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build/H03-May-2022-1,5431,391

inc/H03-May-2022-779490

m4/H01-Oct-2014-8,6157,755

qa/H03-May-2022-8,9997,819

src/H03-May-2022-9,3777,696

AUTHORSH A D01-Oct-2014796 2521

COPYINGH A D01-Oct-201416.3 KiB374293

ChangeLogH A D01-Oct-201463.6 KiB1,9241,087

LICENSEH A D01-Oct-201418.3 KiB405318

Makefile.amH A D01-Oct-2014469 2719

Makefile.inH A D03-May-202227.7 KiB895796

NEWSH A D01-Oct-20141.3 KiB3421

READMEH A D01-Oct-20141 KiB3925

aclocal.m4H A D01-Oct-201444.7 KiB1,2601,140

autogen.shH A D01-Oct-20141.1 KiB6150

config.guessH A D01-Oct-201444.6 KiB1,5691,361

config.h.inH A D01-Oct-20142.9 KiB10369

config.subH A D01-Oct-201434.7 KiB1,7891,651

configureH A D01-Oct-2014569.1 KiB18,88015,904

configure.acH A D01-Oct-20145.1 KiB220192

depcompH A D01-Oct-201423 KiB792502

install-shH A D01-Oct-201413.7 KiB528351

libgltf.pc.inH A D01-Oct-2014362 1210

ltmain.shH A D01-Oct-2014276.8 KiB9,6567,304

missingH A D01-Oct-20146.7 KiB216143

test-driverH A D01-Oct-20143.9 KiB12872

README

1LIBGLTF is a C++ library for rendering OpenGL models stored in glTF format.
2
3The glTF, the GL Transmission Format, is the runtime asset format for
4the GL APIs: WebGL, OpenGL ES, and OpenGL. glTF bridges the gap between
5formats used by modeling tools and the GL APIs. You can read more about
6the format in it's specification:
7https://github.com/KhronosGroup/glTF/blob/schema/specification/README.md
8
9LIBGLTF provides methods to load the OpenGL scene from glTF format and render
10it into an existing OpenGL context. LIBGLTF also allows to change the camera
11position so the scene can be displayed from different points of view.
12
13Summary, LIBGLTF can be a good base of a glTF viewer.
14
15---------------------------------------------
16
17Building:
18
19Linux:
20./configure.ac && make
21
22Windows
23Use visual studio project files under ./build/win32/
24
25---------------------------------------------
26
27Build dependencies:
28
29glew	(>= 1.8.0)
30glm	(>= 0.9.0.0)
31boost	(>= 1.41.0)
32
33---------------------------------------------
34
35Runtime OpenGL requirements of the code:
36
37* OpenGL 3.0
38* Multi sampling
39