >= 6)
843					{
844						v.y = -v.y;
845						localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
846					}
847				}
848				else
849				{
850					LOG_INFO("bone not found\n");
851				}
852
853				delete(tmp_entity);
854				return;
855			}
856		}
857
858		default:
859			LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
860		case CMD_REQUEST_USAGE:
861		{
862			LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
863			LOG_INFO("See also: ^2bbox, trace^7\n");
864			return;
865		}
866	}
867}
868
869void GameCommand_animbench(float request, float argc)
870{
871	switch (request)
872	{
873		case CMD_REQUEST_COMMAND:
874		{
875			entity tmp_entity;
876
877			if (argc >= 4)
878			{
879				tmp_entity = spawn();
880				if (argv(1) == "w")
881				{
882					.entity weaponentity = weaponentities[0];
883					_setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
884				}
885				else
886				{
887					precache_model(argv(1));
888					_setmodel(tmp_entity, argv(1));
889				}
890				float f1 = stof(argv(2));
891				float f2 = stof(argv(3));
892				float t0;
893				float t1 = 0;
894				float t2 = 0;
895				float n = 0;
896
897				while (t1 + t2 < 1)
898				{
899					tmp_entity.frame = f1;
900					t0 = gettime(GETTIME_HIRES);
901					getsurfacepoint(tmp_entity, 0, 0);
902					t1 += gettime(GETTIME_HIRES) - t0;
903					tmp_entity.frame = f2;
904					t0 = gettime(GETTIME_HIRES);
905					getsurfacepoint(tmp_entity, 0, 0);
906					t2 += gettime(GETTIME_HIRES) - t0;
907					n += 1;
908				}
909				LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
910				LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
911
912				delete(tmp_entity);
913				return;
914			}
915		}
916
917		default:
918			LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
919		case CMD_REQUEST_USAGE:
920		{
921			LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
922			LOG_INFO("See also: ^2bbox, trace^7\n");
923			return;
924		}
925	}
926}
927
928void GameCommand_gotomap(float request, float argc)
929{
930	switch (request)
931	{
932		case CMD_REQUEST_COMMAND:
933		{
934			if (argv(1))
935			{
936				LOG_INFO(GotoMap(argv(1)), "\n");
937				return;
938			}
939		}
940
941		default:
942			LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
943		case CMD_REQUEST_USAGE:
944		{
945			LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
946			LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
947			LOG_INFO("See also: ^2gametype^7\n");
948			return;
949		}
950	}
951}
952
953void GameCommand_lockteams(float request)
954{
955	switch (request)
956	{
957		case CMD_REQUEST_COMMAND:
958		{
959			if (teamplay)
960			{
961				lockteams = 1;
962				bprint("^1The teams are now locked.\n");
963			}
964			else
965			{
966				bprint("lockteams command can only be used in a team-based gamemode.\n");
967			}
968			return;
969		}
970
971		default:
972		case CMD_REQUEST_USAGE:
973		{
974			LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
975			LOG_INFO("  No arguments required.\n");
976			LOG_INFO("See also: ^2unlockteams^7\n");
977			return;
978		}
979	}
980}
981
982void GameCommand_make_mapinfo(float request)
983{
984	switch (request)
985	{
986		case CMD_REQUEST_COMMAND:
987		{
988			entity tmp_entity;
989
990			tmp_entity = new(make_mapinfo);
991			setthink(tmp_entity, make_mapinfo_Think);
992			tmp_entity.nextthink = time;
993			MapInfo_Enumerate();
994			return;
995		}
996
997		default:
998		case CMD_REQUEST_USAGE:
999		{
1000			LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
1001			LOG_INFO("  No arguments required.\n");
1002			LOG_INFO("See also: ^2radarmap^7\n");
1003			return;
1004		}
1005	}
1006}
1007
1008void GameCommand_moveplayer(float request, float argc)
1009{
1010	switch (request)
1011	{
1012		case CMD_REQUEST_COMMAND:
1013		{
1014			float accepted;
1015			entity client;
1016
1017			string targets = strreplace(",", " ", argv(1));
1018			string original_targets = strreplace(" ", ", ", targets);
1019			string destination = argv(2);
1020
1021			string successful, t;
1022			successful = string_null;
1023
1024			// lets see if the target(s) even actually exist.
