1 //========================================================================
2 // GLFW 3.3 - www.glfw.org
3 //------------------------------------------------------------------------
4 // Copyright (c) 2002-2006 Marcus Geelnard
5 // Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
6 //
7 // This software is provided 'as-is', without any express or implied
8 // warranty. In no event will the authors be held liable for any damages
9 // arising from the use of this software.
10 //
11 // Permission is granted to anyone to use this software for any purpose,
12 // including commercial applications, and to alter it and redistribute it
13 // freely, subject to the following restrictions:
14 //
15 // 1. The origin of this software must not be misrepresented; you must not
16 //    claim that you wrote the original software. If you use this software
17 //    in a product, an acknowledgment in the product documentation would
18 //    be appreciated but is not required.
19 //
20 // 2. Altered source versions must be plainly marked as such, and must not
21 //    be misrepresented as being the original software.
22 //
23 // 3. This notice may not be removed or altered from any source
24 //    distribution.
25 //
26 //========================================================================
27 // Please use C89 style variable declarations in this file because VS 2010
28 //========================================================================
29 
30 #include "internal.h"
31 
32 #include <assert.h>
33 #include <stdio.h>
34 #include <string.h>
35 #include <limits.h>
36 #include <stdio.h>
37 
38 
39 //////////////////////////////////////////////////////////////////////////
40 //////                       GLFW internal API                      //////
41 //////////////////////////////////////////////////////////////////////////
42 
43 // Checks whether the desired context attributes are valid
44 //
45 // This function checks things like whether the specified client API version
46 // exists and whether all relevant options have supported and non-conflicting
47 // values
48 //
_glfwIsValidContextConfig(const _GLFWctxconfig * ctxconfig)49 GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
50 {
51     if (ctxconfig->share)
52     {
53         if (ctxconfig->client == GLFW_NO_API ||
54             ctxconfig->share->context.client == GLFW_NO_API)
55         {
56             _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
57             return GLFW_FALSE;
58         }
59     }
60 
61     if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
62         ctxconfig->source != GLFW_EGL_CONTEXT_API &&
63         ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
64     {
65         _glfwInputError(GLFW_INVALID_ENUM,
66                         "Invalid context creation API 0x%08X",
67                         ctxconfig->source);
68         return GLFW_FALSE;
69     }
70 
71     if (ctxconfig->client != GLFW_NO_API &&
72         ctxconfig->client != GLFW_OPENGL_API &&
73         ctxconfig->client != GLFW_OPENGL_ES_API)
74     {
75         _glfwInputError(GLFW_INVALID_ENUM,
76                         "Invalid client API 0x%08X",
77                         ctxconfig->client);
78         return GLFW_FALSE;
79     }
80 
81     if (ctxconfig->client == GLFW_OPENGL_API)
82     {
83         if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
84             (ctxconfig->major == 1 && ctxconfig->minor > 5) ||
85             (ctxconfig->major == 2 && ctxconfig->minor > 1) ||
86             (ctxconfig->major == 3 && ctxconfig->minor > 3))
87         {
88             // OpenGL 1.0 is the smallest valid version
89             // OpenGL 1.x series ended with version 1.5
90             // OpenGL 2.x series ended with version 2.1
91             // OpenGL 3.x series ended with version 3.3
92             // For now, let everything else through
93 
94             _glfwInputError(GLFW_INVALID_VALUE,
95                             "Invalid OpenGL version %i.%i",
96                             ctxconfig->major, ctxconfig->minor);
97             return GLFW_FALSE;
98         }
99 
100         if (ctxconfig->profile)
101         {
102             if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
103                 ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
104             {
105                 _glfwInputError(GLFW_INVALID_ENUM,
106                                 "Invalid OpenGL profile 0x%08X",
107                                 ctxconfig->profile);
108                 return GLFW_FALSE;
109             }
110 
111             if (ctxconfig->major <= 2 ||
112                 (ctxconfig->major == 3 && ctxconfig->minor < 2))
113             {
114                 // Desktop OpenGL context profiles are only defined for version 3.2
115                 // and above
116 
117                 _glfwInputError(GLFW_INVALID_VALUE,
