1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btCapsuleShape.h"
17 
18 #include "LinearMath/btQuaternion.h"
19 
btCapsuleShape(btScalar radius,btScalar height)20 btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape()
21 {
22 	m_collisionMargin = radius;
23 	m_shapeType = CAPSULE_SHAPE_PROXYTYPE;
24 	m_upAxis = 1;
25 	m_implicitShapeDimensions.setValue(radius, 0.5f * height, radius);
26 }
27 
localGetSupportingVertexWithoutMargin(const btVector3 & vec0) const28 btVector3 btCapsuleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
29 {
30 	btVector3 supVec(0, 0, 0);
31 
32 	btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
33 
34 	btVector3 vec = vec0;
35 	btScalar lenSqr = vec.length2();
36 	if (lenSqr < btScalar(0.0001))
37 	{
38 		vec.setValue(1, 0, 0);
39 	}
40 	else
41 	{
42 		btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
43 		vec *= rlen;
44 	}
45 
46 	btVector3 vtx;
47 	btScalar newDot;
48 
49 	{
50 		btVector3 pos(0, 0, 0);
51 		pos[getUpAxis()] = getHalfHeight();
52 
53 		vtx = pos;
54 		newDot = vec.dot(vtx);
55 		if (newDot > maxDot)
56 		{
57 			maxDot = newDot;
58 			supVec = vtx;
59 		}
60 	}
61 	{
62 		btVector3 pos(0, 0, 0);
63 		pos[getUpAxis()] = -getHalfHeight();
64 
65 		vtx = pos;
66 		newDot = vec.dot(vtx);
67 		if (newDot > maxDot)
68 		{
69 			maxDot = newDot;
70 			supVec = vtx;
71 		}
72 	}
73 
74 	return supVec;
75 }
76 
batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 * vectors,btVector3 * supportVerticesOut,int numVectors) const77 void btCapsuleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
78 {
79 	for (int j = 0; j < numVectors; j++)
80 	{
81 		btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
82 		const btVector3& vec = vectors[j];
83 
84 		btVector3 vtx;
85 		btScalar newDot;
86 		{
87 			btVector3 pos(0, 0, 0);
88 			pos[getUpAxis()] = getHalfHeight();
89 			vtx = pos;
90 			newDot = vec.dot(vtx);
91 			if (newDot > maxDot)
92 			{
93 				maxDot = newDot;
94 				supportVerticesOut[j] = vtx;
95 			}
96 		}
97 		{
98 			btVector3 pos(0, 0, 0);
99 			pos[getUpAxis()] = -getHalfHeight();
100 			vtx = pos;
101 			newDot = vec.dot(vtx);
102 			if (newDot > maxDot)
103 			{
104 				maxDot = newDot;
105 				supportVerticesOut[j] = vtx;
106 			}
107 		}
108 	}
109 }
110 
calculateLocalInertia(btScalar mass,btVector3 & inertia) const111 void btCapsuleShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
112 {
113 	//as an approximation, take the inertia of the box that bounds the spheres
114 
115 	btTransform ident;
116 	ident.setIdentity();
117 
118 	btScalar radius = getRadius();
119 
120 	btVector3 halfExtents(radius, radius, radius);
121 	halfExtents[getUpAxis()] += getHalfHeight();
122 
123 	btScalar lx = btScalar(2.) * (halfExtents[0]);
124 	btScalar ly = btScalar(2.) * (halfExtents[1]);
125 	btScalar lz = btScalar(2.) * (halfExtents[2]);
126 	const btScalar x2 = lx * lx;
127 	const btScalar y2 = ly * ly;
128 	const btScalar z2 = lz * lz;
129 	const btScalar scaledmass = mass * btScalar(.08333333);
130 
131 	inertia[0] = scaledmass * (y2 + z2);
132 	inertia[1] = scaledmass * (x2 + z2);
133 	inertia[2] = scaledmass * (x2 + y2);
134 }
135 
btCapsuleShapeX(btScalar radius,btScalar height)136 btCapsuleShapeX::btCapsuleShapeX(btScalar radius, btScalar height)
137 {
138 	m_collisionMargin = radius;
139 	m_upAxis = 0;
140 	m_implicitShapeDimensions.setValue(0.5f * height, radius, radius);
141 }
142 
btCapsuleShapeZ(btScalar radius,btScalar height)143 btCapsuleShapeZ::btCapsuleShapeZ(btScalar radius, btScalar height)
144 {
145 	m_collisionMargin = radius;
146 	m_upAxis = 2;
147 	m_implicitShapeDimensions.setValue(radius, radius, 0.5f * height);
148 }
149