1025			if ((targets) && (destination))
1026			{
1027				for ( ; targets; )
1028				{
1029					t = car(targets);
1030					targets = cdr(targets);
1031
1032					// Check to see if the player is a valid target
1033					client = GetFilteredEntity(t);
1034					accepted = VerifyClientEntity(client, false, false);
1035
1036					if (accepted <= 0)
1037					{
1038						LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1039						continue;
1040					}
1041
1042					// Where are we putting this player?
1043					if (destination == "spec" || destination == "spectator")
1044					{
1045						if (!IS_SPEC(client) && !IS_OBSERVER(client))
1046						{
1047							if (client.caplayer) client.caplayer = 0;
1048							PutObserverInServer(client);
1049
1050							successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1051						}
1052						else
1053						{
1054							LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.\n");
1055						}
1056						continue;
1057					}
1058					else
1059					{
1060						if (!IS_SPEC(client) && !IS_OBSERVER(client))
1061						{
1062							if (teamplay)
1063							{
1064								// set up
1065								float team_id;
1066								float save = client.team_forced;
1067								client.team_forced = 0;
1068
1069								// find the team to move the player to
1070								team_id = Team_ColorToTeam(destination);
1071								if (team_id == client.team)  // already on the destination team
1072								{
1073									// keep the forcing undone
1074									LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1075									continue;
1076								}
1077								else if (team_id == 0)  // auto team
1078								{
1079									CheckAllowedTeams(client);
1080									team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1081								}
1082								else
1083								{
1084									CheckAllowedTeams(client);
1085								}
1086								client.team_forced = save;
1087
1088								// Check to see if the destination team is even available
1089								switch (team_id)
1090								{
1091									case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1092									case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1093									case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1094									case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1095
1096									default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1097										return;
1098								}
1099
1100								// If so, lets continue and finally move the player
1101								client.team_forced = 0;
1102								MoveToTeam(client, team_id, 6);
1103								successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1104								LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1105								continue;
1106							}
1107							else
1108							{
1109								LOG_INFO("Can't change teams when currently not playing a team game.\n");
1110								return;
1111							}
1112						}
1113						else
1114						{
1115							LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1116							return;
1117						}
1118					}
1119				}
1120
1121				if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1122				else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1123
1124				return;  // still correct parameters so return to avoid usage print
1125			}
1126		}
1127
1128		default:
1129			LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1130		case CMD_REQUEST_USAGE:
1131		{
1132			LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1133			LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1134			LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1135			LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1136			LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1137			LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1138			LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1139			return;
1140		}
1141	}
1142}
1143
1144void GameCommand_nospectators(float request)
1145{
1146	switch (request)
1147	{
1148		case CMD_REQUEST_COMMAND:
1149		{
1150			blockSpectators = 1;
1151			// give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1152			FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1153				if(!it.caplayer)
1154				{
1155					it.spectatortime = time;
1156					Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1157				}
1158			));
1159			bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1160			return;
