1 /********************************************************************\ 2 * acconfig.h -- configuration defines for gle * 3 * Copyright (C) 2000 Linas Vepstas (linas@linas.org) * 4 \********************************************************************/ 5 6 7 #ifndef __GLE_CONFIG_H__ 8 #define __GLE_CONFIG_H__ 9 10 /* Package name and version number */ 11 #undef PACKAGE 12 #undef VERSION 13 14 /* Standard C headers present */ 15 #undef STDC_HEADERS 16 17 /* limits.h header present */ 18 #undef HAVE_LIMITS_H 19 20 /* Build for OpenGL by default, and not for old IrisGL aka GL 3.2 */ 21 #define OPENGL_10 1 22 #undef GL_32 23 24 /* Disable debugging stuff (debugging replaces GL output with printfs) */ 25 #undef DEBUG_OUTPUT 26 27 /* Do we have a lenient tesselator? */ 28 #undef LENIENT_TESSELATOR 29 #define DELICATE_TESSELATOR 1 30 31 /* Enable texture mapping by default. */ 32 #define AUTO_TEXTURE 1 33 34 /* assume a modern C compiler */ 35 #undef FUNKY_C 36 37 38 #endif 39