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2XorGramana Copyright 2009 by James W. Morris, james@jwm-art.net
3
4THIS SOFTWARE IS LICENSED UNDER THE GNU GPLv3 See COPYING FOR
5FULL DETAILS.
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7
8http://www.jwm-art.net/XorGramana
9
10XorGramana is a game which expands upon the game play of Xor,
11using a code-base from XorCurses (a remake by jwm-art.net of
12Xor for the linux console).
13
14XorGramana is a tile based logic puzzle set in a series of mazes
15where the object of each maze is to escape by re-arranging letters
16which might form words or might simply be 'just-puzzles-to-get-past'.
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18XorGramana uses the SDL library and has nice enough graphics.
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20What's not working yet?
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22Replay load and save is not working. Some other things too.
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24THE MAP IS WORKING NOW!
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27
28building
29
30
31tar -xjr XorGramana-0.0.8.tar.bz2
32cd XorGramana-0.0.8.tar.bz2
33make
34
35
36*** this game does not make install yet. please run from the src dir.
37
38if the build process fails you may need to install the SDL development
39packages and try again (SDL, SDL_image, SDL_gfx etc).
40
41
42once built:
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44./xorgramana
45
46will run the game for you to play it.
47
48If you have problems building XorGramana on your Linux system and it is
49not due to missing dependancies (ie SDL development packages are
50installed) please contact james@jwm-art.net with details of the problems
51and we'll try and fix it.
52
53-----------------------------------
54
55Please note this is an early release, and a project with which i am
56learning to use SDL. It is only my second attempt at game programming.
57
58XorCurses is my first if I can bring myself to forget about
59"Lawn Mower Simulator", a game I wrote in Locomotive Basic on the
60Amstrad CPC 464 which appeared in Amstrad Action circa 1990. In Basic
61one of the best optimizations was to cram as much code into a 256
62character line as possible. Hehe.
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64