1161		}
1162
1163		default:
1164		case CMD_REQUEST_USAGE:
1165		{
1166			LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1167			LOG_INFO("  No arguments required.\n");
1168			return;
1169		}
1170	}
1171}
1172
1173void GameCommand_playerdemo(float request, float argc)
1174{
1175	switch (request)
1176	{
1177		case CMD_REQUEST_COMMAND:
1178		{
1179			if (argv(2) && argv(3))
1180			{
1181				entity client;
1182				float i, n, accepted;
1183
1184				switch (argv(1))
1185				{
1186					case "read":
1187					{
1188						client = GetIndexedEntity(argc, 2);
1189						accepted = VerifyClientEntity(client, false, true);
1190
1191						if (accepted <= 0)
1192						{
1193							LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1194							return;
1195						}
1196
1197						playerdemo_open_read(client, argv(next_token));
1198						return;
1199					}
1200
1201					case "write":
1202					{
1203						client = GetIndexedEntity(argc, 2);
1204						accepted = VerifyClientEntity(client, false, false);
1205
1206						if (accepted <= 0)
1207						{
1208							LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1209							return;
1210						}
1211
1212						playerdemo_open_write(client, argv(next_token));
1213						return;
1214					}
1215
1216					case "auto_read_and_write":
1217					{
1218						n = GetFilteredNumber(argv(3));
1219						cvar_set("bot_number", ftos(n));
1220
1221						localcmd("wait; wait; wait\n");
1222						for (i = 0; i < n; ++i)
1223							localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1224						localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1225						return;
1226					}
1227
1228					case "auto_read":
1229					{
1230						n = GetFilteredNumber(argv(3));
1231						cvar_set("bot_number", ftos(n));
1232
1233						localcmd("wait; wait; wait\n");
1234						for (i = 0; i < n; ++i)
1235							localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1236						return;
1237					}
1238				}
1239			}
1240		}
1241
1242		default:
1243			LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1244		case CMD_REQUEST_USAGE:
1245		{
1246			LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1247			LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1248			return;
1249		}
1250	}
1251}
1252
1253void GameCommand_printstats(float request)
1254{
1255	switch (request)
1256	{
1257		case CMD_REQUEST_COMMAND:
1258		{
1259			DumpStats(false);
1260			LOG_INFO("stats dumped.\n");
1261			return;
1262		}
1263
1264		default:
1265		case CMD_REQUEST_USAGE:
1266		{
1267			LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1268			LOG_INFO("  No arguments required.\n");
1269			return;
1270		}
1271	}
1272}
1273
1274void GameCommand_radarmap(float request, float argc)
1275{
1276	switch (request)
1277	{
1278		case CMD_REQUEST_COMMAND:
1279		{
1280			if (RadarMap_Make(argc)) return;
1281		}
1282
1283		default:
1284			LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1285		case CMD_REQUEST_USAGE:
1286		{
1287			LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1288			LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1289			LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1290			LOG_INFO("See also: ^2make_mapinfo^7\n");
1291			return;
1292		}
1293	}
1294}
1295
1296void GameCommand_reducematchtime(float request)
1297{
1298	switch (request)
1299	{
1300		case CMD_REQUEST_COMMAND:
1301		{
1302			changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1303			return;
1304		}
1305
1306		default:
1307		case CMD_REQUEST_USAGE:
1308		{
1309			LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1310			LOG_INFO("  No arguments required.\n");
1311			LOG_INFO("See also: ^2extendmatchtime^7\n");
1312			return;
1313		}
1314	}
1315}
1316
1317void GameCommand_setbots(float request, float argc)
1318{
1319	switch (request)
1320	{
1321		case CMD_REQUEST_COMMAND:
1322		{
1323			if (argc >= 2)
1324			{
1325				cvar_settemp("minplayers", "0");
1326				cvar_settemp("bot_number", argv(1));
1327				bot_fixcount();
1328				return;
1329			}
1330		}
1331
1332		default:
1333			LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1334		case CMD_REQUEST_USAGE:
1335		{
1336			LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1337			LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1338			LOG_INFO("See also: ^2bot_cmd^7\n");
1339			return;
1340		}
1341	}
1342}
1343
