1 /*
2  * FTGL - OpenGL font library
3  *
4  * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
5  * Copyright (c) 2008 Sam Hocevar <sam@hocevar.net>
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining
8  * a copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sublicense, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be
16  * included in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
22  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 #include "config.h"
28 
29 #include <math.h>
30 
31 #include "FTGL/ftgl.h"
32 
33 #pragma GCC diagnostic push
34 #pragma GCC diagnostic ignored "-Wfloat-equal"
35 
operator ==(const FTPoint & a,const FTPoint & b)36 bool operator == (const FTPoint &a, const FTPoint &b)
37 {
38     return((a.values[0] == b.values[0]) && (a.values[1] == b.values[1]) && (a.values[2] == b.values[2]));
39 }
40 
41 
operator !=(const FTPoint & a,const FTPoint & b)42 bool operator != (const FTPoint &a, const FTPoint &b)
43 {
44     return((a.values[0] != b.values[0]) || (a.values[1] != b.values[1]) || (a.values[2] != b.values[2]));
45 }
46 
47 #pragma GCC diagnostic pop
48 
Normalise()49 FTPoint FTPoint::Normalise()
50 {
51     double norm = sqrt(values[0] * values[0]
52                        + values[1] * values[1]
53                        + values[2] * values[2]);
54     if(norm <= 0.0)
55     {
56         return *this;
57     }
58 
59     FTPoint temp(values[0] / norm, values[1] / norm, values[2] / norm);
60     return temp;
61 }
62 
63