118                                 "Context profiles are only defined for OpenGL version 3.2 and above");
119                 return GLFW_FALSE;
120             }
121         }
122 
123         if (ctxconfig->forward && ctxconfig->major <= 2)
124         {
125             // Forward-compatible contexts are only defined for OpenGL version 3.0 and above
126             _glfwInputError(GLFW_INVALID_VALUE,
127                             "Forward-compatibility is only defined for OpenGL version 3.0 and above");
128             return GLFW_FALSE;
129         }
130     }
131     else if (ctxconfig->client == GLFW_OPENGL_ES_API)
132     {
133         if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
134             (ctxconfig->major == 1 && ctxconfig->minor > 1) ||
135             (ctxconfig->major == 2 && ctxconfig->minor > 0))
136         {
137             // OpenGL ES 1.0 is the smallest valid version
138             // OpenGL ES 1.x series ended with version 1.1
139             // OpenGL ES 2.x series ended with version 2.0
140             // For now, let everything else through
141 
142             _glfwInputError(GLFW_INVALID_VALUE,
143                             "Invalid OpenGL ES version %i.%i",
144                             ctxconfig->major, ctxconfig->minor);
145             return GLFW_FALSE;
146         }
147     }
148 
149     if (ctxconfig->robustness)
150     {
151         if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
152             ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
153         {
154             _glfwInputError(GLFW_INVALID_ENUM,
155                             "Invalid context robustness mode 0x%08X",
156                             ctxconfig->robustness);
157             return GLFW_FALSE;
158         }
159     }
160 
161     if (ctxconfig->release)
162     {
163         if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
164             ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
165         {
166             _glfwInputError(GLFW_INVALID_ENUM,
167                             "Invalid context release behavior 0x%08X",
168                             ctxconfig->release);
169             return GLFW_FALSE;
170         }
171     }
172 
173     return GLFW_TRUE;
174 }
175 
176 // Chooses the framebuffer config that best matches the desired one
177 //
_glfwChooseFBConfig(const _GLFWfbconfig * desired,const _GLFWfbconfig * alternatives,unsigned int count)178 const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
179                                          const _GLFWfbconfig* alternatives,
180                                          unsigned int count)
181 {
182     unsigned int i;
183     unsigned int missing, leastMissing = UINT_MAX;
184     unsigned int colorDiff, leastColorDiff = UINT_MAX;
185     unsigned int extraDiff, leastExtraDiff = UINT_MAX;
186     const _GLFWfbconfig* current;
187     const _GLFWfbconfig* closest = NULL;
188 
189     for (i = 0;  i < count;  i++)
190     {
191         current = alternatives + i;
192 
193         if (desired->stereo > 0 && current->stereo == 0)
194         {
195             // Stereo is a hard constraint
196             continue;
197         }
198 
199         if (desired->doublebuffer != current->doublebuffer)
200         {
201             // Double buffering is a hard constraint
202             continue;
203         }
204 
205         // Count number of missing buffers
206         {
207             missing = 0;
208 
209             if (desired->alphaBits > 0 && current->alphaBits == 0)
210                 missing++;
211 
212             if (desired->depthBits > 0 && current->depthBits == 0)
213                 missing++;
214 
215             if (desired->stencilBits > 0 && current->stencilBits == 0)
216                 missing++;
217 
218             if (desired->auxBuffers > 0 &&
219                 current->auxBuffers < desired->auxBuffers)
220             {
221                 missing += desired->auxBuffers - current->auxBuffers;
222             }
223 
224             if (desired->samples > 0 && current->samples == 0)
225             {
226                 // Technically, several multisampling buffers could be
227                 // involved, but that's a lower level implementation detail and
228                 // not important to us here, so we count them as one
229                 missing++;
230             }
231 
232             if (desired->transparent != current->transparent)
233                 missing++;
234         }
235 
236         // These polynomials make many small channel size differences matter
237         // less than one large channel size difference
238 
239         // Calculate color channel size difference value
240         {
241             colorDiff = 0;
242 
243             if (desired->redBits != GLFW_DONT_CARE)
