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32 
33 /*!
34   \class SoGLVBOElement Inventor/elements/SoGLVBOElement.h
35   \brief The SoGLVBOElement class is used to store VBO state.
36 
37   \ingroup elements
38 
39   FIXME: write doc.
40 
41   \COIN_CLASS_EXTENSION
42 
43   \since Coin 2.5
44 */
45 
46 #include <Inventor/elements/SoGLVBOElement.h>
47 
48 #include <cassert>
49 
50 #include <Inventor/elements/SoGLCacheContextElement.h>
51 #include <Inventor/nodes/SoNode.h>
52 #include <Inventor/lists/SbList.h>
53 #include <Inventor/C/glue/gl.h>
54 #include <Inventor/misc/SoGLDriverDatabase.h>
55 
56 #include "rendering/SoGL.h"
57 #include "glue/glp.h"
58 #include "rendering/SoVBO.h"
59 
60 #define PRIVATE(obj) obj->pimpl
61 
62 class SoGLVBOElementP {
63  public:
64 
65   SoVBO * vertexvbo;
66   SoVBO * normalvbo;
67   SoVBO * colorvbo;
68   SbList <SoVBO*> texcoordvbo;
69 };
70 
71 SO_ELEMENT_CUSTOM_CONSTRUCTOR_SOURCE(SoGLVBOElement);
72 
73 /*!
74   This static method initializes static data for the
75   SoMultiTextureCoordinateElement class.
76 */
77 
78 void
initClass()79 SoGLVBOElement::initClass()
80 {
81   SO_ELEMENT_INIT_CLASS(SoGLVBOElement, inherited);
82 }
83 
84 
85 /*!
86   The constructor.
87 */
SoGLVBOElement(void)88 SoGLVBOElement::SoGLVBOElement(void)
89 {
90   PRIVATE(this) = new SoGLVBOElementP;
91 
92   this->setTypeId(SoGLVBOElement::classTypeId);
93   this->setStackIndex(SoGLVBOElement::classStackIndex);
94 }
95 
96 /*!
97   The destructor.
98 */
99 
~SoGLVBOElement()100 SoGLVBOElement::~SoGLVBOElement()
101 {
102   delete PRIVATE(this);
103 }
104 
105 /*!
106   Sets the vertex VBO.
107 */
108 void
setVertexVBO(SoState * state,SoVBO * vbo)109 SoGLVBOElement::setVertexVBO(SoState * state, SoVBO * vbo)
110 {
111   SoGLVBOElement * elem = getElement(state);
112   PRIVATE(elem)->vertexvbo = vbo;
113 }
114 
115 /*!
116   Sets the normal VBO.
117 */
118 void
setNormalVBO(SoState * state,SoVBO * vbo)119 SoGLVBOElement::setNormalVBO(SoState * state, SoVBO * vbo)
120 {
121   SoGLVBOElement * elem = getElement(state);
122   PRIVATE(elem)->normalvbo = vbo;
123 }
124 
125 /*!
126   Sets the color VBO.
127 */
128 void
setColorVBO(SoState * state,SoVBO * vbo)129 SoGLVBOElement::setColorVBO(SoState * state, SoVBO * vbo)
130 {
131   SoGLVBOElement * elem = getElement(state);
132   PRIVATE(elem)->colorvbo = vbo;
133 }
134 
135 /*!
