1 
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3 
4 /*
5  * (c) Copyright 1993, Silicon Graphics, Inc.
6  * ALL RIGHTS RESERVED
7  * Permission to use, copy, modify, and distribute this software for
8  * any purpose and without fee is hereby granted, provided that the above
9  * copyright notice appear in all copies and that both the copyright notice
10  * and this permission notice appear in supporting documentation, and that
11  * the name of Silicon Graphics, Inc. not be used in advertising
12  * or publicity pertaining to distribution of the software without specific,
13  * written prior permission.
14  *
15  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
19  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
24  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27  *
28  * US Government Users Restricted Rights
29  * Use, duplication, or disclosure by the Government is subject to
30  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32  * clause at DFARS 252.227-7013 and/or in similar or successor
33  * clauses in the FAR or the DOD or NASA FAR Supplement.
34  * Unpublished-- rights reserved under the copyright laws of the
35  * United States.  Contractor/manufacturer is Silicon Graphics,
36  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
37  *
38  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39  */
40 /*  stencil.c
41  *  This program draws two rotated tori in a window.
42  *  A diamond in the center of the window masks out part
43  *  of the scene.  Within this mask, a different model
44  *  (a sphere) is drawn in a different color.
45  */
46 
47 /*
48  * !!! NOTE !!!
49  *
50  * This demo is poorly written.  The stencil buffer should be
51  * redrawn in display(), not in the myReshape() function.
52  * The reason is if the window gets "damaged" then the stencil buffer
53  * contents will be in an undefined state (myReshape is not called when
54  * a window is damaged and needs to be redrawn).  If the stencil buffer
55  * contents are undefined, the results of display() are unpredictable.
56  *
57  * -Brian
58  */
59 
60 
61 #include <stdlib.h>
62 #include "glut_wrap.h"
63 
64 #define YELLOWMAT   1
65 #define BLUEMAT 2
66 
myinit(void)67 static void myinit (void)
68 {
69     GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
70     GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
71 
72     GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
73     GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
74 
75     GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
76 
77     glNewList(YELLOWMAT, GL_COMPILE);
78     glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
79     glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
80     glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
81     glEndList();
82 
83     glNewList(BLUEMAT, GL_COMPILE);
84     glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
85     glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
86     glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
87     glEndList();
88 
89     glLightfv(GL_LIGHT0, GL_POSITION, position_one);
90 
91     glEnable(GL_LIGHT0);
92     glEnable(GL_LIGHTING);
93     glDepthFunc(GL_LESS);
94     glEnable(GL_DEPTH_TEST);
95 
96     glClearStencil(0x0);
97     glEnable(GL_STENCIL_TEST);
98 
99 }
100 
101 /*  Draw a sphere in a diamond-shaped section in the
102  *  middle of a window with 2 tori.
103  */
display(void)104 static void display(void)
105 {
106     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
107 
108     glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
109 
110 /* draw blue sphere where the stencil is 1 */
111     glStencilFunc (GL_EQUAL, 0x1, 0x1);
112     glCallList (BLUEMAT);
113     glutSolidSphere (0.5, 15, 15);
114 
115 /* draw the tori where the stencil is not 1 */
116     glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
117     glPushMatrix();
118 	glRotatef (45.0, 0.0, 0.0, 1.0);
119 	glRotatef (45.0, 0.0, 1.0, 0.0);
120 	glCallList (YELLOWMAT);
121 	glutSolidTorus (0.275, 0.85, 15, 15);
122 	glPushMatrix();
123 	    glRotatef (90.0, 1.0, 0.0, 0.0);
124 	    glutSolidTorus (0.275, 0.85, 15, 15);
125 	glPopMatrix();
126     glPopMatrix();
127 
128     glFlush();
129     glutSwapBuffers();
130 }
131 
132 /*  Whenever the window is reshaped, redefine the
133  *  coordinate system and redraw the stencil area.
134  */
myReshape(int w,int h)135 static void myReshape(int w, int h)
136 {
137     glViewport(0, 0, w, h);
138 
139     glClear(GL_STENCIL_BUFFER_BIT);
140 /* create a diamond shaped stencil area */
141     glMatrixMode(GL_PROJECTION);
142     glLoadIdentity();
143     glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
144     glMatrixMode(GL_MODELVIEW);
145     glLoadIdentity();
146 
147     glStencilFunc (GL_ALWAYS, 0x1, 0x1);
148     glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
149     glBegin(GL_QUADS);
150 	glVertex3f (-1.0, 0.0, 0.0);
151 	glVertex3f (0.0, 1.0, 0.0);
152 	glVertex3f (1.0, 0.0, 0.0);
153 	glVertex3f (0.0, -1.0, 0.0);
154     glEnd();
155 
156     glMatrixMode(GL_PROJECTION);
157     glLoadIdentity();
158     gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
159     glMatrixMode(GL_MODELVIEW);
160     glLoadIdentity();
161     glTranslatef(0.0, 0.0, -5.0);
162 }
163 
164 static void
key(unsigned char k,int x,int y)165 key(unsigned char k, int x, int y)
166 {
167   switch (k) {
168   case 27:  /* Escape */
169     exit(0);
170     break;
171   default:
172     return;
173   }
174   glutPostRedisplay();
175 }
176 
177 /*  Main Loop
178  *  Open window with initial window size, title bar,
179  *  RGBA display mode, and handle input events.
180  */
main(int argc,char ** argv)181 int main(int argc, char** argv)
182 {
183     glutInit(&argc, argv);
184     glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
185     glutInitWindowSize (400, 400);
186     glutCreateWindow (argv[0]);
187     myinit ();
188     glutReshapeFunc (myReshape);
189     glutDisplayFunc(display);
190     glutKeyboardFunc(key);
191     glutMainLoop();
192     return 0;             /* ANSI C requires main to return int. */
193 }
194