244             {
245                 colorDiff += (desired->redBits - current->redBits) *
246                              (desired->redBits - current->redBits);
247             }
248 
249             if (desired->greenBits != GLFW_DONT_CARE)
250             {
251                 colorDiff += (desired->greenBits - current->greenBits) *
252                              (desired->greenBits - current->greenBits);
253             }
254 
255             if (desired->blueBits != GLFW_DONT_CARE)
256             {
257                 colorDiff += (desired->blueBits - current->blueBits) *
258                              (desired->blueBits - current->blueBits);
259             }
260         }
261 
262         // Calculate non-color channel size difference value
263         {
264             extraDiff = 0;
265 
266             if (desired->alphaBits != GLFW_DONT_CARE)
267             {
268                 extraDiff += (desired->alphaBits - current->alphaBits) *
269                              (desired->alphaBits - current->alphaBits);
270             }
271 
272             if (desired->depthBits != GLFW_DONT_CARE)
273             {
274                 extraDiff += (desired->depthBits - current->depthBits) *
275                              (desired->depthBits - current->depthBits);
276             }
277 
278             if (desired->stencilBits != GLFW_DONT_CARE)
279             {
280                 extraDiff += (desired->stencilBits - current->stencilBits) *
281                              (desired->stencilBits - current->stencilBits);
282             }
283 
284             if (desired->accumRedBits != GLFW_DONT_CARE)
285             {
286                 extraDiff += (desired->accumRedBits - current->accumRedBits) *
287                              (desired->accumRedBits - current->accumRedBits);
288             }
289 
290             if (desired->accumGreenBits != GLFW_DONT_CARE)
291             {
292                 extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
293                              (desired->accumGreenBits - current->accumGreenBits);
294             }
295 
296             if (desired->accumBlueBits != GLFW_DONT_CARE)
297             {
298                 extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
299                              (desired->accumBlueBits - current->accumBlueBits);
300             }
301 
302             if (desired->accumAlphaBits != GLFW_DONT_CARE)
303             {
304                 extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
305                              (desired->accumAlphaBits - current->accumAlphaBits);
306             }
307 
308             if (desired->samples != GLFW_DONT_CARE)
309             {
310                 extraDiff += (desired->samples - current->samples) *
311                              (desired->samples - current->samples);
312             }
313 
314             if (desired->sRGB && !current->sRGB)
315                 extraDiff++;
316         }
317 
318         // Figure out if the current one is better than the best one found so far
319         // Least number of missing buffers is the most important heuristic,
320         // then color buffer size match and lastly size match for other buffers
321 
322         if (missing < leastMissing)
323             closest = current;
324         else if (missing == leastMissing)
325         {
326             if ((colorDiff < leastColorDiff) ||
327                 (colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
328             {
329                 closest = current;
330             }
331         }
332 
333         if (current == closest)
334         {
335             leastMissing = missing;
336             leastColorDiff = colorDiff;
337             leastExtraDiff = extraDiff;
338         }
339     }
340 
341     return closest;
342 }
343 
344 // Retrieves the attributes of the current context
345 //
_glfwRefreshContextAttribs(_GLFWwindow * window,const _GLFWctxconfig * ctxconfig)346 GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
347                                     const _GLFWctxconfig* ctxconfig)
348 {
349     int i;
350     _GLFWwindow* previous;
351     const char* version;
352     const char* prefixes[] =
353     {
354         "OpenGL ES-CM ",
355         "OpenGL ES-CL ",
356         "OpenGL ES ",
357         NULL
358     };
359 
360     window->context.source = ctxconfig->source;
361     window->context.client = GLFW_OPENGL_API;
362 
363     previous = _glfwPlatformGetTls(&_glfw.contextSlot);
364     glfwMakeContextCurrent((GLFWwindow*) window);
365 
366     window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
367         window->context.getProcAddress("glGetIntegerv");
368     window->context.GetString = (PFNGLGETSTRINGPROC)
369         window->context.getProcAddress("glGetString");
