1 /********************************************************************\
2  * acconfig.h -- configuration defines for gle                      *
3  * Copyright (C) 2000 Linas Vepstas (linas@linas.org)               *
4 \********************************************************************/
5 
6 
7 #ifndef __GLE_CONFIG_H__
8 #define __GLE_CONFIG_H__
9 
10 /* Package name and version number */
11 #undef PACKAGE
12 #undef VERSION
13 
14 /* Standard C headers present */
15 #undef STDC_HEADERS
16 
17 /* limits.h header present */
18 #undef HAVE_LIMITS_H
19 
20 /* Build for OpenGL by default, and not for old IrisGL aka GL 3.2 */
21 #define  OPENGL_10 1
22 #undef   GL_32
23 
24 /* Disable debugging stuff (debugging replaces GL output with printfs) */
25 #undef   DEBUG_OUTPUT
26 
27 /* Do we have a lenient tesselator? */
28 #undef  LENIENT_TESSELATOR
29 #define DELICATE_TESSELATOR 1
30 
31 /* Enable texture mapping by default. */
32 #define AUTO_TEXTURE 1
33 
34 /* assume a modern C compiler */
35 #undef FUNKY_C
36 
37 
38 #endif
39