1 /* Apache License, Version 2.0 */
2 
3 #include "testing/testing.h"
4 
5 #include "BLI_math.h"
6 
TEST(math_vector,ClampVecWithFloats)7 TEST(math_vector, ClampVecWithFloats)
8 {
9   const float min = 0.0f;
10   const float max = 1.0f;
11 
12   float a[2] = {-1.0f, -1.0f};
13   clamp_v2(a, min, max);
14   EXPECT_FLOAT_EQ(0.0f, a[0]);
15   EXPECT_FLOAT_EQ(0.0f, a[1]);
16 
17   float b[2] = {0.5f, 0.5f};
18   clamp_v2(b, min, max);
19   EXPECT_FLOAT_EQ(0.5f, b[0]);
20   EXPECT_FLOAT_EQ(0.5f, b[1]);
21 
22   float c[2] = {2.0f, 2.0f};
23   clamp_v2(c, min, max);
24   EXPECT_FLOAT_EQ(1.0f, c[0]);
25   EXPECT_FLOAT_EQ(1.0f, c[1]);
26 }
27 
TEST(math_vector,ClampVecWithVecs)28 TEST(math_vector, ClampVecWithVecs)
29 {
30   const float min[2] = {0.0f, 2.0f};
31   const float max[2] = {1.0f, 3.0f};
32 
33   float a[2] = {-1.0f, -1.0f};
34   clamp_v2_v2v2(a, min, max);
35   EXPECT_FLOAT_EQ(0.0f, a[0]);
36   EXPECT_FLOAT_EQ(2.0f, a[1]);
37 
38   float b[2] = {0.5f, 2.5f};
39   clamp_v2_v2v2(b, min, max);
40   EXPECT_FLOAT_EQ(0.5f, b[0]);
41   EXPECT_FLOAT_EQ(2.5f, b[1]);
42 
43   float c[2] = {2.0f, 4.0f};
44   clamp_v2_v2v2(c, min, max);
45   EXPECT_FLOAT_EQ(1.0f, c[0]);
46   EXPECT_FLOAT_EQ(3.0f, c[1]);
47 }
48