1# show (or not) action offsets in disassembly
2# 0: no offsets
3# 1: relative offsets from the start of action block
4# 2: absolute offsets from the start of SWF
5showoffset = 0
6# 0: show offsets above in decimal form, 1: in hexadecimal form
7hexoffset = 0
8
9# show literal registers for function2 arguments
10# i.e. r:arg1 instead of r:2
11literalregisters = 1
12
13# delete function2 argument names from SWF in -u mode
14# if these arguments are stored in registers, their names are useless
15clearregisterargs = 0
16
17# 0: constant pool members will be shown as c:0, c:1, ...
18# 1: constant pool members will be shown as normal strings when possible
19# 2: always show as strings, even if there are multiple or broken pools
20# 2: resembles the behavior of Flasm's < 1.52, may be inaccurate
21literalconstants = 1
22
23# to log errors in a file instead of printing to the console
24# uncomment the next line and adjust the path
25#logto = "c:\FlasmErrors.log"
26# if file doesn't exist, it will be created
27# logmode controls how the log file is written
28# 0: append messages to the end of the file
29# 1: overwrite log file every time
30#logmode = 0
31
32# 0: Flasm -b will print __bytecode__ instruction
33# 1: Flasm -b will print byte sequence
34boutput = 0
35
36# these options control what happens when Flasm is called from Flash IDE
37# Flash 5 and Flash MX only, see "Embedding Flasm code" in flasm.html
38# flaplayer: path to flash player
39# flabrowser: path to flash browser
40# on windows, path should contain no spaces, therefore DOS format
41# flatest: if set to flaplayer, calls the player after update
42# flatest: if set to flabrowser, calls the browser after update
43flaplayer = C:\PROGRA~1\FLASHM~1\PLAYERS\SAFLASHPLAYER.EXE
44flabrowser = C:\PROGRA~1\INTERN~1\IEXPLORE.EXE
45flatest = flabrowser
46