1 #include "xr_skeleton.h"
2 
3 using namespace xray_re;
4 
reset()5 void s_bone_shape::reset()
6 {
7 	type = ST_NONE;
8 	flags = 0;
9 	box.reset();
10 	sphere.reset();
11 	cylinder.reset();
12 }
13 
reset()14 void s_joint_limit::reset()
15 {
16 	limit.set();
17 	spring_factor = 1.f;
18 	damping_factor = 1.f;
19 }
20 
reset()21 void s_joint_ik_data::reset()
22 {
23 	type = JT_RIGID;
24 	for (uint_fast32_t i = 3; i != 0;)
25 		limits[--i].reset();
26 	spring_factor = 1.f;
27 	damping_factor = 1.f;
28 	ik_flags = 0;
29 	break_force = 0;
30 	break_torque = 0;
31 	friction = 1.f;
32 }
33