1 /* 2 * Cogl 3 * 4 * A Low Level GPU Graphics and Utilities API 5 * 6 * Copyright (C) 2010 Intel Corporation. 7 * 8 * Permission is hereby granted, free of charge, to any person 9 * obtaining a copy of this software and associated documentation 10 * files (the "Software"), to deal in the Software without 11 * restriction, including without limitation the rights to use, copy, 12 * modify, merge, publish, distribute, sublicense, and/or sell copies 13 * of the Software, and to permit persons to whom the Software is 14 * furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be 17 * included in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 22 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 23 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 24 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 26 * SOFTWARE. 27 * 28 */ 29 30 /* This is just a wrapper to use our simplified version of glu.h so 31 that the tesselator code can still #include <GL/glu.h> */ 32 33 #include "../tesselator.h" 34 35 /* These aren't defined on GLES and we don't really want the 36 tesselator code to use them but we're also trying to avoid 37 modifying the C files so we just force them to be empty here */ 38 39 #undef GLAPI 40 #define GLAPI 41 42 #undef GLAPIENTRY 43 #define GLAPIENTRY 44 45 /* GLES doesn't define a GLdouble type so lets just force it to a 46 regular double */ 47 #define GLdouble double 48