1 2 // 3 // This source file is part of appleseed. 4 // Visit https://appleseedhq.net/ for additional information and resources. 5 // 6 // This software is released under the MIT license. 7 // 8 // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited 9 // Copyright (c) 2014-2018 Francois Beaune, The appleseedhq Organization 10 // 11 // Permission is hereby granted, free of charge, to any person obtaining a copy 12 // of this software and associated documentation files (the "Software"), to deal 13 // in the Software without restriction, including without limitation the rights 14 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 15 // copies of the Software, and to permit persons to whom the Software is 16 // furnished to do so, subject to the following conditions: 17 // 18 // The above copyright notice and this permission notice shall be included in 19 // all copies or substantial portions of the Software. 20 // 21 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 22 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 24 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 25 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 26 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 27 // THE SOFTWARE. 28 // 29 30 #pragma once 31 32 // appleseed.foundation headers. 33 #include "foundation/core/concepts/iunknown.h" 34 #include "foundation/utility/autoreleaseptr.h" 35 36 // appleseed.main headers. 37 #include "main/dllsymbol.h" 38 39 // Forward declarations. 40 namespace foundation { class Dictionary; } 41 namespace foundation { class DictionaryArray; } 42 namespace foundation { class SearchPaths; } 43 namespace renderer { class ParamArray; } 44 namespace renderer { class Texture; } 45 46 namespace renderer 47 { 48 49 // 50 // Texture factory interface. 51 // 52 53 class APPLESEED_DLLSYMBOL ITextureFactory 54 : public foundation::IUnknown 55 { 56 public: 57 // Return a string identifying this texture model. 58 virtual const char* get_model() const = 0; 59 60 // Return metadata for this texture model. 61 virtual foundation::Dictionary get_model_metadata() const = 0; 62 63 // Return metadata for the inputs of this texture model. 64 virtual foundation::DictionaryArray get_input_metadata() const = 0; 65 66 // Create a new texture instance. 67 virtual foundation::auto_release_ptr<Texture> create( 68 const char* name, 69 const ParamArray& params, 70 const foundation::SearchPaths& search_paths) const = 0; 71 }; 72 73 } // namespace renderer 74