136   Sets the texture coordinate VBO.
137 */
138 void
setTexCoordVBO(SoState * state,const int unit,SoVBO * vbo)139 SoGLVBOElement::setTexCoordVBO(SoState * state, const int unit, SoVBO * vbo)
140 {
141   SoGLVBOElement * elem = getElement(state);
142   const int n = PRIVATE(elem)->texcoordvbo.getLength();
143   for (int i = n; i <= unit; i++) {
144     PRIVATE(elem)->texcoordvbo.append(NULL);
145   }
146   PRIVATE(elem)->texcoordvbo[unit] = vbo;
147 }
148 
149 // doc in parent
150 void
init(SoState * COIN_UNUSED_ARG (state))151 SoGLVBOElement::init(SoState * COIN_UNUSED_ARG(state))
152 {
153   PRIVATE(this)->vertexvbo = NULL;
154   PRIVATE(this)->normalvbo = NULL;
155   PRIVATE(this)->colorvbo = NULL;
156   PRIVATE(this)->texcoordvbo.truncate(0);
157 }
158 
159 // doc in parent
160 void
push(SoState * COIN_UNUSED_ARG (state))161 SoGLVBOElement::push(SoState * COIN_UNUSED_ARG(state))
162 {
163   SoGLVBOElement * prev = (SoGLVBOElement *)
164     this->getNextInStack();
165 
166   PRIVATE(this)->vertexvbo = PRIVATE(prev)->vertexvbo;
167   PRIVATE(this)->normalvbo = PRIVATE(prev)->normalvbo;
168   PRIVATE(this)->colorvbo = PRIVATE(prev)->colorvbo;
169   PRIVATE(this)->texcoordvbo.truncate(0);
170 
171   for (int i = 0; i < PRIVATE(prev)->texcoordvbo.getLength(); i++) {
172     PRIVATE(this)->texcoordvbo.append(PRIVATE(prev)->texcoordvbo[i]);
173   }
174 }
175 
176 // doc in parent
177 void
pop(SoState * COIN_UNUSED_ARG (state),const SoElement * COIN_UNUSED_ARG (prevtopelement))178 SoGLVBOElement::pop(SoState * COIN_UNUSED_ARG(state), const SoElement * COIN_UNUSED_ARG(prevtopelement))
179 {
180   // nothing to do
181 }
182 
183 // doc in parent
184 SbBool
matches(const SoElement * COIN_UNUSED_ARG (elt)) const185 SoGLVBOElement::matches(const SoElement * COIN_UNUSED_ARG(elt)) const
186 {
187   assert(0 && "should never get here");
188   return TRUE;
189 }
190 
191 // doc in parent
192 SoElement *
copyMatchInfo(void) const193 SoGLVBOElement::copyMatchInfo(void) const
194 {
195   assert(0 && "should never get here");
196   return NULL;
197 }
198 
199 /*!
200   Returns a writable element instance.
201 */
202 SoGLVBOElement *
getElement(SoState * state)203 SoGLVBOElement::getElement(SoState * state)
204 {
205   return (SoGLVBOElement*) state->getElement(classStackIndex);
206 }
207 
208 /*!
209   Returns a read-only element instance.
210 */
211 const SoGLVBOElement *
getInstance(SoState * state)212 SoGLVBOElement::getInstance(SoState * state)
213 {
214   return (SoGLVBOElement*) state->getConstElement(classStackIndex);
215 }
216 
217 SoVBO *
getVertexVBO(void) const218 SoGLVBOElement::getVertexVBO(void) const
219 {
220   return PRIVATE(this)->vertexvbo;
221 }
222 
223 SoVBO *
getNormalVBO(void) const224 SoGLVBOElement::getNormalVBO(void) const
225 {
226   return PRIVATE(this)->normalvbo;
227 }
228 
229 SoVBO *
getColorVBO(void) const230 SoGLVBOElement::getColorVBO(void) const
231 {
232   return PRIVATE(this)->colorvbo;
233 }
234 
235 int
getNumTexCoordVBO(void) const236 SoGLVBOElement::getNumTexCoordVBO(void) const
237 {
238   return PRIVATE(this)->texcoordvbo.getLength();
239 }
240 
241 SoVBO *
getTexCoordVBO(const int idx) const242 SoGLVBOElement::getTexCoordVBO(const int idx) const
243 {
244   if (idx < PRIVATE(this)->texcoordvbo.getLength()) {
245     return PRIVATE(this)->texcoordvbo[idx];
246   }
247   return NULL;
248 }
249 
250 /*!
251   Returns \a TRUE if VBO is supported for the current context,
252   and if numdata is between the limits set for VBO rendering.
253 
254 */
255 SbBool
shouldCreateVBO(SoState * state,const int numdata)256 SoGLVBOElement::shouldCreateVBO(SoState * state, const int numdata)
257 {
258   const cc_glglue * glue = sogl_glue_instance(state);
259   // don't use SoGLCacheContextElement to find the current cache
260   // context since we don't want this call to create a cache dependecy
261   // on SoGLCacheContextElement.
262   return
263     SoGLDriverDatabase::isSupported(glue, SO_GL_FRAMEBUFFER_OBJECT) &&
264     SoVBO::shouldCreateVBO(state, glue->contextid, numdata);
265 }
266 
267 #undef PRIVATE
268