1 2 // 3 // This source file is part of appleseed. 4 // Visit https://appleseedhq.net/ for additional information and resources. 5 // 6 // This software is released under the MIT license. 7 // 8 // Copyright (c) 2018 Esteban Tovagliari, The appleseedhq Organization 9 // 10 // Permission is hereby granted, free of charge, to any person obtaining a copy 11 // of this software and associated documentation files (the "Software"), to deal 12 // in the Software without restriction, including without limitation the rights 13 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 14 // copies of the Software, and to permit persons to whom the Software is 15 // furnished to do so, subject to the following conditions: 16 // 17 // The above copyright notice and this permission notice shall be included in 18 // all copies or substantial portions of the Software. 19 // 20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 23 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 24 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 25 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 26 // THE SOFTWARE. 27 // 28 29 #pragma once 30 31 // appleseed.renderer headers. 32 #include "renderer/modeling/shadergroup/shadergroup.h" 33 #include "renderer/modeling/entity/entitytraits.h" 34 #include "renderer/modeling/scene/containers.h" 35 36 // appleseed.foundation headers. 37 #include "foundation/utility/autoreleaseptr.h" 38 #include "foundation/utility/containers/dictionary.h" 39 #include "foundation/utility/iostreamop.h" 40 41 namespace renderer 42 { 43 44 // 45 // ShaderGroup entity traits. 46 // 47 48 template <> 49 struct EntityTraits<ShaderGroup> 50 { 51 typedef ShaderGroupContainer ContainerType; 52 typedef ShaderGroupFactory FactoryType; 53 54 static const char* get_entity_type_name() { return "shader_group"; } 55 static const char* get_human_readable_entity_type_name() { return "Shader Group"; } 56 static const char* get_human_readable_collection_type_name() { return "Shader Groups"; } 57 58 template <typename ParentEntity> 59 static ContainerType& get_entity_container(ParentEntity& parent) { return parent.shader_groups(); } 60 61 static foundation::Dictionary get_entity_values(const ShaderGroup* entity) 62 { 63 return foundation::Dictionary(); 64 } 65 66 template <typename ParentEntity> 67 static void insert_entity( 68 foundation::auto_release_ptr<ShaderGroup> entity, 69 ParentEntity& parent) 70 { 71 get_entity_container(parent).insert(entity); 72 } 73 74 template <typename ParentEntity> 75 static void remove_entity( 76 ShaderGroup* entity, 77 ParentEntity& parent) 78 { 79 get_entity_container(parent).remove(entity); 80 } 81 }; 82 83 } // namespace renderer 84