1 /* $Id: item.h,v 5.0 2001/04/07 20:00:59 dik Exp $
2  *
3  * XPilot, a multiplayer gravity war game.  Copyright (C) 1991-2001 by
4  *
5  *      Bj�rn Stabell        <bjoern@xpilot.org>
6  *      Ken Ronny Schouten   <ken@xpilot.org>
7  *      Bert Gijsbers        <bert@xpilot.org>
8  *      Dick Balaska         <dick@xpilot.org>
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23  */
24 
25 #ifndef ITEM_H
26 #define ITEM_H
27 
28 enum Item {
29     ITEM_FUEL			= 0,
30     ITEM_WIDEANGLE		= 1,
31     ITEM_REARSHOT		= 2,
32     ITEM_AFTERBURNER		= 3,
33     ITEM_CLOAK			= 4,
34     ITEM_SENSOR			= 5,
35     ITEM_TRANSPORTER		= 6,
36     ITEM_TANK			= 7,
37     ITEM_MINE			= 8,
38     ITEM_MISSILE		= 9,
39     ITEM_ECM			= 10,
40     ITEM_LASER			= 11,
41     ITEM_EMERGENCY_THRUST	= 12,
42     ITEM_TRACTOR_BEAM		= 13,
43     ITEM_AUTOPILOT		= 14,
44     ITEM_EMERGENCY_SHIELD	= 15,
45     ITEM_DEFLECTOR		= 16,
46     ITEM_HYPERJUMP		= 17,
47     ITEM_PHASING		= 18,
48     ITEM_MIRROR			= 19,
49     ITEM_ARMOR			= 20,
50     NUM_ITEMS			= 21
51 };
52 
53 #define ITEM_BIT_FUEL			(1U << ITEM_FUEL)
54 #define ITEM_BIT_WIDEANGLE		(1U << ITEM_WIDEANGLE)
55 #define ITEM_BIT_REARSHOT		(1U << ITEM_REARSHOT)
56 #define ITEM_BIT_AFTERBURNER		(1U << ITEM_AFTERBURNER)
57 #define ITEM_BIT_CLOAK			(1U << ITEM_CLOAK)
58 #define ITEM_BIT_SENSOR			(1U << ITEM_SENSOR)
59 #define ITEM_BIT_TRANSPORTER		(1U << ITEM_TRANSPORTER)
60 #define ITEM_BIT_TANK			(1U << ITEM_TANK)
61 #define ITEM_BIT_MINE			(1U << ITEM_MINE)
62 #define ITEM_BIT_MISSILE		(1U << ITEM_MISSILE)
63 #define ITEM_BIT_ECM			(1U << ITEM_ECM)
64 #define ITEM_BIT_LASER			(1U << ITEM_LASER)
65 #define ITEM_BIT_EMERGENCY_THRUST	(1U << ITEM_EMERGENCY_THRUST)
66 #define ITEM_BIT_TRACTOR_BEAM		(1U << ITEM_TRACTOR_BEAM)
67 #define ITEM_BIT_AUTOPILOT		(1U << ITEM_AUTOPILOT)
68 #define ITEM_BIT_EMERGENCY_SHIELD	(1U << ITEM_EMERGENCY_SHIELD)
69 #define ITEM_BIT_DEFLECTOR		(1U << ITEM_DEFLECTOR)
70 #define ITEM_BIT_HYPERJUMP		(1U << ITEM_HYPERJUMP)
71 #define ITEM_BIT_PHASING		(1U << ITEM_PHASING)
72 #define ITEM_BIT_MIRROR			(1U << ITEM_MIRROR)
73 #define ITEM_BIT_ARMOR			(1U << ITEM_ARMOR)
74 
75 /* Each item is ITEM_SIZE x ITEM_SIZE */
76 #define ITEM_SIZE		16
77 
78 #define ITEM_TRIANGLE_SIZE	(5*ITEM_SIZE/7 + 1)
79 
80 #endif /* ITEM_H */
81