1 /* Apache License, Version 2.0 */
2
3 #include "testing/testing.h"
4
5 #include "BLI_math.h"
6
TEST(math_vector,ClampVecWithFloats)7 TEST(math_vector, ClampVecWithFloats)
8 {
9 const float min = 0.0f;
10 const float max = 1.0f;
11
12 float a[2] = {-1.0f, -1.0f};
13 clamp_v2(a, min, max);
14 EXPECT_FLOAT_EQ(0.0f, a[0]);
15 EXPECT_FLOAT_EQ(0.0f, a[1]);
16
17 float b[2] = {0.5f, 0.5f};
18 clamp_v2(b, min, max);
19 EXPECT_FLOAT_EQ(0.5f, b[0]);
20 EXPECT_FLOAT_EQ(0.5f, b[1]);
21
22 float c[2] = {2.0f, 2.0f};
23 clamp_v2(c, min, max);
24 EXPECT_FLOAT_EQ(1.0f, c[0]);
25 EXPECT_FLOAT_EQ(1.0f, c[1]);
26 }
27
TEST(math_vector,ClampVecWithVecs)28 TEST(math_vector, ClampVecWithVecs)
29 {
30 const float min[2] = {0.0f, 2.0f};
31 const float max[2] = {1.0f, 3.0f};
32
33 float a[2] = {-1.0f, -1.0f};
34 clamp_v2_v2v2(a, min, max);
35 EXPECT_FLOAT_EQ(0.0f, a[0]);
36 EXPECT_FLOAT_EQ(2.0f, a[1]);
37
38 float b[2] = {0.5f, 2.5f};
39 clamp_v2_v2v2(b, min, max);
40 EXPECT_FLOAT_EQ(0.5f, b[0]);
41 EXPECT_FLOAT_EQ(2.5f, b[1]);
42
43 float c[2] = {2.0f, 4.0f};
44 clamp_v2_v2v2(c, min, max);
45 EXPECT_FLOAT_EQ(1.0f, c[0]);
46 EXPECT_FLOAT_EQ(3.0f, c[1]);
47 }
48