1# show (or not) action offsets in disassembly 2# 0: no offsets 3# 1: relative offsets from the start of action block 4# 2: absolute offsets from the start of SWF 5showoffset = 0 6# 0: show offsets above in decimal form, 1: in hexadecimal form 7hexoffset = 0 8 9# show literal registers for function2 arguments 10# i.e. r:arg1 instead of r:2 11literalregisters = 1 12 13# delete function2 argument names from SWF in -u mode 14# if these arguments are stored in registers, their names are useless 15clearregisterargs = 0 16 17# 0: constant pool members will be shown as c:0, c:1, ... 18# 1: constant pool members will be shown as normal strings when possible 19# 2: always show as strings, even if there are multiple or broken pools 20# 2: resembles the behavior of Flasm's < 1.52, may be inaccurate 21literalconstants = 1 22 23# to log errors in a file instead of printing to the console 24# uncomment the next line and adjust the path 25#logto = "c:\FlasmErrors.log" 26# if file doesn't exist, it will be created 27# logmode controls how the log file is written 28# 0: append messages to the end of the file 29# 1: overwrite log file every time 30#logmode = 0 31 32# 0: Flasm -b will print __bytecode__ instruction 33# 1: Flasm -b will print byte sequence 34boutput = 0 35 36# these options control what happens when Flasm is called from Flash IDE 37# Flash 5 and Flash MX only, see "Embedding Flasm code" in flasm.html 38# flaplayer: path to flash player 39# flabrowser: path to flash browser 40# on windows, path should contain no spaces, therefore DOS format 41# flatest: if set to flaplayer, calls the player after update 42# flatest: if set to flabrowser, calls the browser after update 43flaplayer = C:\PROGRA~1\FLASHM~1\PLAYERS\SAFLASHPLAYER.EXE 44flabrowser = C:\PROGRA~1\INTERN~1\IEXPLORE.EXE 45flatest = flabrowser 46