1 /*
2 ** teaminfo.h
3 ** Parses TEAMINFO and manages teams.
4 **
5 **---------------------------------------------------------------------------
6 ** Copyright 2007-2009 Christopher Westley
7 ** All rights reserved.
8 **
9 ** Redistribution and use in source and binary forms, with or without
10 ** modification, are permitted provided that the following conditions
11 ** are met:
12 **
13 ** 1. Redistributions of source code must retain the above copyright
14 **    notice, this list of conditions and the following disclaimer.
15 ** 2. Redistributions in binary form must reproduce the above copyright
16 **    notice, this list of conditions and the following disclaimer in the
17 **    documentation and/or other materials provided with the distribution.
18 ** 3. The name of the author may not be used to endorse or promote products
19 **    derived from this software without specific prior written permission.
20 **
21 ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22 ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23 ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24 ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25 ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26 ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30 ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 **---------------------------------------------------------------------------
32 **
33 */
34 
35 #ifndef __TEAMINFO_H__
36 #define __TEAMINFO_H__
37 
38 #include "doomtype.h"
39 #include "sc_man.h"
40 
41 const int TEAM_NONE = 255;
42 const int TEAM_MAXIMUM = 16;
43 
44 class FTeam
45 {
46 public:
47 	FTeam ();
48 	void ParseTeamInfo ();
49 	bool IsValidTeam (unsigned int uiTeam);
50 
51 	const char *GetName () const;
52 	int GetPlayerColor () const;
53 	int GetTextColor () const;
54 	FString GetLogo () const;
55 	bool GetAllowCustomPlayerColor () const;
56 
57 	int			m_iPlayerCount;
58 	int			m_iScore;
59 	int			m_iPresent;
60 	int			m_iTies;
61 
62 private:
63 	void ParseTeamDefinition (FScanner &Scan);
64 	void ClearTeams ();
65 
66 	FString		m_Name;
67 	int			m_iPlayerColor;
68 	FString		m_TextColor;
69 	FString		m_Logo;
70 	bool		m_bAllowCustomPlayerColor;
71 };
72 
73 extern FTeam			TeamLibrary;
74 extern TArray<FTeam>	Teams;
75 
76 #endif
77