1 2 // 3 // This source file is part of appleseed. 4 // Visit https://appleseedhq.net/ for additional information and resources. 5 // 6 // This software is released under the MIT license. 7 // 8 // Copyright (c) 2014-2018 Esteban Tovagliari, The appleseedhq Organization 9 // 10 // Permission is hereby granted, free of charge, to any person obtaining a copy 11 // of this software and associated documentation files (the "Software"), to deal 12 // in the Software without restriction, including without limitation the rights 13 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 14 // copies of the Software, and to permit persons to whom the Software is 15 // furnished to do so, subject to the following conditions: 16 // 17 // The above copyright notice and this permission notice shall be included in 18 // all copies or substantial portions of the Software. 19 // 20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 23 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 24 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 25 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 26 // THE SOFTWARE. 27 // 28 29 #pragma once 30 31 // appleseed.studio headers. 32 #include "mainwindow/project/assemblyitem.h" 33 #include "mainwindow/project/collectionitem.h" 34 35 // appleseed.renderer headers. 36 #include "renderer/api/material.h" 37 38 // Forward declarations. 39 namespace appleseed { namespace studio { class EntityEditorContext; } } 40 namespace renderer { class Assembly; } 41 42 namespace appleseed { 43 namespace studio { 44 45 class MaterialCollectionItem 46 : public CollectionItem<renderer::Material, renderer::Assembly, AssemblyItem> 47 { 48 Q_OBJECT 49 50 public: 51 MaterialCollectionItem( 52 EntityEditorContext& editor_context, 53 renderer::MaterialContainer& materials, 54 renderer::Assembly& parent, 55 AssemblyItem* parent_item); 56 57 const renderer::Material& create_default_disney_material(const std::string& material_name); 58 59 protected: 60 typedef CollectionItem<renderer::Material, renderer::Assembly, AssemblyItem> Base; 61 62 QMenu* get_single_item_context_menu() const override; 63 64 private slots: 65 void slot_create_generic(); 66 void slot_create_disney(); 67 void slot_import_disney(); 68 void slot_create_osl(); 69 70 private: 71 ItemBase* create_item(renderer::Material* material) override; 72 73 void do_create_material(const char* model); 74 75 renderer::Assembly& m_parent; 76 AssemblyItem* m_parent_item; 77 }; 78 79 } // namespace studio 80 } // namespace appleseed 81