1 // Aseprite
2 // Copyright (C) 2017  David Capello
3 //
4 // This program is distributed under the terms of
5 // the End-User License Agreement for Aseprite.
6 
7 #ifndef APP_LOAD_MATRIX_H_INCLUDED
8 #define APP_LOAD_MATRIX_H_INCLUDED
9 #pragma once
10 
11 #include <string>
12 
13 namespace render {
14   class DitheringMatrix;
15 };
16 
17 namespace app {
18 
19   bool load_dithering_matrix_from_sprite(
20     const std::string& filename,
21     render::DitheringMatrix& matrix);
22 
23 } // namespace app
24 
25 #endif
26