1
2 //
3 // This source file is part of appleseed.
4 // Visit https://appleseedhq.net/ for additional information and resources.
5 //
6 // This software is released under the MIT license.
7 //
8 // Copyright (c) 2018 Esteban Tovagliari, The appleseedhq Organization
9 //
10 // Permission is hereby granted, free of charge, to any person obtaining a copy
11 // of this software and associated documentation files (the "Software"), to deal
12 // in the Software without restriction, including without limitation the rights
13 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14 // copies of the Software, and to permit persons to whom the Software is
15 // furnished to do so, subject to the following conditions:
16 //
17 // The above copyright notice and this permission notice shall be included in
18 // all copies or substantial portions of the Software.
19 //
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26 // THE SOFTWARE.
27 //
28
29 // Interface header.
30 #include "positionaov.h"
31
32 // appleseed.renderer headers.
33 #include "renderer/kernel/aov/aovaccumulator.h"
34 #include "renderer/kernel/rendering/pixelcontext.h"
35 #include "renderer/kernel/shading/shadingpoint.h"
36 #include "renderer/kernel/shading/shadingresult.h"
37 #include "renderer/modeling/aov/aov.h"
38
39 // appleseed.foundation headers.
40 #include "foundation/image/color.h"
41 #include "foundation/image/image.h"
42 #include "foundation/image/tile.h"
43 #include "foundation/utility/api/apistring.h"
44 #include "foundation/utility/api/specializedapiarrays.h"
45 #include "foundation/utility/containers/dictionary.h"
46
47 // Standard headers.
48 #include <cstddef>
49
50 using namespace foundation;
51 using namespace std;
52
53 namespace renderer
54 {
55
56 namespace
57 {
58 //
59 // Position AOV accumulator.
60 //
61
62 class PositionAOVAccumulator
63 : public UnfilteredAOVAccumulator
64 {
65 public:
PositionAOVAccumulator(Image & image)66 explicit PositionAOVAccumulator(Image& image)
67 : UnfilteredAOVAccumulator(image)
68 {
69 }
70
write(const PixelContext & pixel_context,const ShadingPoint & shading_point,const ShadingComponents & shading_components,const AOVComponents & aov_components,ShadingResult & shading_result)71 void write(
72 const PixelContext& pixel_context,
73 const ShadingPoint& shading_point,
74 const ShadingComponents& shading_components,
75 const AOVComponents& aov_components,
76 ShadingResult& shading_result) override
77 {
78 const Vector2i& pi = pixel_context.get_pixel_coords();
79
80 // Ignore samples outside the tile.
81 if (!m_cropped_tile_bbox.contains(pi))
82 return;
83
84 float* out =
85 reinterpret_cast<float*>(
86 m_tile->pixel(
87 pi.x - m_tile_origin_x,
88 pi.y - m_tile_origin_y));
89
90 if (shading_point.hit_surface())
91 {
92 const Vector3d& p = shading_point.get_point();
93 out[0] = static_cast<float>(p[0]);
94 out[1] = static_cast<float>(p[1]);
95 out[2] = static_cast<float>(p[2]);
96 }
97 else
98 {
99 out[0] = 0.0f;
100 out[1] = 0.0f;
101 out[2] = 0.0f;
102 }
103 }
104 };
105
106
107 //
108 // Position AOV.
109 //
110
111 const char* PositionAOVModel = "position_aov";
112
113 class PositionAOV
114 : public UnfilteredAOV
115 {
116 public:
PositionAOV(const ParamArray & params)117 explicit PositionAOV(const ParamArray& params)
118 : UnfilteredAOV("position", params)
119 {
120 }
121
release()122 void release() override
123 {
124 delete this;
125 }
126
get_model() const127 const char* get_model() const override
128 {
129 return PositionAOVModel;
130 }
131
clear_image()132 void clear_image() override
133 {
134 m_image->clear(Color3f(0.0f));
135 }
136
137 private:
create_accumulator() const138 auto_release_ptr<AOVAccumulator> create_accumulator() const override
139 {
140 return auto_release_ptr<AOVAccumulator>(
141 new PositionAOVAccumulator(get_image()));
142 }
143 };
144 }
145
146
147 //
148 // PositionAOVFactory class implementation.
149 //
150
release()151 void PositionAOVFactory::release()
152 {
153 delete this;
154 }
155
get_model() const156 const char* PositionAOVFactory::get_model() const
157 {
158 return PositionAOVModel;
159 }
160
get_model_metadata() const161 Dictionary PositionAOVFactory::get_model_metadata() const
162 {
163 return
164 Dictionary()
165 .insert("name", get_model())
166 .insert("label", "Position");
167 }
168
get_input_metadata() const169 DictionaryArray PositionAOVFactory::get_input_metadata() const
170 {
171 DictionaryArray metadata;
172 return metadata;
173 }
174
create(const ParamArray & params) const175 auto_release_ptr<AOV> PositionAOVFactory::create(const ParamArray& params) const
176 {
177 return auto_release_ptr<AOV>(new PositionAOV(params));
178 }
179
180 } // namespace renderer
181