1 // Aseprite 2 // Copyright (C) 2017 David Capello 3 // 4 // This program is distributed under the terms of 5 // the End-User License Agreement for Aseprite. 6 7 #ifndef APP_LOAD_MATRIX_H_INCLUDED 8 #define APP_LOAD_MATRIX_H_INCLUDED 9 #pragma once 10 11 #include <string> 12 13 namespace render { 14 class DitheringMatrix; 15 }; 16 17 namespace app { 18 19 bool load_dithering_matrix_from_sprite( 20 const std::string& filename, 21 render::DitheringMatrix& matrix); 22 23 } // namespace app 24 25 #endif 26