1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2018, Blender Foundation
17  * This is a new part of Blender
18  */
19 
20 /** \file
21  * \ingroup bke
22  */
23 
24 #include <stdio.h>
25 
26 #include "MEM_guardedalloc.h"
27 
28 #include "BLI_blenlib.h"
29 #include "BLI_math_vector.h"
30 #include "BLI_string_utils.h"
31 #include "BLI_utildefines.h"
32 
33 #include "BLT_translation.h"
34 
35 #include "DNA_gpencil_types.h"
36 #include "DNA_meshdata_types.h"
37 #include "DNA_object_types.h"
38 #include "DNA_scene_types.h"
39 #include "DNA_shader_fx_types.h"
40 
41 #include "BKE_gpencil.h"
42 #include "BKE_lib_id.h"
43 #include "BKE_lib_query.h"
44 #include "BKE_object.h"
45 #include "BKE_shader_fx.h"
46 
47 #include "DEG_depsgraph.h"
48 #include "DEG_depsgraph_query.h"
49 
50 #include "FX_shader_types.h"
51 
52 static ShaderFxTypeInfo *shader_fx_types[NUM_SHADER_FX_TYPES] = {NULL};
53 
54 /* *************************************************** */
55 /* Methods - Evaluation Loops, etc. */
56 
57 /* check if exist grease pencil effects */
BKE_shaderfx_has_gpencil(Object * ob)58 bool BKE_shaderfx_has_gpencil(Object *ob)
59 {
60   ShaderFxData *fx;
61   for (fx = ob->shader_fx.first; fx; fx = fx->next) {
62     const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
63     if (fxi->type == eShaderFxType_GpencilType) {
64       return true;
65     }
66   }
67   return false;
68 }
69 
BKE_shaderfx_init(void)70 void BKE_shaderfx_init(void)
71 {
72   /* Initialize shaders */
73   shaderfx_type_init(shader_fx_types); /* FX_shader_util.c */
74 }
75 
BKE_shaderfx_new(int type)76 ShaderFxData *BKE_shaderfx_new(int type)
77 {
78   const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(type);
79   ShaderFxData *fx = MEM_callocN(fxi->struct_size, fxi->struct_name);
80 
81   /* note, this name must be made unique later */
82   BLI_strncpy(fx->name, DATA_(fxi->name), sizeof(fx->name));
83 
84   fx->type = type;
85   fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render;
86   fx->flag = eShaderFxFlag_OverrideLibrary_Local;
87   fx->ui_expand_flag = 1; /* Expand only the parent panel by default. */
88 
89   if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode) {
90     fx->mode |= eShaderFxMode_Editmode;
91   }
92 
93   if (fxi->initData) {
94     fxi->initData(fx);
95   }
96 
97   return fx;
98 }
99 
shaderfx_free_data_id_us_cb(void * UNUSED (userData),Object * UNUSED (ob),ID ** idpoin,int cb_flag)100 static void shaderfx_free_data_id_us_cb(void *UNUSED(userData),
101                                         Object *UNUSED(ob),
102                                         ID **idpoin,
103                                         int cb_flag)
104 {
105   ID *id = *idpoin;
106   if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
107     id_us_min(id);
108   }
109 }
110 
BKE_shaderfx_free_ex(ShaderFxData * fx,const int flag)111 void BKE_shaderfx_free_ex(ShaderFxData *fx, const int flag)
112 {
113   const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
114 
115   if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
116     if (fxi->foreachIDLink) {
117       fxi->foreachIDLink(fx, NULL, shaderfx_free_data_id_us_cb, NULL);
118     }
119   }
120 
121   if (fxi->freeData) {
122     fxi->freeData(fx);
123   }
124   if (fx->error) {
125     MEM_freeN(fx->error);
126   }
127 
128   MEM_freeN(fx);
129 }
130 
BKE_shaderfx_free(ShaderFxData * fx)131 void BKE_shaderfx_free(ShaderFxData *fx)
132 {
133   BKE_shaderfx_free_ex(fx, 0);
134 }
135 
136 /* check unique name */
BKE_shaderfx_unique_name(ListBase * shaders,ShaderFxData * fx)137 bool BKE_shaderfx_unique_name(ListBase *shaders, ShaderFxData *fx)
138 {
139   if (shaders && fx) {
140     const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
141     return BLI_uniquename(
142         shaders, fx, DATA_(fxi->name), '.', offsetof(ShaderFxData, name), sizeof(fx->name));
143   }
144   return false;
145 }
146 
BKE_shaderfx_depends_ontime(ShaderFxData * fx)147 bool BKE_shaderfx_depends_ontime(ShaderFxData *fx)
148 {
149   const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
150 
151   return fxi->dependsOnTime && fxi->dependsOnTime(fx);
152 }
153 
BKE_shaderfx_get_info(ShaderFxType type)154 const ShaderFxTypeInfo *BKE_shaderfx_get_info(ShaderFxType type)
155 {
156   /* type unsigned, no need to check < 0 */
157   if (type < NUM_SHADER_FX_TYPES && type > 0 && shader_fx_types[type]->name[0] != '\0') {
158     return shader_fx_types[type];
159   }
160 
161   return NULL;
162 }
163 
164 /**
165  * Get an effect's panel type, which was defined in the #panelRegister callback.
