1<?xml version="1.0" encoding="UTF-8"?>
2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
3<project format_revision="31">
4    <scene>
5        <camera name="camera" model="pinhole_camera">
6            <parameter name="autofocus_enabled" value="false" />
7            <parameter name="controller_target" value="0.1 0.1 -0.5" />
8            <parameter name="film_dimensions" value="0.024892 0.018669" />
9            <parameter name="focal_length" value="0.035" />
10            <transform time="0">
11                <matrix>
12                    1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
13                    0.00000000000000000 1.00000000000000000 0.00000000000000000 0.00000000000000000
14                    0.00000000000000000 0.00000000000000000 1.00000000000000000 2.00000000000000000
15                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
16                </matrix>
17            </transform>
18        </camera>
19        <environment name="environment" model="generic_environment" />
20        <assembly name="assembly">
21            <color name="blue">
22                <parameter name="color_space" value="linear_rgb" />
23                <values>
24                    0.000000000 0.000000000 1.000000000
25                </values>
26                <alpha>
27                    1.000000000
28                </alpha>
29            </color>
30            <color name="red">
31                <parameter name="color_space" value="linear_rgb" />
32                <values>
33                    1.000000000 0.000000000 0.000000000
34                </values>
35                <alpha>
36                    1.000000000
37                </alpha>
38            </color>
39            <surface_shader name="back_square_surface_shader" model="constant_surface_shader">
40                <parameter name="color" value="blue" />
41            </surface_shader>
42            <surface_shader name="front_square_surface_shader" model="constant_surface_shader">
43                <parameter name="color" value="red" />
44            </surface_shader>
45            <material name="back_square_material" model="generic_material">
46                <parameter name="surface_shader" value="back_square_surface_shader" />
47            </material>
48            <material name="front_square_material" model="generic_material">
49                <parameter name="surface_shader" value="front_square_surface_shader" />
50            </material>
51            <object name="two squares" model="mesh_object">
52                <parameter name="filename" value="two squares.obj" />
53            </object>
54            <object_instance name="two squares.back_square_inst" object="two squares.back_square">
55                <assign_material slot="Default" side="front" material="back_square_material" />
56            </object_instance>
57            <object_instance name="two squares.front_square_inst" object="two squares.front_square">
58                <assign_material slot="Default" side="front" material="front_square_material" />
59            </object_instance>
60        </assembly>
61        <assembly_instance name="assembly_inst" assembly="assembly">
62        </assembly_instance>
63    </scene>
64    <output>
65        <frame name="beauty">
66            <parameter name="camera" value="camera" />
67            <parameter name="resolution" value="640 480" />
68        </frame>
69    </output>
70    <configurations>
71        <configuration name="final" base="base_final">
72            <parameter name="lighting_engine" value="pt" />
73            <parameter name="pixel_renderer" value="uniform" />
74            <parameters name="pt">
75                <parameter name="dl_light_samples" value="1" />
76                <parameter name="enable_caustics" value="true" />
77                <parameter name="enable_dl" value="true" />
78                <parameter name="enable_ibl" value="true" />
79                <parameter name="ibl_bsdf_samples" value="1" />
80                <parameter name="ibl_env_samples" value="1" />
81                <parameter name="max_bounces" value="-1" />
82                <parameter name="max_diffuse_bounces" value="-1" />
83                <parameter name="max_glossy_bounces" value="-1" />
84                <parameter name="max_specular_bounces" value="-1" />
85                <parameter name="next_event_estimation" value="true" />
86                <parameter name="rr_min_path_length" value="3" />
87            </parameters>
88            <parameters name="uniform_pixel_renderer">
89                <parameter name="samples" value="1" />
90            </parameters>
91        </configuration>
92        <configuration name="interactive" base="base_interactive">
93            <parameters name="pt">
94                <parameter name="max_bounces" value="-1" />
95                <parameter name="max_diffuse_bounces" value="-1" />
96                <parameter name="max_glossy_bounces" value="-1" />
97                <parameter name="max_specular_bounces" value="-1" />
98            </parameters>
99        </configuration>
100    </configurations>
101</project>
102