1 /**************************************************************************/
2 /*  Copyright 2009 Tim Day                                                */
3 /*                                                                        */
4 /*  This file is part of Fracplanet                                       */
5 /*                                                                        */
6 /*  Fracplanet is free software: you can redistribute it and/or modify    */
7 /*  it under the terms of the GNU General Public License as published by  */
8 /*  the Free Software Foundation, either version 3 of the License, or     */
9 /*  (at your option) any later version.                                   */
10 /*                                                                        */
11 /*  Fracplanet is distributed in the hope that it will be useful,         */
12 /*  but WITHOUT ANY WARRANTY; without even the implied warranty of        */
13 /*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         */
14 /*  GNU General Public License for more details.                          */
15 /*                                                                        */
16 /*  You should have received a copy of the GNU General Public License     */
17 /*  along with Fracplanet.  If not, see <http://www.gnu.org/licenses/>.   */
18 /**************************************************************************/
19 
20 /*! \file
21   \brief Interface for class ParametersSave.
22 */
23 
24 #ifndef _parameters_save_h_
25 #define _parameters_save_h_
26 
27 #include "common.h"
28 
29 class ParametersRender;
30 
31 //! Aggregates controllable parameters for all things related to save.
32 class ParametersSave
33 {
34  public:
35 
36   //! Constructor.
37   ParametersSave(const ParametersRender*);
38 
39   //! Destructor.
40   ~ParametersSave();
41 
42   //! Whether to emit an atmosphere object to POV file.
43   bool pov_atmosphere;
44 
45   //! Whether to emit a single sea-level object to POV file.
46   bool pov_sea_object;
47 
48   //! Whether to try using per-vertex-alpha in the blender output.
49   bool blender_per_vertex_alpha;
50 
51   //! Whether textures should include shading.
52   bool texture_shaded;
53 
54   //! Size of texture for texture save (is height; width is implicit).
55   uint texture_height;
56 
57   //! Save for blender needs access to some of these.
58   const ParametersRender*const parameters_render;
59 };
60 
61 #endif
62