1 /* TODO: implement me! */
2 
3 #include <GL/freeglut.h>
4 #include "fg_internal.h"
5 
fgDeactivateMenu(SFG_Window * window)6 void fgDeactivateMenu( SFG_Window *window ) {
7   fprintf(stderr, "fgDeactivateMenu: STUB\n");
8 }
fgDisplayMenu(void)9 void fgDisplayMenu( void ) {
10   fprintf(stderr, "fgDisplayMenu: STUB\n");
11 }
fgUpdateMenuHighlight(SFG_Menu * menu)12 void fgUpdateMenuHighlight ( SFG_Menu *menu ) {
13   fprintf(stderr, "fgUpdateMenuHighlight: STUB\n");
14 }
fgCheckActiveMenu(SFG_Window * window,int button,GLboolean pressed,int mouse_x,int mouse_y)15 GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
16                               int mouse_x, int mouse_y )  {
17   fprintf(stderr, "fgCheckActiveMenu: STUB\n");
18   return GL_FALSE;
19 }
20 
glutCreateMenu(void (* callback)(int menu))21 int  glutCreateMenu( void (* callback)( int menu ) ) { return 0; }
glutDestroyMenu(int menu)22 void glutDestroyMenu( int menu ) {}
glutGetMenu(void)23 int  glutGetMenu( void ) { return 0; }
glutSetMenu(int menu)24 void glutSetMenu( int menu ) {}
glutAddMenuEntry(const char * label,int value)25 void glutAddMenuEntry( const char* label, int value ) {}
glutAddSubMenu(const char * label,int subMenu)26 void glutAddSubMenu( const char* label, int subMenu ) {}
glutChangeToMenuEntry(int item,const char * label,int value)27 void glutChangeToMenuEntry( int item, const char* label, int value ) {}
glutChangeToSubMenu(int item,const char * label,int value)28 void glutChangeToSubMenu( int item, const char* label, int value ) {}
glutRemoveMenuItem(int item)29 void glutRemoveMenuItem( int item ) {}
glutAttachMenu(int button)30 void glutAttachMenu( int button ) {}
glutDetachMenu(int button)31 void glutDetachMenu( int button ) {}
glutSetMenuFont(int menuID,void * font)32 void glutSetMenuFont( int menuID, void* font ) {}
33 
glutBitmapCharacter(void * font,int character)34 void glutBitmapCharacter( void* font, int character ) {}
glutBitmapWidth(void * font,int character)35 int  glutBitmapWidth( void* font, int character ) { return 0; }
glutStrokeCharacter(void * font,int character)36 void glutStrokeCharacter( void* font, int character ) {}
glutStrokeWidth(void * font,int character)37 int  glutStrokeWidth( void* font, int character ) { return 0; }
glutStrokeWidthf(void * font,int character)38 GLfloat glutStrokeWidthf( void* font, int character ) { return 0.0f; }
glutBitmapLength(void * font,const unsigned char * string)39 int  glutBitmapLength( void* font, const unsigned char* string ) { return 0; }
glutStrokeLength(void * font,const unsigned char * string)40 int  glutStrokeLength( void* font, const unsigned char* string ) { return 0; }
glutStrokeLengthf(void * font,const unsigned char * string)41 GLfloat glutStrokeLengthf( void* font, const unsigned char *string ) { return 0.0f; }
42 
glutGetMenuData(void)43 void *glutGetMenuData( void ) { return NULL; }
glutSetMenuData(void * data)44 void  glutSetMenuData(void* data) {}
45 
glutBitmapHeight(void * font)46 int     glutBitmapHeight( void* font ) { return 0; }
glutStrokeHeight(void * font)47 GLfloat glutStrokeHeight( void* font ) { return 0; }
glutBitmapString(void * font,const unsigned char * string)48 void    glutBitmapString( void* font, const unsigned char *string ) {}
glutStrokeString(void * font,const unsigned char * string)49 void    glutStrokeString( void* font, const unsigned char *string ) {}
50