370     if (!window->context.GetIntegerv || !window->context.GetString)
371     {
372         _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
373         glfwMakeContextCurrent((GLFWwindow*) previous);
374         return GLFW_FALSE;
375     }
376 
377     version = (const char*) window->context.GetString(GL_VERSION);
378     if (!version)
379     {
380         if (ctxconfig->client == GLFW_OPENGL_API)
381         {
382             _glfwInputError(GLFW_PLATFORM_ERROR,
383                             "OpenGL version string retrieval is broken");
384         }
385         else
386         {
387             _glfwInputError(GLFW_PLATFORM_ERROR,
388                             "OpenGL ES version string retrieval is broken");
389         }
390 
391         glfwMakeContextCurrent((GLFWwindow*) previous);
392         return GLFW_FALSE;
393     }
394 
395     for (i = 0;  prefixes[i];  i++)
396     {
397         const size_t length = strlen(prefixes[i]);
398 
399         if (strncmp(version, prefixes[i], length) == 0)
400         {
401             version += length;
402             window->context.client = GLFW_OPENGL_ES_API;
403             break;
404         }
405     }
406 
407     if (!sscanf(version, "%d.%d.%d",
408                 &window->context.major,
409                 &window->context.minor,
410                 &window->context.revision))
411     {
412         if (window->context.client == GLFW_OPENGL_API)
413         {
414             _glfwInputError(GLFW_PLATFORM_ERROR,
415                             "No version found in OpenGL version string");
416         }
417         else
418         {
419             _glfwInputError(GLFW_PLATFORM_ERROR,
420                             "No version found in OpenGL ES version string");
421         }
422 
423         glfwMakeContextCurrent((GLFWwindow*) previous);
424         return GLFW_FALSE;
425     }
426 
427     if (window->context.major < ctxconfig->major ||
428         (window->context.major == ctxconfig->major &&
429          window->context.minor < ctxconfig->minor))
430     {
431         // The desired OpenGL version is greater than the actual version
432         // This only happens if the machine lacks {GLX|WGL}_ARB_create_context
433         // /and/ the user has requested an OpenGL version greater than 1.0
434 
435         // For API consistency, we emulate the behavior of the
436         // {GLX|WGL}_ARB_create_context extension and fail here
437 
438         if (window->context.client == GLFW_OPENGL_API)
439         {
440             _glfwInputError(GLFW_VERSION_UNAVAILABLE,
441                             "Requested OpenGL version %i.%i, got version %i.%i",
442                             ctxconfig->major, ctxconfig->minor,
443                             window->context.major, window->context.minor);
444         }
445         else
446         {
447             _glfwInputError(GLFW_VERSION_UNAVAILABLE,
448                             "Requested OpenGL ES version %i.%i, got version %i.%i",
449                             ctxconfig->major, ctxconfig->minor,
450                             window->context.major, window->context.minor);
451         }
452 
453         glfwMakeContextCurrent((GLFWwindow*) previous);
454         return GLFW_FALSE;
455     }
456 
457     if (window->context.major >= 3)
458     {
459         // OpenGL 3.0+ uses a different function for extension string retrieval
460         // We cache it here instead of in glfwExtensionSupported mostly to alert
461         // users as early as possible that their build may be broken
462 
463         window->context.GetStringi = (PFNGLGETSTRINGIPROC)
464             window->context.getProcAddress("glGetStringi");
465         if (!window->context.GetStringi)
466         {
467             _glfwInputError(GLFW_PLATFORM_ERROR,
468                             "Entry point retrieval is broken");
469             glfwMakeContextCurrent((GLFWwindow*) previous);
470             return GLFW_FALSE;
471         }
472     }
473 
474     if (window->context.client == GLFW_OPENGL_API)
475     {
476         // Read back context flags (OpenGL 3.0 and above)
477         if (window->context.major >= 3)
478         {
479             GLint flags;
480             window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
481 
482             if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
483                 window->context.forward = GLFW_TRUE;
484 
485             if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
486                 window->context.debug = GLFW_TRUE;
487             else if (glfwExtensionSupported("GL_ARB_debug_output") &&
488                      ctxconfig->debug)
489             {
490                 // HACK: This is a workaround for older drivers (pre KHR_debug)
491                 //       not setting the debug bit in the context flags for
492                 //       debug contexts
