1 /*
2  * Cogl
3  *
4  * A Low Level GPU Graphics and Utilities API
5  *
6  * Copyright (C) 2007,2008,2009,2012 Intel Corporation.
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation
10  * files (the "Software"), to deal in the Software without
11  * restriction, including without limitation the rights to use, copy,
12  * modify, merge, publish, distribute, sublicense, and/or sell copies
13  * of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26  * SOFTWARE.
27  *
28  *
29  */
30 
31 #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
32 #error "Only <cogl/cogl.h> can be included directly."
33 #endif
34 
35 #ifndef __COGL_OFFSCREEN_H__
36 #define __COGL_OFFSCREEN_H__
37 
38 #include <cogl/cogl-types.h>
39 #include <cogl/cogl-texture.h>
40 
41 #ifdef COGL_HAS_GTYPE_SUPPORT
42 #include <glib-object.h>
43 #endif
44 
45 COGL_BEGIN_DECLS
46 
47 /**
48  * SECTION:cogl-offscreen
49  * @short_description: Functions for creating and manipulating offscreen
50  *                     framebuffers.
51  *
52  * Cogl allows creating and operating on offscreen framebuffers.
53  */
54 
55 typedef struct _CoglOffscreen CoglOffscreen;
56 
57 #define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
58 
59 #ifdef COGL_HAS_GTYPE_SUPPORT
60 /**
61  * cogl_offscreen_get_gtype:
62  *
63  * Returns: a #GType that can be used with the GLib type system.
64  */
65 GType cogl_offscreen_get_gtype (void);
66 #endif
67 
68 /* Offscreen api */
69 
70 /**
71  * cogl_offscreen_new_with_texture:
72  * @texture: A #CoglTexture pointer
73  *
74  * This creates an offscreen framebuffer object using the given
75  * @texture as the primary color buffer. It doesn't just initialize
76  * the contents of the offscreen buffer with the @texture; they are
77  * tightly bound so that drawing to the offscreen buffer effectively
78  * updates the contents of the given texture. You don't need to
79  * destroy the offscreen buffer before you can use the @texture again.
80  *
81  * <note>This api only works with low-level #CoglTexture types such as
82  * #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
83  * with meta-texture types such as #CoglTexture2DSliced.</note>
84  *
85  * The storage for the framebuffer is actually allocated lazily
86  * so this function will never return %NULL to indicate a runtime
87  * error. This means it is still possible to configure the framebuffer
88  * before it is really allocated.
89  *
90  * Simple applications without full error handling can simply rely on
91  * Cogl to lazily allocate the storage of framebuffers but you should
92  * be aware that if Cogl encounters an error (such as running out of
93  * GPU memory) then your application will simply abort with an error
94  * message. If you need to be able to catch such exceptions at runtime
95  * then you can explicitly allocate your framebuffer when you have
96  * finished configuring it by calling cogl_framebuffer_allocate() and
97  * passing in a #CoglError argument to catch any exceptions.
98  *
99  * Return value: (transfer full): a newly instantiated #CoglOffscreen
100  *   framebuffer.
101  */
102 CoglOffscreen *
103 cogl_offscreen_new_with_texture (CoglTexture *texture);
104 
105 /**
106  * cogl_offscreen_new_to_texture:
107  * @texture: A #CoglTexture pointer
108  *
109  * This creates an offscreen buffer object using the given @texture as the
110  * primary color buffer. It doesn't just initialize the contents of the
111  * offscreen buffer with the @texture; they are tightly bound so that
112  * drawing to the offscreen buffer effectivly updates the contents of the
113  * given texture. You don't need to destroy the offscreen buffer before
114  * you can use the @texture again.
115  *
116  * <note>This only works with low-level #CoglTexture types such as
117  * #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
118  * with meta-texture types such as #CoglTexture2DSliced.</note>
119  *
120  * Return value: (transfer full): a newly instantiated #CoglOffscreen
121  *   framebuffer or %NULL if it wasn't possible to create the
122  *   buffer.
123  * Deprecated: 1.16: Use cogl_offscreen_new_with_texture instead.
124  */
125 COGL_DEPRECATED_IN_1_16_FOR (cogl_offscreen_new_with_texture)
126 CoglOffscreen *
127 cogl_offscreen_new_to_texture (CoglTexture *texture);
128 
129 /**
130  * cogl_is_offscreen:
131  * @object: A pointer to a #CoglObject
132  *
133  * Determines whether the given #CoglObject references an offscreen
134  * framebuffer object.
135  *
136  * Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
137  *          %FALSE otherwise
138  */
139 CoglBool
140 cogl_is_offscreen (void *object);
141 
142 /**
143  * cogl_offscreen_ref:
144  * @offscreen: A pointer to a #CoglOffscreen framebuffer
145  *
146  * Increments the reference count on the @offscreen framebuffer.
147  *
148  * Return value: (transfer none): For convenience it returns the
149  *                                given @offscreen
150  *
151  * Deprecated: 1.2: cogl_object_ref() should be used in new code.
152  */
153 COGL_DEPRECATED_FOR (cogl_object_ref)
154 void *
155 cogl_offscreen_ref (void *offscreen);
156 
157 /**
158  * cogl_offscreen_unref:
159  * @offscreen: A pointer to a #CoglOffscreen framebuffer
160  *
161  * Decreases the reference count for the @offscreen buffer and frees it when
162  * the count reaches 0.
163  *
164  * Deprecated: 1.2: cogl_object_unref() should be used in new code.
165  */
166 COGL_DEPRECATED_FOR (cogl_object_unref)
167 void
168 cogl_offscreen_unref (void *offscreen);
169 
170 COGL_END_DECLS
171 
172 #endif /* __COGL_OFFSCREEN_H__ */
173