README
1 xtron v1.1
2
3 Copyright (C) 1995 Rhett D. Jacobs <rhett@hotel.canberra.edu.au>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 1, or (at your option)
8 any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18
19 Last Modified: 16/4/95
20
21
22Xtron is a simple one or two player version of the old classic TRON. The game
23is simple: avoid running into walls, your own tail, and that of your opponent.
24
25The game starts in demo mode (two computer players). To change to a human
26player, simply click the human icon for either player 1/2 or both. The
27standard controls are as follows:
28
29 Player 1: Player 2:
30 w - up 8 - up
31 s - down 2 - down
32 a - left 4 - left
33 d - right 6 - right
34
35Player 2 may also use the standard arrow keys for control. If you wish to
36change the keys, edit the xtronrc file to make the appropriate changes.
37
38If you move xtron about, make sure that the xtronrc file is updated with
39where the pixmaps are stored or the program will not run.
40
41See the CHANGES file as to how to change the computer player skill level...
42
43Anyway, have fun and feel free to mail me <rhett@hotel.canberra.edu.au> if
44you have any comments or suggestions.
45
46I'll be able to send you latest updates etc...
47
48Snail Mail:
49
50 50/3 Illawarra Court,
51 Belconnen, ACT 2617
52 Australia
53
54Thanks....:)
55