493                 window->context.debug = GLFW_TRUE;
494             }
495 
496             if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
497                 window->context.noerror = GLFW_TRUE;
498         }
499 
500         // Read back OpenGL context profile (OpenGL 3.2 and above)
501         if (window->context.major >= 4 ||
502             (window->context.major == 3 && window->context.minor >= 2))
503         {
504             GLint mask;
505             window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
506 
507             if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
508                 window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
509             else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
510                 window->context.profile = GLFW_OPENGL_CORE_PROFILE;
511             else if (glfwExtensionSupported("GL_ARB_compatibility"))
512             {
513                 // HACK: This is a workaround for the compatibility profile bit
514                 //       not being set in the context flags if an OpenGL 3.2+
515                 //       context was created without having requested a specific
516                 //       version
517                 window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
518             }
519         }
520 
521         // Read back robustness strategy
522         if (glfwExtensionSupported("GL_ARB_robustness"))
523         {
524             // NOTE: We avoid using the context flags for detection, as they are
525             //       only present from 3.0 while the extension applies from 1.1
526 
527             GLint strategy;
528             window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
529                                         &strategy);
530 
531             if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
532                 window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
533             else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
534                 window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
535         }
536     }
537     else
538     {
539         // Read back robustness strategy
540         if (glfwExtensionSupported("GL_EXT_robustness"))
541         {
542             // NOTE: The values of these constants match those of the OpenGL ARB
543             //       one, so we can reuse them here
544 
545             GLint strategy;
546             window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
547                                         &strategy);
548 
549             if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
550                 window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
551             else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
552                 window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
553         }
554     }
555 
556     if (glfwExtensionSupported("GL_KHR_context_flush_control"))
557     {
558         GLint behavior;
559         window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
560 
561         if (behavior == GL_NONE)
562             window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
563         else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
564             window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
565     }
566 
567     // Clearing the front buffer to black to avoid garbage pixels left over from
568     // previous uses of our bit of VRAM
569     {
570         PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
571             window->context.getProcAddress("glClear");
572         glClear(GL_COLOR_BUFFER_BIT);
573         window->context.swapBuffers(window);
574     }
575 
576     glfwMakeContextCurrent((GLFWwindow*) previous);
577     return GLFW_TRUE;
578 }
579 
580 // Searches an extension string for the specified extension
581 //
_glfwStringInExtensionString(const char * string,const char * extensions)582 GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
583 {
584     const char* start = extensions;
585 
586     for (;;)
587     {
588         const char* where;
589         const char* terminator;
590 
591         where = strstr(start, string);
592         if (!where)
593             return GLFW_FALSE;
594 
595         terminator = where + strlen(string);
596         if (where == start || *(where - 1) == ' ')
597         {
598             if (*terminator == ' ' || *terminator == '\0')
599                 break;
600         }
601 
602         start = terminator;
603     }
604 
605     return GLFW_TRUE;
606 }
607 
608 
609 //////////////////////////////////////////////////////////////////////////
610 //////                        GLFW public API                       //////
611 //////////////////////////////////////////////////////////////////////////