1344void GameCommand_shuffleteams(float request)
1345{
1346	switch (request)
1347	{
1348		case CMD_REQUEST_COMMAND:
1349		{
1350			if (!teamplay)
1351			{
1352				LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1353				return;
1354			}
1355
1356			FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1357				if (it.team_forced) {
1358					// we could theoretically assign forced players to their teams
1359					// and shuffle the rest to fill the empty spots but in practise
1360					// either all players or none are gonna have forced teams
1361					LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n");
1362					return;
1363				}
1364			));
1365
1366			int number_of_teams = 0;
1367			CheckAllowedTeams(NULL);
1368			if (c1 >= 0) number_of_teams = max(1, number_of_teams);
1369			if (c2 >= 0) number_of_teams = max(2, number_of_teams);
1370			if (c3 >= 0) number_of_teams = max(3, number_of_teams);
1371			if (c4 >= 0) number_of_teams = max(4, number_of_teams);
1372
1373			int team_index = 0;
1374			FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, LAMBDA(
1375				int target_team_number = Team_NumberToTeam(team_index + 1);
1376				if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
1377				team_index = (team_index + 1) % number_of_teams;
1378			));
1379
1380			bprint("Successfully shuffled the players around randomly.\n");
1381			return;
1382		}
1383
1384		default:
1385		case CMD_REQUEST_USAGE:
1386		{
1387			LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1388			LOG_INFO("  No arguments required.\n");
1389			LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1390			return;
1391		}
1392	}
1393}
1394
1395void GameCommand_stuffto(float request, float argc)
1396{
1397	// This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1398	// Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1399	// we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1400
1401#ifdef STUFFTO_ENABLED
1402		switch (request)
1403		{
1404			case CMD_REQUEST_COMMAND:
1405			{
1406				if (argv(2))
1407				{
1408					entity client = GetIndexedEntity(argc, 1);
1409					float accepted = VerifyClientEntity(client, true, false);
1410
1411					if (accepted > 0)
1412					{
1413						stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1414						LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1415					}
1416					else
1417					{
1418						LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1419					}
1420
1421					return;
1422				}
1423			}
1424
1425			default:
1426				LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1427			case CMD_REQUEST_USAGE:
1428			{
1429				LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1430				LOG_INFO("  'client' is the entity number or name of the player,\n");
1431				LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1432				return;
1433			}
1434		}
1435#else
1436		if (request)
1437		{
1438			LOG_INFO("stuffto command is not enabled on this server.\n");
1439			return;
1440		}
1441#endif
1442}
1443
1444void GameCommand_trace(float request, float argc)
1445{
1446	switch (request)
1447	{
1448		case CMD_REQUEST_COMMAND:
1449		{
1450			entity e;
1451			vector org, delta, start, end, p, q, q0, pos, vv, dv;
1452			float i, f, safe, unsafe, dq, dqf;
1453
1454			switch (argv(1))
1455			{
1456				case "debug":
1457				{
1458					float hitcount = 0;
1459					LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1460					float worst_endpos_bug = 0;
1461					for ( ; ; )
1462					{
1463						org = world.mins;
1464						delta = world.maxs - world.mins;
1465
1466						start.x = org.x + random() * delta.x;
1467						start.y = org.y + random() * delta.y;
1468						start.z = org.z + random() * delta.z;
1469
1470						end.x = org.x + random() * delta.x;
1471						end.y = org.y + random() * delta.y;
1472						end.z = org.z + random() * delta.z;
1473
1474						start = stov(vtos(start));
1475						end = stov(vtos(end));
1476
1477						tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1478						if (!trace_startsolid && trace_fraction < 1)
1479						{
1480							p = trace_endpos;
1481							tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1482							if (trace_startsolid)
1483							{
1484								rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1485								tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1486
1487								// how much do we need to back off?
