1<?xml version="1.0" encoding="UTF-8"?> 2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). --> 3<project format_revision="31"> 4 <scene> 5 <camera name="camera" model="pinhole_camera"> 6 <parameter name="autofocus_enabled" value="false" /> 7 <parameter name="controller_target" value="0.1 0.1 -0.5" /> 8 <parameter name="film_dimensions" value="0.024892 0.018669" /> 9 <parameter name="focal_length" value="0.035" /> 10 <transform time="0"> 11 <matrix> 12 1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000 13 0.00000000000000000 1.00000000000000000 0.00000000000000000 0.00000000000000000 14 0.00000000000000000 0.00000000000000000 1.00000000000000000 2.00000000000000000 15 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 16 </matrix> 17 </transform> 18 </camera> 19 <environment name="environment" model="generic_environment" /> 20 <assembly name="assembly"> 21 <color name="blue"> 22 <parameter name="color_space" value="linear_rgb" /> 23 <values> 24 0.000000000 0.000000000 1.000000000 25 </values> 26 <alpha> 27 1.000000000 28 </alpha> 29 </color> 30 <color name="red"> 31 <parameter name="color_space" value="linear_rgb" /> 32 <values> 33 1.000000000 0.000000000 0.000000000 34 </values> 35 <alpha> 36 1.000000000 37 </alpha> 38 </color> 39 <surface_shader name="back_square_surface_shader" model="constant_surface_shader"> 40 <parameter name="color" value="blue" /> 41 </surface_shader> 42 <surface_shader name="front_square_surface_shader" model="constant_surface_shader"> 43 <parameter name="color" value="red" /> 44 </surface_shader> 45 <material name="back_square_material" model="generic_material"> 46 <parameter name="surface_shader" value="back_square_surface_shader" /> 47 </material> 48 <material name="front_square_material" model="generic_material"> 49 <parameter name="surface_shader" value="front_square_surface_shader" /> 50 </material> 51 <object name="two squares" model="mesh_object"> 52 <parameter name="filename" value="two squares.obj" /> 53 </object> 54 <object_instance name="two squares.back_square_inst" object="two squares.back_square"> 55 <assign_material slot="Default" side="front" material="back_square_material" /> 56 </object_instance> 57 <object_instance name="two squares.front_square_inst" object="two squares.front_square"> 58 <assign_material slot="Default" side="front" material="front_square_material" /> 59 </object_instance> 60 </assembly> 61 <assembly_instance name="assembly_inst" assembly="assembly"> 62 </assembly_instance> 63 </scene> 64 <output> 65 <frame name="beauty"> 66 <parameter name="camera" value="camera" /> 67 <parameter name="resolution" value="640 480" /> 68 </frame> 69 </output> 70 <configurations> 71 <configuration name="final" base="base_final"> 72 <parameter name="lighting_engine" value="pt" /> 73 <parameter name="pixel_renderer" value="uniform" /> 74 <parameters name="pt"> 75 <parameter name="dl_light_samples" value="1" /> 76 <parameter name="enable_caustics" value="true" /> 77 <parameter name="enable_dl" value="true" /> 78 <parameter name="enable_ibl" value="true" /> 79 <parameter name="ibl_bsdf_samples" value="1" /> 80 <parameter name="ibl_env_samples" value="1" /> 81 <parameter name="max_bounces" value="-1" /> 82 <parameter name="max_diffuse_bounces" value="-1" /> 83 <parameter name="max_glossy_bounces" value="-1" /> 84 <parameter name="max_specular_bounces" value="-1" /> 85 <parameter name="next_event_estimation" value="true" /> 86 <parameter name="rr_min_path_length" value="3" /> 87 </parameters> 88 <parameters name="uniform_pixel_renderer"> 89 <parameter name="samples" value="1" /> 90 </parameters> 91 </configuration> 92 <configuration name="interactive" base="base_interactive"> 93 <parameters name="pt"> 94 <parameter name="max_bounces" value="-1" /> 95 <parameter name="max_diffuse_bounces" value="-1" /> 96 <parameter name="max_glossy_bounces" value="-1" /> 97 <parameter name="max_specular_bounces" value="-1" /> 98 </parameters> 99 </configuration> 100 </configurations> 101</project> 102