1 
2 //
3 // This source file is part of appleseed.
4 // Visit https://appleseedhq.net/ for additional information and resources.
5 //
6 // This software is released under the MIT license.
7 //
8 // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited
9 // Copyright (c) 2014-2018 Francois Beaune, The appleseedhq Organization
10 //
11 // Permission is hereby granted, free of charge, to any person obtaining a copy
12 // of this software and associated documentation files (the "Software"), to deal
13 // in the Software without restriction, including without limitation the rights
14 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15 // copies of the Software, and to permit persons to whom the Software is
16 // furnished to do so, subject to the following conditions:
17 //
18 // The above copyright notice and this permission notice shall be included in
19 // all copies or substantial portions of the Software.
20 //
21 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
27 // THE SOFTWARE.
28 //
29 
30 #pragma once
31 
32 // appleseed.studio headers.
33 #include "mainwindow/project/customentityui.h"
34 #include "mainwindow/project/entityeditor.h"
35 #include "utility/windowbase.h"
36 
37 // appleseed.foundation headers.
38 #include "foundation/utility/containers/dictionary.h"
39 
40 // Qt headers.
41 #include <QObject>
42 
43 // Standard headers.
44 #include <memory>
45 #include <string>
46 
47 // Forward declarations.
48 namespace renderer  { class ParamArray; }
49 namespace renderer  { class Project; }
50 namespace Ui        { class EntityEditorWindow; }
51 class QWidget;
52 
53 namespace appleseed {
54 namespace studio {
55 
56 class EntityEditorWindow
57   : public WindowBase
58 {
59     Q_OBJECT
60 
61   public:
62     // Constructor.
63     EntityEditorWindow(
64         QWidget*                                        parent,
65         const std::string&                              window_title,
66         const renderer::Project&                        project,
67         renderer::ParamArray&                           settings,
68         std::unique_ptr<EntityEditor::IFormFactory>     form_factory,
69         std::unique_ptr<EntityEditor::IEntityBrowser>   entity_browser,
70         std::unique_ptr<CustomEntityUI>                 custom_entity_ui,
71         const foundation::Dictionary&                   values = foundation::Dictionary());
72 
73     // Destructor.
74     ~EntityEditorWindow() override;
75 
76   signals:
77     void signal_applied(foundation::Dictionary values);
78     void signal_accepted(foundation::Dictionary values);
79     void signal_canceled(foundation::Dictionary values);
80 
81   private:
82     // Not wrapped in std::unique_ptr<> to avoid pulling in the UI definition code.
83     Ui::EntityEditorWindow*         m_ui;
84 
85     std::unique_ptr<EntityEditor>   m_entity_editor;
86     foundation::Dictionary          m_initial_values;
87 
88     void create_connections();
89 
90   private slots:
91     void slot_accept();
92     void slot_cancel();
93 };
94 
95 }   // namespace studio
96 }   // namespace appleseed
97