1488								safe = 1;
1489								unsafe = 0;
1490								for ( ; ; )
1491								{
1492									pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1493									tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1494									if (trace_startsolid)
1495									{
1496										if ((safe + unsafe) * 0.5 == unsafe) break;
1497										unsafe = (safe + unsafe) * 0.5;
1498									}
1499									else
1500									{
1501										if ((safe + unsafe) * 0.5 == safe) break;
1502										safe = (safe + unsafe) * 0.5;
1503									}
1504								}
1505
1506								LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1507								LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1508
1509								tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1510								if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1511								else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1512								if (++hitcount >= 10) break;
1513							}
1514							else
1515							{
1516								q0 = p;
1517								dq = 0;
1518								dqf = 1;
1519								for ( ; ; )
1520								{
1521									q = p + normalize(end - p) * (dq + dqf);
1522									if (q == q0) break;
1523									tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1524									if (trace_startsolid) error("THIS ONE cannot happen");
1525									if (trace_fraction > 0) dq += dqf * trace_fraction;
1526									dqf *= 0.5;
1527									q0 = q;
1528								}
1529								if (dq > worst_endpos_bug)
1530								{
1531									worst_endpos_bug = dq;
1532									LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1533									LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1534									if (++hitcount >= 10) break;
1535								}
1536							}
1537						}
1538					}
1539					return;
1540				}
1541
1542				case "debug2":
1543				{
1544					e = nextent(NULL);
1545					tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1546					vv = trace_endpos;
1547					if (trace_fraction == 1)
1548					{
1549						LOG_INFO("not above ground, aborting\n");
1550						return;
1551					}
1552					f = 0;
1553					for (i = 0; i < 100000; ++i)
1554					{
1555						dv = randomvec();
1556						if (dv.z > 0) dv = -1 * dv;
1557						tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1558						if (trace_startsolid) LOG_INFO("bug 1\n");
1559						if (trace_fraction == 1)
1560						{
1561							if (dv.z < f)
1562							{
1563								LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1564								LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1565								f = dv.z;
1566							}
1567						}
1568					}
1569					LOG_INFO("highest possible dist: ", ftos(f), "\n");
1570					return;
1571				}
1572
1573				case "walk":
1574				{
1575					if (argc == 4)
1576					{
1577						e = nextent(NULL);
1578						if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1579						else LOG_INFO("cannot walk\n");
1580						return;
1581					}
1582				}
1583
1584				case "showline":
1585				{
1586					if (argc == 4)
1587					{
1588						vv = stov(argv(2));
1589						dv = stov(argv(3));
1590						traceline(vv, dv, MOVE_NORMAL, NULL);
1591						__trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1592						__trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1593						return;
1594					}
1595				}
1596
1597					// no default case, just go straight to invalid
1598			}
1599		}
1600
1601		default:
1602			LOG_INFO("Incorrect parameters for ^2trace^7\n");
1603		case CMD_REQUEST_USAGE:
1604		{
1605			LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1606			LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1607			LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1608			return;
1609		}
1610	}
1611}
1612
1613void GameCommand_unlockteams(float request)
1614{
1615	switch (request)
1616	{
1617		case CMD_REQUEST_COMMAND:
1618		{
1619			if (teamplay)
1620			{
1621				lockteams = 0;
1622				bprint("^1The teams are now unlocked.\n");
1623			}
1624			else
1625			{
1626				bprint("unlockteams command can only be used in a team-based gamemode.\n");
1627			}
1628			return;
1629		}
1630
1631		default:
1632		case CMD_REQUEST_USAGE:
1633		{
1634			LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1635			LOG_INFO("  No arguments required.\n");
1636			LOG_INFO("See also: ^2lockteams^7\n");
1637			return;
1638		}
1639	}
1640}
1641
1642void GameCommand_warp(float request, float argc)
1643{
1644	switch (request)
1645	{
1646		case CMD_REQUEST_COMMAND:
1647		{
1648			if (autocvar_g_campaign)
1649			{
1650				if (argc >= 2)
1651				{
1652					CampaignLevelWarp(stof(argv(1)));
1653					LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1654				}
1655				else
1656				{
1657					CampaignLevelWarp(-1);
1658					LOG_INFO("Successfully warped to next campaign level.\n");
1659				}
1660			}
1661			else
1662			{
1663				LOG_INFO("Not in campaign, can't level warp\n");
1664			}
1665			return;
1666		}
1667
1668		default:
1669		case CMD_REQUEST_USAGE:
1670		{
1671			LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1672			LOG_INFO("  'level' is the level to change campaign mode to.\n");
1673			LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1674			return;
1675		}
1676	}
1677}
1678
1679/* use this when creating a new command, making sure to place it in alphabetical order... also,
1680** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1681void GameCommand_(float request)
1682{
1683    switch(request)
1684    {
1685        case CMD_REQUEST_COMMAND:
