1 /* 2 ** teaminfo.h 3 ** Parses TEAMINFO and manages teams. 4 ** 5 **--------------------------------------------------------------------------- 6 ** Copyright 2007-2009 Christopher Westley 7 ** All rights reserved. 8 ** 9 ** Redistribution and use in source and binary forms, with or without 10 ** modification, are permitted provided that the following conditions 11 ** are met: 12 ** 13 ** 1. Redistributions of source code must retain the above copyright 14 ** notice, this list of conditions and the following disclaimer. 15 ** 2. Redistributions in binary form must reproduce the above copyright 16 ** notice, this list of conditions and the following disclaimer in the 17 ** documentation and/or other materials provided with the distribution. 18 ** 3. The name of the author may not be used to endorse or promote products 19 ** derived from this software without specific prior written permission. 20 ** 21 ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 22 ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 23 ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 24 ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 25 ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 26 ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 30 ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 **--------------------------------------------------------------------------- 32 ** 33 */ 34 35 #ifndef __TEAMINFO_H__ 36 #define __TEAMINFO_H__ 37 38 #include "doomtype.h" 39 #include "sc_man.h" 40 41 const int TEAM_NONE = 255; 42 const int TEAM_MAXIMUM = 16; 43 44 class FTeam 45 { 46 public: 47 FTeam (); 48 void ParseTeamInfo (); 49 bool IsValidTeam (unsigned int uiTeam); 50 51 const char *GetName () const; 52 int GetPlayerColor () const; 53 int GetTextColor () const; 54 FString GetLogo () const; 55 bool GetAllowCustomPlayerColor () const; 56 57 int m_iPlayerCount; 58 int m_iScore; 59 int m_iPresent; 60 int m_iTies; 61 62 private: 63 void ParseTeamDefinition (FScanner &Scan); 64 void ClearTeams (); 65 66 FString m_Name; 67 int m_iPlayerColor; 68 FString m_TextColor; 69 FString m_Logo; 70 bool m_bAllowCustomPlayerColor; 71 }; 72 73 extern FTeam TeamLibrary; 74 extern TArray<FTeam> Teams; 75 76 #endif 77