166  *
167  * \note ShaderFx panel types are assumed to be named with the struct name field concatenated to
168  * the defined prefix.
169  */
BKE_shaderfxType_panel_id(ShaderFxType type,char * r_idname)170 void BKE_shaderfxType_panel_id(ShaderFxType type, char *r_idname)
171 {
172   const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(type);
173 
174   strcpy(r_idname, SHADERFX_TYPE_PANEL_PREFIX);
175   strcat(r_idname, fxi->name);
176 }
177 
BKE_shaderfx_copydata_generic(const ShaderFxData * fx_src,ShaderFxData * fx_dst)178 void BKE_shaderfx_copydata_generic(const ShaderFxData *fx_src, ShaderFxData *fx_dst)
179 {
180   const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx_src->type);
181 
182   /* fx_dst may have already be fully initialized with some extra allocated data,
183    * we need to free it now to avoid memleak. */
184   if (fxi->freeData) {
185     fxi->freeData(fx_dst);
186   }
187 
188   const size_t data_size = sizeof(ShaderFxData);
189   const char *fx_src_data = ((const char *)fx_src) + data_size;
190   char *fx_dst_data = ((char *)fx_dst) + data_size;
191   BLI_assert(data_size <= (size_t)fxi->struct_size);
192   memcpy(fx_dst_data, fx_src_data, (size_t)fxi->struct_size - data_size);
193 }
194 
shaderfx_copy_data_id_us_cb(void * UNUSED (userData),Object * UNUSED (ob),ID ** idpoin,int cb_flag)195 static void shaderfx_copy_data_id_us_cb(void *UNUSED(userData),
196                                         Object *UNUSED(ob),
197                                         ID **idpoin,
198                                         int cb_flag)
199 {
200   ID *id = *idpoin;
201   if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
202     id_us_plus(id);
203   }
204 }
205 
BKE_shaderfx_copydata_ex(ShaderFxData * fx,ShaderFxData * target,const int flag)206 void BKE_shaderfx_copydata_ex(ShaderFxData *fx, ShaderFxData *target, const int flag)
207 {
208   const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
209 
210   target->mode = fx->mode;
211   target->flag = fx->flag;
212   target->ui_expand_flag = fx->ui_expand_flag;
213 
214   if (fxi->copyData) {
215     fxi->copyData(fx, target);
216   }
217 
218   if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
219     if (fxi->foreachIDLink) {
220       fxi->foreachIDLink(target, NULL, shaderfx_copy_data_id_us_cb, NULL);
221     }
222   }
223 }
224 
BKE_shaderfx_copydata(ShaderFxData * fx,ShaderFxData * target)225 void BKE_shaderfx_copydata(ShaderFxData *fx, ShaderFxData *target)
226 {
227   BKE_shaderfx_copydata_ex(fx, target, 0);
228 }
229 
BKE_shaderfx_copy(ListBase * dst,const ListBase * src)230 void BKE_shaderfx_copy(ListBase *dst, const ListBase *src)
231 {
232   ShaderFxData *fx;
233   ShaderFxData *srcfx;
234 
235   BLI_listbase_clear(dst);
236   BLI_duplicatelist(dst, src);
237 
238   for (srcfx = src->first, fx = dst->first; srcfx && fx; srcfx = srcfx->next, fx = fx->next) {
239     BKE_shaderfx_copydata(srcfx, fx);
240   }
241 }
242 
BKE_shaderfx_findby_type(Object * ob,ShaderFxType type)243 ShaderFxData *BKE_shaderfx_findby_type(Object *ob, ShaderFxType type)
244 {
245   ShaderFxData *fx = ob->shader_fx.first;
246 
247   for (; fx; fx = fx->next) {
248     if (fx->type == type) {
249       break;
250     }
251   }
252 
253   return fx;
254 }
255 
BKE_shaderfx_foreach_ID_link(Object * ob,ShaderFxIDWalkFunc walk,void * userData)256 void BKE_shaderfx_foreach_ID_link(Object *ob, ShaderFxIDWalkFunc walk, void *userData)
257 {
258   ShaderFxData *fx = ob->shader_fx.first;
259 
260   for (; fx; fx = fx->next) {
261     const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
262 
263     if (fxi->foreachIDLink) {
264       fxi->foreachIDLink(fx, ob, walk, userData);
265     }
266   }
267 }
268 
BKE_shaderfx_findby_name(Object * ob,const char * name)269 ShaderFxData *BKE_shaderfx_findby_name(Object *ob, const char *name)
270 {
271   return BLI_findstring(&(ob->shader_fx), name, offsetof(ShaderFxData, name));
272 }
273