1686        {
1687
1688            return;
1689        }
1690
1691        default:
1692        case CMD_REQUEST_USAGE:
1693        {
1694            print("\nUsage:^3 sv_cmd \n");
1695            print("  No arguments required.\n");
1696            return;
1697        }
1698    }
1699}
1700*/
1701
1702
1703// ==================================
1704//  Macro system for server commands
1705// ==================================
1706
1707// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1708SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1709SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1710SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1711SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1712SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1713SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1714SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1715SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1716SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1717SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1718SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1719SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1720SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1721SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1722SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1723SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1724SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1725SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1726SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1727SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1728SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1729SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1730SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1731SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1732SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1733SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1734SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1735SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1736SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1737SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1738SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1739
1740void GameCommand_macro_help()
1741{
1742	FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1743}
1744
1745float GameCommand_macro_command(float argc, string command)
1746{
1747	string c = strtolower(argv(0));
1748	FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1749		it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1750		return true;
1751	));
1752	return false;
1753}
1754
1755float GameCommand_macro_usage(float argc)
1756{
1757	string c = strtolower(argv(1));
1758	FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1759		it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1760		return true;
1761	));
1762	return false;
1763}
1764
1765void GameCommand_macro_write_aliases(float fh)
1766{
1767	FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1768}
1769
1770
1771// =========================================
1772//  Main Function Called By Engine (sv_cmd)
1773// =========================================
1774// If this function exists, game code handles gamecommand instead of the engine code.
1775
1776void GameCommand(string command)
1777{
1778	float argc = tokenize_console(command);
1779
1780	// Guide for working with argc arguments by example:
1781	// argc:   1    - 2      - 3     - 4
1782	// argv:   0    - 1      - 2     - 3
1783	// cmd     vote - master - login - password
1784
1785	if (strtolower(argv(0)) == "help")
1786	{
1787		if (argc == 1)
1788		{
1789			LOG_INFO("\nServer console commands:\n");
1790			GameCommand_macro_help();
1791
1792			LOG_INFO("\nBanning commands:\n");
1793			BanCommand_macro_help();
1794
1795			LOG_INFO("\nCommon networked commands:\n");
1796			CommonCommand_macro_help(NULL);
1797
1798			LOG_INFO("\nGeneric commands shared by all programs:\n");
1799			GenericCommand_macro_help();
1800
1801			LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1802			LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1803
1804			return;
1805		}
1806		else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1807		{
1808			return;
1809		}
1810		else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1811		{
1812			return;
1813		}
1814		else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1815		{
1816			return;
1817		}
1818		else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1819		{
1820			return;
1821		}
1822	}
1823	else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1824	{
1825		return;  // handled by a mutator
1826	}
1827	else if (BanCommand(command))
1828	{
1829		return;  // handled by server/command/ipban.qc
1830	}
1831	else if (CommonCommand_macro_command(argc, NULL, command))
1832	{
1833		return;  // handled by server/command/common.qc
1834	}
1835	else if (GenericCommand(command))
1836	{
1837		return;                                        // handled by common/command/generic.qc
1838	}
1839	else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1840	{
1841		return;                                        // handled by one of the above GameCommand_* functions
1842	}
1843
1844	// nothing above caught the command, must be invalid
1845	LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1846}
1847