1
2 //
3 // This source file is part of appleseed.
4 // Visit https://appleseedhq.net/ for additional information and resources.
5 //
6 // This software is released under the MIT license.
7 //
8 // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited
9 // Copyright (c) 2014-2018 Francois Beaune, The appleseedhq Organization
10 //
11 // Permission is hereby granted, free of charge, to any person obtaining a copy
12 // of this software and associated documentation files (the "Software"), to deal
13 // in the Software without restriction, including without limitation the rights
14 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15 // copies of the Software, and to permit persons to whom the Software is
16 // furnished to do so, subject to the following conditions:
17 //
18 // The above copyright notice and this permission notice shall be included in
19 // all copies or substantial portions of the Software.
20 //
21 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
27 // THE SOFTWARE.
28 //
29
30 // Interface header.
31 #include "entityeditorwindow.h"
32
33 // UI definition header.
34 #include "ui_entityeditorwindow.h"
35
36 // appleseed.studio headers.
37 #include "utility/miscellaneous.h"
38
39 // Qt headers.
40 #include <QDialogButtonBox>
41 #include <QShortcut>
42 #include <QString>
43 #include <Qt>
44
45 // Standard headers.
46 #include <utility>
47
48 using namespace foundation;
49 using namespace renderer;
50 using namespace std;
51
52 namespace appleseed {
53 namespace studio {
54
EntityEditorWindow(QWidget * parent,const string & window_title,const Project & project,ParamArray & settings,unique_ptr<EntityEditor::IFormFactory> form_factory,unique_ptr<EntityEditor::IEntityBrowser> entity_browser,unique_ptr<CustomEntityUI> custom_entity_ui,const Dictionary & values)55 EntityEditorWindow::EntityEditorWindow(
56 QWidget* parent,
57 const string& window_title,
58 const Project& project,
59 ParamArray& settings,
60 unique_ptr<EntityEditor::IFormFactory> form_factory,
61 unique_ptr<EntityEditor::IEntityBrowser> entity_browser,
62 unique_ptr<CustomEntityUI> custom_entity_ui,
63 const Dictionary& values)
64 : WindowBase(parent, "entity_editor_window")
65 , m_ui(new Ui::EntityEditorWindow())
66 {
67 m_ui->setupUi(this);
68
69 setWindowTitle(QString::fromStdString(window_title));
70 setWindowFlags(Qt::Tool);
71 setAttribute(Qt::WA_DeleteOnClose);
72
73 m_entity_editor.reset(
74 new EntityEditor(
75 m_ui->scrollarea_contents,
76 project,
77 settings,
78 std::move(form_factory),
79 std::move(entity_browser),
80 std::move(custom_entity_ui),
81 values));
82
83 m_initial_values = m_entity_editor->get_values();
84
85 create_connections();
86
87 WindowBase::load_settings();
88 }
89
~EntityEditorWindow()90 EntityEditorWindow::~EntityEditorWindow()
91 {
92 delete m_ui;
93 }
94
create_connections()95 void EntityEditorWindow::create_connections()
96 {
97 connect(
98 m_entity_editor.get(), SIGNAL(signal_applied(foundation::Dictionary)),
99 SIGNAL(signal_applied(foundation::Dictionary)));
100
101 connect(m_ui->buttonbox, SIGNAL(accepted()), SLOT(slot_accept()));
102 connect(m_ui->buttonbox, SIGNAL(rejected()), SLOT(slot_cancel()));
103
104 connect(
105 create_window_local_shortcut(this, QKeySequence("Ctrl+Return")), SIGNAL(activated()),
106 SLOT(slot_accept()));
107 connect(
108 create_window_local_shortcut(this, QKeySequence("Ctrl+Enter")), SIGNAL(activated()),
109 SLOT(slot_accept()));
110
111 connect(
112 create_window_local_shortcut(this, QKeySequence(Qt::Key_Escape)), SIGNAL(activated()),
113 SLOT(slot_cancel()));
114 }
115
slot_accept()116 void EntityEditorWindow::slot_accept()
117 {
118 emit signal_accepted(m_entity_editor->get_values());
119
120 close();
121 }
122
slot_cancel()123 void EntityEditorWindow::slot_cancel()
124 {
125 if (m_initial_values != m_entity_editor->get_values())
126 emit signal_canceled(m_initial_values);
127
128 close();
129 }
130
131 } // namespace studio
132 } // namespace appleseed
133