612 
glfwMakeContextCurrent(GLFWwindow * handle)613 GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
614 {
615     _GLFWwindow* window = (_GLFWwindow*) handle;
616     _GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot);
617 
618     _GLFW_REQUIRE_INIT();
619 
620     if (window && window->context.client == GLFW_NO_API)
621     {
622         _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
623                         "Cannot make current with a window that has no OpenGL or OpenGL ES context");
624         return;
625     }
626 
627     if (previous)
628     {
629         if (!window || window->context.source != previous->context.source)
630             previous->context.makeCurrent(NULL);
631     }
632 
633     if (window)
634         window->context.makeCurrent(window);
635 }
636 
glfwGetCurrentContext(void)637 GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
638 {
639     _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
640     return _glfwPlatformGetTls(&_glfw.contextSlot);
641 }
642 
glfwSwapBuffers(GLFWwindow * handle)643 GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
644 {
645     _GLFWwindow* window = (_GLFWwindow*) handle;
646     assert(window != NULL);
647 
648     _GLFW_REQUIRE_INIT();
649 
650     if (window->context.client == GLFW_NO_API)
651     {
652         _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
653                         "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
654         return;
655     }
656 
657     window->context.swapBuffers(window);
658 }
659 
glfwSwapInterval(int interval)660 GLFWAPI void glfwSwapInterval(int interval)
661 {
662     _GLFWwindow* window;
663 
664     _GLFW_REQUIRE_INIT();
665 
666     window = _glfwPlatformGetTls(&_glfw.contextSlot);
667     if (!window)
668     {
669         _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
670                         "Cannot set swap interval without a current OpenGL or OpenGL ES context");
671         return;
672     }
673 
674     window->context.swapInterval(interval);
675 }
676 
glfwExtensionSupported(const char * extension)677 GLFWAPI int glfwExtensionSupported(const char* extension)
678 {
679     _GLFWwindow* window;
680     assert(extension != NULL);
681 
682     _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
683 
684     window = _glfwPlatformGetTls(&_glfw.contextSlot);
685     if (!window)
686     {
687         _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
688                         "Cannot query extension without a current OpenGL or OpenGL ES context");
689         return GLFW_FALSE;
690     }
691 
692     if (*extension == '\0')
693     {
694         _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
695         return GLFW_FALSE;
696     }
697 
698     if (window->context.major >= 3)
699     {
700         int i;
701         GLint count;
702 
703         // Check if extension is in the modern OpenGL extensions string list
704 
705         window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
706 
707         for (i = 0;  i < count;  i++)
708         {
709             const char* en = (const char*)
710                 window->context.GetStringi(GL_EXTENSIONS, i);
711             if (!en)
712             {
713                 _glfwInputError(GLFW_PLATFORM_ERROR,
714                                 "Extension string retrieval is broken");
715                 return GLFW_FALSE;
716             }
717 
718             if (strcmp(en, extension) == 0)
719                 return GLFW_TRUE;
720         }
721     }
722     else
723     {
724         // Check if extension is in the old style OpenGL extensions string
725 
726         const char* extensions = (const char*)
727             window->context.GetString(GL_EXTENSIONS);
728         if (!extensions)
729         {
730             _glfwInputError(GLFW_PLATFORM_ERROR,
731                             "Extension string retrieval is broken");
732             return GLFW_FALSE;
733         }
734 
735         if (_glfwStringInExtensionString(extension, extensions))
736             return GLFW_TRUE;
737     }
738 
739     // Check if extension is in the platform-specific string
740     return window->context.extensionSupported(extension);
741 }
742 
glfwGetProcAddress(const char * procname)743 GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
744 {
745     _GLFWwindow* window;
746     assert(procname != NULL);
747 
748     _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
749 
750     window = _glfwPlatformGetTls(&_glfw.contextSlot);
751     if (!window)
752     {
753         _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
754                         "Cannot query entry point without a current OpenGL or OpenGL ES context");
755         return NULL;
756     }
757 
758     return window->context.getProcAddress(procname);
759 }
760 
761