1 //========================================================================
2 // Vsync enabling test
3 // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
4 //
5 // This software is provided 'as-is', without any express or implied
6 // warranty. In no event will the authors be held liable for any damages
7 // arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it
11 // freely, subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented; you must not
14 //    claim that you wrote the original software. If you use this software
15 //    in a product, an acknowledgment in the product documentation would
16 //    be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such, and must not
19 //    be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source
22 //    distribution.
23 //
24 //========================================================================
25 //
26 // This test renders a high contrast, horizontally moving bar, allowing for
27 // visual verification of whether the set swap interval is indeed obeyed
28 //
29 //========================================================================
30 
31 #include <glad/gl.h>
32 #define GLFW_INCLUDE_NONE
33 #include <GLFW/glfw3.h>
34 
35 #include <stdio.h>
36 #include <stdlib.h>
37 #include <math.h>
38 
39 #include "linmath.h"
40 
41 static const struct
42 {
43     float x, y;
44 } vertices[4] =
45 {
46     { -0.25f, -1.f },
47     {  0.25f, -1.f },
48     {  0.25f,  1.f },
49     { -0.25f,  1.f }
50 };
51 
52 static const char* vertex_shader_text =
53 "#version 110\n"
54 "uniform mat4 MVP;\n"
55 "attribute vec2 vPos;\n"
56 "void main()\n"
57 "{\n"
58 "    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
59 "}\n";
60 
61 static const char* fragment_shader_text =
62 "#version 110\n"
63 "void main()\n"
64 "{\n"
65 "    gl_FragColor = vec4(1.0);\n"
66 "}\n";
67 
68 static int swap_tear;
69 static int swap_interval;
70 static double frame_rate;
71 
update_window_title(GLFWwindow * window)72 static void update_window_title(GLFWwindow* window)
73 {
74     char title[256];
75 
76     snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)",
77              swap_interval,
78              (swap_tear && swap_interval < 0) ? " (swap tear)" : "",
79              frame_rate);
80 
81     glfwSetWindowTitle(window, title);
82 }
83 
set_swap_interval(GLFWwindow * window,int interval)84 static void set_swap_interval(GLFWwindow* window, int interval)
85 {
86     swap_interval = interval;
87     glfwSwapInterval(swap_interval);
88     update_window_title(window);
89 }
90 
error_callback(int error,const char * description)91 static void error_callback(int error, const char* description)
92 {
93     fprintf(stderr, "Error: %s\n", description);
94 }
95 
key_callback(GLFWwindow * window,int key,int scancode,int action,int mods)96 static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
97 {
98     if (action != GLFW_PRESS)
99         return;
100 
101     switch (key)
102     {
103         case GLFW_KEY_UP:
104         {
105             if (swap_interval + 1 > swap_interval)
106                 set_swap_interval(window, swap_interval + 1);
107             break;
108         }
109 
110         case GLFW_KEY_DOWN:
111         {
112             if (swap_tear)
113             {
114                 if (swap_interval - 1 < swap_interval)
115                     set_swap_interval(window, swap_interval - 1);
116             }
117             else
118             {
119                 if (swap_interval - 1 >= 0)
120                     set_swap_interval(window, swap_interval - 1);
121             }
122             break;
123         }
124 
125         case GLFW_KEY_ESCAPE:
126             glfwSetWindowShouldClose(window, 1);
127             break;
128 
129         case GLFW_KEY_F11:
130         case GLFW_KEY_ENTER:
131         {
132             static int x, y, width, height;
133 
134             if (mods != GLFW_MOD_ALT)
135                 return;
136 
137             if (glfwGetWindowMonitor(window))
138                 glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
139             else
140             {
141                 GLFWmonitor* monitor = glfwGetPrimaryMonitor();
142                 const GLFWvidmode* mode = glfwGetVideoMode(monitor);
143                 glfwGetWindowPos(window, &x, &y);
144                 glfwGetWindowSize(window, &width, &height);
145                 glfwSetWindowMonitor(window, monitor,
146                                      0, 0, mode->width, mode->height,
147                                      mode->refreshRate);
148             }
149 
150             break;
151         }
152     }
153 }
154 
main(int argc,char ** argv)155 int main(int argc, char** argv)
156 {
157     unsigned long frame_count = 0;
158     double last_time, current_time;
159     GLFWwindow* window;
160     GLuint vertex_buffer, vertex_shader, fragment_shader, program;
161     GLint mvp_location, vpos_location;
162 
163     glfwSetErrorCallback(error_callback);
164 
165     if (!glfwInit())
166         exit(EXIT_FAILURE);
167 
168     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
169     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
170 
171     window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
172     if (!window)
173     {
174         glfwTerminate();
175         exit(EXIT_FAILURE);
176     }
177 
178     glfwMakeContextCurrent(window);
179     gladLoadGL(glfwGetProcAddress);
180     set_swap_interval(window, 0);
181 
182     last_time = glfwGetTime();
183     frame_rate = 0.0;
184     swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") ||
185                  glfwExtensionSupported("GLX_EXT_swap_control_tear"));
186 
187     glfwSetKeyCallback(window, key_callback);
188 
189     glGenBuffers(1, &vertex_buffer);
190     glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
191     glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
192 
193     vertex_shader = glCreateShader(GL_VERTEX_SHADER);
194     glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
195     glCompileShader(vertex_shader);
196 
197     fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
198     glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
199     glCompileShader(fragment_shader);
200 
201     program = glCreateProgram();
202     glAttachShader(program, vertex_shader);
203     glAttachShader(program, fragment_shader);
204     glLinkProgram(program);
205 
206     mvp_location = glGetUniformLocation(program, "MVP");
207     vpos_location = glGetAttribLocation(program, "vPos");
208 
209     glEnableVertexAttribArray(vpos_location);
210     glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
211                           sizeof(vertices[0]), (void*) 0);
212 
213     while (!glfwWindowShouldClose(window))
214     {
215         int width, height;
216         mat4x4 m, p, mvp;
217         float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
218 
219         glfwGetFramebufferSize(window, &width, &height);
220 
221         glViewport(0, 0, width, height);
222         glClear(GL_COLOR_BUFFER_BIT);
223 
224         mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
225         mat4x4_translate(m, position, 0.f, 0.f);
226         mat4x4_mul(mvp, p, m);
227 
228         glUseProgram(program);
229         glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
230         glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
231 
232         glfwSwapBuffers(window);
233         glfwPollEvents();
234 
235         frame_count++;
236 
237         current_time = glfwGetTime();
238         if (current_time - last_time > 1.0)
239         {
240             frame_rate = frame_count / (current_time - last_time);
241             frame_count = 0;
242             last_time = current_time;
243             update_window_title(window);
244         }
245     }
246 
247     glfwTerminate();
248     exit(EXIT_SUCCESS);
249 }
250 
251