|
Name |
|
Date |
Size |
#Lines |
LOC |
| .. | | 03-May-2022 | - |
| debian/ | H | 06-Jan-2001 | - | 296 | 213 |
| doc/ | H | 06-Jan-2001 | - | 831 | 588 |
| images/ | H | 03-May-2022 | - | 1,486 | 1,316 |
| maps/ | H | 06-Jan-2001 | - | 1,198 | 1,189 |
| sounds/ | H | 03-May-2022 | - | | |
| tools/ | H | 06-Jan-2001 | - | 1,440 | 1,115 |
| AUTHORS | H A D | 27-Oct-2000 | 482 | 31 | 17 |
| COPYING | H A D | 27-Oct-2000 | 14.8 KiB | 281 | 237 |
| ChangeLog | H A D | 06-Jan-2001 | 8.9 KiB | 214 | 180 |
| INSTALL | H A D | 27-Oct-2000 | 6.8 KiB | 168 | 129 |
| LOG | H A D | 06-Jan-2001 | 253.3 KiB | 8,750 | 8,025 |
| Makefile.am | H A D | 24-Nov-2000 | 1.3 KiB | 28 | 20 |
| Makefile.in | H A D | 03-May-2022 | 12.5 KiB | 418 | 322 |
| README | H A D | 27-Oct-2000 | 2 KiB | 46 | 35 |
| TODO | H A D | 01-Jan-2001 | 1.4 KiB | 54 | 41 |
| acconfig.h | H A D | 27-Oct-2000 | 1.2 KiB | 32 | 7 |
| acinclude.m4 | H A D | 27-Oct-2000 | 2.6 KiB | 103 | 89 |
| aclocal.m4 | H A D | 18-Dec-2000 | 7.1 KiB | 244 | 213 |
| ai.c | H A D | 25-Nov-2000 | 3.8 KiB | 140 | 103 |
| ai.h | H A D | 27-Oct-2000 | 1.8 KiB | 51 | 18 |
| car.c | H A D | 25-Nov-2000 | 10.1 KiB | 417 | 275 |
| car.h | H A D | 27-Oct-2000 | 1.5 KiB | 36 | 15 |
| config.h.in | H A D | 17-Nov-2000 | 430 | 23 | 13 |
| configure | H A D | 03-May-2022 | 64.2 KiB | 2,050 | 1,601 |
| configure.in | H A D | 08-Dec-2000 | 3.2 KiB | 101 | 69 |
| copyhiscore | H A D | 27-Oct-2000 | 82 | 3 | 1 |
| effects.c | H A D | 25-Nov-2000 | 4 KiB | 125 | 95 |
| effects.h | H A D | 25-Nov-2000 | 1.5 KiB | 45 | 17 |
| game.c | H A D | 03-May-2022 | 15.4 KiB | 508 | 349 |
| game.h | H A D | 01-Jan-2001 | 3.2 KiB | 117 | 65 |
| global.h | H A D | 03-May-2022 | 4.3 KiB | 228 | 160 |
| graphics.c | H A D | 03-May-2022 | 12.8 KiB | 479 | 357 |
| graphics.h | H A D | 26-Nov-2000 | 3.3 KiB | 120 | 52 |
| install-sh | H A D | 27-Oct-2000 | 5.5 KiB | 251 | 152 |
| level.c | H A D | 01-Jan-2001 | 14.8 KiB | 681 | 525 |
| level.h | H A D | 23-Dec-2000 | 1.9 KiB | 49 | 31 |
| main.c | H A D | 01-Jan-2001 | 11.3 KiB | 568 | 400 |
| map.c | H A D | 06-Jan-2001 | 6.6 KiB | 271 | 152 |
| map.h | H A D | 27-Oct-2000 | 1.4 KiB | 38 | 17 |
| menu.c | H A D | 03-May-2022 | 20.3 KiB | 713 | 501 |
| menu.h | H A D | 18-Dec-2000 | 1.9 KiB | 63 | 34 |
| missing | H A D | 27-Oct-2000 | 6.1 KiB | 189 | 152 |
| mkinstalldirs | H A D | 27-Oct-2000 | 733 | 41 | 23 |
| myhiscore-01.06.01-18:06:18 | H A D | 06-Jan-2001 | 3.9 KiB | 108 | 107 |
| pageinfo | H A D | 27-Oct-2000 | 504 | 32 | 20 |
| score.c | H A D | 03-May-2022 | 7.8 KiB | 320 | 257 |
| score.h | H A D | 01-Jan-2001 | 675 | 33 | 25 |
| sound.c | H A D | 03-May-2022 | 20.5 KiB | 829 | 607 |
| sound.h | H A D | 23-Nov-2000 | 1.7 KiB | 55 | 24 |
| sound_dummy.c | H A D | 23-Nov-2000 | 1.5 KiB | 53 | 24 |
| sound_oss.c | H A D | 23-Nov-2000 | 2.4 KiB | 97 | 58 |
| soundplayer.h | H A D | 03-May-2022 | 3.8 KiB | 178 | 124 |
| stamp-h.in | H A D | 18-Dec-2000 | 10 | 2 | 1 |
| xrally.kdevprj | H A D | 27-Oct-2000 | 3.5 KiB | 209 | 208 |
| xrally.lsm | H A D | 27-Oct-2000 | 402 | 13 | 12 |
| xrally.spec | H A D | 06-Jan-2001 | 1.4 KiB | 54 | 43 |
README
1XRally is a linux clone of the classic Rally X arcade game. For
2those who don't know, in Rally X you control a blue (good) car,
3that has to collect yellow flags around a maze-like map, while
4avoiding the red (bad) cars. In order to help himself, the blue
5car can use clouds of smoke through the maze. If a enemy touch
6any of these clouds, it stops for a while. The enemy cars can
7also crash one with the other, what gives you some extra
8time.
9
10The controls are pretty simple. Just use the arrow keys to move
11around and the space bar to exhaust the smoke.
12
13A lot of the gameplay can be adjusted in the source files. For details of how to do that, take a look at the CONFIG file.
14
15The "Test Level" isn't for being played. It was made to test the
16game engine and now is used to test the povrayed graphics I'm
17trying to do (but I'm also learning how to use Povray, so
18doesn't expect much! The car.pov file is in the directory
19images/povray, for those who want to take a look/modify it).
20
21The "Leo Level" is made by my younger brother, Leonardo, and I
22don't have any control of it. Any complaints, send email to
23leo_ore@zipmail.com.br
24
25The "Real Level" is the one to use if you want only to play the
26game. However, it just have two maps by now... any contribution
27is deeply appreciated! :)
28
29XRally is written in C, using only the basic Xlib and
30Xpm libraries. It's a project aimed mainly at newbie
31X/Game programmers like me (but any experienced help is
32appreciated! :) )
33
34We need your help! There are severals ways of you helping the project:
35
36- Create nice looking tilesets. They should be xpms. See the file "tileset" for details
37- Create nice levels. See the file "levels" for information
38- Help in the development. Any help is greatly appreciated. The TODO file has more information
39- Write documentation
40- Send bug reports
41(the TODO file has a lot of others ideas for those interested in helping)
42
43Take also a look at the game homepage at http://www.linuxgames.com/xrally
44
45If you are willing to help, just send me a mail at perdig@linuxbr.com.br that I will be very thankful! :)
46