1 
2 //
3 // This source file is part of appleseed.
4 // Visit https://appleseedhq.net/ for additional information and resources.
5 //
6 // This software is released under the MIT license.
7 //
8 // Copyright (c) 2014-2018 Esteban Tovagliari, The appleseedhq Organization
9 //
10 // Permission is hereby granted, free of charge, to any person obtaining a copy
11 // of this software and associated documentation files (the "Software"), to deal
12 // in the Software without restriction, including without limitation the rights
13 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14 // copies of the Software, and to permit persons to whom the Software is
15 // furnished to do so, subject to the following conditions:
16 //
17 // The above copyright notice and this permission notice shall be included in
18 // all copies or substantial portions of the Software.
19 //
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26 // THE SOFTWARE.
27 //
28 
29 #pragma once
30 
31 // appleseed.studio headers.
32 #include "mainwindow/project/assemblyitem.h"
33 #include "mainwindow/project/collectionitem.h"
34 
35 // appleseed.renderer headers.
36 #include "renderer/api/material.h"
37 
38 // Forward declarations.
39 namespace appleseed { namespace studio { class EntityEditorContext; } }
40 namespace renderer  { class Assembly; }
41 
42 namespace appleseed {
43 namespace studio {
44 
45 class MaterialCollectionItem
46   : public CollectionItem<renderer::Material, renderer::Assembly, AssemblyItem>
47 {
48     Q_OBJECT
49 
50   public:
51     MaterialCollectionItem(
52         EntityEditorContext&            editor_context,
53         renderer::MaterialContainer&    materials,
54         renderer::Assembly&             parent,
55         AssemblyItem*                   parent_item);
56 
57     const renderer::Material& create_default_disney_material(const std::string& material_name);
58 
59   protected:
60     typedef CollectionItem<renderer::Material, renderer::Assembly, AssemblyItem> Base;
61 
62     QMenu* get_single_item_context_menu() const override;
63 
64   private slots:
65     void slot_create_generic();
66     void slot_create_disney();
67     void slot_import_disney();
68     void slot_create_osl();
69 
70   private:
71     ItemBase* create_item(renderer::Material* material) override;
72 
73     void do_create_material(const char* model);
74 
75     renderer::Assembly& m_parent;
76     AssemblyItem*       m_parent_item;
77 };
78 
79 }   // namespace studio
80 }   // namespace appleseed
81